The Best Valorant Agents for Patch 3.07
Welcome to our Valorant agent tier list for climbing ranked! We created this list with the help of our high ELO experts (Immortal+) who play in NA, EU, and OCE.
This is a general list that is meant to be helpful whether you’re playing solo or with a squad, but it does lean more towards coordinated teamplay rather than trying to carry lone-wolf style.
Valorant Agent Tier List (Patch 3.07)
Click the icons to learn more about the best agents in Valorant.
To learn more about our methodology and other explanations (like agent difficulties), click here.
Note that at the beginning of the patch, we will give predictive placings based on the buffs/nerfs. Check back midway through the patch for an update (if it’s still the same, it means we predicted correctly!).
Valorant Predictive Tier List for Climbing Ranked
Patch 3.07 Valorant Agent Tier List
|S-tier||Astra, Jett, Skye, Sova|
|A-tier||Breach, Cypher, Killjoy, Omen, Phoenix, Raze, Reyna, Sage, Viper|
|B-tier||Brimstone, Kay/O, Yoru|
Here are the explanations why we’ve placed each agent in their tiers. If you have any questions please ask in the comments below and our experts will reply as soon as they can.
If you have trouble facing a particular agent, check out our article on How to Play Against Every Valorant agent.
Astra’s utility and Ultimate are very strong. Her suck ability can completely delay enemy pushes and or make for coordinated attacks.
Her smokes are rechargeable and can even be faked out and saved for later, therefore she outclasses other Controllers like Brimstone who lack the ability to continuously re-smoke.
She will reward players who love to play Valorant like a chess game, understanding macro plays and being able to predict the flow of the game.
However, she is one of the hardest agents to pilot because of this. Therefore she tends to have a higher pick rate in High elo/pro play.
It shouldn’t be surprising that the likes of Tenz, Wardell, and Mixwell who are mechanically-gifted fraggers, have made her a frequent choice in pro play.
Despite the small nerfs she received in 3.0 she’s still a top-tier pick especially with the release of maps like Icebox and Breeze where using the Operator, and taking advantage of verticality is highly valued.
Skye is one of the strongest Initiators in the game right now with her recent buffs in ACT 3. With her quicker weapon re-equip she is able to capitalise more efficiently off her flashes. Further, her wolf now has greater visibility and a greater concussion timer for the opponent targeted.
Her flashes are valuable as they can travel very fluidly across the map and traverse various corners and obstacles. For example flashing over high walls on Icebox, or through and around U-Hall. Moreover, her flashes provide the team with info via her audio callout.
Her ultimate is also very valuable, providing the team with information about the enemies whereabouts. When paired with her flash and pressure from teammates it may also provide easy kills.
When Valorant first launched, it was clear the Sova would be an agent that scaled with time. This has proven true as players have continually pushed the limits of his arrow lineups.
He provides a ton of useful capabilities, such as his drone that can be used to scout/lead pushes onto his site and his recon dart that can reach/scout angles that even Cypher can’t.
He’s become a staple not just in ranked, but also in pro play due to his versatility. If you’re willing to put in the time to practice, definitely give Sova a shot as he has been a staple across the metas.
The updates that have come with ACT 3 have moulded Breach into a very dynamic Initiator.
Like Skye, he is more self-sufficient now that he can re-equip his gun faster after using his utility.
Furthermore, the buff to width of his signature ability means it is much harder for enemies to sidestep his concussion. This ability is much more powerful and difficult to avoid on narrow chokepoints like Split B entrance, Haven C long, Icebox B long.
Lastly, the width buff on his Ultimate allows for close corners to be included and cleared. The ultimate now covers the entirety of sites like A on Ascent and B Heaven on Split. Breach players can now commit onto site more confidently rather than worrying about having to concuss or flash as a combo.
Gathering information safely is crucial in Valorant and Cypher is top of the class in that regard.
His kit offers unique strengths such as being able to solo hold a site with his gadgets while influencing other parts of the map with his Spycam.
On both sides of the map, his trips go a long way to shut down enemy flankers and lurkers, giving his team a lot of safety and confidence that they don’t have to worry about their back.
Killjoy is a very dynamic agent, strong for both attack and defence on various maps.
Her ultimate is seriously influential in the outcome of rounds when positioned right on maps like Haven A and Split B. It can mean a free retake or a free bomb plant at times.
Omen has cemented himself as a solid agent due to his ability to fit into nearly any team comp on any map.
His Paranoia has become one of the best non-ultimate engages since there is no way to turn around to avoid its blind.
Lastly, his free smoke and its rechargeability is especially useful in long-lasting rounds, especially after the enemy team most likely wasted their util.
Phoenix has one of the most useful ultimates due to its ability to allow him to safely initiate and gather information and or frag out.
The rest of his kit is very versatile with self-healing, vision denial with Blaze, and spike denial with molly.
Be sure to pair him with Omen or other smokes to maximize the effectiveness of his flashbangs, otherwise it can be easier to avoid at higher levels of play.
If this was a “Frustrating to Play Against” tier list, Raze would certainly be a top pick.
She excels in chaotic situations so she can have trouble against patient and coordinated play.
However, this also makes her incredibly strong in solo queue where communication can be inconsistent.
Her explosives are particularly useful against Sage/Cypher’s abilities since she can destroy their abilities from afar.
Her boombot is strong not only for its damage but also for its ability to pick up information and push in close quarters combat like Haven garage.
She’s a fine pick on most maps but she’s particularly good on Bind since you can send her Boombot and grenades through the teleporters to defend multiple areas, such as helping to defend hookah while being near A Short.
Although Reyna certainly provides a high-ceiling for pop-off potential, she can be a feast or famine agent due to needing kills to fuel her Q/E usage.
She’s been getting some momentum as a pick in pro play despite her original reputation as a pubstomper.
No other agent can match her ability to clutch in 1vX situations, so if you are composed enough in those situations she may be the agent for you.
Reyna is a strong agent to use if you enjoy playing off-angles. She can surprise opponents by holding angles which are uncommon since she can dismiss into cover.
Her wall and slow orbs are some of the best forms of utility you can use to slow opponents from rushing site. Her defensive presence is strong but may be easy to work around for coordinated teams.
She is not as capable at gathering information as Cypher/Killjoy however her Ultimate is debatably one of the best in the game.
Sage excels in maps that are already slightly more defensive sided, like Split and Ascent.
Viper has received a ton of buffs over time and has been getting more and more play in pro matches.
Her postplant potential is very strong since she can prevent the enemy from defusing for a total of 13 seconds if her lineups are utilised correctly. This is more than enough to single-handedly win rounds on attack.
She also has a formidable defensive presence on sites like B on Breeze and splitting Icebox with her wall on A.
Brimstone is a slightly weaker controller than his counterparts in the game. He has quite a few disadvantages that are unfortunately keeping him in the B tier. Firstly, like Breach his footsteps are louder which provides the enemy with free information on where he is playing.
Secondly, he is limited to 3 smokes whilst Omen, Astra and Viper are able to either keep their smokes up across the round much more often.
Thirdly, his stim beacon is a seriously weak ability that doesn’t even remotely compare to other Controller’s abilities like Astra’s suck/concuss.
Despite these downfalls, Brimstone’s major strength is his post-plant potential, with his Ultimate in hand and a molly lineup he may single-handedly be able to buy enough time to win a round.
KAY/O has been introduced to VALORANT with the intent of shifting the meta for ACT 3. For a single agent to even attempt such a task they must be imbued with a significant amount of power.
Let’s put his ultimate aside, even without it his kit is exceptionally strong from round to round. His flashes allow him to be a self-sufficient fragger. His FRAG/MENT is able to clear choke-points and pressurize the map.
Last and most importantly, his signature ability ZERO/POINT is a massive information gatherer for the team.
Not to mention its suppressive potential means he can make outlandish plays like disarm Raze and Jett mid ult.
Yoru is a unique agent that excels both in solo play and playing with a team.
His flashes are very powerful for both you and your team – for example, Phoenix mostly flashes for himself, Breach flashes for his teammates, but Yoru can do both well.
His ultimate has a high-skill ceiling and a lot of outplay potential when combined with his teleport ability. It is also one of the best information-gathering abilities in the game. If used correctly it can be valuable in retaking and or entry to sites.
Best Valorant Team Comps by Map
- Jett, Astra, Kay/O, Sova, Killjoy
- Raze, Astra, Viper, Sova, Skye
- Jett, Viper, Skye, Sova, Killjoy
- Cypher, Sova, Astra, Raze, Skye
- Jett, Astra, Skye, Sova, Killjoy
- Jett, Viper, Reyna, Sova, Sage
- Jett, Viper, Skye, Sage, Cypher
These are some powerful team comps that we recommend for each of the Valorant maps.
Here are some additional options that you can interchange based on your agent pool.
Just make sure to build wisely, so if you’re replacing Omen, you’ll may want a Brimstone and so forth.
Format and Metholology
Overall, the criteria for S/A/B are as follows:
- S-tier agents are optimal for the current meta. They can fit into any team comp and are expected to be in almost every team comp for almost every map.
- A-tier agents are very good but aren’t as consistent as S-tier. They can fit into most team comps and perform well on most maps but there are some exceptions where other choices may be better.
- B-tier agents are underpowered compared to their peers, are inconsistent due to feast/famine tendency, or depend on certain maps/team comps in order to succeed.
These ratings are more suited for newer players (Iron, Bronze, and Silver) and relate to how much time and experience you need to be useful to your team compared to other agents.
Here are examples for each:
Brimstone is an ideal agent for beginners with abilities that are very straightforward and easy to understand.
They can all be safely used from behind cover and are useful even when you’re playing from behind.
Cypher’s abilities require you to have additional macro understanding compared to Brimstone.
You need to understand where to place your gadgets, how to balance between switching back and forth to your camera, and how to use your gadgets in combination with each other.
Defending can be more forgiving for a beginner, but on offense, you need to learn how to lurk and where flankers are likely to come from to make your Trapwires useful.
His ultimate is also harder to activate compared to Brimstone.
To be an effective Sova player, you need to spend time in custom games to practice your ability lineups with your arrows.
If you don’t it can be incredibly easy to whiff your Shock Darts and your Recons may land in areas that provide no value.
Because of the amount of time commitment he requires and due to how easy it is to mess up his abilities, he is quite hard for beginners to pick up compared to other agents.