Synergies
The best TFT synergies for every champion in Set 17 - Space Gods. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Bastion
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
16
4
40
6
60 ; Non-Bastions gain an additional 20.
Brawler
Your team gains 5% Health. Brawlers gain more.
2
+20% maximum Health
4
+40% maximum Health
6
+60% maximum Health
Challenger
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
2
15%
3
22%
4
36%
5
48%
Conduit
Innate: Conduits gain 100% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.
2
1 | 3
3
1 | 5
4
2 | 7
5
3 | 9
Fateweaver
Innate: Fateweavers have Precision.
2
Chance effects on abilities are Lucky.
4
Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Marauder
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
2
5% 20%
4
7% 40%
6
10% 60%.
Replicator
Replicator abilities occur a second time at reduced effectiveness.
2
22% strength
4
45% strength
Rogue
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
2
12%
3
25%
4
40%
5
55%
Shepherd
Shepherds summon the Bond of the Stars to aid them in battle.
3
Summon Bia
5
Summon Bayin
7
Bia and Bayin's bond grows deeper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
18% ; +2% per hex
3
24% ; +3% per hex
4
28% ; +4% per hex
Vanguard
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
2
16% max Health
4
30% max Health
6
40% max Health; 8% while Shielded
Voyager
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
2
175 Shield; 9%
3
250 Shield; 15%
4
350 Shield; 18%
5
500 Shield; 22%
6
700 Shield; 27%