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Borderlands 4 Build

HEXBLADE | Melee Vex (LVL 70 TUVH7)

presentationVex
presentationDead Ringer
End Game
Verified
Trending
Updated on Sep 3, 2026
Sep 3, 2026

Build Overview

Hexblade Vex!

Hexblade focuses on Dead Ringer Reapers and attempting to use actual melee attacks whenever possible. It does that by maximizing Melee Attack effectiveness through Reverburnations, while also making great use of Groundbreaker and Bloodletter.

Vex's trait, Phase Covenant, always attunes the damage of her Melee Attack to the current element of the weapon she's holding. This allows us to benefit from element-matching on our Melee Attacks and Groundbreaker.

  • 1/5 Haruspex is accessible for ranged Groundbreaker if you wish. The reason it is not spec'd by default is because it can constantly interrupt Melee Attacks. Take a point out of Mortal Terror or Mourning for it, or any other skill at your own judgement.

Note

Due to the low support the game offers to actual Melee builds, the setup will naturally have a harder time doing some of the content and facing certain enemies. In those cases, it is highly recommended to fall back to using Mantra, and possibly 1/5 Haruspex + Groundbreaker.

  • If you're looking for a build that maximizes the effectiveness of the Mantra and enables a hybrid playstyle, check out my Huntress Vex!

Strengths And Weaknesses

  • Reapers can actually do some damage
  • Great mobbing performance
  • Good bossing damage, against the bosses you can actually hit (remedy this with 1/5 Haruspex if you want).
  • Minion AI and Hitboxes are unfortunately horrendous a lot of the time
  • Some of the game's content and bosses are straight-up disregard any sort of close range melee approach in their designs. Translation: this build is off-meta, but optimized

Build Variants

Hexblade maximizes Melee Attack effectiveness through Reverburnations and stacked-up Kill Skills, while also making great use of Groundbreaker and Bloodletter.

Grim Reaper itself is a tad disappointing in terms of AI, but you can use it smartly on zone clearing to maximize your cooldown uptimes due to its Reaper-spawning effect.

Skill Tree

Points Spent 0 / 69
LMB Allocate
RMB Unallocate
Dead Ringer
5/5
5/5
5/5
5/5
5/5

Flexible Points

  • 1/5 Haruspex is accessible for ranged Groundbreaker if you wish. The reason it is not spec'd by default is because it can constantly interrupt Melee Attacks. Take a point out of Mortal Terror or Mourning for it, or of any other skill at your own judgement.

Action SkillDead Ringer

Hellish Harvest or Coven

  • Hellish Harvest provides a ton of mobbing power to Reapers, but its usage over Coven is optional.
  • With Specters, Coven provides extra Crit Chance on all damage sources, which can contribute to Groundbreaker buildup.
  • With Reapers, Coven provides great sustain for specific encounters where you might find yourself wanting it.

The Fourth Seal

Sanguine Fiends

  • Excellent for sustaining the minions and Vex.

Fell Inscriptions

  • Applies its melee boost 2x to your Reapers, and once to Vex.

Grave Fiends

  • Very significant when considering the double dips we have access to.

Recurrence

  • Reaper melee attacks stack this very quickly for us, as do our own. Through our specializations this can feed back into more Skill/Melee damage.

Reverburnations

  • Absolutely bonkers skill. Effectively acts as one of the few multipliers we have access to in BL4, alongside some double and even triple dips it has.
  • Reverburnations gets its own triggers on Groundbreaker andWatts 4 Dinner Bonus Shock.

Vexcalation

Guns and Needles

  • Helps Repkit uptime.

Grave Sights, Grave Implements, Grave Power and Mortal Terror

  • Big soup that will be boosting all of our damage, including Bloodletter and Reverburnations.
  • Mortal Terror can be triggered with (varying) ease by Reapers, and very easily by Specters.

Bloodletter and Keen Mind

  • Excellent boost to our final damage and to overall consistency, alongside Reaper and Specter efficiency at triggering Mortal Terror.

Here Comes Trouble

Blood Is Magic

Good damage boost for Bloodletter, Reverburnations and Groundbreaker.

Hasty Fiends

Movement speed is extremely welcome in a build like this. The Damage Reduction is also nice.

Mourning

Boosts the most important skills that build up our damage and formula for Bloodletter, Reverburnations and Groundbreaker.

Equipment

Weapons
Repkit & Ordnance
Utilities

WEAPONS

Mantra is the perfect synergistic weapon to use as main or main backup. It will also serve to access different elements for Melee Attacks through the Maliwan (Element Switch Underbarrel).

  • If you don't have any Mantra, then just bring any other elemental weapons so you make use of Phase Covenant.

Crow-Sourced and Swan Song are nice fallback choices. They also double down as a Kinetic option for Phase Covenant. You can bring whichever other weapon you find comfortable using that is also decently strong.

Spread Launcher Jakobs Shotgun loaded in another slot is a nice panic button to have.

Equip the weapons in the order most comfortable to you, and organize their modes in a way that has all your elemental matchups covered for Dead Ringer summoning, Phase Covenant attuned Melee Attacks and Groundbreaker.

Mantra Licensed Parts

When looking for a Mantra, there's a few Licensed Parts that matter:

  • Jakobs (Ricochet Accessory) is very strong: it enables ricochets and access to powerful enhancement effects.
  • Ripper (Charge Mag) is an extreme DPS boost, but is generally reserved for bossing due to the charge time and ammo inefficiency. The more fire rate PARTS a Mantra has, the quicker it will charge-up the Ripper magazine.
    • Mantra can roll both of these licenses at once.

Bladed Weapons

Avoid most bladed weapons, 99% of them nothing other than slow down your Melee Recovery.

The ones that work are Bladed Maliwan Shotgun or Mantra. Those blades currently apply an extra 82.5% Melee Damage boost (additive) to your Default Player Melee Attack. However, they do have long recovery frames, which still makes them pretty meh to use.

Debuff/Buff Weapons

Some weapons can be used for achieving a little extra damage through Debuffs or Buffs, such as:

  • Ripper Sniper with Target Marker.
  • Tediore AR with Support Drone.
  • Silver Sliver which applies a stacking Debuff on hit.
    • You don't have to use any of these, I'm simply including them as possible options you may want to consider.

Underbarrels

If your 'melee philosophy' is open to experimentation, you can also use heavy-hitting underbarrels to build up Groundbreaker, such as:

REPKIT

Order Repkit, War Paint, Triple Bypass, Kill Spring and Vitae are all good choices of Repkit with their own relative strengths.

Look for these effects, or combinations of them:

  • Enrage (Experimental)
    • Enrage is highly recommended if you're looking to maximize damage, since it will apply to all damage and be double and triple dipped by Reverburnations into Bloodletter, and can go even further with Groundbreaker.
  • Hard Hitter (Steroidal)
  • Elemental Affinity (Reactive)
    • This can have nearly as much value as Enrage, since the vast majority of our damage is elemental. It won't boost Bloodletter, but that's not a big deal.
  • Accelarator (Adrenalized)
  • Amp (Amplified) on any of these Repkits can be situationally useful if your self-imposed melee rules allow usage of heavy-hitting underbarrels for Groundbreaker.

ORDNANCE

Slippy with Crit Chance, Nuke or +1 Max Charge

  • The Slippy gives us another way of accessing melee, and is excellent at building up Groundbreaker. It is also a safe way to burst Vile crystals enemies and some other types that you find to be very dangerous when at close distance. It will be attuned to Vex's current held element due to Phase Covenant.
    • It gets its own triggers of Reverburnations.

'Crit Knife' Jakobs Grenade

  • Great choice for setting up some Groundbreaker boss kills.

CLASS MODS

For Stat Rolls on any Class Mod, all of these are acceptable:

  • Melee Damage
  • Skill Damage
  • Melee Crit Chance
  • Skill Crit Chance

Main Class Mods

Commander Vex Class Mod

Great general use choice. Infusion is a powerful skill that lets you double down on element-matching, alongside getting its own Reverburnations triggers.

On a Slam, the Bonus Element from Infusion and Watts 4 Dinner can cause two additional of the same Groundbreaker to trigger, making for an extremely powerful combination.

  • +5 Infusion; +2 Grave Implements

Firedancer Vex Class Mod

This is a great choice for bossing, and also works well for general use. It can situationally feel better than Commander, especially when facing purely Flesh health bars.

  • +5 Reverburnations; +2 Fell Inscriptions or Any

Living Weapon

Good, farmable choice. While its special effect is nothing to write home about, it is appreciated here. The massive soup the boosted Kill Skills provide is also welcome.

  • +3 Grave Power; +4 Mourning or Grave Fiends

Secondary Class Mods

Teen Witch

Good fallback choice. It sustains both damage and survival excellently through its very powerful legendary effect. If you'd like to mess with the Heavyweight, even though it's the weaker of the shield choices, this Class Mod is the most effective at it.

You can also use this Class Mod to perma-amp the Mantra, but there's a better build for that.

  • +3 Corporeal; +4 Blood Is Magic or +4 Grave Thirst
    • Pure damage from Blood Is Magic or some sustain for yourself and minions through Grave Thirst. The sustain can be overall more impactful due to action skill uptime.

Psion Vex Class Mod

Bleed is Bleed. It can result in very high peaks and a lot of added damage.

  • +5 Bloodletter; +2 Material Components

SHIELD

Watts 4 Dinner

With Siphon. This is the main shield of choice due to its Bonus Shock Damage.

  • The Bonus Shock Damage inherits the source type. This means that on Melee Damage instances, including Melee Attacks, Slippy and Mantra, the Reverburnations skill can be triggered on your base damage, on Infusion (if using Commander Class Mod) and on the Bonus Shock from Watts 4 Dinner.
    • The minion drain from Dead Ringer can trigger Siphon.
  • You can also carry with you a 150% Amp version of this shield, which you can use as backup with a Teen Witch + Mantra for certain situations that are just incompatible with close range melee.

Heavyweight

With Missile Swarm, ideally the double variant.

Not at all the best choice of shield, but is fun to mess with. Use it withTeen Witch, since that mitigates the armor loss and allows Melee Attack spam at will.

Missile Swarm is ideal since it contributes to Groundbreaker buildup and stacks Recurrence. We can easily trigger and sustain it through Melee Attacks, Slippy and Teen Witch.

  • The element of the Heavyweight will dictate the element of the Missile Swarm. You could look for different elemental variants or just settle for a neutral element like Kinetic.

ENHANCEMENT

Stat Rolls to look out for on any Enhancement:

  • Gun Equip Speed
  • Shotgun / Gun Damage
  • Shotgun / Gun Crit Damage
  • Shotgun / Gun Mag Size

Quintain | Bounce Pass | Piercer

  • Very good choices with high general applicability.
  • Multistrike and Sequencer are also good, just beware that Specters can mess up the Sequencer effect.

Entropic | Devourer | Hard Charger | Free Loader | Short Circuit Ripper Enhancement

  • Some of these can be extremely powerful, however the RNG and overall inconsistency can be an annoyance. Experiment to your liking.

Lame | Mixologist

  • The weaker options of the bunch, but still serviceable.

Firmware

Repkit & Ordnance
Repkit FirmwareSkillcraft
Ordnance FirmwareSkillcraft
Utilities
Class Mod FirmwareReel Big Fist
Shield FirmwareReel Big Fist
Enhancement FirmwareSkillcraft

3/3 Skillcraft | 2/3 Reel Big Fist

  • The skill damage and crit chance are welcome benefits to Dead Ringer, Reverburnations and Groundbreaker.

2/3 Reel Big Fist | 2/3 Skillcraft | 1/3 Action Fist or Airstrike

  • Maximizes passive boosts. The radius from Airstrike applies to Slippy, which can make it a little more consistent.

Specialization

Specialization 1I Am A Gun
Specialization 2A Honed Mind
Specialization 3Bear Arms
Specialization 4Groundbreaker

I Am A Gun | A Honed Mind | Bear Arms | Groundbreaker

  • Makes the best out of Bloodletter and Reverburnations. Groundbreaker enables high bursts of damage.

Other Options

  • Contamination, for increased Bloodletter consistency.
  • Now With Caffeine for better Action Skill cooldown management.
  • Tripwire for more accessible Slippy usage.
  • Fragmentation Payload for boosting Slippy damage further.

Gameplay

Mobbing

Start with Grim Reaper instead of using up your Dead Ringer charges.

  • Follow it around and kill whatever it tethers and you'll soon have a full pack of Reapers with you.
  • Start using Dead Ringer charges when Grim Reaper dies.

Use your Repkit for heals and boosts.

Throw Slippy or shoot Mantra at extra dangerous or flying targets.

  • These are also your fastest method of stacking up Groundbreaker for a big melee hit.
  • Be wary of self-damage, especially on Slippy.

Bossing

Summon your Minions.

  • What you summon is encounter-dependent. You can go all-in on Reapers, or consider a mix of minions or even three Specters for certain fights where you need the biggest Groundbreaker possible. The Coven Crit Chance can boost Slippy and Mantra a lot, which are our main Groundbreaker buildup source.
  • Grim Reaper can be used as an opener or later on, that will be encounter-dependent and up to your own judgement.
  • Depending on the fight, you may want to stagger your summons instead of spawning all three immediately. This is mainly relevant for longer encounters.

Repkit for any boosts it provides, then throw Slippy or 'Crit Knife' Jakobs Grenade and mag dump Mantra on the boss at the most opportune moment.

Melee/Slam for a big Groundbreaker once Slippy and Mantra have done most or all of their damage. You have a 5s window for Groundbreaker.

  • Depending on the fight, you might not want to use all Slippy charges at once. A well-placed throw followed by a melee/slam hit for Groundbreaker might be enough for 'Phase 1' of a boss, for example.
  • Slamming will proc additional instances of Groundbreaker for each valid bonus element you have on it. In this case we can have Watts 4 Dinner and Infusion (if using a Commander Class Mod), making for up to three instances.

As a backup, you can always just use Teen Witch + Amp Watts 4 Dinner + Mantra for fights that are highly incompatible with close range melee.

Changelog

Sep. 2nd 2026 - Updated to Level 70.

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