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Synergies

The best TFT synergies for every champion in Set 16 - Lore & Legends. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

ArcanistArcanist

Your team gains Ability Power, Arcanists gain more.

2

15% 25% for Arcanists

4

20% 50% for Arcanists

6

35% 70% for Arcanists

BruiserBruiser

Your team gains 150 maximum Health. Bruisers gain more.

2

25%

4

45.0%

6

65.0%

DefenderDefender

Your team gains 12 Armor and Magic Resist. Defenders gain more.

2

30

4

55

6

80

DisruptorDisruptor

Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.

2

18.0% bonus damage

4

40.0% bonus damage

GunslingerGunslinger

Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.

2

22.0% 100 bonus damage

4

40.0% 200 bonus damage

InvokerInvoker

Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.

2

25% more Mana

4

40.0% more Mana

JuggernautJuggernaut

Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5.0% of their max Health.

2

18.0% or 25%

4

20.0% or 30.0%

6

26.0% or 36.0%

LongshotLongshot

Longshots gain Damage Amp and deal more damage to targets farther away.

2

18.0% + 2.0% per Hex

3

24.0% + 3.0% per Hex

4

28.0% + 4.0% per Hex

5

32.0% + 5.0% per Hex

QuickstrikerQuickstriker

Your team gains 15.0% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.

2

10.0%-30.0%

3

20.0%-45.0%

4

30.0%-60.0%

5

40.0%-80.0%

SlayerSlayer

Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.

2

22.0% 10.0%

4

33.0% 16.0%

6

44.0% 20.0%

SoulboundSoulbound

Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team while they survive. While Senna is out, all allies gain 7.0% Damage Reduction. While Lucian is out, all allies gain 7.0% Damage Amp.

1

Bonus Effect

VanquisherVanquisher

Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.

2

15% 15%

3

20% 20%

4

25% 25%

5

30% 30%

WardenWarden

When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.

2

16.0%

3

20.0%

4

26.0%

5

33.0%