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Borderlands 4 Build

El Tediore Primo Rafa (NEW VIDEO) | BEST All Purpose Tediore Builds for All UVH5 Content

presentationRafa
presentationAPOPHIS Lance
End Game
Leveling
Trending
Creator
Updated on Nov 26, 2025
Nov 26, 2025

Build Overview

What started as a "BL3 Tediore Prime Zane" inspired Tediore Rafa build (for the initial Youtube clout), has ultimately become its own thing. I honestly believe is probably the most versatile and effective Tediore build(s) for Rafa in Borderlands 4.

Primarily focused on damage from Tediore reloads, but this build has enough hybrid damage for ordnances to allow us to utilize Grenades, APOPHIS Lance, and Peacebreaker Cannons for mobbing and killing enemies during boss fights for kill skills.

Overtime I've worked on some fun alternative specs focused around using different Action Skills or even more focused on bossing. Please check out the Build Variants below!

Check out some other Awesome Tediore builds by other creators!
Amon: Throwing Hands by Ancient Rune
Harlowe: Quantum Toss by Phyrexian Grace
Harlowe: Flux Chuckerator by Nepta
Vex: Yeet Witch by Ratore <3

Strengths And Weaknesses

  • Tons of versatile options for different gear collections and playstyles
  • Options to spec more heavily into Action Skill/Ordnance Damage if desired
  • Completely demolishes Vile Enemies
  • Suspectable to Self Damage
  • Weapons can be hard to acquire between farming for Purple World Drops or high Part Variety, but the room for part leeway is higher than you'd imagine.
  • Peak Damage may be reliant on some "Rain Dance-y" setups depending on the boss

Build Variants

This is the main spec utilizes many Overdrive bonuses which get further boosted by Soltado.

Check out the other setups if you could! I've worked hard and had a lot of fun with them :)

  • Diamond Hands Slippy: A bossing focused setup revolving around stacking damages to quickly melt bosses in seconds
  • Dancer Bossing: Another bossing focused setup using the Dancer COM for faster reload speeds, damage, and crit chance to make up for not having Grenazerker.
  • Leveling: Leveling recommendations, will most likely not be updated often as I prefer making and talking about Endgame builds.

Skill Tree

Points Spent 0 / 49
LMB Allocate
RMB Unallocate
APOPHIS Lance
5/5
4/5
1/5
5/5
3/5
5/5

Bulk of our reload damage comes from Overdrive skills like Barrage , El Soldado, and Temerario which all get boosted by Soltado.

El Soldado's default bonus while Overdrive is active is normal Gun Damage Soup, but the "while charging" damage is an additive on-shot multiplier that's additive with enhancement passives like "Gun Damage" and "Gun-Type Damage."
With the recent change (November 20th Patch) of Temerario to be Gun Damage and not "Damage Dealt," I do think it is just ultimately the better option to choose between it and Devil-May-Care to get down the tree due to the 3x Gun Damage scaling from our preferred reload modules as well as still contributing towards Full Spectrum Arsenal's conversion.

Wonderful CDR between Preparado and Abajo but there's still a few seconds of downtime between Overdrive ending and Lance coming off cooldown. Typically Now With Caffeine is enough to fill that gap.
Juerga is mainly there for Peacebreaker Cannons mobbing, but you can definitely still benefit from it while using Lance because of Brain Dump.

This build has 3 leftover points (currently spec'd in Brain Dump) but there's some leeway for personal preference.

  • Keeping the points in Brain Dump gives an extra funny boost of damage from our Tediore reloads. With Soltado active we still get a respectable 18% crit chance with our Tediores which is still noticeable.
    • This can also help proc Juerga for mobbing uptime.
  • Devil-May-Care is good movement speed for getting-around utility and converting damage into Bullet Train.
  • The Right Tools gives us up to 150% Ordnance damage for our grenades, albeit it can be difficult to actually keep this peak damage up without something like a Chuck.



APOPHIS Lance is our primary action skill for bossing due to the incredible damage increase from charging with El Soldado. It mobs just fine, albeit it can be a bit rough to get used to.
Sangre por Sangre is great CDR and is the only augment we end up using.
Make sure you're always manually ending your lance via shooting, you won't get any CDR if you have unspent charges.

For casual mobbing, I've really come to enjoy Peacebreaker Cannons with Instinto and Volatile Hollowpoints for ease of use and fantastic uptime on Overdrive bonuses. It also lets you spam grenades during your action skill. You can easily just swap between Cannos and lance depending on the content you're doing.

Equipment

Weapons
Repkit & Ordnance
Utilities

Weapons:
Primary Weapons will be Purple Tediore gun and Purple guns with Tediore-Licensed parts. Because these world drop, there's currently no guaranteed way to farm for these other than the loyalty rewards for killing enemies with Tediore gear.
The best guns I've found have had that nice mix of solid card damage with highest mag size available, but you can always test it out by raw-reloading into the Target Dummies in the Bones of Sanctuaries.

As of the November 20th Patch, Tediore Shotguns are currently bugged to only count one of their pellets towards the reload damage, which drastically negatively affects how much damage they're able to put out. This has been reported to the devs already but in the meantime, keep your shotguns in your inventory.
This applies to other Shotguns with Tediore-Licensed parts as well.

Reload Types and You!
The best individual reload damage will come from Shooting parts. They will generally be harder to aim especially on mobile/flying enemies, but the damage is worth it if you can get both of your reloads to impact the large boss.

  • So a bit of a Formula update I'm putting here, Shooting and Shooting Replicator reloads benefit 3x as much from Gun Damage bonuses compared to every other reload module. This ended up being the main reason why these reloads end up dealing some devastating damage compared to other options.
  • I don't think this diminishes other options in general. Other reloads have their strengths during mobbing when the damage required to kill is generally lower.
  • Gearbox if you're reading this, just make all reloads 3x Gun Damage instead of lowering these to match. Please, I need this :(
  • Shoutout to Nepta Leijon who helped test this after his numbers weren't adding up. Please check them out, they do great builds on Harlowe, Rafa, and even Vex!!! Check them out on Youtube and Mobalytics!


Combo works fine for mobbing and damage, but the biggest drawback is that they don't explode on impact with the ground and will roll/bounce along the ground instead. This can be useful in mobbing but generally can also lead to more self-damage depending on the area.

Homing would be my next preferred reload because it excels at mobbing and certain flying enemies/bosses. The direct damage is lower but the application is fantastic. The projectile's velocity is very quick and they do a very good job of finding enemies around corners. Very effective "fire and forget" for mobbing.
Sometimes they'll have issues with certain boss attack patterns where they'll home onto a part of them that doesn't intersect with their current hitbox, such as Radix or Vile Lictor. Other than Radix, other bosses typically will have enough variation in their attack patterns for this to only cause delayed instances of huge damage as all the reloads stacked up hit the boss at once.

Javelin reloads are pretty useful I just haven't found too many good ones. They work well against large targets and for carpet bombing mobs. Definitely need more testing.
Still haven't found any good ones.

Replicator is a good option to utilize as well. I'd say their best use case is with Homing/Shooting reloads during mobbing for more damage application. I've noticed that Replicator causes the reload damage to be "split" between both of the chucks, so it's great if they both hit and not-so-great if one misses because of the off-set, of which Homing and even javelin both help with.
This also causes a poor synergy with Grenazerker and Tediore Digi-Divider because while you do get more instances of damage, the individual reloads will be doing less damage.

I did not like MIRV reloads since the MIRV damage feels too delayed to be useful while also lowering the direct impact damage to "compensate." Feels bad to use against mobile or airborne enemies.

Leg reloads are just... fine. I don't have many good ones but the whole "two max turret" limit does put a hamper on their synergy with additional-reload effects. More testing would need to be done but I can see them working well against grounded bosses for recuperating missed reloads.

Legendary Options:

  • The Bounty Pass 1 has graced us with YET ANOTHER strong option in the Inscriber. While the legendary gimmick has nothing to do for the reloads, it's just another statistically very very good Tediore chuck. You could call this a Murmur but in Pistol form.
    • The card damage is very high and ranges from around 2.5k to up to 3.7k with similarly variable mag sizes. The one I've been using has 2.9k and 26 mag, but we're still looking into the part variety and upper limitations.
  • The Halloween "Mini-Event" has graced us with the fantastic new option of the new Murmur Assault Rifle. This thing has a lot of part variance and can roll multiple kind of reload types, underbarrels, some licensed parts, and even elements. The biggest appeal is that it is just statistically really good.
    • You can get Card Damages of 1500+ and mag-sizes of 42+ which makes the damage already much better than purples. I managed to find one with 1503 card damage and 57 mag size and it absolutely destroys everything including bosses.
    • As with usual, the preferred reloads are Shooting and Shooting Replicator
    • Fun fact: the reload does crit when the enemy is below 35% HP, but it only calculates for the last HP bar. This is rarely useful but hilariously overkill.
  • The Divided Focus with the right rolls can be better than normal purple AR in terms of damage but it has decent card damage and mag sizes available. This build doesn't really utilize the bouncing piercing projectiles from the gun, but they're still amusing to use with a Shooting Reload.
  • I've come to appreciate the Chuck for what it is. While the damage per individual reload isn't the highest, it does make up for it with good DPS and damage application, especially if you've got one with Homing and Homing Replicator reloads. Turns the gun into a very effective mobbing tool and even can boss well against flying/mobile bosses.
  • Ruby's Grasp is a fantastic option for mobbing since its buff on October 9th. The damage is very good for the amount of HP most enemies tend to have at UVH Rank 5. I still wouldn't consider it much of a bossing gun, but I can still see it being useful against large flying bosses.
    • This weapon got another buff on the November 20th patch. Why. It was already good.

Tediore-Licensed Parts
Non-Tediores with Tediore licensed parts I've enjoyed using include Vladof SMG's and Daedalus SMG's for the extra ammo variety for casual mobbing. Any Tediore Pistol or AR with Daedalus Alt-Ammo SMG is also just as nice and should minimally affect the chuck damage for mobbing.

A few Legendary options I have heard about but haven't personally had to test include Rowan's Charge, Whiskey Foxtrot, and the Star Helix. Each of these options have great card damage to mag size ratios for reloads.
Most of these you will just want a basic or Shooting Reload.

Class Mods
Grenazerker is the go-to COM for doubling grenades and increasing Tediore reload count. I have not experimented with many other COM's because I've been having way too much fun.

You'll definitely want +3 in Sinergia for extra Gun damage for our reloads.
Confeti is nice to help our Lance and grenades have some extra elemental damage in whichever element our gun is in (including kinetic) Confeti also helps our grenades/Lance stack Sinergia twice as quickly.
This COM also rolls points in Arriba and Abajo for more AS and Ordnance CDR.

Other decent COM rolls include Splash damage, Ordnance damage, and Assault Rifle/Shotgun damage.

Dancer Build Variant available!

Grenade/Ordnance
Your grenade slot is very open to what you need/want. This spec generally has enough damage to where your grenades are able to kill basic mobs and easily proc kill skills. I like any grenade that's able to quickly stack Sinergia to 10 stacks. Confeti and other bonus elements will stack up Sinergia twice as quickly.

A few good legendary options I've used include Blockbuster, Waterfall, Chaumurky, Firepot, and the Halloween "event" Skully.

Look out for Tediore Purples with Lingering effects, especially if you get one with Nuke parts on it. The remote detonation is both fun to play with and effective for dealing with enemies at any range, including flying enemies. Shock seems to be the best at quickly stacking Sinergia, but I've also enjoyed Cryo and Radiation as well. Pulsing and Fracturing augments seem to work the best as well for overall damage and utility, despite their additions to visual pollution.

Singularity grenades, especially throwing knives, also work very well to group together enemies so that more get caught in the splash radius of your reloads. You'll want one with the Gnawing augment to help stack Sinergia. Unfortunately, bosses don't seem to get affected by Gnawing's damage if they aren't being affected by the Singularity so it can be troublesome in that situation.
I also really like the Bouncing Blade throwing knife augment as well, but it weirdly seems much more rare compared to other Jakobs throwing knives.

Repkit
My favorite repkit for this setup is the AF1000 with Reload Speed. Very good healing with low downtime plus 20 second buff of faster reloads when you remember to buff up before a boss melt.

I've also recently tried out the War Paint and it's been a lot of fun. Biggest appeal being the increased movement speed allowing us to feed more damage into Bullet Train.

Other options include Triple Bypass, Kill Spring, and any low-recharge rate Purple with reload speed and accelerator, enrage, or splash damage on it.

Shield
For the shield slot, we use the Watts 4 Dinner for an 25% Bonus Shock Element while Overshield is active, which synergizes with Rafa's Field Repairs skill so that we can start off strong in bossing and mobbing. Works wonders against shielded bosses like Origo. You can also just use one with Siphon like everyone else does.
Other options I've found you can utilize is the Firewerks for insane mobbing and the Onion for great defensive utility to those who are very self-prone to damage.

Enhancement
Tediore Banger is my go-to for consistent damage. It's a 50% mult on top of the rest of your damage so it's really hard to beat. Definitely needed on any legendary enhancement you find.
Tediore Recycler has become more useful since the buff to Get Throwin. The damage fall off from not using Banger is not nearly as noticeable anymore and can be great if you're casually doing content like farming Vile Bounties, doing Dailies, or completing Ripper Drill sites.
As you lean into more mag-size bonuses on your enhancement or as we get longer-form content, this enhancement will start to shine even more. Also works very well with the Chuck.
Tediore Digi-Divider is a mixed bag for me personally.

  • At base, you have a 50% chance to do 100% extra damage, so that's on average 50% extra damage if both reloads hit.
  • With Grenazerker, you have a 50% to do 50% more damage, so that's on average 25% extra damage if all three reloads hit.
  • With Grenazerker and Replicator reload, you have a 50% chance to do 33% more damage, which is an average of 16.5% increase if all four reloads hit, on top of Replicator having lower reload damage to go off of.

The extra reload is fun and the synergy with Grenazerker and Replicator reloads is amusing, but the effect is also inconsistent. I think it's only practical with Homing or Javelin reloads due to the offset that the additional reloads are thrown by. Those reload modules will make it much easier to benefit from the extra reloads.

You'll want Gun Damage and Mag Size on your enhancement for the most damage per chuck. Assault Rifle and Shotgun will be the most ideal for Gun-Type Damage and Mag-Size bonuses as these are our best sources of bossing damage.

  • 25% Gun Damage and 37.5% Gun-Type Damage on Enhancement are more mults for our damage. As I've mentioned multiple times, this bonus is additive with El Soltado's while charging damage.
  • Mag Size itself might as well be another multiplier with Generic Mag Size at 50% and Gun-Type Mag size at 75% since our only other source is from our Firmware.
  • You can also get Reload speed which is nice to have but not a priority over other passive rolls.

Firmware

Repkit & Ordnance
Repkit FirmwareGet Throwin
Ordnance FirmwareGet Throwin
Utilities
Class Mod FirmwareBullets to Spare
Shield FirmwareBullets to Spare
Enhancement FirmwareHeating Up

Bullets to Spare is our primary choice at 2/3 for the 20% mag size increase.
Get Throwin is a 35% multiplier for our Tediore reloads which gets pretty strong given how hard our reloads can hit for. They buffed this from 10% to 35% on the November 20th patch. Why.
Heating Up is the best reload speed we can get for 1/3 firmware slots.

The order I've got the firmware here is what I believe to be the most favorable for having great versatility with Grenade/Ordnance options. If you happen to find a grenade without the Firmware you want, you're only missing out on Splash Radius.
However, both 2/3 Get Throwin and 1/3 Airstrike provide the same listed amount of Splash Radius so that opens up your Firmware options for your most versatile slot to two different options. Yay!

For bossing, I swap out Heating Up and Get Throwin for 2/3 Daed-dy O to squeeze out some extra damage from our reloads.
3/3 Daed-dy O can also be useful if your bossing gun has a Tediore Support Drone or Atlas Tracking Darts.

Specialization

Specialization 1Riddle You This
Specialization 2Full Spectrum Arsenal
Specialization 3Bullet Train
Specialization 4Now With Caffeine

Specializations are up to personal preference depending on how much you wanna specialize or spread out into hybrid spec.

Now With Caffeine is my favorite choice for cooldown, even if we're not solely relying on it with a repkit like the Triple Bypass

Bullet Train feels like it's more casual quality of life (hipfiring while sprinting) then actually benefitting from the damage conversion, but it does help our movement speed bonuses feel more impactful rather than just moving fast to move fast.

Full Spectrum Arsenal helps all of many gun damage boosts also affect our grenades and lance damage. Sinergia and El Soldado help provide extra self-sustaining synergies to help fulfill our hybrid playstyle.

Riddle You This is a great source of Gun Damage that I thought would be hard to stack, but in practice it is pretty easy between multiple reloads, shooting drones, and bonus elements like Watts 4 Dinner. Should be easy enough to maintain stacks during mobbing and most bosses should die before you reach max stacks anyway. Can be good if you're trying to lazily farm a boss with the Chuck.

Because this setup is very susceptible to FFYL due to large splash radius and damage, Sturdy Stuff is very helpful to have since it seems like the window of invincibility upon getting out of FFYL seems to have been removed. My old strategy of barrel stuffing enemies with reloads now no longer works since the same damage that gives you a second wind can also down you right again, so you need to be mindful.
- On a beneficial note, getting a second wind does reset your rep kit cooldown (they took away my funny Ordnance tech...)

Some other options include:
The Best Defense which helps double down the damage from El Valiente
Bullets Are Scared Of Me which helps overcome the downside of Devil-May-Care if you choose to spec it

Gameplay

Mobbing aka "The Kitchen Sink Approach"
1.) Throw grenades to start stacking Sinergia, bonus if you can get a kill to proc Soltado
2.) Activate your action skill for Overdrive bonuses.
3.) Kill enemies with your reloads, duh. If you're using Lance can either be used to clear more basic mobs or to help burst down a badass. Charging Lance does lower your move speed but gives you a huge damage boost from El Soldado. Your reloads will help boost Lance damage or any Lingering grenades you have active still.
4.) When Lance ends, your Ordnance will probably be off cooldown so make sure you're spamming those appropriately for Abajo CDR.
5.) You should have enough CDR to be able to top off your cooldown with a Now With Caffeine proc to reset the cycle.
If you're using Peacebreaker Cannons, just worry about keeping them active as long as possible with Juerga and Instinto. You're able to spam Reloads and Grenades off cooldown for very good mobbing clear.

Bossing (Standard Soltado/Dancer Spec)
1.) Throw grenades at the boss or ads to stack Sinergia. This build does have enough general damage to be able to shoot to kill lesser ads as well.
2.) Activate Lance for Overdrive bonuses and activate your Repkit for Reload speed.
3.) Charge Lance while throwing reloads at the boss for massive damage.
4.) When Lance ends, your Ordnance should be off cooldown to help re-stack Sinergia and get CDR from Abajo
5.) Get enough CDR back to not suffer too much from the extra damage taken from Devil-May-Care. Be mindful of boss immunity phases or windows of vulnerability.

Slippy Hand Bossing
1.) Find a safe opening to Slam to activate Protean Cell
2.) Start chucking Slippies for Diamond Hands and Sinergia until you have 20 stacks of Diamond Hands
3.) Wait for an opening, use your repkit and activate Lance.
4.) Throw reloads at the boss while Charging Lance until it dies.
5.) Optionally, Slam to compare how quickly it took you to kill the boss compared to how much shield capacity you have left.

Notes

If you go into your settings, you can bind Reload to the same key as your Fire button (usually M1 unless you're weird). This lets you click once to both shoot and immediately reload your gun. I find this incredibly useful for bossing and mobbing with certain homing weapons.
Chuck doesn't apply since you can just hold down the fire button and it'll spam out reloads.

If you're using Tediore Combo Orb reloads, you can detonate them with a well-timed/placed Lance shot for a massive damage chunk. DO NOT use Combo orbs with Peacebreakers, they'll just blow up in your face.

You can kill an enemy outside of your action skill and then activate it to benefit from Soltado still. Cool little tech.

There's a few ways to cancel your Lance charging without shooting (for mobbing quality of life).

  • Double jumping and slamming
  • Grappling an object or grapple-point
  • Mantling a ledge

Changelog

September 22nd | Version 1.0 | Build Published
September 26th | Version 1.1 | Gear Options updated and expanded on. Firmware bonuses changed.
September 27th | Version 2.0 | VIDEO IS UP!!! Clarified some damage formula discoveries with El Soldado. Removes Indirect-Projectiles spec because I just did not like it.
September 29th | Version 2.1 | Updated Firmware options from personal testing. Added a bit in the skill tree section about a recent Tediore formula discovery.
October 7th | Version 2.2 | Improved Formatting of gear section. Added/Rewrote Legendary and Licensed Part section. Overhauled Firmware options for desired versatility.
October 9th | Version 2.2.1 | Ruby's Grasp got buffed, updated the gear section.
Thanks to Mobalytics for featuring the build :)
October 20th | Version 2.3 | Minor overhaul to the wording and descriptions of several reload effects and gear options. Added math to the Enhancement section
October 30th | Version 2.4 | Added the new event items and updated the Firmware and Specialization sections. Updated the Formula stuff from recent testing.
November 4th | Version 3.0 | Added some Alternative Specs that I've been playing around with an enjoying recently.
November 20th | Version 3.1 | Combined two builds into one since they didn't need to be separate and changed some skill choices. Added new item from Bounty Pass 1 to the gear selection. Edited some buffed Firmware values to be the new values (Why).
November 21th | Version 3.1.1 | Included Tag Data for Inscriber. Added Firmware options for the main spec. Added tagline about the current Tediore shotgun bug.
November 25th | Version 3.2 | UPDATED VIDEO IS UP. Added a quick section in Firmware again.

Video Guide

Table of Contents

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