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Borderlands 4 Guide

All Pearlescents' Mechanics, Licenses & Best Rolls

Mechanics
Late Game
Weapons
Legendary Loot
Updated on Jun 9, 2026
Jun 9, 2026

Overview

The Pearlescent rarity is a returning tier of loot rarity from the first two Borderlands games! These items feature their own unique effects and mechanics.

In this guide, I'll be breaking down the effects, acquirable licenses and the best rolls for each of these Pearls!

Many thanks to...

Girthquake, Grace, Iserrot, JoeForLong, Lango, Sinfector, wrw713, Steveo, Mattmab, Jack and Leo for their contributions to the Gearology guides.

Pearlescent Weapons

Abyss Ripper Sniper Rifle

Abyss

It stares back.

Abyss - Increases damage the higher it is charged. If full charge is held too long, triggers a self-damaging explosion.

Mechanics

Rolls

  • Kinetic only.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Jakobs (Ricochet Accessory)

  • Fixed license
  • Jakobs
    • Fixed license

Conflux Maliwan Sniper Rifle

Conflux

It's self indulgent, I admit it.

Sinew - Deals +100% Damage per Status Effect on the target

Mechanics

  • The Sinew +100% Damage is additive to On-Hit Damage boosts.
  • Each Unique Status Effect provides +100% On-Hit Damage for the gun's shots.
    • This does not increase damage from other sources.
    • Skill Status Effects (like Bloodletter) are valid for Sinew.
    • The slowdown effect from Cryo immediately enables the damage boost.
  • The valid Statuses for Sinew are:
    • Burning
    • Corroding
    • Slowed (Cryo & Northern Wind)
    • Irradiated
    • Shocked
    • Bleeding (Bloodletter)
    • Amon Weakness and Harlowe Daze statuses do not count.

Rolls

Drop Source

Available Licenses & Parts

Best Rolls

Ordonite Processor (Event)

Jakobs (Ricochet Accessory)

COV (Unlimited Mag)

Ripper (Charge Mag)

Hyperion (Gun Shield)

Hyperion (Accuracy Grip)

Daedalus (Underbarrel/Multi-Loader)

Tediore (Throw on Reload)

  • Tediore also includes other reload variants
  • Jakobs
  • Jakobs + Ripper
  • Daedalus + Jakobs
  • Daedalus + Ripper

Constable Jakobs Shotgun

Constable

We see nothing truly till we understand it.

Lethal Deterrent - Leaves behind a trail of 'bubble' projectiles that explode on contact with an enemy or after some time.

Mechanics

The bubbles cause 3x Card Damage in a small radius.

  • Bubbles receive splash, On Hit and On Shot Gun Damage.

Rolls

  • Kinetic only.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

N/A

N/A

Crazed Earl Ripper Shotgun

Crazed Earl

Earlescent.

BOGO - Fires Shards that stick into enemies. Meleeing enemies with Shards will explode the Shards and send them towards other nearby enemies.

Mechanics

Rolls

Drop Source

Available Licenses & Parts

Best Rolls

Crazed Earl

Jakobs (Ricochet Accessory) (Fixed)

Hyperion (Accuracy Grip)

GBX Removed most licensed parts on this DLC's Pearls

Crow-Sourced Order Assault Rifle

Crow-Sourced

And we had to share the rock!

Left of the Murder - Fires random objects

Mechanics

When charged, this gun shoots a number of projectiles equal to the square of the number of rounds fired:

Charge Segments

Projectiles Fired

1

4

2

9

3

16

4

25

6

36


There are multiple projectile types, at least five known:

Projectile Type/Effect

Mechanics

Large Explosion

1x Card Damage, can Weakspot Crit, is Splash

Small Explosion

1x Card Damage, cannot Weakspot Crit, is Splash but not Enhancement Splash

Crossbow Bolt

2x Card Damage

Ricochet

1x Card, doesn't seem to auto-target

? Projectile

Normal everything, probably the 'default'.

Rolls

Drop Source

Available Licenses & Parts

Best Rolls

Captain Willis

Hyperion (Accuracy Grip)

GBX Removed most licensed parts on this DLC's Pearls

Eigenburst Tediore Shotgun

Eigenburst

An affinity for disobedience.

Determined - Damage increases as loaded ammo decreases

Mechanics

  • The Determined damage boost is up to 100% when 0 shots are left in the mag.
    • It's additive to On-Hit Damage boosts.
  • The boost is spread out over the entire magazine size, meaning a larger magazine takes longer to reach the last shot and, consequentially, the full boost.
    • Magazine refill effects bring down the boost in accordance to how much was refilled. A Witchy Trigger Finger proc, for example, will cause the effect to restart from 0%, since it's a full mag refill.
    • Staying at 1-0 ammo in the magazine results in full boost being applied to every shot.

Rolls

Drop Source

Available Licenses & Parts

Best Rolls

Ordonite Processor (Event)

Atlas (Dart Underbarrel)

Atlas (Grenade Underbarrel)

Jakobs (Ricochet Accessory)

COV (Unlimited Mag)

Ripper (Charge Mag)

Daedalus (Underbarrel/Multi-Loader)

Tediore (Throw on Reload)

  • Tediore reload variants
  • Ripper
  • Ripper + Daedalus
  • Ripper + Jakobs
  • Ripper + Atlas
  • Jakobs
  • Jakobs + Daedalus
  • Shooting Tediore

Gomie Jakobs Assault Rifle

Gomie

Still Got It.

Ascending Storm - On hit, gain a stack of Firestorm. Each stack increases weapon damage by 5%. Reloading unleashes Firestorm on nearby enemies.

Mechanics

Rolls

  • Kinetic only.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Ripper (Charge Mag)

Daedalus (Underbarrel/Multi-Loader)

  • Daedalus
  • Daedalus + Ripper
  • Ripper
  • None

Handcannon Torgue Pistol

Handcannon

Dangerous toys are fun, but you could get hurt.

Click Boom Boom - Sticky Projectiles deal Damage while attached to targets. Sticky fuse timer before auto-detonation is 6 seconds.

Mechanics

The Click Boom Boom special effect ticks 5 times over 5 seconds. Each tick uses 10% Card Damage as Base Damage. After the 6 second fuse passes, the stickies will explode, going through the usual Sticky Detonation formula.

  • Stacking multiple stickies on the same target does not increase individual tick damage, but will create additional tick instances.
  • The ticks are considered gun hits and can trigger gun-related effects. They go through the normal Gun Formula and receive all boosts, including Amp.

Even though the weapon card does not display a Sticky Multiplier per number of attached stickies value like on other Torgue guns, the weapon still receives normal access to it, with lower magazine sizes having a higher multiplier, as per usual.

  • Since the fuse is 6s instead of the usual 10s, the player has to manually detonate much sooner, since auto-detonations do not benefit from the Sticky Multiplier.
  • All damage boosts apply in accordance to the Torgue Sticky formula.
    • Gear Crit affects everything except the Click Boom Boom ticks from the Stickies.

Rolls

Drop Source

Available Licenses & Parts

Best Rolls

The Stone Demon

Jakobs (Ricochet Accessory)

Ripper (Charge Mag)

COV (Unlimited Mag)

Daedalus (Underbarrel/Multi-Loader)

Hyperion (Accuracy Grip)

Hyperion (Gun Shield)

Tediore (Throw on Reload)

  • Tediore also includes other reload variants
  • Ripper
  • Daedalus + Ripper
  • Daedalus + Jakobs
  • Jakobs
  • Jakobs + Ripper

Herald Torgue Pistol

Herald

Out of 87 bazillion, ONE of them had to be the best.

Unkempt - Fires 3 bullets in a horizontal pattern that each split into 3 more bullets, for a total of 9 pellets per shot.

Mechanics

The central bullet spreads vertically instead of horizontally.

Rolls

  • Can be Kinetic.
  • Can be of any Element.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Tediore (Throw on Reload)

  • Includes Tediore Reload Variant

COV (Unlimited Mag)

Ripper (Charge Mag)

Hyperion (Accuracy Grip)

  • Ripper
  • None

Jail-Broken Gatling Ripper Submachine Gun

Jail-Broken

Get busy shooting or get busy dying.

Jailbroken - On hit, gain a stack of Backfire. For each stack of Backfire, gain increased Fire Rate and an increased chance to fire off additional projectiles.

Mechanics

Maximum of 10 stacks. Each stack of Backfire provides:

  • 8% On Shot Gun Damage
  • ~10% Fire Rate

Whenever additional projectiles are triggered, the stacks are set back to 0.

The additional projectiles do not benefit from On Shot, Post-Add Amp and Amp damage boosts.

Rolls

  • Can't be Kinetic.
  • Always Elemental.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Jakobs (Ricochet Accessory)

  • Fixed licensed part

Daedalus (Underbarrel/Multi-Loader)

  • Fixed licensed part (Shotgun Mode)
  • Jakobs + Daedalus Shotgun
    • Fixed licensed parts

Juliet's Sparkle Maliwan Submachine Gun

Juliet's Sparkle

Dazzle the world.

Starfall - 33% Chance for Stars to fall for 1.25x Damage.

Mechanics

  • The Star Projectiles are considered gun damage.
    • The 1.25x does multiply effects like Neutron Capture.
  • The gun's projectiles have build-in piercing, which can be used for doubled hits through its splash radius when shooting through enemies at the ground.

Rolls

  • Can't be Kinetic.
  • Always Elemental.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Jakobs (Ricochet Accessory)

  • Fixed licensed part

Daedalus (Underbarrel/Multi-Loader)

  • Fixed licensed part
  • Jakobs + Daedalus
    • Fixed licensed parts

Parasite Vladof Submachine Gun

Parasite

The obligation of the weak is to nourish the strong.

Devour - Hitting enemies with Locust Rockets increases their damage taken from Parasite's primary fire for 12s. Killing affected enemies with primary fire grants Overshield and refills 50% of the magazine.

Mechanics

  • The increased damage taken is 30% On-Hit Damage. Effect doesn't stack.

Rolls

  • Can't be Kinetic.
  • Always Elemental (Any Element).

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Jakobs (Ricochet Accessory)

Tediore (Throw on Reload)

COV (Unlimited Mag)

Ripper (Charge Mag)

  • Jakobs
  • Jakobs + Ripper

Screwstonian Daedalus Submachine Gun

Screwstonian

This reference was chopped.

Screwed Up - After consecutive bursts, Fire Rate is reduced and Damage is increased for 4 bursts.

Mechanics

Rolls

  • Can't be Kinetic.
  • Always Elemental (Any Element).

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

Jakobs (Ricochet Accessory)

  • Fixed licensed part
  • Jakobs
    • Fixed licensed part

Solar Temper Order Sniper Rifle

Solar Temper

Carrington's Omen.

Temper - On Hit explodes. The explosion radius increases with each charge.

Mechanics

  • The explosion is x1.25 Card Damage. It creates second gun damage instance that benefits from all relevant gun boosts, including On Shot effects like Amp.
    • It scales with charge level just like the normal bullet.

Rolls

  • Kinetic only.

Drop Source

Available Licenses & Parts

Best Rolls

World Drop

N/A (Fixed)

N/A (Fixed)

Soul Survivor Daedalus Pistol

Soul Survivor

At first I was afraid...

Adrenaline - Deals increased Damage for each ally in Fight For Your Life

Mechanics

Rolls

Drop Source

Available Licenses & Parts

Best Rolls

The Penitent Steel

COV (Unlimited Mag) (Fixed)

Hyperion (Accuracy Grip)

Atlas (Dart Underbarrel) (Fixed)

Atlas (Grenade Underbarrel) (Fixed)

GBX Removed most licensed parts on this DLC's Pearls

Pearl Mechanics: Elemental Override

Elemental Override

Pearlescents have an intrinsic Elemental Override feature due to being infused with Ordonite.

The Elemental Override is a part that can be rolled as any of the available elements in the game. The weapon still rolls a base element as usual.

Ordonite Infusion Elemental Override

When a Pearl has an Elemental Override, it will convert the weapon's damage into that element whenever the player hits an enemy health bar that matches the Elemental Vulnerability of that respective element.

Override Element

Overrides when hitting

Armored Health Bar

Flesh Health Bar

Shielded Health Bar

Shielded Health Bar

  • If the base element isn't Shock

Flesh Health Bar

  • If the base element isn't Incendiary, Cryo or Kinetic

Armored Health Bar

  • If the base element isn't Corrosive

Flesh Health Bar

  • If the base element isn't Incendiary, Radiation or Kinetic

Armored Health Bar

  • If the base element isn't Corrosive or Cryo

Flesh Health Bar

  • If the base element isn't Incendiary, Radiation or Cryo

Shielded Health Bar

  • If the base element isn't Shock or Radiation


Pearl Mechanics: Pearl Part

Pearl Part

Pearlescent Guns roll an extra weapon part. These Pearl Parts buff their respective stats to the detriment of the rest.

The only ways to know which Pearl Part you rolled is by knowing the specific attainable rolls of the weapon in question, or by using third-party editors and inspectors.

Pearl Part

Effect

Pearl Damage

+Damage, -Others

Pearl Handling

+Handling, -Others

Pearl Fire Rate

+Fire Rate, -Others

Pearl Reload

+Accuracy (and Handling?), +Reload, -Mag Size, -Others

  • Handling includes a multitude of stats related to Accuracy, Recoil, Spread and Projectile Speed.

This translates into Pearlescent weapons having extreme highs in terms of card stats, but also very low lows, turning the hunt for a perfect Pearl into a potentially longer grind than for any other gear in the game.

It's unknown why the Pearl Reload part also boosts Accuracy (and Handling?).

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