Recommended Items
Hand of Justice
20%
15
Ionic Spark
10
20
Jeweled Gauntlet
20%
40
Ability
Diana dashes within 2 hexes to hit the most enemies and heals herself. Excess healing becomes a 3 second Shield. Then, deal magic damage to adjacent enemies and magic damage to enemeis 2 hexes away.
Every 2 casts create a snowfall that Chills all enemies and heals all allies. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%
Adjacent Unit Damage:
380% / 570% / 9001%
Outer Unit Damage:
170% / 255% / 9000%
Self Heal:
200% / 250% / 3000%
Team Heal:
150% / 200% / 1500%
Diana Stats
Health
1200 / 2160 / 3888
Damage
60 / 90 / 135
DPS
51 / 77 / 115
MR
60
Armor
60
Speed
0.85
Mana
40 / 120
Range
Diana Synergies
Bastion
Allies gain 10 Armor and Magic Resist.
Bastion champions gain more, increased by 100% for the first 10 seconds of combat.
2
15
4
40
6
75
8
140 ; and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions died
Frost
Frost champions freeze the first enemies that die into allied ice soldiers. Enemies will prioritize attacking ice soldiers within range when retargeting.
Frost champions also gain Ability Power and Attack Damage.
Soldiers have 200 Health per stage.
3
16 , 1 statues
5
35 , 2 statues
7
50 , 3 statues, statues explode on death
9
90 , 5 statues, explosion power doubles