Abyss
It stares back.
Abyss - Increases damage the higher it is charged. If full charge is held too long, triggers a self-damaging explosion.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) | |
Conflux
It's self indulgent, I admit it.
Sinew - Deals +100% Damage per Status Effect on the target
Mechanics
- The Sinew +100% Damage is additive to On-Hit Damage boosts.
- Each Unique Status Effect provides +100% On-Hit Damage for the gun's shots.
- This does not increase damage from other sources.
- Skill Status Effects (like
Bloodletter) are valid for Sinew. - The slowdown effect from Cryo immediately enables the damage boost.
- The valid Statuses for Sinew are:
- Burning
- Corroding
- Slowed (Cryo &
Northern Wind) - Irradiated
- Shocked
- Bleeding (
Bloodletter)
Amon Weakness and
Harlowe Daze statuses do not count.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Ordonite Processor (Event) | Jakobs (Ricochet Accessory) COV (Unlimited Mag) Ripper (Charge Mag) Hyperion (Gun Shield) Hyperion (Accuracy Grip) Daedalus (Underbarrel/Multi-Loader) Tediore (Throw on Reload) - Tediore also includes other reload variants
| - Jakobs
- Jakobs + Ripper
- Daedalus + Jakobs
- Daedalus + Ripper
|
Constable
We see nothing truly till we understand it.
Lethal Deterrent - Leaves behind a trail of 'bubble' projectiles that explode on contact with an enemy or after some time.
Mechanics
The bubbles cause 3x Card Damage in a small radius.
- Bubbles receive splash, On Hit and On Shot Gun Damage.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | N/A | N/A |
Crazed Earl
Earlescent.
BOGO - Fires Shards that stick into enemies. Meleeing enemies with Shards will explode the Shards and send them towards other nearby enemies.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Crazed Earl | Jakobs (Ricochet Accessory) (Fixed) Hyperion (Accuracy Grip) | GBX Removed most licensed parts on this DLC's Pearls |
Crow-Sourced
And we had to share the rock!
Left of the Murder - Fires random objects
Mechanics
When charged, this gun shoots a number of projectiles equal to the square of the number of rounds fired:
Charge Segments | Projectiles Fired |
|---|
1 | 4 |
2 | 9 |
3 | 16 |
4 | 25 |
6 | 36 |
There are multiple projectile types, at least five known:
Projectile Type/Effect | Mechanics |
|---|
Large Explosion | 1x Card Damage, can Weakspot Crit, is Splash |
Small Explosion | 1x Card Damage, cannot Weakspot Crit, is Splash but not Enhancement Splash |
Crossbow Bolt | 2x Card Damage |
Ricochet | 1x Card, doesn't seem to auto-target |
? Projectile | Normal everything, probably the 'default'. |
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Captain Willis | Hyperion (Accuracy Grip) | GBX Removed most licensed parts on this DLC's Pearls |
Eigenburst
An affinity for disobedience.
Determined - Damage increases as loaded ammo decreases
Mechanics
- The Determined damage boost is up to 100% when 0 shots are left in the mag.
- It's additive to On-Hit Damage boosts.
- The boost is spread out over the entire magazine size, meaning a larger magazine takes longer to reach the last shot and, consequentially, the full boost.
- Magazine refill effects bring down the boost in accordance to how much was refilled. A
Witchy Trigger Finger proc, for example, will cause the effect to restart from 0%, since it's a full mag refill. - Staying at 1-0 ammo in the magazine results in full boost being applied to every shot.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Ordonite Processor (Event) | Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) Jakobs (Ricochet Accessory) COV (Unlimited Mag) Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) Tediore (Throw on Reload) | - Ripper
- Ripper + Daedalus
- Ripper + Jakobs
- Ripper + Atlas
- Jakobs
- Jakobs + Daedalus
- Shooting Tediore
|
Gomie
Still Got It.
Ascending Storm - On hit, gain a stack of Firestorm. Each stack increases weapon damage by 5%. Reloading unleashes Firestorm on nearby enemies.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) | - Daedalus
- Daedalus + Ripper
- Ripper
- None
|
Handcannon
Dangerous toys are fun, but you could get hurt.
Click Boom Boom - Sticky Projectiles deal Damage while attached to targets. Sticky fuse timer before auto-detonation is 6 seconds.
Mechanics
The Click Boom Boom special effect ticks 5 times over 5 seconds. Each tick uses 10% Card Damage as Base Damage. After the 6 second fuse passes, the stickies will explode, going through the usual Sticky Detonation formula.
- Stacking multiple stickies on the same target does not increase individual tick damage, but will create additional tick instances.
- The ticks are considered gun hits and can trigger gun-related effects. They go through the normal Gun Formula and receive all boosts, including Amp.
Even though the weapon card does not display a Sticky Multiplier per number of attached stickies value like on other Torgue guns, the weapon still receives normal access to it, with lower magazine sizes having a higher multiplier, as per usual.
- Since the fuse is 6s instead of the usual 10s, the player has to manually detonate much sooner, since auto-detonations do not benefit from the Sticky Multiplier.
- All damage boosts apply in accordance to the Torgue Sticky formula.
- Gear Crit affects everything except the Click Boom Boom ticks from the Stickies.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Stone Demon | Jakobs (Ricochet Accessory) Ripper (Charge Mag) COV (Unlimited Mag) Daedalus (Underbarrel/Multi-Loader) Hyperion (Accuracy Grip) Hyperion (Gun Shield) Tediore (Throw on Reload) - Tediore also includes other reload variants
| - Ripper
- Daedalus + Ripper
- Daedalus + Jakobs
- Jakobs
- Jakobs + Ripper
|
Herald
Out of 87 bazillion, ONE of them had to be the best.
Unkempt - Fires 3 bullets in a horizontal pattern that each split into 3 more bullets, for a total of 9 pellets per shot.
Mechanics
The central bullet spreads vertically instead of horizontally.
Rolls
- Can be Kinetic.
- Can be of any Element.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Tediore (Throw on Reload) - Includes Tediore Reload Variant
COV (Unlimited Mag) Ripper (Charge Mag) Hyperion (Accuracy Grip) | |
Jail-Broken
Get busy shooting or get busy dying.
Jailbroken - On hit, gain a stack of Backfire. For each stack of Backfire, gain increased Fire Rate and an increased chance to fire off additional projectiles.
Mechanics
Maximum of 10 stacks. Each stack of Backfire provides:
- 8% On Shot Gun Damage
- ~10% Fire Rate
Whenever additional projectiles are triggered, the stacks are set back to 0.
The additional projectiles do not benefit from On Shot, Post-Add Amp and Amp damage boosts.
Rolls
- Can't be Kinetic.
- Always Elemental.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) Daedalus (Underbarrel/Multi-Loader) - Fixed licensed part (Shotgun Mode)
| - Jakobs + Daedalus Shotgun
|
Juliet's Sparkle
Dazzle the world.
Starfall - 33% Chance for Stars to fall for 1.25x Damage.
Mechanics
- The Star Projectiles are considered gun damage.
- The 1.25x does multiply effects like
Neutron Capture.
- The gun's projectiles have build-in piercing, which can be used for doubled hits through its splash radius when shooting through enemies at the ground.
Rolls
- Can't be Kinetic.
- Always Elemental.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) Daedalus (Underbarrel/Multi-Loader) | |
Parasite
The obligation of the weak is to nourish the strong.
Devour - Hitting enemies with Locust Rockets increases their damage taken from Parasite's primary fire for 12s. Killing affected enemies with primary fire grants Overshield and refills 50% of the magazine.
Mechanics
- The increased damage taken is 30% On-Hit Damage. Effect doesn't stack.
Rolls
- Can't be Kinetic.
- Always Elemental (Any Element).
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) Tediore (Throw on Reload) COV (Unlimited Mag) Ripper (Charge Mag) | |
Screwstonian
This reference was chopped.
Screwed Up - After consecutive bursts, Fire Rate is reduced and Damage is increased for 4 bursts.
Mechanics
Rolls
- Can't be Kinetic.
- Always Elemental (Any Element).
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) | |
Solar Temper
Carrington's Omen.
Temper - On Hit explodes. The explosion radius increases with each charge.
Mechanics
- The explosion is x1.25 Card Damage. It creates second gun damage instance that benefits from all relevant gun boosts, including On Shot effects like Amp.
- It scales with charge level just like the normal bullet.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | N/A (Fixed) | N/A (Fixed) |
Soul Survivor
At first I was afraid...
Adrenaline - Deals increased Damage for each ally in Fight For Your Life
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Penitent Steel | COV (Unlimited Mag) (Fixed) Hyperion (Accuracy Grip) Atlas (Dart Underbarrel) (Fixed) Atlas (Grenade Underbarrel) (Fixed) | GBX Removed most licensed parts on this DLC's Pearls |