Chamber • Valorant
“You want to play? Let's play!”
Sentinel
Entry
Hard
20% Utility
20% CC
60% Dmg
Trademark
CC
Utility
200
1 second
12 meters
0.7 seconds
2 seconds
50 meters
10 meters
0.75 seconds
0.9 seconds
6 meters
4 seconds
EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

Chamber has a very high skill ceiling and is mostly limited by mechanical skills such as aim and movement.
He is a very good Operator holder on defense due to his E ability allowing him to go for entry picks.
Although being a Sentinel, his kit does not add much utility for his teammates.