WEAPONS
Order AR
Tediore Pistol
The original main loadout consists of four
Order AR with the Kill Drone Underbarrel, alongside a Torgue (Impact Mag) part so it nets you access to
Torgue Head Ringer for a completely passive on-shot boost.
- Torgue (Impact Mag) is preferred over sticky mode. This is because it allows you to deal with vile crystals on enemies by simply shooting the
Order AR, and then the drones finish off the enemy. - The
Goalkeeper AR can spawn with Kill Drones, although it doesn't seem to get Torgue parts. It's still more than enough until you replace it with a perfect purple.
Tediore Pistol Attack Drones are just okay and can spawn with torgue-licensed parts. They don't last as long though. They have splash on their bullets, which can be somewhat useful against vile crystals. Their targeting is kind of horrid though.
You can bring any other good weapon you enjoy using for actual shooting or just dealing with vile crystals. Options include Balor
Jakobs Shotgun,
Hot Slugger,
Crow-Sourced,
Darkbeast,
Stray, Piktun
Order Sniper,
Roulette,
Mercurious,
Truck and the many other good guns available in the game.
Underbarrels
You can and should bring other underbarrel choices with you. The list includes:
Fleabag/
Potato Thrower IV with Airstrike.
Maliwan Shotgun with Beam Tosser.
Oscar Mike with Space Laser if you just want something to disappear.
Sunspot with Energy Burst can be the highest single instance of damage in the game
Rooker for the Needle Underbarrel. You can shoot the needles and swap back to anything else while they're active.
Vladof SMG with Taser.
Jakobs Shotgun with Spread Launcher or Knife Launcher.
Vladof Sniper with Big Rocket.
Torgue Pistol with Turbine Cleaver.- Any other Underbarrels you find interesting and have high synergy with the gameplay cycle.
Debuff/Buff Weapons
Some weapons can be used for achieving a little extra damage through Debuffs or Buffs, such as:
-
Ripper Sniper with Target Marker.
Tediore AR with Support Drone.
Silver Sliver which applies a stacking Debuff on hit .- You don't have to use any of these, I'm simply including them as possible options you may want to consider.
REPKIT
Triple Bypass and
Order Repkit are the main choices.
Look for these effects:
- Amp (Amplified) on
Triple Bypass - Amp (Amplified) + Enrage (Experimental) on
Order Repkit. - Note: 'Leech' (Lifesteal) Repkits do not apply to
Blood Is Power.
ORDNANCE
Crit Knife
Jakobs Grenade
- Main choice for bossing. Vex's Crit Chance is not very high, making this very strong.
Heimdahl
- Great choice that fits the build's theme. You can introduce it on your damage cycles as basically an extra Drone, and it does benefit from Repkit Amp +
Blood Shot.
CLASS MOD
Good stat rolls to look for on any class mod:
- Skill Damage; Kinetic Damage; Gun Damage
- Skill Crit Chance; Gun Crit Chance
- Status Effect Chance
Provides the most consistent damage boost and massive utility.
- +5
Grave Thirst; +2
Blood Is Magic or
Corporeal - +5
Blood Is Magic; +2
Corporeal
Both of these rolls are nice. The first is the overall more useful, and has a lot of added mobbing damage due to
Grave Thirst feeding into
Blood Is Power
The second roll is more tailored specifically to bossing, though it will also work on all scenarios, but can be noticeably weaker against mobs. I recommend going for the
Grave Thirst roll and then just keeping an eye out for this other variant should you want to try it out.
Possibly the best and most consistent for bossing with many of the underbarrel options. Shines even more on bosses that have accessible crit spots depending on the underbarrel you use.
- +5
Bloodletter; +2
Leeching Attunement or +2
Material Components
If you have
Groundbreaker on... this can do things. Great choice for bossing in that case, but can be used in any scenario.
- +5
Reverburnations; +2
Fell Inscriptions
A bit of a gimmicky, highly specialized bossing choice, but cool and effective. The Drones, Tasers, Space Laser and Spread Launchers can trigger
Deadwire quite well. A well-rolled version of this class mod is great for many of the underbarrels.
- +5
Deadwire; +2
Target Prescience
SHIELD
Watts 4 Dinner
- 150% Amp. Overall strongest potential. It does have downsides though:
- The Bonus Shock Damage causes its own weaker Bleeds and can make you reach Bleed cap quicker, with it overriding some potentially stronger Bleeds. This only matters if you would reach maximum or close to Bleed cap to begin with.
- The Bonus Shock Damage can trigger
Deadwire using its own weaker hit as base damage, causing the skill to go on Cooldown. - If you'd like to avoid these downsides, consider the other options below.
Cindershelly and
Pandoran Momento
- 150% Amp. Good choices with defensive benefits that can still roll Amp.
Cindershelly has lower part variance and is an easier shield to get 150% Amp on.
Guardian Angel
- 150% Amp. Great when using non-
Teen Witch Class Mods. Nice defensive effect.
ENHANCEMENT
For stat rolls on any enhancement, look for
- Gun / Gun Type Damage
- Gun / Gun Type Crit Damage
- Weapon Equip Speed
- Gun / Gun Type Splash Radius
- Radius boosts can be deceptively excellent depending on the strategy employed.
- Examples: Air Burst or
Pumper +
High Caliber +
Jakobs Shotgun Spread Launcher or
Vladof Sniper Big Rocket. Also perfect for
Torgue AR Airstrike.
Pumper | Head Ringer
Torgue Enhancement
- This is the usual main choice whenever a weapon has a Torgue license attached or is Torgue-manufactured. The exception usually being when the underbarrel you're using is attached to a Vladof weapon.
- A Gun Splash Radius or AR Splash Radius roll can be enough radius to destroy the orbs during the first phase of the Bloomreaper using
Torgue AR with 'Airstrike', without needing to slot the firmwares that boost radius.
Quintain |
Blind Box | Bounce Pass
Jakobs Enhancement
Dog Movement | Underdog
Vladof Enhancement
- If you want to focus on Tasers, or if the underbarrel you're using is attached to a Vladof weapon.