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Borderlands 4 Build

Simple & Clean Rafa / No Exploits / UVHM 5

presentationRafa
presentationPeacebreaker Cannons
End Game
Trending
Updated on Nov 20, 2025
Nov 20, 2025

Build Overview

A build focused on being super strong while also allowing you to use almost any weapon effectively with.

This build works without needing any exploits or a crit knife. Highly scalable, requiring only 1-2 items to get it functioning, and multiple options to make it stronger and fit your preference.

The build can start functioning at around level 37, around 30 with a good Dancer mod.


Update 20/11/2025

We pretty much got buffed due to how the non-weakspot crits work now. Our action skill / ordinance damage took a slight hit but was never a focus of the build.

Strengths And Weaknesses

  • Effective with 95% of the guns in the game.
  • Flexible to fit multiple playstyles.
  • Amazing mobbing.
  • Amazing bossing.
  • Easy to use & build.
  • Bossing can take more than 6 seconds on some UVHM 5 bosses.
  • Requires a Dancer mod with Soltado to work.
  • Sacrifices some DPS for convenience.
  • Not very tanky without specific rolls on shields.

Skill Tree

Points Spent 0 / 49
LMB Allocate
RMB Unallocate
Peacebreaker Cannons
5/5
5/5
1/3
2/5

Augments

Typical Peacebreaker Rafa stuff.

  • Use Instinto for mobbing, it allows us to keep up our cannons infinitely.
  • Use Bullet-Buddy Deluxe for bossing to get infinite ammo.


Red Tree

  • Shield Barriest - Useful for some survivability and our best choice to get more out of AMP shields. Particularly good with the Guardian Angel.
  • Juerga - Helps keep our action skill up.
  • Field Repairs - Useful if using Watts 4 Dinner, otherwise it can be moved to anything else.
  • Resiliencia - We get a ton of damage from our other skills and gear, so picking this up just adds some survivability. Resistance has a soft cap in the game, meaning we can't get over 100% resistance like you might hope. After 2/5 the resistance gain is small, so it's not really worth investing more than 3 at most in my opinion.
  • Temerario - Tons of damage and the handling is fixed with Al Centro and La Garza. We don't invest points here, we get them from our Dancer mod. Ideally we want 5 points from it.
  • Soltado - We get this from Dancer too. With the new changes to the skill it now benefits from 2/1. The boost you get from the second point adds the same amount of bonus as 5/5 Jaque. This is very nice but requires us to go down the tree to get it, which means losing out on a lot of blue tree bonuses that make it not worth it for the build. If you do pick it instead of Jaque, the bonuses listed below will still be accurate. Numbers for the bonuses you get with 2/1 and Jaque will be in the Notes section.


Blue Tree

  • Las Jaras - Very nice with large mag or CoV guns. Just generally nice for us.
  • The Thrill - Gives a lot of fire rate which is a very nice DPS gain. Makes some slower weapons a lot nicer to use too.
  • Al Centro - Used to remove the negative handling from Temerario. High amounts of handling mean our weapons shots effectively become pinpoint accurate and hit targets instantly. This does have some weird bugs with some weapons but is ultimately worth it, especially with higher levels of Temerario.
  • Metal Management - We use this just for mobbing with Instinto. If you're fighting a large mob or a stronger enemy, we can get a small period of infinite ammo. This doesn't benefit us at all for bossing. Do not spam this often though, as Instinto actually stacks, meaning you'll eventually be draining so much action skill that you can't possibly upkeep it. Or just wait out its 8 second duration.
  • Brain Dump - This ends up giving us a lot of crit chance. With certain gear rolls you can actually achieve 105% crit chance on guns. If you're not lazy or just use a crit knife, you can move these points to anything else.
  • El Soldado - Easy 150% gun damage.
  • Jaque - Boosts all our Overdrive bonuses even more. Ends up being a 25% boost to our bonuses with Soltado active.
  • La Garza - A single point here will make the negative gun handling from Temerario non-existent. 1/5 here effectively counters up to 6/5 Temerario.
  • Deadline - Some decent extra fire rate but the reload speed is the star of the show. Makes gameplay feel a lot smoother.


Overdrive Bonuses

(Stat = Base | With Soltado | With Soltado 1/1 + Jaque)

  • Shield Recharge Delay = 80% | 160% | 200%
  • Shield Recharge Rate = 80% | 160% | 200%
  • Gun Damage = (Max 5/5 Temerario) 160% | 320% | 400%
  • Ammo Regen = 5% | 10% | 12.5%
  • Fire Rate = 50% | 100% | 125% (+15% flat from The Thrill)
  • Reload Speed = 50% | 100% | 125%
  • Weapon Handling = 24% / 48% / 60%
  • Gun Crit Chance = 30% | 60% | 75%
  • Damage Resistance = 33.3% | 40% | 45.5%

Put simply, at our strongest point we will get 5x the base value of the skill. In the future with 2/1 Soltado, we get 6x.

Note: Temerario no longer boosts Damage Dealt instead of Gun Damage. This doesn't impact any of our normal gun damage, only making our action skill and ordinance deal less damage.

Future

Get up to 15 points in Remote Agent. CYA or El Valiente are good options. Then we have two paths.

Go down the right tree going to get a second point in Soltado. Put 5 into Barrage, Everdrive does nothing with Dancer equipped. Then split points between Devil-May-Care and Temerario. 1-2 points in Devil-May-Care will give some nice regen, something we lack outside repkits, alongside some movespeed. Temerario will just give us extra damage. Numbers for the bonuses you get with 2/1 Soltado and Jaque will be in the Notes section.

Alternatively, working towards Double-Ought Autoshot would be a good option. This would improve our Peacebreaker Cannons and any indirect projectiles while providing some life steal.

I wouldn't advise going for Beam Team, as we have to "waste" at least 5 points to reach it. Concentrated Build Up might be worth it if you're okay with aiming all the time, but likely would be inferior to the other 2 branches.

Equipment

Weapons
Repkit & Ordnance
Utilities

Guns

With a focus on being good with any gun, you can really use anything you like and the build will support getting the most out of them. Some weapons work particularly well though, so a few suggestions are:

  • Wombo Combo - Probably the best mobbing gun in the whole game. A perfect roll would have 80+ mag size and Hyperion (Accuracy Grip) for some add convenience but it's completely optional.
  • Anarchy - It's back and still super strong. With Al Centro we can remove any of its negative effects, meaning we just end up getting 300% damage at max stacks.
  • Complex Root - An amazing weapon for bossing. The right rolls on this can make it much much stronger. Getting Jakobs (Ricochet Accessory) and an Atlas (Dart Underbarrel) will make this incredibly strong for bossing, particularly larger enemies like the Vault Guardians.
  • Queen's Rest - This gun is slept on, especially with stickies. It is a nice weapon for mobbing, but for bossing it is exceptional. Aim for 17% stickies and Jakobs. You'll melt any boss with this. For dig sites, you can pop Instinto and wit Metal Management you'll get a brief window of being able to build up a lot of stickies with this.
  • Kaoson - Great for bossing, can get a ton of stick grenades out very quickly.
  • T.K's Wave - With Torgue (Sticky Mag) this will out perform Kaoson, doing insane damage.
  • Golden God - With Las Jaras we can actually fire this infinitely. This means it's incredibly strong for bossing and mobbing. A Jakobs license on this makes it even better, particularly making a top choice for mobbing. Aim for high fire rate and maximum heat. Maximum heat actually impacts how much Las Jaras will regen on CoV guns.
  • Stray - Nice mobbing choice. Don't even need to aim. You want a Jakobs roll on this to make the mobbing even better.
  • Jakobs Guns - Since we naturally get crit, we synergise well with Jakobs weapons, particularly shotguns.
  • Vladof Guns - Particularly Boory SMGs. With the double barrel alt-fire, we can shoot hundreds of bullets per second. With tap firing and mag size enhancements, you can do this infinitely. Or just use Bullet-Buddy Deluxe. If it has a Jakobs (Ricochet Accessory) you will clear out whole rooms in seconds.
  • New: Rowdy Rider - Amazing for mobbing, potentially up there with the Wombo Combo. Being able to ricochet to 3 enemies makes clearing really fast. It's also possible to roll positive crit damage on it, negating it's only drawback.


Rep Kit

  • Triple Bypass - An obvious choice for Rafa to keepup our cannons using Now With Caffeine. The rolls on this can be pretty much anything you want depending on your preference.
  • War Paint - A better choice for bossing. With good rolls on gear you won't end up needing it but it can be helpful, particularly if you're aiming to build up stickies.

Enrage on our rep kits actually isn't very useful to us. We get so much Damage Dealt bonus from Temerario that it barely benefits us. Going for Amp (Amplified) or Leech (Parasitic) is much more beneficial for us.


Ordinance

Our best choice by a large margin is the Firepot. It benefits from our gun damage bonuses and builds up stickies. You can chuck this at a tanky enemy, wait 2 seconds, swap/reload your gun and they'll be deleted along with most other things around them.

With the crit knife nerf, it actually doesn't impact the build at all. How ever this does give us a bit of flexibility. The crit knife now stacks with itself, meaning with a 3 charge version, you can reach +90% crit chance. If you wanted to, you could use the crit knife instead of putting points into Brain Dump. I wouldn't advise it unless you either really hate the Firepot or need the points elsewhere. Note: With 1 point in Brain Dump, we can still get over 100% crit chance when fully stacking the crit knife.


Class Mod

Dancer is too good to ignore, there's not a purple mod that can compete in this build. You will want to roll 1 Soltado and the rest in Temerario / The Thrill. Ideally you want to get 5 in Temerario but even just 3 points adds a lot of damage. Your best roll is Crit Damage, but Gun Damage is also good. Gun Crit is also nice, we can even hit 105% crit chance this way.

10/5 Temerario can boost up to 500% Gun Damage.

10/5 The Thrill can boost up to 100% Fire Rate.


Shield

We have 3 good options here. They all have pros and cons, but you can also just swap them out freely.

Note: If you want to use AMP, which you can and should try to with the build, do not go into Survivor more than necessary or at all since this will only boost capacity, not rate. Since we our using shield regen to get AMP shots, we want to have a good balance between recharge rate and capacity. The lower our capacity and higher our rate, the more AMP shots per second we can get.

  • Watts 4 Dinner - Our best DPS option. We want to roll at least 1 Siphon Tolling on it to be good. We can get overshield from 1 point in Field Repairs to have it for bossing before ever hitting anything. The perfect roll would be Siphon Tolling and AMP Synergized. The shock damage also applies to our Peacebreaker cannons. The recharge rate on the shield is always pretty low, so we don't get many AMP shots per second with this.
  • Super Soldier - A very nice option. The ammo regen can be very nice for small mag guns, movement speed and fire rate are added bonuses. Siphon Tolling and AMP Synergized are our best rolls here too. Without Siphon Tolling I wouldn't recommend this for mobbing in UVHM 3 or higher. The shield has a decent rate but also a large capacity, making it give a similar number of AMP shots per second to Watts 4 Dinner. This also means Survivor will negatively impact us even more, so do not go into Survivor if using this with AMP Synergized.
  • Guardian Angel - Specifically with 3 AMP Synergized. This shield has a crazy high recharge rate and somewhat small capacity. We already get 0 delay thanks to Shield Barriest and hugely increased recharge rate. As an example, a Guardian Angel with 3830 capacity and 4337/s recharge would be boosted up to 13011/s. With a 28% amp shot cost, we only need to recharge 1027 shield. This means we can get up to around 12.6 amp shots per second. This means there is a sweet spot with weapons that closely match our AMP shots per second. Guns that are too slow or too fast will benefit more from Watts 4 Dinner's bonus damage than our AMP. This is obviously also a very specific roll, unlike Watts 4 Dinner that can work just fine without AMP Synergized.

Which is best changes per gun, so a perfect Guardian Angel might not always be better than a Watts 4 Dinner depending on what you're using. Use whichever you prefer, have available, or whatever feels better to you; you'll still be doing crazy damage regardless.


For early game Firewerks is an obvious choice, it's an amazing shield for mobbing and super easy to obtain. The rolls on this don't matter much, just aim for the best missiles possible. Use this until you can get a decent shield listed above.


Enhancement

Following the focus on being able to use any gun, you can really use an enhancement you like depending on your guns.

The stat rolls also come to preference. The highest damage bonus would be going for Crit Damage. Gun damage is also good. Mag Size is a nice convenience choice. Fire rate is also nice but not very needed. Ultimately it comes down to what you're focusing on more.

Recommendations:

  • Jakobs Sequencer with Critical Damage - Our highest damage option. Makes our damage scale up to even crazier amounts. The description does lie a little though. It isn't Bonus Damage like it describes, it actually works more like Gun Damage does in enhancements. So it actually adds to our damage modifiers instead of dealing an additional instance of damage like other Bonus Damage skills.
  • Jakobs Piercer with Critical Damage - Allows us to reach 95% crit on guns with Jakobs licences. This makes the crit knife basically pointless to us.
  • Multistrike combines Sequencer and Piercer, making it our highest DPS option.
  • Vladof Box Magazine with Mag Size or Fire Rate - With firmware we can get up to 70% mag size on all guns, 90% on Vladofs, which with Las Jaras can make our mags feel bottomless. Feels great for mobbing.
  • Quicksilver mod can give you 100% crit rate for free, allowing you to move points from Brain Dump. CoV Rafa feels fun to play and I'd suggest trying it at least once.
  • Studfinder is very nice for Torgue guns. Really good for mobbing and can be pretty nice for bossing. This wouldn't be as strong as the other options but is nice for Torgue enjoyers.

Firmware

Repkit & Ordnance
Repkit FirmwareHigh Caliber
Ordnance FirmwareHigh Caliber
Utilities
Class Mod FirmwareDeadeye
Shield FirmwareDeadeye
Enhancement FirmwareDeadeye

Deadeye is incredibly good for our damage since our skill tree doesn't give us any boost to crit and we get a lot of bonus gun damage.

Your other firmware can be whatever you want but I'd suggest the following:

  • High Caliber would provide the biggest damage bonus.
  • Bullets to Spare is nice for playing with large mag guns.
  • Rubberband man is a good choice for survivability.
  • Airstrike if you use Torgue a lot can be nice. Also a decent 1/3 choice.

Specialization

Specialization 1Now With Caffeine
Specialization 2Riddle You This
Specialization 3I Am A Gun
Specialization 4Bullet Train

The 3 key ones are:

  • Now With Caffeine - Obvious choice for keeping up our action skill.
  • Riddle You This - Free damage essentially. Your Peacebreaker Cannons will also build this up, making it good even with slow weapons.
  • I Am A Gun - Makes our cannons get boosted a lot. Very nice for mobbing, on lower difficulties you can clear mobs without ever even shooting your own guns.

Your fourth choice comes down to preference in gameplay.

  • Bullet Train - Some damage and allows you to sprint and shoot like Zane.
  • In The Zone - Also extra damage but requires you to aim, which might not be preferable.
  • One Shot, One Kill - Use this with slow but hard hitting guns like Truck.

Gameplay

1. Activate Peacebreaker Cannons

2. Shoot

Notes

Stats for 2/1 Soltado + Jaque

  • Shield Recharge Delay = 240%
  • Shield Recharge Rate = 240%
  • Gun Damage = (Max 5/5 Temerario) 530%
  • Ammo Regen = 15%
  • Fire Rate = 162% (+18% flat from The Thrill)
  • Reload Speed = 150%
  • Weapon Handling = 72%
  • Gun Crit Chance = 90%
  • Damage Resistance = 50%

Changelog

20/11/2025 - Updated info for balance changes and DLC.

6/11/2025 - Added info relating to Guardian Angel, other shield choices and AMP.

21/10/2025 - Changed the skill tree to be more comfortable and optimized while still keeping different choices available. Fixed typos.

20/10/2025 - Reformatted to be clearer to read and take up less screen space. Added some extra suggestions and tips. Cut some unnecessary text out.

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