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Synergies

The best TFT synergies for every champion in Set 17 - Space Gods. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

BastionBastion

Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

2

16

4

40

6

60 ; Non-Bastions gain an additional 20.

BrawlerBrawler

Your team gains 5% Health. Brawlers gain more.

2

+20% maximum Health

4

+40% maximum Health

6

+60% maximum Health

ChallengerChallenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

2

15%

3

22%

4

36%

5

48%

ConduitConduit

Innate: Conduits gain 100% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.

2

1 | 3

3

1 | 5

4

2 | 7

5

3 | 9

FateweaverFateweaver

Innate: Fateweavers have Precision.

2

Chance effects on abilities are Lucky.

4

Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.

MarauderMarauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

2

5% 20%

4

7% 40%

6

10% 60%.

ReplicatorReplicator

Replicator abilities occur a second time at reduced effectiveness.

2

22% strength

4

45% strength

RogueRogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

2

12%

3

25%

4

40%

5

55%

ShepherdShepherd

Shepherds summon the Bond of the Stars to aid them in battle.

3

Summon Bia

5

Summon Bayin

7

Bia and Bayin's bond grows deeper

SniperSniper

Snipers gain Damage Amp, increased against targets farther away.

2

18% ; +2% per hex

3

24% ; +3% per hex

4

28% ; +4% per hex

VanguardVanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

2

16% max Health

4

30% max Health

6

40% max Health; 8% while Shielded

VoyagerVoyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

2

175 Shield; 9%

3

250 Shield; 15%

4

350 Shield; 18%

5

500 Shield; 22%

6

700 Shield; 27%