What is a damage formula?
A damage formula, in this context, is a visual representation of the calculations done in-game to accurately display your damage dealt.
In Borderlands 4, damage is divided broadly into the 2 main categories shown below:
ON SHOT x ON HIT = Final Damage
ON SHOT
These boosts are checked at the time you fire your gun. Some mechanics will snapshot this value as part of an effect.
- An example are underbarrel drones: at the time of deployment, for instance, they will inherit the on-shot boosts for their full duration.
Card Damagex(1 + Shield Amp + Repkit Amp)x(1 + Enhancement Gun Damage + Enhancement Gun Type Damage + Most Enhancement Effects + Gun Part Effects + Most Firmware Level 2/3) |
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- Card damage refers to the damage value displayed on the guns item card.
- Harlowe’s
Group Study is also added to the enhancements category. - Vex's
Blood Shot and Harlowe's
Gamma Ray Burst also snapshot their values at this time, but it's best to check specific vault hunter resources for depth on mechanics like that.
ON HIT
These are damage boosts checked at the time you deal damage. This is useful to know for effects such as
Bullet Train, where you can shoot then start moving when using slower projectiles.
[ 1 + Gun Damage + Class Mod Damage + Damage Skills + Splash + Elemental Damage + Specializations + Debuff Effects + Enhancement Splash + All Firmware Level 1 + Critical Modifier ]xElemental MatchxResistance |
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- Specializations include both the basic stat increases and the perks that increase damage.
- Debuff effects can be anything from the Knife Amp part to debuff underbarrels like Vial Launcher.
Resistance is only relevant to foes above player level and is 10% per level:
- Resistance = 1 - ( 0.1 x (Enemy level - Player level) )
- Mostly relevant for major bosses who are 2 levels above player level and “Experienced” foes who are 1 level above.
On-hit boosts are prime candidates for what's called 'double dipping'. Check AncientRune's What is Double Dipping guide for more information.
CRITICAL MODIFIER
Anything inside { } only happens during a critical hit.
{ 1 + Gear Crit + (2 x Crit Skills) } |
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- This formula will be displayed as "Critical Modifier" in any further formulas you see.
On fake crits via % Crit Chance effects (Forced Crit), you will only get {1 + (2 x Crit Skills)} and not benefit from any gear-based crit bonuses.
- Except for cases where your damage instance cannot naturally crit, but you hit a crit spot and crit via a forced crit effect. Then you will receive the full formula.
Gear Crit is all sources of critical damage gained from gear.
- There are 2 Crit Skills (Vex's
Infernal Sum and the Specialization
A Honed Mind) that are also placed with Gear Crit, but everything else in VH Skill Trees or Specialization is a Crit Skill and benefits from that 2x boost to the listed value.
FULL FORMULA
Combining the previous information, we can then reach a full and condensed written formula in the form of:
[ Card Damage x (1 + Enhancement Gun Damage + Enhancement Gun Type Damage + Special Effects) x (1 + Amp) ] x [ (1 + Soup) + Critical Modifier ] xElemental Match x Resistance |
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- Soup is our current designated name to the greater pool of modifiers that add to each other.