WEAPONS
Any good weapons can be worth trying. These are simply some favorites.
Darkbeast
Highly powerful and comfy gun that can work for a variety of scenarios and has nice licensed parts.
- Jakobs (Ricochet Accessory) is extremely useful and powerful for mobbing.
- Daedalus (Underbarrel/Multi-Loader) Shotgun mode is a very strong option that can quickly nuke dangerous enemies.
- Ripper (Charge Mag) can be nice too, especially for bossing DPS.
Ohm I Got
Extremely powerful weapon. The downsides are completely negated by
Teen Witch.
- Ripper (Charge Mag) is nice and grants it access to Ripper enhancements.
Stray
Turn brain off and hold the fire button. Tracking makes this a very easy to use gun.
- Jakobs (Ricochet Accessory) is essential to make this reach its full potential.
- Daedalus (Underbarrel/Multi-Loader) firing modes, like Shotgun, can be very powerful and grant access to the Bullet Fabricator
Daedalus Enhancement, which is effectively ammo regen.
Complex Root
Excellent bossing weapon.
- Atlas (Dart Underbarrel) and Jakobs (Ricochet Accessory) can make this a very efficient bossing monster, while also getting access to many good enhancements.
T.K's Wave
Extremely high base damage. Access to a lot of licenses.
- Atlas (Grenade Underbarrel) or Atlas (Dart Underbarrel) on one of these can make bossing with them very fun and easy.
- Torgue (Sticky Mag) is excellent, can spawn alongside the Atlas licenses and makes for good Enhancement synergies. Very easily used with
Witchy Trigger Finger. - Torgue (Impact Mag) is very nice when paired with Torgue enhancements like
Pumper. - Ripper (Charge Mag) can also be very strong.
Jakobs Shotgun
Epic Rarity Jakobs Shotguns are very fun and good weapons. Balor gets very high damage and pellet count, while Dullahan can roll the strongest version of the Spread Launcher underbarrel.
- Spread Launcher underbarrel is an obvious pick that can trivialize any encounter.
- Daedalus (Underbarrel/Multi-Loader) Sniper Mode on Balor is very nice.
Hot Slugger is a great option and has some chunky bleeds.
Seventh Sense
Roulette
Shalashaska
Seventh Sense with Daedalus (Underbarrel/Multi-Loader) 'Sniper Mode' or 'Shotgun Mode' is a comfy gun that is powerful and feels nice to use.
Roulette with Jakobs (Ricochet Accessory) and Torgue (Impact Mag) is amazing for mobbing, while one with Ripper (Charge Mag Override) can be an insane boss melter.
Shalashaska is another excellent option. Look for Torgue (Impact Mag) alongside Shotgun Mode.
Other weapon options include:
Eigenburst,
Handcannon,
Mercurious,
Doeshot,
Broken Wings,
Wombo Combo,
Bonnie and Clyde,
Bod,
Linebacker,
Anarchy,
Convergence,
Whiskey Foxtrot,
Stray,
Goalkeeper,
Rowan's Charge,
G.M.R.,
Star Helix,
Fisheye,
Queen's Rest,
Kaoson, Epic
Vladof SMG,
Ohm I Got,
Complex Root,
Sweet Embrace,
Rainbow Vomit,
Acey May,
Borstel Ballista,
Truck,
Boomslang...- Epic weapons with Jakobs/Torgue alongside other mixtures of licenses are also great options. Try stuff out!
REPKIT
War Paint,
Order Repkit,
Triple Bypass are all good choices of Repkit with their own relative strengths.
Look for these effects, or combinations of them if applicable:
- Amp (Amplified)
- Enrage (Experimental)
- Reload Speed (Dextrous)
- Fire Rate (Spasmodic)
- Accelarator (Adrenalized)
- Note: 'Leech' (Lifesteal) Repkits do not apply to
Blood Is Power.
ORDNANCE
'Crit Knife'
Jakobs Grenade is free damage for bossing.
Countermeasure,
Waterfall,
Blockbuster,
Skully,
Firepot and
Slippy are fun options for mobbing.
Torgue Heavy Weapon and
Maliwan Heavy Weapon are great picks that have good
High Caliber synergy if you ever use that firmware.
CLASS MOD
Stat rolls to look out for on any Class Mod are:
- Gun Crit Chance
- Useful for
Mortal Terror
- Gun Damage
- Fire Rate
- Reload Speed
Teen Witch
This class mod does a lot of heavy lifting, sustaining our health, shields, amp and further boosting
Blood Is Power through its passive Lifesteal.
For skill rolls, prioritize:
- +5
Grave Thirst; +2
Corporeal or +2
Conjunction - Extremely powerful roll due to
Grave Thirst feeding into
Blood Is Power.
SHIELD
Watts 4 Dinner
- With 150% Amp, this is our main option.
Guardian Angel
- With 150% Amp, this is an option with a defensive fallback.
Super Soldier
- Decently fun choice, but will hardly ever outpace the Amp shields.
Firewerks
- Can make mobbing an even further cakewalk because the missiles are gun damage, will inherit our bonus elements and will wipe mobbing sections on their own.
ENHANCEMENT
The baseline for enhancements is: match your enhancement to you weapons or licenses.
You will inevitably run into overlaps between manufacturers and licenses, where guns will fit any of the enhancements. You will have to judge for yourself what fits best in that case, since I cannot really cover for every possibility here. So, experiment with stuff, that how one finds out cool things anyway!
Stat rolls to look out for on any Enhancement are:
- Gun / Gun Type Damage
- Gun / Gun Type Crit Damage
- Gun / Gun Type Equip Speed (works on mode switches too)
- Gun / Gun Type Fire Rate
- Gun / Gun Type Reload Speed
- Gun / Gun Type Magazine Size
Some weapons will benefit more from something like mag size, others not much. Apply your own judgement.
Multistrike |
Quintain | Piercer
Jakobs Enhancement
- Great for Jakobs or Jakobs-licensed guns.
Multistrike has the highest potential damage.
Quintain has nice utility.
Pumper |
Studfinder | Head Ringer
Torgue Enhancement
- Great for torgue or torgue-licensed guns. These can go very well with either Gyrojets or Stickies.
- The Air Burst effect is extremely powerful for mobbing and against Vile/Ordonite enemies. Don't sleep on it.
Combo |
Nexus |
Junction
- These can be nice for bossing with Atlas-licensed guns. Also pretty nice for sticky weapons that have Atlas license.
Disruptor |
Binger | High Roller | Short Circuit
Ripper Enhancement
- Good options for any ripper or ripper-licensed weaponry.
Hephaestian |
Gatherer |
Scion
- Great for Daedalus and Daedalus-licensed weapons, like a
Stray with Daedalus Mode Switch.
Hero of Bullet |
Dog Movement | Bullet Hose | Underdog
Vladof Enhancement
- Good for Vladof weapons and Vladof weapons that have any underbarrel/mode switch attachment, doesn't matter which manufacturer's, the enhancement effect will apply as long as the gun itself is a Vladof.