WEAPONS
In general for Tediore Throws, you're looking for the highest Base Damage + Mag Size combination you can find.
- There's a different situation, where you can look for highest Base Damage at any cost to Mag Size, meaning you spend less ammo on reloads. Especially useful for mobbing and general ammo conservation.
- An example is going for a Torgue (Impact Mag) on your
Ruby's Grasp rather than simply the biggest normal mag.
- Keep in mind there's part locks on some guns, so it's not so clear-cut what you can get without outside knowledge or going through many, many drops.
- The 'Mirv' and 'Legs' variants are pretty meh reload modifiers.
Generalist & Mobbing Weapons
Chuck
Excellent generalist weapon, performs well on pretty much any scenario, including bossing.
- 'Replicator Homing', 'Replicator Javelin' and non-replicator variants of the same type: they are all very good and situationally better than each other.
- The default variant without extra reload modifiers is also very nice and has a little more damage than the others. It can be a decent choice for things like breaking Bloomreaper Crystals without wasting too much ammo, or if you're feeling like going more traditional.
- The
Chuck benefits 2x from On Hit Gun Damage boosts, making skills like
Grave Implements,
Conjunction and
Riddle You This very nice for it.
Ruby's Grasp
Another excellent generalist weapon. Big damage, multi-hits and homing. Effortless mobbing, and it can even kill bosses.
- Can roll Daedalus (Underbarrel/Multi-Loader) Mode Switches, meaning it can be used with different ammo pools for maximum flexibility. Pait that with Torgue (Impact Mag) and you get a lot more ammo efficiency from your reloads.
- 'SMG Mode' has an excellent pool for mobbing, as does 'Assault Rifle'.
Brickhouse
Mercurious
Vladof SMG
Tertiary choices, but
Brickhouse,
Mercurious,
Birt's Bees and other
Vladof SMG (including purples) can be fine to have as a backup ammo pool in case you don't have access to more ammo pools on your
Ruby's Grasp.
- For maximum output, you want the 'Shooting' or 'Shooting Replicator' variants.
- If you prefer other reload types, it's fine and they will work well. However, do keep in mind you'll be missing out on the 3x Gun Damage from the above reloads.
Single Target & Bossing Weapons
Laser Disker
Overall best option for Tediore bossing at the moment. The legendary effect also comes in handy in various fights.
Always drops elemental, which makes it easier to find variants to cover all matchups.
- For maximum output, you want the 'Shooting' or 'Shooting Replicator' variants.
- If you prefer other reload types, it's fine and they will work well. However, do keep in mind you'll be missing out on the 3x Gun Damage from the above reloads.
- Can roll Daedalus (Underbarrel/Multi-Loader) Mode Switches, meaning it can be used with different ammo pools for ammo efficiency, especially during prolonged fights.
- 'SMG Mode' has a deep pool, followed by 'Pistol Mode'.
- The 'Sniper Mode' can achieve the absolute highest chuck damage, but you'll basically only get one throw out of it. That can be enough for Vex against most bosses.
- The highest reload damage comes from having Ripper (Charge Mag) + Daedalus (Underbarrel/Multi-Loader) Sniper Mode, but the only real application this has are funny boss one-shots or as a fight opener.
Inscriber
One of the strongest Tediore reloads in the game, with very high potential. Also works as an alternate ammo pool for mobbing.
- For maximum output, you want the 'Shooting' or 'Shooting Replicator' variants.
- If you prefer other reload types, it's fine and they will work well. However, do keep in mind you'll be missing out on the 3x Gun Damage from the above reloads.
- Can roll Daedalus (Underbarrel/Multi-Loader) Mode Switches, meaning it can be used with different ammo pools for maximum flexibility.
- 'SMG Mode' has a deep pool, as does 'Assault Rifle'.
- The Torgue (Impact Mag) rolls have the highest base damage but a lower potential mag size. They're very nice for ammo conservation, and can work very well for bossing anyway.
Tediore Shotgun
EZ-Blast
Tediore Shotgun is a great option for high burst damage chucking.
- For maximum output, you want the 'Shooting' or 'Shooting Replicator' variants.
- Daedalus (Underbarrel/Multi-Loader) Assault Rifle Mode (or other modes) allows access to a deeper ammo pool with still respectable damage. Useful if you want to insert this gun on a mobbing loop too.
Hair Trigger
The
Hair Trigger has a bit of a (easy) learning curve since you have to hold the button for a bit before throwing so you don't end up killing yourself, but otherwise it can have pretty nice chuck damage.
Assuming perfect parts, it doesn't compete with
Laser Disker too well, since comparatively it has a worse ammo pool and a bit worse chuck damage.
- For maximum output, you want the 'Shooting' variant.
T.K's Wave
Very fun option for chucking, but getting the best parts for it is a pain.
- Atlas (Dart Underbarrel) or Atlas (Grenade Underbarrel), alongside Tediore (Shooting Thrown Gun) is a very nice roll. The Atlas tracker works on the shots fired by the reloaded gun.
Murmur
Divided Focus
Rowan's Charge
Murmur is one of the stronger Tediore reloads in the game, but it's not really farmable and loses out against the better options.
Divided Focus is a decent choice.
Rowan's Charge is a decent replacement that can roll Tediore licenses.
REPKIT
Order Repkit ,
Triple Bypass and
AF1000 are the favored Repkit choices.
Look for these effects, or combinations of them if applicable:
- Enrage (Experimental)
- Reload Speed (Dextrous)
- Elemental Affinity (Reactive)
- Accelarator (Adrenalized)
- Go Go Gadget (Nootropic)
ORDNANCE
Crit Knife
Jakobs Grenade
- Great bossing choice due to the DPS increase and
Mortal Terror synergy.
Slippy
- If you want to play around a
Little Sister Shield with Boxer Jabbing, this is a great choice since its hits can trigger Boxer Jabbing. - You can optionally go for a lower level
Slippy to avoid self-damage accidents.
Lingering + Exacting Grenades and Artillery + Ricochet Grenades
- Can be helpful for
Mortal Terror and fun for mobbing.
CLASS MODS
Stat rolls to look out for on any class mod are:
- Gun Damage
- Gun Crit Chance
- Skill Damage
- Skill Crit Chance
- Reload Speed
My favorite class mod for this setup, even if not always the best. It is able to provide a nice damage boost, alongside massive utility. Perfect for mobbing and more than enough for bossing.
- +5
Grave Implements; +1
Infusion and +1
Overprotective - +5
Infusion; +2
Grave Implements - Both of these options are very nice rolls. The important thing to note here is that
Infusion is one additional source of
Mortal Terror procs, making the Specters super consistent at triggering 6 Kill Skill stacks for us. - Conversely, this also means you have another damage source eating up your bleed stacks, which can become a problem unless gearbox ever lets minions have their own bleeds or allows us toggle the ability for minions to trigger bleeds. You can try a roll without
Infusion if that ends up bothering you too much.
Living Weapon
Boring, but effective. This is a nice Class Mod for this build. It can, in fact, outperform Commander, but is not as consistent.
+3
Grave Power; +4
Mourning or +4
Grave Fiends
Extremely high bossing peaks can be achieved with this. The only caveat it runs into is the fact Specters can override your strong bleeds. The mobbing performance is acceptable, however we care much less about bleed ticks while mobbing, so it doesn't really justify itself.
- +5
Bloodletter; +2
Leeching Attunement
Overall safe pick and farmable. Works for all scenarios and provides further sustain to both Minions and Vex. Not the peak damage in this build variant, but very useful still.
- +5
Conjunction; +2
Grave Thirst
Corporeal is also not a bad roll. Try to have at least +1
Grave Thirst so the minions can benefit from it.
SHIELD
Watts 4 Dinner
- x2 Siphon, or Siphon + Vagabond. Overall great pick.
- However, this can make you run into unfavorable bleed overrides due to the 20 stack cap even easier because of the Bonus Shock.
Little Sister
- x2 Turtle is a nice defensive option.
- An offensive option is Boxer + Positive Reinforcement or Armor Segment.
- Pairs very well with
Slippy to force Drone spawns.
Hopscotch and
Cindershelly
Firewerks
- Excellent choice for mobbing, can speed up some clear times significantly.
ENHANCEMENT
Stat rolls to look out for on any enhancement are:
- Gun / Gun Type Damage
- Gun / Gun Type Mag Size
- Reload Speed
Hydrator
Tediore Enhancement
- Very nice bossing option. Works for general use too.
- The damage increase from Digi-Divider gets less relevant on the 'Replicator' reload weapons. However, since we have
Bloodletter and other stacking skills, it is still very useful there.
Quencher | Recycler
Tediore Enhancement
- Nice for mobbing and ammo conservation. It works for bossing too, just has less offensive power but more ammo sustain.
- Recycler actually lets you continue to throw weapons even if your ammo reserve is empty.
Banger
Tediore Enhancement
- Has access to three stat rolls and is simply a great damage boost. In terms of consistency, this one can be king if you find a nicely-rolled version.
Hydrator may have higher peaks, but it's a wholly mixed situation that depends on many factors. Simply go for the best you find of the two.