Synergies
The best TFT synergies for every champion in Set 18 - Enchanted Wilds. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Adaptor
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
2
25% OR
3
35% OR
4
50% OR
Brawler
Your team gains 120 max Health. Brawlers gain more.
2
25%
4
40%
6
65%
Defender
Your team gains 12 Armor and Magic Resist. Defenders gain more.
2
25
4
60
6
120
Executioner
Executioners get precision and crit bonuses.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
2
Executioners gain Precision and 15% Critical Strike Chance.
3
Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
4
Bleed damage increased to 40%.
Hunter
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 0.2 seconds, they gain 10% Damage Amp.
2
20%
3
30%
4
45%
5
65%
Invoker
Your team gains Mana Regen, increased for Invokers.
2
1 | 3
3
1 | 4
4
2 | 6
5
2 | 9
Juggernaut
Your team gains Durability. Juggernauts gain more.
2
20% or 4%
4
30% or 6%
6
40% or 8%
Rapidfire
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
2
+10% per Attack
3
+10% per Attack
4
+10% per Attack
5
+10% per Attack
Ravager
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 12% Health.
2
12% Bonus Damage
4
25% Bonus Damage
6
40% Bonus Damage
Spellweaver
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
2
10%, +1% per cast
4
30%, +1% per cast
6
55%, +2% per cast
Summoner
Summoners empower their summons in different ways. Yorick: +1% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
2
Empower Summons
3
Improve each effect by 50%