Conflux Maliwan Sniper Rifle
Conflux
It's self indulgent, I admit it.
Sinew - Deals +100% Damage per Status Effect on the target
Mechanics
- The Sinew +100% Damage is additive to On-Hit Damage boosts.
- Each Unique Status Effect provides +100% On-Hit Damage for the gun's shots.
- This does not increase damage from other sources.
- Skill Status Effects (like
Bloodletter) are valid for Sinew. - The slowdown effect from Cryo immediately enables the damage boost.
- The valid Statuses for Sinew are:
- Burning
- Corroding
- Slowed (Cryo &
Northern Wind) - Irradiated
- Shocked
- Bleeding (
Bloodletter)
Amon Weakness and
Harlowe Daze statuses do not count.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Ordonite Processor (Event) | Jakobs (Ricochet Accessory) COV (Unlimited Mag) Ripper (Charge Mag) Hyperion (Gun Shield) Hyperion (Accuracy Grip) Daedalus (Underbarrel/Multi-Loader) Tediore (Throw on Reload) - Tediore also includes other reload variants
| - Jakobs
- Jakobs + Ripper
- Daedalus + Jakobs
- Daedalus + Ripper
|
Crazed Earl Ripper Shotgun
Crazed Earl
Earlescent.
BOGO - Fires Shards that stick into enemies. Meleeing enemies with Shards will explode the Shards and send them towards other nearby enemies.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Crazed Earl | Jakobs (Ricochet Accessory) (Fixed) Hyperion (Accuracy Grip) | GBX Removed most licensed parts on this DLC's Pearls |
Crow-Sourced
And we had to share the rock!
Left of the Murder - Fires random objects
Mechanics
When charged, this gun shoots a number of projectiles equal to the square of the number of rounds fired:
Charge Segments | Projectiles Fired |
|---|
1 | 4 |
2 | 9 |
3 | 16 |
4 | 25 |
6 | 36 |
There are multiple projectile types, at least five known:
Projectile Type/Effect | Mechanics |
|---|
Large Explosion | 1x Card Damage, can Weakspot Crit, is Splash |
Small Explosion | 1x Card Damage, cannot Weakspot Crit, is Splash but not Enhancement Splash |
Crossbow Bolt | 2x Card Damage |
Ricochet | 1x Card, doesn't seem to auto-target |
? Projectile | Normal everything, probably the 'default'. |
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Captain Willis | Hyperion (Accuracy Grip) | GBX Removed most licensed parts on this DLC's Pearls |
Eigenburst Tediore Shotgun
Eigenburst
An affinity for disobedience.
Determined - Damage increases as loaded ammo decreases
Mechanics
- The Determined damage boost is up to 100% when 0 shots are left in the mag.
- It's additive to On-Hit Damage boosts.
- The boost is spread out over the entire magazine size, meaning a larger magazine takes longer to reach the last shot and, consequentially, the full boost.
- Magazine refill effects bring down the boost in accordance to how much was refilled. A
Witchy Trigger Finger proc, for example, will cause the effect to restart from 0%, since it's a full mag refill. - Staying at 1-0 ammo in the magazine results in full boost being applied to every shot.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Ordonite Processor (Event) | Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) Jakobs (Ricochet Accessory) COV (Unlimited Mag) Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) Tediore (Throw on Reload) | - Ripper
- Ripper + Daedalus
- Ripper + Jakobs
- Ripper + Atlas
- Jakobs
- Jakobs + Daedalus
- Shooting Tediore
|
Handcannon Torgue Pistol
Handcannon
Dangerous toys are fun, but you could get hurt.
Click Boom Boom - Sticky Projectiles deal Damage while attached to targets. Sticky fuse timer before auto-detonation is 6 seconds.
Mechanics
The Click Boom Boom special effect ticks 5 times over 5 seconds. Each tick uses 10% Card Damage as Base Damage. After the 6 second fuse passes, the stickies will explode, going through the usual Sticky Detonation formula.
- Stacking multiple stickies on the same target does not increase individual tick damage, but will create additional tick instances.
- The ticks are considered gun hits and can trigger gun-related effects. They go through the normal Gun Formula and receive all boosts, including Amp.
Even though the weapon card does not display a Sticky Multiplier per number of attached stickies value like on other Torgue guns, the weapon still receives normal access to it, with lower magazine sizes having a higher multiplier, as per usual.
- Since the fuse is 6s instead of the usual 10s, the player has to manually detonate much sooner, since auto-detonations do not benefit from the Sticky Multiplier.
- All damage boosts apply in accordance to the Torgue Sticky formula.
- Gear Crit affects everything except the Click Boom Boom ticks from the Stickies.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Stone Demon | Jakobs (Ricochet Accessory) Ripper (Charge Mag) COV (Unlimited Mag) Daedalus (Underbarrel/Multi-Loader) Hyperion (Accuracy Grip) Hyperion (Gun Shield) Tediore (Throw on Reload) - Tediore also includes other reload variants
| - Ripper
- Daedalus + Ripper
- Daedalus + Jakobs
- Jakobs
- Jakobs + Ripper
|
Soul Survivor
At first I was afraid...
Adrenaline - Deals increased Damage for each ally in Fight For Your Life
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Penitent Steel | COV (Unlimited Mag) (Fixed) Hyperion (Accuracy Grip) Atlas (Dart Underbarrel) (Fixed) Atlas (Grenade Underbarrel) (Fixed) | GBX Removed most licensed parts on this DLC's Pearls |