C4SH's Skill Trees give him the option to play around his dual revolvers, his deck of cards, or a unique Bone Totem acts as a companion for the fight. Whether you're gun-slinging or literally leaning into
C4SH's roll of the dice, remember - the house always wins.
Due to his
Devil's Tines ability,
C4SH has no Capstone skills. Instead, he is able to equip an additional Augment - allowing for up to 4 at a time!
Cross-Fire (Chaos Walking skill tree)
Dual revolvers western style.
Augments
And Hell Followed With Him - Press Fire during Cross-Fire to attempt Windfall and spend all Fortune Stacks to deal Bonus Incendiary Damage for the remainder of the Action Skill Duration. This effect stacks every time it's activated.
Midnight Showdown - C4SH gains increased Movement Speed while Cross-Fire is active.
Dash Override: C4SH Shadowsteps, granting him increased Fire Rate and causing his shots to Ricochet for a Duration. While Windfall is active, Ricochets split into two bullets.
Show Your Marrow - Cross-Fire gains increased Fire Rate.
C4SH's Dual Revolvers gain a Chance to shoot Kinetic Bone Shards that create Bone Splinters around the impacted enemy and converge around them, dealing Kinetic Damage. Enemies damaged by Bone Shards take increased Damage from all sources.
Reload Override: Press Reload to make C4SH sacrifice a portion of his Health to gain increased Fire Rate and increased Kinetic Bone Shard Chance for a Duration. This effect stacks.
Slick Thunder - After sliding during Cross-Fire, C4SH gains Damage Reduction and increased Movement Speed for a Duration and his Guns have a Chance to Arc Lightning to nearby enemies. If Windfall is active, gain increased Arc Lightning Chance.
Desperado - While Windfall is active, occasionally fire a Free Grenade.
Kill Skill. Killing an enemy grants Cross-Fire increased Action Skill Duration and Ordnance Damage. The Action Skill Duration Restore has diminishing returns.Pressing Action Skill causes C4SH to fire Rockets for a duration that deal Ordnance Splash Damage.
Reckoning - Cross-Fire deals Increased Damage while Windfall is active.
Press Ordnance to fire Splash Fire Ordnance Rockets at nearby enemies. If Windfall is active, double the amount of Rockets C4SH fires.
Sawed-Off - Cross-Fire's Dual Revolvers are replaced with Dual Shotguns.
Windfall: Your Dual Shotguns gain increased Pellet Count.
I Like Those Odds - Kill Skill. Whenever C4SH kills an enemy during Cross-Fire, enemies have a Chance to drop Bone Dice that spawn a random Cleromancy Bone Totem. This Skill has a Cooldown and only two Bone Totems may be active at a time.
Sleight of Hand (Luck of the Draw skill tree)
Use cards and the luck of the draw to defeat enemies.
Augments
Thunder the Table - Whenever C4SH damages an enemy with an Action Skill, gain increased Action Skill Cooldown Rate.
Adds a Piercing Bolt Card to C4SH's Deck that zigzags forward.
Windfall: Card Shocks all nearby enemies whenever it hits an enemy.
Cowboy - Whenever C4SH triggers Windfall while his Action Skill is cooling down, automatically Recharge it.
Adds an Acid Spray Card that spreads out in a fan in front of him and explodes shortly after impact.
Windfall: While Windfall is active, throw additional Acid Spray Cards and each Card creates a Corrosive Nova on impact.
Big Pull - Sleight of Hand gains additional Charges.
Add a Black Hole Card that Pulls enemies along with it as it travels and deals Radiation Damage.
Windfall: The Black Hole Card creates a large Singularity on impact.
The Cooler - C4SH doubles all Windfall bonuses.
Add a Freezing Shards Card to C4SH's Deck that automatically Freezes enemies on impact and deals Cryo Melee Damage.
Windfall: Whenever the Freezing Shards impact anything, they shatter into Mini Shards that home in on nearby enemies that have a Chance to Freeze them on impact.
Bet on Red - Fortune Skill: While Sleight of Hand is active, C4SH gains Damage Reduction. The more Fortune Stacks C4SH has, the greater the bonus.
Add a Vampiric Touch Card to C4SH's Deck that deals Kinetic Lifesteal Damage, has a high Critical Hit Chance, and deals Ordnance Damage.
Windfall: Vampiric Touch Cards automatically kill all non-Badass enemies and deal increased Damage otherwise.
Dead Man's Hand- C4SH gains increased Chances to trigger Windfall.
Add a Bone Shard Card to C4SH's Deck that deals Kinetic Damage. Whenever it hits an enemy, it creates Bone Splinters around the enemy that converge in on it, dealing Kinetic Damage and ricochets to another enemy. Enemies damaged by Bone Shards take increased Damage from all sources.
Windfall: Bone Shards deals Max Damage and Ricochets an additional time.
Sweeten the Pot - Sleight of Hand gains additional Charges.
Add a Color Spray Card to C4SH's Deck that gains a Random Element when thrown and causes C4SH's Guns to deal Bonus Elemental Damage of that Card's Damage Type for a duration.
Windfall: C4SH's Color Spray Card deals an additional Random Element.
Furious Fingers - Whenever C4SH activates Windfall, he gains Sleight of Hand Charges equal to the number of Fortune Stacks he had.
Adds a Ball of Fire and Lightning Card that bounces between enemies and deals alternating Shock and Fire Damage to enemies. Every time the Card bounces, it swaps its Element.
Windfall: Whenever the Card bounces, it leaves behind an Elemental Hazard of whichever Element it's currently attuned to.
Cleromancy (Roll the Bones skill tree)
Summon a Bone Totem of various different effects to fight alongside you. Each augment changes your Totem type.
Augments
Heavenly Sevens - C4SH's Bone Totems gain increased Duration.
Protector Totem: Roll 7's to spawn a Protector Totem that grants C4SH and his allies Overshield when it spawns. C4SH's Protector Totem grants him and his allies increased Fire Rate and Reload Speed based on how much Shields they have.
Five is Alive- Cleromancy gains an Additional Charge.
Lightning Rod Totem: Roll 5's to spawn a Lightning Rod Totem that occasionally calls down a Lightning Bolt that causes it to Chain Lightning to all nearby enemies. Whenever C4SH inflicts a Status Effect on an enemy, Lightning Bolts spawn faster.
Three's Company - C4SH gains increased Windfall Duration for every Totem.
Arcane Totem: Roll 3's to create an Arcane Totem that grants increased Action Skill Damage to all nearby allies. When this Totem spawns, C4SH immediately gains a Cleromancy Charge.
Commotion's Eleven - C4SH's Totems deal Bonus Damage of his Gun's Current Element.
Effigy Totem: Roll 11's to spawn an Effigy Totem that spawns waves of Eldritch Bullets that deal Kinetic Gun Damage. Any time a Status Effect is applied to an enemy, the Effigy Totem fires additional waves of Eldritch Bullets for a brief duration.
Mighty Nine - If C4SH would enter Fight For Your Life while he has an active Bone Totem, instead gain a Free Second Wind, a Free Cleromancy Charge, and destroy a Bone Totem. This skill has a cooldown.
Tough Totem: Whenever C4SH rolls 9's spawn a Tough Totem that causes his Guns and Ordnance to also deal Bonus Incendiary Melee Damage for every enemy killed. Whenever C4SH kills an enemy, Restore Duration to all other active Totems.
Eights of Hel - Whenever C4SH Freezes an enemy, all of his Totems' Duration Freezes for a brief duration.
Tainted Frozen Totem: Roll 8's to spawn a Tainted Frozen Totem that deals Cryo Melee Damage constantly in an area around its target with high Cryo Efficiency. Freezing an enemy empowers all Frozen Totems for a duration, granting them Bonus Damage based on C4SH's equipped Max Shield Capacity.
Dirty Dozen - C4SH's minimum Fortune Stack Count is based on how many active Totems he has.
Chaos Totem: Roll 12's to spawn a Chaos Totem that draws and throws Cards from C4SH's Deck. Whenever C4SH rolls his dice, the next Card thrown can be any Card.
Easy Sixes - Whenever an enemy with a Tainted Bone Totem attached to it dies, that Bone Totem splits into two Mini Bone Totems. C4SH may only have a single set of Mini Bone Totems active at a time.
Tainted Flame Totem: Roll 6's to spawn a Tainted Flame Totem that follows enemies and periodically Explodes, dealing Incendiary Ordnance Damage to nearby enemies. The higher C4SH's Fire Rate, the more often it Explodes.