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Synergies

The best TFT synergies for every champion in Set 16 - Lore & Legends. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

ArcanistArcanist

Your team gains Ability Power, Arcanists gain more.

2

18 AP, 25 AP for Arcanists

4

25 AP, 45 AP for Arcanists

6

40 AP, 70 AP for Arcanists

BruiserBruiser

Your team gains 150 maximum Health. Bruisers gain more.

2

25% Health

4

45% Health

6

65% Health

DefenderDefender

Your team gains 12 Armor and Magic Resist. Defenders gain more.

2

30 Armor & MR

4

55 Armor & MR

6

80 Armor & MR

DisruptorDisruptor

Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.

Dazzle: Reduce damage dealt by 10%

2

25% bonus damage

4

45% bonus damage

GunslingerGunslinger

Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.

2

20% AD, 100 bonus damage

4

35% AD, 200 bonus damage

InvokerInvoker

Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.

2

25% more Mana

4

45% more Mana

JuggernautJuggernaut

Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.

2

18% or 25% DR

4

20% or 30% DR

6

25% or 33% DR

LongshotLongshot

Longshots gain Damage Amp and deal more damage to targets farther away.

2

18% DA + 2% per Hex

3

20% DA + 3% per Hex

4

24% DA + 4% per Hex

5

30% DA + 5% per Hex

QuickstrikerQuickstriker

Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.

2

10-30% AS

3

20-45% AS

4

30-60% AS

5

40-80% AS

SlayerSlayer

Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.

2

22% AD, 10% SV

4

33% AD, 15% SV

6

44% AD, 20% SV

SoulboundSoulbound

Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.

Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.

1

Bonus Effect

VanquisherVanquisher

Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.

2

15% Crit , 15% CritMult

3

20% Crit , 20% CritMult

4

25% Crit , 25% CritMult

5

30% Crit , 30% CritMult

WardenWarden

When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.

2

15% Health

3

18% Health

4

24% Health

5

30% Health