Synergies
The best TFT synergies for every champion in Set 17 - Space Gods. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Bastion
Your team gains 12 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
16 Armor & MR
4
35 Armor & MR
6
55 Armor & MR; Non-Bastions gain an additional 20 Armor & MR.
Brawler
Your team gains 7% Health. Brawlers gain more.
2
+25% maximum Health
4
+45% maximum Health
6
+65% maximum Health
Challenger
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.50 seconds.
2
15% AS
3
22% AS
4
30% AS
5
40% AS
Channeler
Innate: Channelers gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Channelers.
2
1% Mana Regen | 3% Mana Regen
3
1% Mana Regen | 4% Mana Regen
4
2% Mana Regen | 6% Mana Regen
5
2% Mana Regen | 7% Mana Regen
Fateweaver
Innate: Fateweavers have Precision.
2
Chance effects on abilities are Lucky.
4
Gain 20% Crit Chance and 10% Crit Damage. Critical strikes are also Lucky.
Marauder
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
2
5% Omnivamp, 20% AD
4
7% Omnivamp, 30% AD
6
10% Omnivamp, 40% AD
Replicator
Replicator abilities occur a second time at reduced effectiveness.
2
25% strength
4
50% strength
Rogue
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
2
15% AD AP
3
30% AD AP
4
45% AD AP
5
60% AD AP
Shepherd
Shepherds summon the Bond of the Stars to aid them in battle.
Bia and Bayin's power are increased by the total star level of Shepherd.
3
Summon Bia
5
Summon Bayin
7
Bia and Bayin's bond grows deeper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
18% DA; +2% DA per hex
3
24% DA; +3% DA per hex
4
28% DA; +4% DA per hex
5
32% DA; +5% DA per hex
Vanguard
Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
10% DR while Shielded
2
16% max Health
4
28% max Health
6
40% max Health;
Voyager
Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
2
175 Shield; 9% DA
3
250 Shield; 15% DA
4
350 Shield; 18% DA
5
500 Shield; 22% DA
6
700 Shield; 27% DA