Chamber • Valorant
“You want to play? Let's play!”
Class
Sentinel
Playstyle
Entry
Difficulty
Hard
Skill Distribution
20% Utility
20% CC
60% Dmg
c
q
e
x
Ability
Trademark
CC
Utility
Cost
200
initial arm time
2s
detection delay
0.9s
slow duration
4s
cooldown
30s
health
20
disable range
50m
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
Chamber has a very high skill ceiling and is mostly limited by mechanical skills such as aim and movement.
He is a very good Operator holder on defense due to his E ability allowing him to go for entry picks.
Although being a Sentinel, his kit does not add much utility for his teammates.