The Best Valorant Agents for Patch 1.05
Welcome to our Valorant agent tier list for climbing ranked! We created this list with the help of our high ELO experts (Immortal+) and in collaboration with T1’s pro team coach, fr0d (check out his stream here!).
This is a general list that is meant to be helpful whether you’re playing solo or with a squad, but it does lean more towards coordinated teamplay rather than trying to carry lone-wolf style.
To learn more about our methodology and other explanations (like agent difficulties), click here.
If you’re looking for the newest agent, Killjoy, we still need more time to evaluate her but based on first impressions, we’re thinking she’s around A-tier.
Valorant Tier List for Climbing Ranked
- S-tier agents
- Cypher, Sage
- A-tier agents
- Brimstone, Omen, Phoenix, Raze, Jett, Sova,
- B-tier Agents
- Breach, Reyna, Viper
Here are the explanations why we’ve placed each agent in their tiers. If you have any questions please ask in the comments below and our experts will reply as soon as they can.
If you have trouble facing a particular agent, check out our article on How to Play Against Every Valorant agent.
Despite her recent nerfs, Sage is still incredibly strong. Although more Sage-less comps have begun to pop up lately, we still recommend her for consistency’s sake.
No other agent can erase the mistakes of her allies like she can with her heal and rez. Not to mention, her ult can also be used for big eco gains, such as when you’re saving a gun.
Her wall is a strong contender for one of the best non-abilities in the game, being able to stifle the options of attackers when she’s defending and by making life easier for her team when planting, such as the standard strategy of walling off from the truck in Haven.
Gathering information safely is crucial in Valorant and Cypher is top of the class in that regard.
His kit offers unique strengths such as being able to solo hold a site with his gadgets while influencing other parts of the map with his Spycam.
On both sides of the map, his Trapwires go a long way to shut down enemy flankers and lurkers, giving his team much more safety and assurance than others can.
Brim has the most well-rounded ability kit in the game, making him incredibly valuable on both offense and defense.
No other agent can place multiple long-ranged smokes safely and simultaneously, making him a valuable asset for making executes run smoothly.
We’ve seen how valuable he can be in recent tournaments due to his ability to single-handedly win rounds with his long-lasting molly and ultimate to deny defuses.
Unfortunately, he’s been losing some favor due to the cost increase to his ultimate and as Omen has risen as a competitor, so he’s no longer S-tier, but still very good.
Similar to Omen, Jett has been growing in competitive viability ever since receiving her round of buffs.
She’s a great choice if you’re good with an OP/shotguns and she’s really strong on Haven.
The likes of Tenz, Wardell, and Mixwell have made her a frequent pick for mechanically-gifted fraggers in pro play.
Omen has been a rising pick every since receiving his buffs and has begun to see much more play in tournaments.
He’s good enough to be viably used as a substitute for Brimstone if you or your squadmates don’t want to play him, but consider playing both on maps like Ascent to really shut down OPers.
His free and unlimited smokes are especially useful in long-lasting rounds, especially after the enemy team has spent most of their utility
Phoenix has one of the most useful ultimates due to its ability to allow him to safely initiate and gather information.
The rest of his kit is very versatile with self-healing, vision denial with Blaze, and spike denial with molly, but he can struggle on defense at times
Be sure to pair him with Omen or other smokes to maximize the effectiveness of his flashbangs, otherwise can be easier to avoid at higher levels of play.
If this was a “Frustrating to Play Against” tier list, Raze would certainly be a top pick.
She excels in chaotic situations so she can have trouble against patient and coordinated play.
Her explosives are particularly useful against Sage/Cypher’s abilities since she can destroy their abilities from afar.
She’s a fine pick on most maps but she’s particularly good on Bind since you can send her Boombot and grenades through the teleporters to defend multiple areas, such as helping to defend hookah while being near A Short.
Sova provides a ton of useful capabilities, such as his drone that can be used to scout/lead pushes onto his site and his recon dart that can reach/scout angles that even Cypher can’t.
If you’re wondering why he isn’t S-tier, his quality as an agent changes based on the map he’s on whereas Brimstone/Cypher/Sage are more universal.
He really shines on Ascent and Bind but isn’t as highly prioritized on the other maps in pro play.
Breach provides the most CC in the game and can provide long-ranged initiation to set up pushes for his team.
Overall, he’s definitely very strong, but his flashes hold him back since they rely on being cast through walls and are more telegraphed/avoidable at higher levels of play.
Although Reyna certainly provides a high-ceiling for pop-off potential, she’s can be feast or famine due to needing kills to fuel her Q/E usage.
She can dominate at lower levels of play but she can struggle against coordinated play as you climb the ranks since enemy teams will be better at trading.
No other agent can match her ability to clutch in 1vX situations, so if you excel in those situations she may be the agent for you, especially if you’re queueing solo.
Reyna is at her best on Ascent (controlling mid) and Haven (enemies will be more isolated on defense).
Viper received a ton of buffs but she hasn’t really made a mark in pro-play just yet, although she is starting to see slightly more play.
Over time as her players develop her more, she should become gradually better and see more play.
Recommended Valorant Team Comps by Map
These are some powerful team comps that we recommend for each of the Valorant maps.
Here are some additional options that you can interchange based on your agent pool.
Just make sure to build wisely, so if you’re replacing Brimstone, you’ll probably want an Omen and so forth.
Format and Metholology
Overall, the criteria for S/A/B are as follows:
- S-tier agents are optimal for the current meta. They can fit into any team comp and are expected to be in almost every team comp for almost every map.
- A-tier agents are very good but aren’t as consistent as S-tier. They can fit into most team comps and perform well on most maps but there are some exceptions where other choices may be better.
- B-tier agents are underpowered compared to their peers, are inconsistent due to feast/famine tendency, or depend on certain maps/team comps in order to succeed.
These ratings are more suited for newer players (Iron, Bronze, and Silver) and relate to how much time and experience you need to be useful to your team compared to other agents.
Here are examples for each:
Brimstone is an ideal agent for beginners with abilities that are very straightforward and easy to understand.
They can all be safely used from behind cover and are useful even when you’re playing from behind.
Cypher’s abilities require you to have additional macro understanding compared to Brimstone.
You need to understand where to place your gadgets, how to balance between switching back and forth to your camera, and how to use your gadgets in combination with each other.
Defending can be more forgiving for a beginner, but on offense, you need to learn how to lurk and where flankers are likely to come from to make your Trapwires useful.
His ultimate is also harder to activate compared to Brimstone.
With only one ability that can be cast without kills, Reyna can be very difficult to pilot at lower skill levels.
Even if you get a kill, you have to be able to quickly decide whether you need to use her Q or E.
She can struggle to hold a site with her C alone on defense so she’s better suited as a flanker which is a harder playstyle for lesser-skilled players.