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Borderlands 4 Build

HEXBLADE | Dead Ringer Melee Vex (UVH6)

presentationVex
End Game
Creator
presentationDead Ringer
Trending
Updated on Feb 21, 2026
Feb 21, 2026

Build Overview

Hexblade Vex!

51s BLOOMREAPER KILL UVH6 TRUE MODE | NO SHOOTING

This build focuses on maximizing melee attack power and the effectiveness of Reverburnations, while also making great use of Groundbreaker, Bloodletter and Haruspex depending on your chosen build variant.

It also excels at getting value out of Phase Covenant, Vex's passive ability, since the held gun's element attunes Melee Attacks and Groundbreaker to it, resulting in very powerful damage stacking through elemental multipliers that are normally inaccessible in melee.

With the addition of Mantra to the game, the setups presented here can effectively be played as a Gun + Melee hybrid, with it being completely up to you if you want to restrict your approach to combat to 'true melee' or not.

  • If you want to see Mantra performing to its fullest potential as a gun, check out the Mantrarmy build.

A video guide is also available! For PC players: here's a decrypted save file.

Strengths And Weaknesses

  • Reapers actually kill things
  • Great mobbing sustain and damage
  • Great bossing damage
  • Variants
  • Minion AI

Build Variants

Maximizes Groundbreaker stacking through Infusion + Watts 4 Dinner Bonus Shock on Dead Ringer Reapers, Slippy and Mantra.


Hellish Harvest is the usual main augment, but Coven is situationally available, especially for certain bossing scenarios.

  • With Specters, Coven provides extra Crit Chance on all damage sources, which can contribute to Groundbreaker buildup.
  • With Reapers, Coven provides great sustain and taunt for specific encounters where you might find yourself wanting it.

Grim Reaper itself is a tad disappointing in terms of AI, but you can use it smartly on zone clearing to maximize your cooldown uptimes due to its Reaper spawning effect.

Skill Tree

Points Spent 0 / 49
LMB Allocate
RMB Unallocate
Dead Ringer
5/5
5/5
1/1
4/5
5/5
5/5

Here Comes Trouble

Blood Is Magic

  • Has extreme value. This is feeding damage into nearly everything we do.
  • This skill is actually 'Skill Damage'.

Hasty Fiends

  • This smooths combat a fair bit, makes the minions a tad more reliable, and gives us Gun Damage through Shocking Attunement to feed back as Skill Damage and Melee Damage.

Claw and Bang

  • Applies its melee boost 2x to your Reapers, and once to Vex. Also boosts Slippy twice by virtue of it being melee and ordnance.

Shocking Attunement or Grave Current

We grab one of these to move down the tree.

  • The Shocking Attunement buff can be kept up indefinitely with smart swaps between elemental modes. Half of that gun damage can then be fed into into Bear Arms, I Am A Gun or even Full Spectrum Arsenal. There's many fights you'll want to start out using shock anyway, so this is free of mechanical stress a good portion of the time.
  • Grave Current is a decent damage boost to minions while mobbing.

Infusion

  • AMAZING SKILL. Reverburnations will get its own proc off of it. It effectively acts as a multiplier to our damage

The Fourth Seal

Sanguine Fiends

  • Excellent for sustaining the minions and Vex.

Fell Inscriptions

  • Applies its melee boost 2x to your Reapers, and once to Vex.

Blood Sacrifice and Grave Fiends

  • This combo gives us nice uptime on Grave Fiends.This damage boost is very significant when considering the double dips we have access to.

Recurrence

  • Reaper melee attacks stack this very quickly for us, as do our own. Through our specializations this can feed back into more Skill/Melee damage.
  • Missile Swarm from Heavyweight can stack this, due to them being a gun source. The bonus shock from Watts 4 Dinner also results in one new stack per attack.

Reverburnations

  • Absolutely bonkers skill. Effectively acts as one of the few multipliers we have access to in BL4, alongside some double and even triple dips it has.
  • Reverburnations gets its own triggers on Infusion, Groundbreaker andWatts 4 Dinner.

Coven, Specters and Reapers

  • With Specters, Coven provides extra Crit Chance on all damage sources, which can contribute to Groundbreaker buildup.
  • With Reapers, Coven provides great sustain for specific encounters where you might find yourself wanting it.

Equipment

Weapons
Repkit & Ordnance
Utilities

Weapons MantraMaliwan Shotgun

You want weapons that have Maliwan (Element Switch Underbarrel). Ideally, have these be many flavors of the Mantra.

Licensed Parts

  • Jakobs (Ricochet Accessory) is very strong: it enables ricochets and access to powerful enhancement effects.
  • Ripper (Charge Mag) is an extreme DPS boost, but is generally reserved for bossing due to the charge time and ammo inefficiency. The more fire rate PARTS a Mantra has, the quicker it will charge-up the Ripper magazine.
    • Mantra can roll both of these licenses at once.

Avoid most bladed weapons, except maybe for Bladed Maliwan Shotgun/Mantra. Those currently apply an extra 82.5% Melee Damage boost to your Melee Attack. However, they do have long recovery frames, which still makes them pretty meh to use.

Equip the weapons in the order most comfortable to you, and organize their modes in a way that has all your elemental matchups covered for Dead Ringer summoning, Phase Covenant attuned melee attacks and Groundbreaker.

Other Weapons

If your 'melee philosophy' is open to experimentation, you can also use heavy-hitting underbarrels to build up Groundbreaker, like

Repkit War PaintOrder RepkitTriple Bypass

War Paint, Order Repkit, Triple Bypass are all good choices of Repkit with their own relative strengths.

Look for these effects, or combinations of them:

  • Enrage (Experimental)
    • Enrage is highly recommended if you're looking to maximize damage, since it will apply to all damage and be double and triple dipped by Reverburnations into Bloodletter, and can go even further if you decide to use Groundbreaker.
  • Hard Hitter (Steroidal)
  • Elemental Affinity (Reactive)
  • Accelarator (Adrenalized)
  • Amp (Amplified) on any of these Repkits can be situationally useful if your self-imposed melee rules allow usage of heavy-hitting underbarrels for Groundbreaker.

Ordnance SlippyJakobs Grenade

Slippy

The Slippy gives us another way of accessing melee, and is excellent at building up Groundbreaker. It is also a safe way to burst Vile crystals enemies and some other types that you find to be very dangerous when at close distance. It will be attuned to Vex's current held element due to Phase Covenant.

It gets its own triggers of Reverburnations.

  • Watts 4 Dinner is actually the better shield for Slippy and building up Groundbreaker, since the Heavyweight 100% melee damage doesn't apply to it (it consumes the armor but does nothing).
  • The bonus shock from Watts 4 Dinner gets its own Reverburnations, as does Infusion.

Look for a variant that has any of

  • Crit Chance
  • Nuke
  • +1 Max Charge

Then pick your preferred one.

Jakobs Grenade

The 'Crit Knife' Jakobs Grenade is great if you're choosing to lean more on the Mantra for your damage, since it helps it access crit damage alongside the boost from Coven + Specters during bossing.

Class Mod

For stat rolls on any class mod, all of these are acceptable:

  • Melee Damage; Skill Damage
  • Melee Crit Chance; Skill Crit Chance

Firedancer Vex Class Mod

This is excellent for bossing, and also works great for general use, with a Watts 4 Dinner shield being recommended for it.

  • +5 Reverburnations; +2 Fell Inscriptions or preference
  • This is probably the best damage you can get, period. It's a nice swap-in for bossing if you prefer other class mods for mobbing.

Misericorde

Fun option, won't usually have the bossing peaks of Firedancer but can be reliable.

Stick to your slams for Groundbreaker when using this class mod if it has Haruspex, for better consistency, since your melee attacks might be interrupted by Haruspex unexpectedly.

  • +5 Grave Sights; +2 Reawakening or preference
  • +5 Haruspex; +2 Reawakening or preference

Teen Witch

This is another safe general use option. Can be the main class mod if you want to play Mantra + Amp Watts 4 Dinner. It sustains both damage and survival excellently through its very powerful legendary effect.

  • For a pure damage-oriented roll, +3 or +2 Corporeal and +4 or +5 Blood Is Magic is ideal.
  • For best minion sustain, +2 or +3 Grave Thirst and +5 or +4 Blood Is Magic.

Shield Watts 4 DinnerHeavyweight

Watts 4 Dinner

Siphon variant is the main shield choice for the Fire Dancer or Misericorde class mods, be it for bossing or mobbing.

Amp variant is the main shield choice if using Teen Witch + Mantra. It's also great for stacking up Groundbreaker with strong underbarrels on any of the class mods if you're into that.

  • This shield's bonus shock damage inherits the source type, and will apply to our melee damage sources. This means that on melee damage instances, including Slippy and Mantra, the Reverburnations skill can be triggered on your base damage, on Infusion and on the bonus shock from Watts 4 Dinner.
  • The minion drain from Dead Ringer can trigger the Siphon part of shields for you.

Heavyweight

Decent secondary choice for true melee use with Teen Witch, since it mitigates the armor loss and allows melee attack spam at will.

Look for variants that have the Missile Swarm effect on it, ideally the double variant that shoots out five missiles. Missile Swarm is ideal since it contributes to Groundbreaker and Recurrence.

  • Careful with Missile Swarm if you don't intend to use Teen Witch, since it can down you. Use other rolls in that case.
  • You could look for different elemental variants or just settle for a neutral element like Kinetic.
  • The 100% melee boost from this shield does not apply to , Mantra, Dead Ringer Reapers or Trouble.

Enhancement Jakobs EnhancementRipper EnhancementMaliwan Enhancement

For stat rolls on enhancement, look for:

  • Shotgun Damage; Gun Damage
  • Weapon Equip Speed; Shotgun Equip Speed
  • Shotgun Crit Damage; Gun Crit Damage
  • Shotgun Splash Damage; Gun Splash Damage
  • Shotgun Mag Size; Gun Mag Size
    • The 'Gun Damage' and 'Shotgun Damage' boosts are very powerful for the Mantra.
    • The 'Shotgun Equip Speed' and 'Gun Equip Speed' boosts will stack, affect your melee recovery rate and also the speed of Maliwan mode switches.
    • The 'Shotgun Splash Damage' and 'Gun Splash Damage' boosts work on Melee attacks and Groundbreaker, as long as you hold a weapon that fits the requirements. AVOID using both boosts together, they can cause weirdness and cancel each other out. While they're a relatively weak boost, I'm listing them here anyway since they're one of the few enhancement stat boosts for melee damage.

Quintain; Bounce Pass; Piercer

  • Very good choices with high general applicability.
  • Multistrike and Sequencer are also good, just beware that Specters can mess up the Sequencer effect.

Entropic; Devourer; Hard Charger; Free Loader; Short Circuit

  • Some of these can be extremely powerful, however the RNG and overall inconsistency can be an annoyance. Experiment to your liking.

Lame; Mixologist

  • The weaker options of the bunch, but still serviceable.

Firmware

Repkit & Ordnance
Repkit FirmwareSkillcraft
Ordnance FirmwareSkillcraft
Utilities
Class Mod FirmwareReel Big Fist
Shield FirmwareReel Big Fist
Enhancement FirmwareSkillcraft

Firmware setups are like general guidelines here, with a degree of preference involved. Apply some of your own judgement.

  • These combinations are centered around the joint efforts of Slippy, Dead Ringer, Groundbreaker, Melee Attacks and then Mantra as support.

3/3 Skillcraft; 2/3 Reel Big Fist

  • The skill damage and crit chance are welcome benefits to Dead Ringer, Reverburnations and Groundbreaker.

2/3 Reel Big Fist; 2/3 Skillcraft; 1/3 Action Fist or 1/3 Airstrike

  • Maximizes passive boosts. The radius from Airstrike applies to Slippy, which can make it a little more consistent.

Specialization

Specialization 1The Best Defense
Specialization 2I Am A Gun
Specialization 3Bear Arms
Specialization 4Groundbreaker

Melee Focused Setups

The Best Defense; I Am A Gun; Bear Arms; Groundbreaker

  • Nice general use setup that works for nearly any approach.
  • Pairs well with Shocking Attunement and fast mode swaps for consistent uptime.

The Best Defense; Fragmentation Payload; A Honed Mind; Groundbreaker

  • An alternate setup I enjoy using, goes well with crit chance boosts. Boosts Slippy crits a lot.

Tripwire; Now With Caffeine

  • Adding this combination to your preference of Specialization setup lets you cancel Dead Ringer summoning (press action skill button twice) for cooldown returns on Slippy.
  • This incurs a damage loss since you're gonna use two slots for it, but it can be fun for a change.

Mantra Focused Setups

Riddle You This; I Am A Gun; A Honed Mind; Bear Arms

  • For pure Mantra gunshot damage.
  • The Best Defense is an option in place of A Honed Mind.
  • CQC is an option you can play with since the Mantra triggers it.
  • Groundbreaker is also another option in case you want to perform a big melee hit after mag dumps.

Gameplay

These are just general tips to help you develop a sense of how to play the setups.

Mobbing

Start with Grim Reaper instead of using up your Dead Ringer charges.

  • Follow it around and kill whatever it tethers and you'll soon have a full pack of Reapers with you.
  • Start using Dead Ringer charges when Grim Reaper dies.

Use your Repkit at least every 15s or so, for Infusion.

Throw Slippy or shoot Mantra at extra dangerous or flying targets.

  • These are also your fastest method of stacking up Groundbreaker for a big melee hit.
  • Be wary of self-damage, especially on Slippy.

Bossing (Melee Focused)

Summon three Reapers. If it's a longer fight with more than one phase, it's possibly best to not summon all three at once and instead pace the summons.

  • Consider three Specters + Coven for certain fights where you need the biggest Groundbreaker possible. It can boost Slippy immensely, and it's our main Groundbreaker food source.
  • A mix of summons is also viable.

Repkit for Infusion, then throw Slippy or 'Crit Knife' Jakobs Grenade and mag dump Mantra on the boss at the most opportune moment.

Melee/Slam for a big Groundbreaker once Slippy and Mantra have done most or all of their damage. You have a 5s window for Groundbreaker.

  • Depending on the fight, you might not want to use all Slippy charges at once. A well-placed throw followed by a melee/slam hit for Groundbreaker might be enough for 'Phase 1' of a boss, for example.

Bossing (Mantra Focused)

Mag dump while using the equipment/skill combination of

Optionally, if you have it slotted in your specializations, you can then Melee/Slam for a big Groundbreaker.

Dangerous enemies

Saw that thing that poses a real danger of downing you very quickly and you don't feel like getting close? Press the Slippy button or shoot the Mantra.

Vile crystal enemies? Slippy. Yippee. Well, shooting the Mantra also works fine.

Notes

1. Reapers and Trouble get 2x the Melee Damage from Fell Inscriptions and Claw and Bang.

2. The Misericorde class mod omits values from its card description and has some quirks:

  • Special Effect - Phase Daggers gain a chance to Ricochet. Critical Hits grant a stack of Misery for a 20s duration, granting 1.4% Skill Damage. Misery can stack up to 50 times.
  • Phase Dagger critical hits don't stack Misery. You read that right.
  • The Ricochets are an infinite dip based on the previous Ricochet's final damage.

Changelog

Feb. 21st 2026 - Added a Haruspex build variant called Sweeper!

Feb. 17th 2026 - Removed the Mantra setup due to it having a dedicated build page now.

Dec. 17th 2025 - New variants, writeup updates.

Dec. 14th 2025 - General writeup updates to include new gear. Working on adding a new variants.

Nov. 18th 2025 - Added Gun Splash and Gun Type Splash boosts as valid enhancement stat rolls.

Nov. 3rd 2025 - After testing a lot of setups, and in the spirit of build optimization, I'm simply recommending what feels strongest now.

  • Unfortunately, that means no more Haruspex. Because the Groundbreaker changes were not nuanced enough, skills like Cursed Blade and Haruspex, which previously had great synergy with it, don't feed it anymore and mostly end up feeling like a waste of time. Slippy still feeds it though since it's ordnance, making a single piece of gear better than 12 skill points of synergy...
  • Haruspex itself can still do respectable damage, but sadly it hardly compares to the synergies of Infusion + Reverburnations.

Nov. 2nd 2025 - Updated shields since Watts has felt better for certain scenarios depending on class mod, because its bonus shock feeds Groundbreaker through Slippy. General writeup fixes and minor changes happening.

Oct. 28th 2025 - Further firmware changes.

Oct. 26th 2025 - Removed variants that did not feel relevant anymore.

Oct. 25th 2025 - New Infuseburnations build variant and some writeup adjustments.

Oct. 23rd 2025 - Just some writeup updates to accommodate for Groundbreaker not being absurdly OP anymore.

Oct. 16th 2025 - Minor firmware adjustments. Overhaul to the Specialization section. Skill Tree details expanded.

Video Guide

Table of Contents

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