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Synergies

The best TFT synergies for every champion in Set 14 - Cyber City. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

A.M.P.A.M.P.

A.M.P. champions upgrade their abilities in unique ways with A.M.P. They also gain Health.

2

1% A.M.P., 100 Health

3

2% A.M.P., 200 Health

4

3% A.M.P., 350 Health

5

4% A.M.P., 500 Health

BastionBastion

Your team gains 10 Armor and Magic Resist. Bastions gain more.

For the first 10 seconds of combat, Bastions increase their bonus by 100%.

2

18 Armor & MR

4

50 Armor & MR

6

90 Armor & MR Non-Bastions gain an additional 40 Armor & MR.

BruiserBruiser

Your team gains 100 Health. Bruisers gain more.

2

20% Health

4

45% Health

6

75% Health

DynamoDynamo

Every 3 seconds, your team gains Mana. Dynamos gain 100% more

2

5 Mana

3

8 Mana

4

12 Mana

ExecutionerExecutioner

Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.

If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.

2

25% Crit, 8% CritMult

3

35% Crit, 15% CritMult

4

45% Crit, 20% CritMult

5

55% Crit, 25% CritMult; also gain 15% Durability

MarksmanMarksman

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.

2

18% AD

4

45% AD

RapidfireRapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.

2

4% AS per stack

4

10% AS per stack

6

22% AS per stack

SlayerSlayer

Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.

2

15% AD, 15% Omnivamp

4

40% AD, 15% Omnivamp

6

70% AD, 20% Omnivamp

StrategistStrategist

  • Combat Start: Allies in the back 2 rows gain Damage Amp.
  • Allies in the front 2 rows gain Durability. Strategists get triple.

2

7% Dmg Amp, 5% DR

3

11% Dmg Amp, 7% DR

4

16% Dmg Amp, 11% DR

5

20% Dmg Amp, 14% DR

TechieTechie

Techies gain Ability Power.

Enemies hit by their abilities deal 10% less damage for 3 seconds.

2

15 AP

4

45 AP

6

80 AP

8

110 AP Enemies hit deal 18% less damage.

VanguardVanguard

Vanguards gain 10% Durability while Shielded.

Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

2

16% max Health

4

32% max Health

6

40% max Health; 20% DR while Shielded

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