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Borderlands 4 Build

HUNTRESS | Mantra/Hybrid Gun Vex (LVL 60 TUVH7)

presentationVex
presentationDead Ringer
End Game
Verified
Trending
Updated on Jun 24, 2026
Jun 24, 2026

Build Overview

Huntress Vex!

These are hybrid gun + "melee" builds, where the melee and gun aspects are used as a source of skill triggers (Prismatic Weaponry, Reverburnations, Bloodletter), stacking up the damage formula to the brim.

Mantra is the main synergistic weapon, but other powerful weapons can also be inserted in the gameplay loop, like Crow-Sourced.

  • All builds presented here come from theorycrafting between Ratore, LazyData and Iserrot.
  • The builds are fully capable in both Scaled and True UVH7.
    • Keep in mind that in True Mode, one inevitably benefits a lot from having better-rolled gear.

Huntress

aka Ratore + LazyData's all-in-one Rainbow Kill Skill Mantra Hybrid Build

This variant focuses on taking the damage per mag to its limits, featuring extreme peaks of damage due to the Mortal Terror triggers allowing maximum performance even during bossing encounters. It's an excellent setup, especially for tackling high end bossing content and even True Mode, while also being very straightforward.

  • Action Skill: Dead Ringer
    • Coven + Grim Reaper
    • Incarnate + Witchy Trigger Finger is available for niche applications.

Punch To Go!

I just really wanted an excuse to use Shot To Go!

This variant focuses on bypassing reloads, relying on the synergies between Prismatic Weaponry, Shot To Go! and the attunement system. Fun and involved, but not everyone will prefer it since it requires getting into Tier 5 of bottom left blue tree, also known as the 'did they even test or play any of this' part of Vex's kit.

Between the builds, it has the least total power, but the usage of Shot To Go! results in a unique gameplay loop that has its own unique feel. It will become more interesting with a future level cap increase.

Weapon Equip Speed on Enhancement is pretty much a requirement to use the Punch To Go! setup effectively.

  • Action Skill: Dead Ringer
    • Coven + Heirloom
    • Coven + Grim Reaper

Strengths And Weaknesses

  • Excellent damage
  • Excellent survivability
  • Mantra is the only required weapon
  • The other gear required is useful on many builds
  • Mantra is a Bloomreaper (Raid Boss) drop and has high part variance

Build Variants

aka Ratore + LazyData's all-in-one Rainbow Kill Skill Hybrid Build

This variant focuses on taking the damage per mag to its limits, featuring very high peaks of damage due to the Mortal Terror triggers allowing peak performance even during one-on-one encounters. It's an excellent setup, especially for tackling high end bossing content and even True Mode, while also being very straightforward.

  • Action Skill: Dead Ringer
    • Coven + Grim Reaper
    • Incarnate + Witchy Trigger Finger is available for niche applications.

Skill Tree

Points Spent 0 / 59
LMB Allocate
RMB Unallocate
Dead Ringer
2/5
3/3
5/5
5/5
5/5
5/5
1/5
5/5

1/5 Haruspex is spec'd but is optional. If you don't intend to use Groundbreaker at all, return the point to Bloodletter.

You can take a point off of Recurrence or Mortal Terror and use it in Burning Attunement. When the attunement is active, Prismatic Weaponry goes from a 30% Bonus Element to 45%. It's a somewhat niche application but seeing as flesh bars are currently prominent in endgame, it's not a bad boost to have passively while holding a fire Mantra.

Equipment

Weapons
Repkit & Ordnance
Utilities

WEAPONS

Mantra

Get as many variants as you can find to cover all elemental bases.

  • Jakobs (Ricochet Accessory) is very strong: it enables ricochets and access to powerful enhancement effects.
  • Ripper (Charge Mag) is an extreme DPS boost, but is generally reserved for bossing due to the charge time and ammo inefficiency. The more fire rate PARTS a Mantra has, the quicker it will charge-up the Ripper magazine.
    • Mantra can also roll both of the above licenses at once, though it's not always desirable due to losing out on some stats.
  • An additional license roll that can be somewhat useful is Tediore (Throw on Reload), which enables usage of the Recycler Tediore Enhancement in case you want better ammo sustain.

Crow-Sourced

Cool option that actually slots in pretty well for a hybrid-style gameplay with Haruspex + Groundbreaker.

  • Use it as a backup choice, or as main weapon with 3/3 Active Fire.

Other Weapons

The only other significant weapon choices are bringing powerful underbarrels like Jakobs Shotgun Spread Launcher with you, which can be used in a panic or to better deal with crystal enemies.

REPKIT

War Paint, Order Repkit, Triple Bypass are all good choices of Repkit with their own relative strengths.

Look for these effects, or combinations of them:

  • Enrage (Experimental)
  • Hard Hitter (Steroidal)
  • Elemental Affinity (Reactive)
  • Accelarator (Adrenalized)
    • Enrage is highly recommended if you're looking to maximize damage, since it will apply to all damage and be double and triple dipped by Reverburnations into Bloodletter, and can go even further if you decide to use Groundbreaker.

ORDNANCE

The 'Crit Knife' Jakobs Grenade is a powerful bossing tool that can reliably up DPS and the damage of skill procs.

Slippy is a powerful all-around choice that boasts great power on Melee Vex setups, having good mobbing applicability and boss damage. The boss damage does tend to fall a bit short due to the limited charges.

CLASS MOD

For stat rolls on any class mod, look for:

  • Melee Damage; Skill Damage; Gun Damage
  • Skill Crit Chance; Melee Crit Chance; Gun Crit Chance

Teen Witch

This Class Mod is the staple choice: permanent Amp uptime is nigh-unbeatable as a feature on gun builds, and the item itself also has available skill rolls that benefit the setup.

+3 Corporeal; +Any distribution between the rest

  • I recommend rolling some points (at least +1) on Grave Thirst. It will allow Specters to sustain themselves a lot, and keep on triggering Mortal Terror for you.
    • If you really want the max damage rolls, +3 Corporeal and +4 Blood Is Magic is the play.

Firedancer Vex Class Mod

It won't make Mantra as powerful as Teen Witch does, but it can come situationally close and is arguably a better pick if you want to introduce Groundbreaker into your gameplay loop.

+5 Reverburnations; +2 Fell Inscriptions or +2 Burning Attunement

  • As much Reverburnations as possible. It's the unnegotiable sole reason to even use this.

Other Class Mods?

You can consider giving the following a try, just don't expect anything revolutionary:

Illusionist (+5 Prismatic Weaponry)

  • Sanguine Fiends is a nice skill for the remaining two points.

Avatar (+5 Shocking Attunement or +5 Burning Attunement)

  • For the remaining two points, you'd ideally want one of them into Radiant Attunement, which allows you to have four active attunements in total for Prismatic Weaponry, as long as you switch weapons/modes enough.

SHIELD

Watts 4 Dinner with 150% Amp is, unsurprisingly, best in slot. Not just that, but the 25% Shock it provides can cause its own Reverburnations procs.

Super Soldier is a great choice if you're looking to try other approaches and class mod choices.

ENHANCEMENT

For stat rolls on enhancement, look for:

  • Shotgun Damage; Gun Damage
  • Weapon Equip Speed; Shotgun Equip Speed
  • Shotgun Crit Damage; Gun Crit Damage
  • Shotgun Mag Size; Gun Mag Size

Quintain | Bounce Pass | Piercer

  • Very good choices with high general applicability.
  • Multistrike and Sequencer are also good, just beware that Specters can mess up the Sequencer effect.

Evolver | Primadiem | Power Shot Order Enhancement

Entropic | Devourer | Hard Charger | Free Loader | Short Circuit Ripper Enhancement

  • Some of these can be extremely powerful, however the RNG and overall inconsistency can be an annoyance. Experiment to your liking.

Firmware

Repkit & Ordnance
Repkit FirmwareReel Big Fist
Ordnance FirmwareActive Fire
Utilities
Class Mod FirmwareSkillcraft
Shield FirmwareSkillcraft
Enhancement FirmwareSkillcraft

3/3 Skillcraft | 1/3 Reel Big Fist | 1/3 Active Fire

  • Setup focused on the Mantra and maximizing its damage per mag.
  • The skill damage and crit chance from Skillcraft are great for Dead Ringer, Reverburnations, Bloodletter and Groundbreaker.

3/3 Active Fire | 2/3 Skillcraft

  • Setup focused on the Crow-Sourced.
  • The skill damage and crit chance from Skillcraft are great for Dead Ringer, Reverburnations, Bloodletter and Groundbreaker.

3/3 High Caliber | 2/3 Skillcraft

  • Piercing shots allows for double hits from the splash damage when aiming at the ground through the enemy, and can have great utility, one example being vs. Bloomreaper Crystals.
    • It's not useful against all bosses, but extremely powerful where it works.

Other Options

  • 1/3 Heating Up
    • Reload speed is a welcome boost.
  • 1/3 High Caliber
    • Projectile speed can be somewhat useful.

Specialization

Specialization 1The Best Defense
Specialization 2Riddle You This
Specialization 3I Am A Gun
Specialization 4Groundbreaker

The Best Defense | Riddle You This | I Am A Gun | Groundbreaker

  • Groundbreaker setup. Works with any of the weapon choices.

The Best Defense | Riddle You This | I Am A Gun | Bear Arms

  • No Groundbreaker. This setup that looks to maximize damage per shot of the Mantra while also boosting our skill damage sources.

Other Specialization Options

  • A Honed Mind
    • Can be helpful for increased crit rates and is a nice damage boost on Reverburnations and Groundbreaker.
  • Contamination
    • Useful for Bloodletter.
  • CQC
    • Mantra and Reapers trigger this on hitting an enemy.

Gameplay

Huntress

The gameplay for this variant is extremely straightforward. Spawn Specters for Coven Crit Chance, and/or Reapers for aggro draw and Coven Health Regen.

Kill things. Hit crits. Both Vex and minions will be effective at stacking kill skills and triggering Mortal Terror.

Throw Haruspex for big Groundbreaker and Reverburnations procs.

Action Skill Dead Ringer

Through Coven:

  • Specters provide Crit Chance.
  • Reapers provide Health Regen and have a powerful innate taunt on enemies. They also have decent mobbing damage.

What you summon in most situations is up to you. The above effects will dictate your preferences and needs.

  • You'll usually want to use Specters for Crit Chance on bosses, since the damage boost is very welcome.
  • Specters can eat into your bleed stacks. This means you might not always want to spawn all three of them inside the boss arena.
    • 'Pre-spawning' Specters can result in Blood Sacrifice being triggered at an opportune time for the boss fight, granting you all your kill skills for a burst of damage.

Pace your summons so you don't waste all charges in a moment that quickly turns meaningless. You'll only be wanting to spam summons on boss fights, and even then there's some longer ones where you will want to pace them.

Grim Reaper is a big dummy, but its special effect that can spawn free Reapers is very welcome when going through zones/mobbing, since it can alleviate uses of Dead Ringer charges when used smartly.

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