Weapons
You can play into the drones or mix in any other powerful underbarrels.
The main loadout here consists of
Order AR with the Kill Drone Underbarrel, alongisde a torgue-licensed part so it nets you access to
Torgue Head Ringer for a completely passive on-shot boost.
- The
Goalkeeper AR can spawn with Kill Drones, although it doesn't seem to get Torgue parts. It's still more than enough until you replace it with a perfect purple.
Tediore Pistol Attack Drones are okay and can spawn with torgue-licensed parts! They don't last as long though.
For other underbarrel choices, you have:
Repkit
Triple Bypass with Amp is the highest consistent Repkit synergy we can get for this, since it's a gigantic on-shot damage boost.
Order Repkit with Amp + Enrage. Bleed double dips Enrage's damage boost.
Ordnance
Here you mainly want something to deal with Vile Crystal enemies, or increase bossing damage.
'Crit Knife'
Jakobs Grenade is free damage for bossing.
Slippy is a good option for vile enemies.
Sho Kunai is fun for bossing and a good alternative to Crit Knife if you dislike that, since the movement speed directly boosts our damage through
Bullet Train.
One-shot wonder Heavy Ordnances with high base bamage can be excellent and fun here, since you can Repkit for
Blood Shot on a singular Ordnance shot.
Class Mod
Provides the most consistent damage boost and protects our
Blood Is Power boost. As for skill rolls,
Blood Is Magic (which is actually Skill Damage) gives the most consistency, since it simply passively boosts the damage of
Blood Shot.
Stat rolls to look for are:
- Kinetic Damage (Bleed double dips this modifier)
- Skill Damage (Bleed double dips this modifier when using Blood Shot)
- Skill or Gun Crit Chance (either works, but Skill applies to both the Bleed and the Drones)
Any of these stats are a good roll for this. My preference would be between Skill Crit Chance or Kinetic Damage.
Possibly the best and most consistent for bossing with many of the underbarrel options. Shines even more on bosses that have accessible crit spots depending on the underbarrel you use.
Ideal Skill rolls would be:
- +5
Bloodletter: +2
Leeching Attunement or +2
Material Components
Stat rolls to look for are:
- Kinetic Damage or Skill Damage;
- Status Effect Chance;
- Skill Crit Chance.
A bit of a gimmicky bossing choice, but cool and effective. The Drones, Tasers, Space Laser and Spread Launchers can trigger
Deadwire quite well. A well-rolled version of this class mod is great for some of these underbarrels.
Ideal Skill rolls would be:
- +5
Deadwire; +2
Target Prescience
Stat rolls to look for are:
- Kinetic Damage and/or Skill Damage;
- Skill Crit Chance and/or Gun Crit Chance
- Status Effect Chance
Shield
Guardian Angel with Amp is the best choice for using Psion or Transistor Class Mods.
Watts 4 Dinner with Amp is the general best for
Teen Witch.
Protean Cell is another offensive option, although mostly workable with
Teen Witch, unless you're quick enough with the others.
Enhancement
Torgue Head Ringer is the main choice if your
Order AR has a torgue-licensed part alongside the Kill Drones. Also works for some of the other guns' underbarrels since they get torgue-licensed parts.
If you want to focus on Tasers, the
Dog Movement is ideal.
Hero of Bullet is ok too, though less forgiving and more rng-reliant. Purple versions (Underdog and Bullet Hose) are also excellent.
Gun Damage and Gun Type Damage on enhancements works differently than on other gear. That makes the ideal stat rolls that will boost our on-shot damage the following:
- Gun Damage
- Gun Type Damage
- Gun / Gun Type Crit Damage
- Weapon Equip Speed (for ease of use of the Underbarrels)