Synergies
The best TFT synergies for every champion in Set 19 - Prismatic Tour. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Arcanist
Your team gains Ability Power, Arcanists gain more.
2
AP
4
AP
6
AP
Bodyguard
While at least one Bodyguard is alive, your team gains Armor and Magic Resist. Bodyguards gain more.
2
Armor and MR
4
Armor and MR
6
Armor and MR
Choreographer
Allies who start in the front two rows gain Shield. All other allies gain Damage Amp. Choreographers gain double.
2
Shield; DA
3
Shield; DA
4
Shield; DA
5
Shield; DA
Collab
Collab champions become inspired after taking or dealing damage X times, gaining Attack Damage and Ability Power. Every X inspirations during player combat, gain copies of Collab champions.
Each game a different set of champions gain the Collab trait!
3
AD and AP
5
AD and AP
Encore
When Encore champions fire projectiles with their abilities, they fire an extra one with reduced effectiveness.
2
X% effectiveness
4
X% effectiveness
Frontman
Your team gains Health. Frontmen gain more, which increases after the first time they cast.
2
Health, increased to X Health
4
Health, increased to X Health
6
Health, increased to X Health
Hitmaker
Hitmakers gain Attack Damage. The Hitmakers with the most items become Big Shots, gaining even more Attack Damage.
2
1 Big Shot, AD
4
2 Big Shots, AD
Juggernaut
Juggernauts gain Durability, increasing based on their missing Health.
2
Durability
4
Durability
6
Durability
Manager
Gain a Spotlight Hex. The ally who starts combat in it gains bonuses at Combat Start and every X seconds.
2
AD and AP
3
AND Mana
4
AND they drop Gold!
Prodigy
Your team gains Mana Regen. Prodigies gain more.
2
Mana Regen
3
Mana Regen
4
Mana Regen
5
Mana Regen; The lowest Health ally heals for X% of damage dealt by Prodigies' abilities.
Renegade
Renegades gain Precision, Critical Strike Chance, and Critical Strike Damage.
2
Crit Chance and Crit Damage
3
Crit Chance and Crit Damage
4
Crit Chance and Crit Damage
5
Crit Chance and Crit Damage. Additionally, Renegades gain Durability.
Slayer
Slayers gain Attack Speed and Omnivamp, which increases up to X%, based on their missing Health.
2
AS and Omnivamp
4
AS and Omnivamp
6
AS and Omnivamp
Swiftstriker
Your team gains Attack Speed. Swiftstrikers gain more every X seconds, up to X times.
2
AS per stack
3
AS per stack
4
AS per stack
5
AS per stack