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Synergies

The best TFT synergies for every champion in Set 19 - Prismatic Tour. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

ArcanistArcanist

Your team gains Ability Power, Arcanists gain more.

2

AP

4

AP

6

AP

BodyguardBodyguard

While at least one Bodyguard is alive, your team gains Armor and Magic Resist. Bodyguards gain more.

2

Armor and MR

4

Armor and MR

6

Armor and MR

ChoreographerChoreographer

Allies who start in the front two rows gain Shield. All other allies gain Damage Amp. Choreographers gain double.

2

Shield; DA

3

Shield; DA

4

Shield; DA

5

Shield; DA

CollabCollab

Collab champions become inspired after taking or dealing damage X times, gaining Attack Damage and Ability Power. Every X inspirations during player combat, gain copies of Collab champions.

Each game a different set of champions gain the Collab trait!

3

AD and AP

5

AD and AP

EncoreEncore

When Encore champions fire projectiles with their abilities, they fire an extra one with reduced effectiveness.

2

X% effectiveness

4

X% effectiveness

FrontmanFrontman

Your team gains Health. Frontmen gain more, which increases after the first time they cast.

2

Health, increased to X Health

4

Health, increased to X Health

6

Health, increased to X Health

HitmakerHitmaker

Hitmakers gain Attack Damage. The Hitmakers with the most items become Big Shots, gaining even more Attack Damage.

2

1 Big Shot, AD

4

2 Big Shots, AD

JuggernautJuggernaut

Juggernauts gain Durability, increasing based on their missing Health.

2

Durability

4

Durability

6

Durability

ManagerManager

Gain a Spotlight Hex. The ally who starts combat in it gains bonuses at Combat Start and every X seconds.

2

AD and AP

3

AND Mana

4

AND they drop Gold!

ProdigyProdigy

Your team gains Mana Regen. Prodigies gain more.

2

Mana Regen

3

Mana Regen

4

Mana Regen

5

Mana Regen; The lowest Health ally heals for X% of damage dealt by Prodigies' abilities.

RenegadeRenegade

Renegades gain Precision, Critical Strike Chance, and Critical Strike Damage.

2

Crit Chance and Crit Damage

3

Crit Chance and Crit Damage

4

Crit Chance and Crit Damage

5

Crit Chance and Crit Damage. Additionally, Renegades gain Durability.

SlayerSlayer

Slayers gain Attack Speed and Omnivamp, which increases up to X%, based on their missing Health.

2

AS and Omnivamp

4

AS and Omnivamp

6

AS and Omnivamp

SwiftstrikerSwiftstriker

Your team gains Attack Speed. Swiftstrikers gain more every X seconds, up to X times.

2

AS per stack

3

AS per stack

4

AS per stack

5

AS per stack

TrickshotTrickshot

Trickshots' Attacks and Abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.

2

1 richochet; X% of previous damage

3

2 richochets; X% of previous damage

4

3 richochets; X% of previous damage