DURATIONS
Not all DOTs are created equal in Borderlands 4. Gearbongle devs thought ahead on this front and once again delivered a surprisingly simple and succinct way of making DOTs feel different.
Each Element has a base duration for its associated DOT. The listed values are balanced around those durations. This is why a Shock DOT is so much higher than other elements - its DOT is the shortest.
Each DOT gets 1 extra tick at the end of its duration. We have some speculation as to why but nothing has been confirmed.
Element | Shock | Radiation | Cryo | Fire | Corrosive |
Duration | 2 seconds | 4 seconds | 4 seconds | 5 seconds | 8 seconds |
Ticks | 7 | 13 | 13 | 16 | 25 |
The above durations are taken into account when the DOT ratios on weapons were established. The 2 pictures below are from the same exact gun - note that shock is almost double what fire is. However, Fire lasts for 5 seconds compared to Shock's 2.


To compare the damage delivery of the 2 elements you need to break down the tick amount and quantity.
[31,103 × .33] = 10,263.99 tick
At 7 ticks per DOT, you get 71,847.93 TOTAL Shock Damage
[16,370 × .33] = 5,402.1 tick
At 16 ticks per DOT, you get 86,433.6 TOTAL Fire Damage
"Oh, so Fire is stronger than shock?"
NO! - STRONGER WILL DEPEND ENTIRELY ON THE SITUATION
Right off the bat you can see that Shock's DPS is substantially higher than Fire's - its damage is delivered in less than half the time despite being a bit over 80% of the damage.
Then Elemental Match must be accounted for - fire will exceed vs flesh and wins against armor too - whereas Shock beats out the others by a wide margin against shielded enemies.
The nuances in the behaviors of different DOTs are where your individual build and sometimes even playstyle must be taken into account. As an Amon main I will use one of his skills as an example that helps sway choices for elements:
Electrical Fire creates a DOT at 50% the strength of the one that triggered it at base regardless of duration scaling. In layman's terms that means if you make a Shock DOT that ticks for 100 - it will be accompanied by a fire DOT that ticks for 50. Since Shock DOTs start at almost twice what fire DOTs are - you've essentially turned that shock weapon into dual element as far as DOT is concerned. Without delving too far into further synergies (yet) this already makes Shock a standout choice for Amon.
Prismatic Ichor flips the script and likes corrosive base weapons because it DOES care about duration scaling. We'll get into why shortly.
Converting Weapon Elements
Since each element's DOT is balanced around duration Gearbooger went out of their way to ensure we couldn't cheese the hell out of these high DOT numbers on Shock weapons. As displayed above changing the element on a weapon will NOT allow you to simply convert the DOT number on the card into a different element.
Again, using Amon's skill tree for example -
Dragon's Breath converts the next gun shot to fire. If I were to activate DB while holding the example Stellium in shock mode I WOULD GET THE FIRE MODE'S DOT VALUE AS MY BASE DOT.
CONVERTING THE ELEMENT OF A SHOCK WEAPON TO SOMETHING ELSE DOES NOT ALLOW YOU TO CHEESE THE SHORT SHOCK DURATION + HIGH LISTED NUMBER RATIO.
This holds true for any element, but Shock is the ripest for shenanigans due to its high listed damage.
Using 5/5
Dragon's Breath on the shock mode of the weapon above would give you exactly double the fire DOT listed on the card.
SHOCK MODE -> DRAGON"S BREATH CONVERSION
Dragon's Breath is Amp and 5/5 is 100%
[(16,370 × .33) × (1+1)] = 10,804.2 Fire tick from a DB shot in Shock Mode. The tick would be exactly the same if fired from Fire mode.
Frozen DOT
So outside of the fact that it's a Status Effect I'm not 100% certain how this works, this section will be updated once I have more details. However, once you do actually manage to Freeze an enemy, they will begin to take Status Effect Damage. Other than
Tail of the Comet and
Rainbow Vomit this seems to be the only way to apply a Cryo DOT.