This guide is under construction and new information is constantly being added.
Not to go off on a tangent...
KA-BOOM - 2-Round burst. Shoots high splash radius grenades that explode soon after direct contact with objects, terrain or an enemy.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Vault Card 2 | Daedalus (Underbarrel/Multi-Loader) COV (Unlimited Mag) Maliwan (Element Switch Underbarrel) Ripper (Charge Mag) Hyperion (Accuracy Grip) Tediore (Throw on Reload) - Tediore includes other reload variants
| Daedalus Sniper Daedalus + Ripper Daedalus + COV Ripper COV Maliwan |
It's a sprint, not a marathon.
Fledgling
Mechanics
- Fires multiple projectiles in a wave-like horizontal pattern. Fire rate slows down as the trigger is held.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Stone Demon | Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) Jakobs (Ricochet Accessory) Torgue (Impact Mag) Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) | Jakobs + Torgue Impact Jakobs + Daedalus Jakobs + Atlas Daedalus + Torgue Impact Atlas + Torgue Impact |
So sassy.
Squeaky Clean
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Chiselbella | Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) Jakobs (Ricochet Accessory) Daedalus (Underbarrel/Multi-Loader) Maliwan (Element Switch Underbarrel) Ripper (Charge Mag) Tediore (Throw on Reload) | Jakobs Jakobs + Ripper Jakobs + Daedalus Daedalus + Ripper Ripper |
So La Ti Buck
Doer - Fires 5 shots in full-auto on a trigger pull.
Mechanics
- Magazine Size boosts won't increase the burst count.
- Ripper (Charge Mag) can override this mechanic and give it a very high magazine size that can be shot full-auto by holding the trigger as usual.
- COV (Unlimited Mag) grants a large magazine, but does not bypass the burst mechanic.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Bore-Tex | Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) COV (Unlimited Mag) Ripper (Charge Mag) | Ripper Ripper + Atlas Atlas No License |
Can't you see the fleas?
Ringleader - Sticky Projectiles move to the most recently hit target.
Mechanics
- The stickies move to the target even if they were previously on the ground.
- Works with Jakobs (Ricochet Accessory), including the Bounce Pass and Leaper
Jakobs Enhancement effects. - The shot following the one that caused ricochets will pull any stickies to the target.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Stone Demon | Jakobs (Ricochet Accessory) Ripper (Charge Mag) Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) COV (Unlimited Mag) Maliwan (Element Switch Underbarrel) Hyperion (Accuracy Grip) | - Jakobs
- Jakobs + Ripper
- Jakobs + Atlas
- Jakobs + Maliwan
- Jakobs + COV
|
Dangerous toys are fun, but you could get hurt.
Click Boom Boom - Sticky Projectiles deal Damage while attached to targets
Mechanics
The Click Boom Boom special effect ticks 5 times over 5 seconds. Each tick uses 10% Card Damage as Base Damage. After the 5 seconds pass the stickies will explode, going through the usual Sticky Detonation formula.
- Stacking multiple stickies on the same target does not increase individual tick damage, but will create additional tick instances.
- The ticks are considered gun hits and can trigger gun-related effects. They go through the normal Gun Formula and receive all boosts, including Amp.
Even though the weapon card does not display a Sticky Multiplier per number of attached stickies value like on other Torgue guns, the weapon still receives normal access to it, with lower magazine sizes having a higher multiplier, as per usual.
- Since the fuse is 5s instead of the usual 10s, the player has to manually detonate much sooner, since auto-detonations do not benefit from the Sticky Multiplier.
All damage boosts apply in accordance to the Torgue Sticky formula.
- Gear Crit affects everything except the ticks from the Stickies.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Stone Demon | Jakobs (Ricochet Accessory) Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) Hyperion (Accuracy Grip) Hyperion (Gun Shield) Tediore (Throw on Reload) - Tediore also includes other reload variants
| - Daedalus + Ripper
- Daedalus + Jakobs
- Jakobs
- Jakobs + Ripper
|
You're going to regret this the rest of your life...
Timed Charge - Projectiles explode when releasing the trigger
Mechanics
Rolls
A U.F.O is just an I.F.O you haven't met.
Shazbot - Deals 200% Damage to airborne enemies
- 200% means 2x in this case.
Mechanics
- The Shazbot 200% Damage to Airborne targets is a pure multiplier.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Sturm & Drang | Ripper (Charge Mag) Tediore (Throw on Reload) - Tediore includes other reload variants
| Tediore Shooting |
Lord Tuesday wishes to speak of burgers.
Cyclical - Cycles between different firing styles on Reload. While Target-locked, gain a stacking buff that grants +50% Damage per stack.
- The Cyclical damage boost builds up over-time while the Atlas Target Lock is active, and then falls off stack-by-stack when Target lock ends.
- 1 Stack is received for every 2 seconds of an Atlas Target Lock being active.
- Buff is lost on weapon swap.
Mechanics
- The Cyclical +50% Damage Boost is a pure multiplier, and stacks up to 250%.
- The
Mercredi does not currently have access to On-Hit Gun Damage boosts and does not stack or trigger gun-related skills or effects. - However, if the player uses any of Tier 3
High Caliber, Torgue (Impact Mag) or Torgue (Sticky Mag), the gun starts receiving the appropriate boosts.
The Cyclical firing styles/modes are represented in your buff UI when you reload, and their effects are the following:
Mode | Effect |
|---|
Assault Rifle | x1 Damage, Card Stats |
Sniper | x1.75 Damage, +50% Gear Crit, x0.5 Fire Rate, +1 Ammo Cost, +Recoil, +Accuracy, -Spread |
Shotgun Mode | x0.5 Damage, 5 Projectiles Per Shot, +1 Ammo Cost, -Accuracy, +Spread |
SMG Mode | x0.8 Damage, +50% Fire Rate, +Recoil |
Pistol | x0.9 Damage, 3-Round Burst, +10% Fire Rate, -Recoil |
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Vault Card 2 | Jakobs (Ricochet Accessory) Torgue (Impact Mag) Torgue (Sticky Mag) Ripper (Charge Mag) Tediore (Throw on Reload) Hyperion (Gun Shield) Hyperion (Accuracy Grip) | Jakobs + Torgue Impact Ripper + Jakobs |
The mighty giant-killer, stood there, spellbound.
Fleet Footed - Bullet Damage scales with Movement Speed
Mechanics
The Fleet Footed damage boost is a pure multiplier.
- Standing still incurs a 50% (x0.5) damage penalty.
- Walking removes the penalty, resulting in a neutral (x1) boost.
- At dashing speed, a x3.5 damage boost was observed.
The damage boost does not apply to Tediore Reload Explosions or any Underbarrel attachments.
The damage boost is snapshotted On Shot when applied to Torgue Stickies, which will then go through the Sticky Formula as usual.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Chiselbella | Jakobs (Ricochet Accessory) COV (Unlimited Mag) Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) Maliwan (Element Switch Underbarrel) Torgue (Impact Mag) Torgue (Sticky Mag) Tediore (Throw on Reload) - Tediore includes other reload variants
Hyperion (Gun Shield) | Jakobs Jakobs + Torgue Impact Jakobs + Ripper Daedalus + Jakobs or Torgue Maliwan + Jakobs or Torgue Shooting Tediore |
Papa needs a new pair of class mods!
Lord Luck - On Reload, gain random buffs
- There are 7 buffs in total, and up to all 7 can be active at once.

- From left to right:
- Buff Amount, Pellet Count, Accuracy, Fire Rate, Gun Damage, Magazine Size, Critical Damage
Mechanics
The effect values are the following:
Effect | Value |
|---|
Pellet Count | +1 Pellet |
Accuracy | +100% (Possibly affects multiple factors) |
Fire Rate, Charge Time | +100%, -100% |
Gun Damage | +100% On-Shot Gun Damage |
Magazine Size, Heat Generation | +100%, -50% |
Reload Speed | +100% |
Crit Damage | +100% Gear Crit |
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Bore-Tex | Jakobs (Loader Mag) Ripper (Charge Mag Override) Torgue (Impact Mag) Torgue (Sticky Mag) | Jakobs + Ripper Jakobs + Torgue Impact Ripper |
I love to reload during a battle.
Aweful Lot - On Auto-Reload, grants a Stacks of Exhilaration. Each Stack of Exhilaration increases the number of possible Ricochets by 1. Resets on manual Reload.
- Also resets on weapon swaps.
Mechanics
- Exhilaration stacks up to 5 times, resulting in a maximum of 5 additional ricochets.
- Great synergy with Shotgun Mode Daedalus (Underbarrel/Multi-Loader) + Torgue (Impact Mag).
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Ordonite Processor (Event) | Torgue (Impact Mag) Torgue (Sticky Mag) Daedalus (Underbarrel/Multi-Loader) Ripper (Charge Mag) Hyperion (Gun Shield) Hyperion (Accuracy Grip) | Daedalus + Torgue Impact Torgue Impact Daedalus Shotgun Daedalus + Ripper No Licenses |
What you feel makes part of what they'll feel
Funnel - Heals N to nearby enemies to deal an additional N Damage per enemy healed
Mechanics
Adds N × Amount of Enemies Healed to card damage.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Vault Card 2 | Daedalus (Underbarrel/Multi-Loader) Hyperion (Accuracy Grip) Maliwan (Element Switch Underbarrel) Tediore (Throw on Reload) - Tediore includes other reload variants
| Daedalus Maliwan |