Weapons
You want 2 to 3 Weapons that have the Maliwan (Element Switch Underbarrel).
- Avoid most bladed weapons, except for Bladed
Maliwan Shotgun. Those currently apply an extra 82.5% Melee Damage boost to your Melee Attack. However, they do have long recovery frames, which still makes them pretty meh to use.
They can be any weapon really, as long as they the element switch. Equip them in the order most comfortable to you, and organize their modes in a way that has all your elemental matchups covered for
Dead Ringer summoning and
Phase Covenant attuned melee attacks..
For your final slot(s), consider a powerful gun for FFYL situations, like any strong underbarrel.
Usually, the things that down you in this build are just the straight-up bizarre ones, but you can learn to expect these enemies and just
Slippy them.
Repkit
Triple Bypass with either of Enrage/Hard-Hitter is great.
- Pretty much a requirement for
Infusion uptime.
Order Repkit with ANY combo of Enrage/Hard-Hitter/Utility is good.
- Cool for setting up a quick boss melt. Not ideal for sustaining
Infusion through longer fights/encounters.
Slippy gives us another way of accessing melee, and it is a safe way to burst Vile crystals enemies and some other types that you find to be very dangerous at close distance. It will be attuned to Vex's current held element due to
Phase Covenant.
It gets its own triggers of
Reverburnations.
Watts 4 Dinner is actually the better shield if you want to focus on
Slippy for building up
Groundbreaker, since the
Heavyweight 100% melee damage doesn't apply to it (it consumes the armor but does nothing). - The bonus shock from
Watts 4 Dinner gets its own
Reverburnations, as does
Infusion.
Look for a variant that has any of
- Crit Chance
- Nuke
- +1 Max Charge
Then pick your preferred one.
Class Mod
This is excellent for bossing, and can also work in general use, with a
Watts 4 Dinner shield being recommended for it. Look for as much
Reverburnations as you can find.
- This is probably the best damage you can get, period. It's a nice swap for bossing if you prefer
Teen Witch for mobbing.
Since there's three stat rolls available on this class mod, you can aim for any three of:
- Melee Damage; Skill Damage
- Melee Crit Chance; Skill Crit Chance
Teen Witch
This is the general use option, mainly for mobbing and going about. It sustains both our damage and survival excellently through its very powerful legendary effect. However, it is not the class mod for most damage achievable.
- For a pure damage-oriented roll, +3
Corporeal and +4
Blood Is Magic is ideal. - For best minion sustain, +2 or +3
Grave Thirst and +5 or +4
Blood Is Magic.
For stat rolls, any of these are acceptable:
- Melee Damage; Skill Damage
- Melee Crit Chance; Skill Crit Chance
Watts 4 Dinner
Main shield choice for the Fire Dancer
Vex Class Mod, be it for bossing or mobbing with it. Look for Siphon parts.
- This shield's bonus shock damage inherits the source type, and will apply to our melee damage sources. This means that on melee damage instances, including
Slippy, the
Reverburnations skill can be triggered on your base damage, on
Infusion and on the bonus shock from
Watts 4 Dinner. - The minion drain from
Dead Ringer can trigger the Siphon part of shields for you.
Heavyweight
Great choice for general use with
Teen Witch. We mitigate the armor loss and can spam melee at will because of our class mod.
Look for every elemental flavor possible of a variant that has the Missile Swarm effect on it, ideally the double variant that shoots out five missiles. Missile Swarm is ideal since it contributes to
Groundbreaker and
Recurrence.
- Careful with Missile Swarm if you don't intend to use
Teen Witch, since it can down you. Use other rolls in that case. - The melee boost from this shield does not apply to
Slippy, even though it drains it.
Enhancement
They don't have many melee applications. Most importantly though, you want to look for nice stat rolls.
- Gun Equip Speed
- Gun Type Equip speed
The above boosts will stack, affect your melee recovery rate and also the speed of Maliwan mode switch.
- Gun Splash Damage
- Gun Type Splash Damage
These Splash boosts work on Melee attacks and
Groundbreaker, as long as you hold a weapon that fits the requirements. AVOID using both boosts together, they can cause weirdness. While they're a relatively minor boost, I'm listing them here anyway.