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Borderlands 4 Build

YEET WITCH | Tediore Vex (UVH5)

presentationVex
presentationIncarnate
End Game
Creator
Featured
Updated on Nov 28, 2025
Nov 28, 2025

Build Overview

Yeet Witch Vex!

Chuck it. This build is all about optimizing Tediore reloads on Vex to a point where they are damaging enough to be a very serious build. The main focus is the Chuck, but there's some other great choices alongside it like Murmur, Inscriber, Ruby's Grasp and T.K's Wave.

Build made in collaboration with Zee.

NOTE 1

Tediore and Tediore-licensed shotguns/multi-pellet guns are currently bugged since the latest Nov. 20th patch and not scaling correctly. This means the T.K's Wave reload explosion is currently doing a LOT less damage than it should.

NOTE 2

Chuck can bug out with too much Reload Speed. However, when Incarnate is active, the reload speed threshold for the bug increases, so you can use more boosts. I have reported this bug. If you'd rather not run into the bug at all, for now I'd say avoid going over our base Reload Speed of:

  • 5/5 Leeching Attunement + 3/3 Idle Hands + 1/3 Heating Up + 1/3 Oscar Mike.

A video guide is also available! For PC players: here's a decrypted save file.

Many thanks to JoeForLong for all his Tediore testing.

Strengths And Weaknesses

  • High Damage
  • Easy to play, but also has a high ceiling for those looking to min-max
  • Ammo shortages when mobbing if you don't manage and gear for it

Build Variants

Default skill tree setup. Maximizes the potential of Chuck and requires very low amounts of prep/setup time.

Skill Tree

Points Spent 0 / 49
LMB Allocate
RMB Unallocate
Incarnate
5/5
5/5
5/5
5/5
5/5
5/5
3/3
5/5
5/5
3/3

THE FOURTH SEAL

Idle Hands

  • Must grab. Reload speed is a large DPS increase.

VEXCALATION

Leeching Attunement, Essence Leech and Blood Is Power

  • More reload speed. The lifesteal feeds Blood Is Power and grants us sustain.
  • Blood Is Power gives us 90% Bonus Kinetic Damage in this setup, while also triggering its own bleed and Contamination stacks.

Fiendish Invigoration or Conjunction or Enchantment

  • Fiendish Invigoration feeds Bullet Train, and can also positively affect our throws per second, since fire rate impacts how soon you can shoot after a reload.
  • Enchantment is an alternative if you want maximum impact damage, though only while Incarnate is active.
  • Conjunction is a nice and safe option for a passive boost that is independent of Incarnate uptime. Its conditionals are easily maintained. The Gun Damage is tripled on the 'Shooting' and 'Shooting Replicator' reload variants.

Bloodletter, Material Components and Ars Arcana

  • Chuck stacks bleed very efficiently and it quickly adds up to a ton of damage. The heftier reloads like Murmur and Inscriber can trigger very large bleeds.
  • Kinetic damage is double dipped on bleed.
  • Kinetic Status Damage and Skill Damage also further boost bleed.

Target Prescience and Keen Mind

  • Prescience works on tediore throws. We rely on this as our base crit chance for triggering bleeds. Tediore throws can also be manually aimed at crit spots.
  • Keen Mind gives our bleeds access to crit damage.

Grave Harvest and Geistwave

  • You have the option of swapping to Geistwave for bosses.

Equipment

Weapons
Repkit & Ordnance
Utilities

Weapons

In general for Tediore Throws, you're looking for the highest base damage + mag size combination you can find.

  • There's an inverse situation, where you can look for highest base damage at any cost to mag size, meaning you spend less ammo on reloads. This can be especially useful for mobbing and general ammo conversvation.
  • Keep in mind there's part locks on some guns, so it's not so clear-cut what you can get without outside knowledge or going through many, many drops.
  • The 'Mirv' and 'Legs' variants are pretty meh reload modifiers.

Chuck

Consistency king. High hits per second paired with decently chunky hits means Bloodletter RNG can be combated pretty well by this.

Very strong weapon for any purpose.

  • 'Replicator Homing', 'Replicator Javelin' and non-replicator variants of the same type: they are all very good and situationally better than each other.

Ruby's Grasp

Big damage, multi-hits and homing. Another weapon that winds through consistency, like Chuck. High hits per second paired with decently chunky hits means Bloodletter RNG can be combated pretty well by this.

Very strong weapon for any purpose.

  • Can roll Daedalus (Underbarrel/Multi-Loader) Mode Switches, meaning it can be used with different ammo pools for maximum flexibility. 'SMG Mode' has an excellent pool for mobbing, as does 'Assault Rifle'. The 'Sniper', 'Assault Rifle' and 'Shotgun' modes also increase damage on throws.

Inscriber

One of the strongest Tediore reloads in the game, with very high potential for one-shots and massive bleeds.

  • Can roll Daedalus (Underbarrel/Multi-Loader) Mode Switches, meaning it can be used with different ammo pools for maximum flexibility. 'SMG Mode' has an excellent pool for mobbing, as does 'Assault Rifle'. The 'Sniper', 'Assault Rifle' and 'Shotgun' modes also increase damage on throws.
  • The highest Torgue (Impact Mag) rolls have the highest base damage but a lower potential mag size. They're very nice for mobbing and ammo conservation, and can work very well for bossing anyway.
  • 'Shooting' and 'Shooting Replicator' are the strongest reloads in terms of pure damage. 'Homing' and variants of 'Javelin' reload also nice!

MurmurRowan's Charge

  • Murmur is yet another of the strongest tediore reloads in the game, with very high potential for one-shots and massive bleeds.
  • Rowan's Charge is a more than adequate replacement that can roll Tediore licenses.
  • 'Shooting' and 'Shooting Replicator' are the strongest reloads in terms of pure damage. Variants of 'Homing' and 'Javelin' reloads also nice!

T.K's WaveSan Saba Songbird

  • Atlas (Dart Underbarrel) or Atlas (Grenade Underbarrel), alongside Tediore (Shooting Thrown Gun) is a very nice roll for boss melts. The Atlas tracker works on the reload shots. Feel free to try any other reload variants, of course.
  • San Saba Songbird special effect works on tediore throws, both explosion and bullets. Pretty neat little gun for this, as long as you work around the effect. Has nice synergy with Budget Deity.

Budget Deity

  • Look for a 'Homing' or 'Javelin' reload variant, for ease of use. High utility weapon for the 'Shooting' and 'Shooting Replicator' San Saba Songbird reloads. Make sure to have Atlas on the Songbird.
  • You can use the Budget Deity reload to apply Atlas trackers, then swap to the Tediore and Atlas-licensed San Saba Songbird for its special effect and go straight to throwing, maximizing what you get out of the special effect, since it has a five second timer.
  • Also works for any other 'Shooting' and 'Shooting Replicator' reloads that have Atlas trackers, it just has a very synergistic use case with San Saba Songbird.


Tediore AR Tediore Shotgun AnarchySideshow

  • Any other tediore or tediore-licensed weapons you like.
  • Anarchy is funny to pre-stack for some one-shots. Of course, it's mostly a gimmicky clip farm thing to do.
  • Also consider trying out the quirky and gimmicky stuff, like Sideshow.

Repkit

Order Repkit with 'Enrage' and 'Reload Speed'.

War Paint with 'Enrage' or 'Reload Speed'.

AF1000 or Triple Bypass with any of the same rolls are also good.

Ordnance

'Crit Knife' Jakobs Grenade is the main choice for bossing.

For any other activities, you can use whatever you like. Since our reloads are already splash, they can handle vile crystal enemies just fine.

Skully Order Grenade, Firepot and Slippy are fun options.

Class Mod

Stat rolls to look out for on any class mod are:

  • Gun Damage
  • Kinetic Damage
  • Gun Crit Chance

Psion Vex Class Mod

+5 Bloodletter; +2 Material Components

  • Main choice for general use. Great synergy with the multi-hit and quick reloads, like Chuck and Ruby's Grasp, but it simply works great with all the other weapons too.

Teen Witch Class Mod

+5 Conjunction; +2 Corporeal

+3 Grave Thirst is also nice but only really applies for mobbing.

  • Ease of use. Very nice class mod choice that works for all scenarios. Doesn't need any 'Siphon' rolls on the shields.
  • Has nice potential burst for the 'Shooting' and 'Shooting Replicator' reload variants, if you get the Conjunction roll alongside a Gun Damage stat roll.

Transistor Vex Class Mod

+5 Deadwire or +5 Shocking Attunement; +2 Target Prescience

  • Deadwire is quite funny option. It has some high peaks but the RNG involved makes it hard to recommend as a main choice. Very fun when it wants to work.
  • Shocking Attunement has excellent potential burst for the 'Shooting' and 'Shooting Replicator' reload variants, however it requires swapping to a Shock weapon and back to Kinetic for proper usage. As a bonus, on bosses like Origo you can swap from Kinetic to Shock instead.

AvatarClass Mod

+5 Shocking Attunement; +2 Leeching Attunement

  • Shocking Attunement has excellent potential burst for the 'Shooting' and 'Shooting Replicator' reload variants, however it requires swapping to a Shock weapon and back to Kinetic for proper usage. As a bonus, on bosses like Origo you can swap from Kinetic to Shock instead.
  • Avatar's increased attunement duration helps make this process less tedious, however you lose access to the two extra stat rolls of Transistor, in comparison.

Commander Vex Class Mod

+4 Fiendish Invigoration; +3 Infusion

  • Nice purple option with two good boosts and access to three stat rolls.
  • Infusion is currently bugged and only rolls up to +3.

Shield Watts 4 DinnerProtean CellGuardian Angel

Watts 4 Dinner

  • With a Siphon + Vagabond roll, this works very well on this build and gets us some extra damage.
  • Double Vagabond (35% Movement Speed) is also very nice for Teen Witch.
  • Another roll option is Siphon or Vagabond + Amp, which can be nice for reloads like the T.K's Wave, since you'll have to shoot once before reloading. That shot will get a great damage boost and may apply good bleeds. Pairs well with Teen Witch if you'd like to use that.

Protean Cell

  • Has the absolute highest peaks due to its bonus shock also applying itself to DoTs (Bloodletter in our case), but needs playing around its activation mechanic. It's nice for boss melts with any class mod as long as you plan for it.
  • Teen Witch can make the drain mechanic irrelevant, should you wish to equip this for general use.

Guardian Angel

  • Vagabond + Amp, or just Amp. Can be nice for reloads like the T.K's Wave, since you'll have to shoot once before reloading. That shot will get a great damage boost and may apply good bleeds. Pairs well with any of the class mods.

Enhancement Hydrator QuencherTediore Enhancement

Stat rolls to look out for on any enhancement are:

  • Gun Mag Size
  • Gun Type Mag Size
  • Gun Damage
  • Gun Type Damage

Hydrator

  • Very nice bossing option. Works for general use too.
  • The damage increase from Digi-Divider gets less relevant on the 'Replicator' reload weapons. However, since we have Bloodletter and other stacking skills, it is still very useful there.

Quencher

  • Nice for mobbing and ammo conservation. It works for bossing too, just has less offensive power but more ammo sustain.

Banger Tediore Enhancement

  • Has access to three stat rolls and is simply a great damage boost. In terms of consistency, this one can be king if you find a nicely-rolled version.
  • Hydrator may have higher peaks, but it's a wholly mixed situation that depends on many factors. Simply go for the best you find of the two.

Firmware

Repkit & Ordnance
Repkit FirmwareBullets to Spare
Ordnance FirmwareDaed-dy O
Utilities
Class Mod FirmwareGet Throwin
Shield FirmwareBullets to Spare
Enhancement FirmwareDaed-dy O

Combinations

2/3 Bullets to Spare; 2/3 Daed-dy O; 1/3 Get Throwin

  • This is THE setup for passive maximum damage per throw. Strong for any reload.

2/3 Bullets to Spare; 1/3 Get Throwin; 1/3 Heating Up; 1/3 Oscar Mike

  • Great setup for general use that maximizes throws per second of Chuck.
  • Oscar Mike can be swapped for 2/3 Get Throwin or 1/3 Airstrike. The splash radius can be useful for some reloads and situations.

On tediore throws, the ‘Ordnance Damage' from 1/3 Get Throwin and the extra damage from the 'Banger' Tediore Enhancement are actually on their own portion of the formula, being additive to each other and a mult to the rest. This makes them a VERY strong boost.

Specialization

Specialization 1The Best Defense
Specialization 2Contamination
Specialization 3I Am A Gun
Specialization 4Bullet Train

The Best Defense; Contamination; I Am A Gun; Bullet Train

  • Great setup for general use.
  • Riddle You This is another available option. Depending on your playstyle or what you intend to do, you might prefer Riddle You This over Bullet Train or Contamination.

Gameplay

Chuck your preferred Chuck for the situation. Everywhere.

The same philosophy applies to Murmur, Inscriber, Ruby's Grasp and other reloads. But since those are chunkier and hit harder, they also consume a lot more ammo of whatever source they use. Make sure to get good at actually aiming your throws in that case when they don't have 'Homing'.

For the 'Shooting Reload' T.K's Wave, use your Atlas (Dart Underbarrel) / Atlas (Grenade Underbarrel), then proceed to shoot once > reload while aiming at the boss. Repeat this. Be close enough to the boss that the reloads themselves can get a shot off, since the Atlas Tracker works on them, but also so that the guns' explosions hit the boss too. This makes for very nice damage and adds a bit of a skill ceiling to the loop.

  • Homing reloads can face issues because they like to track some manner of 'center mass' on bosses, resulting in situations where a lot of Chucks can pile up in the same spot, like when Radix or Origo fly. It makes for a pretty funny situation when they inevitably touch all the Chucks and get instantly destroyed.
  • You can avoid this 'problem' somewhat by aiming upwards with 'Homing' reloads so that the weapons fly at an angle and are forced to go through a hitbox.

Changelog

Nov 28th 2025 - Added San Saba Songbird and Budget Deity as weapon options since they have a cool synergy and are fun to use together.

Nov 27th 2025 - Added Shocking Attunement class mod choices for the brave. A bit gimmicky, but very rewarding to pull off for those who enjoy doing some different stuff.

Nov 26th 2025 - Made it clearer there's a choice involved between Fiendish Invigoration, Enchantment and Conjunction.

Nov 21st 2025 - Added Inscriber.

Video Guide

Table of Contents

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