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Champion cost 3
Arbiter
Arbiter
Challenger
Challenger

Diana

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Ability

Pale Cascade

Pale Cascade

Passive: Attacks deal 50/75/130 bonus magic damage. Active: Gain 225/275/375 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110 magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Diana Stats

Health

850 / 1530 / 2754

MR

50

Armor

50

Speed

0.8

Mana

0 / 50

Range

Diana Synergies

ArbiterArbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

2

Choose a cause and effect for your law

3

Effects are stronger.

ChallengerChallenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

2

15%

3

22%

4

36%

5

48%

Popular Diana team comps