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Synergies

The best TFT synergies for every champion in Set 12 Magic n' Mayhem. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

ArcanaArcana

Use the Arcana signifier item to choose a High Arcana champion. Arcana's effect changes based on the High Arcana you chosen.

  • Ahri: Your team gains Ability Power for each 3-star champion.
  • Hecarim: Champions holding items gain damage reduction and Attack Damage.
  • Tahm Kench: Your team gains Health for each active trait.
  • Xerath: Abilities deal bonus true damage for each Charm purchased this game.
  • Emblem: Your team gains bonus damage for each fielded champion holding a Spatula item.

The Arcana's effect increases with every activated synergy threshold.

2

Bonus Effect

3

Bonus Effect

4

Bonus Effect

5

Bonus Effect

ChronoChrono

Chronos gain 15 Ability Power.

Combat start: Begin a 16 second countdown, which speeds up by 1 second after each Chrono ability cast. At the end of the countdown get a special effect:

2

Team restores 20% health; Chronos gain 20 more Ability Power

4

AND Freeze time for non-Chronos for 3 seconds; Chronos keep fighting and gain 45 more Ability Power

6

AND Chronos gain 80% attack speed and your team heals 100% Health

DragonDragon

Dragon attacks and Abilities Burn and Wound targets.

Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduce healing received by 33%

2

1% Burn and Wound targets for 5 seconds.

3

The power of friendship upgrades all dragon Abilities!

DruidDruid

The Druid does not have a trait bonus, but instead has a powerful Ability and increased stats.

1

Bonus Effect

EldritchEldritch

When your team loses 20% of their Health, an Old God awakens.

Each Eldritch star level increases the Old God's Health & Ability Power by 12.

3

The Tainted Golem

5

The Jet-Black Ibex

7

The Thousand-Pierced Bear

10

The Stormbringer

FaerieFaerie

Faeries gain Health and create special items that become stronger with trait tiers.

Choose a queen with the Faerie Crown which grants Damage amp. Choose a loyal guard with a glamoured armor which grants healing based on the queen's damage.

Only Faeries can hold Faerie items.

2

Gain Faerie Queens Crown, 150 Health, Crown 25%

4

400 Health, Crown 40%

6

Gain Queenguard's Armor, 600 Health, Crown 50%

8

850 Health, Crown 75%, Crown and Armor become Radiant

FrostFrost

Frost champions freeze the first enemies that die into allied ice soldiers. Enemies will prioritize attacking ice soldiers within range when retargeting.

Frost champions also gain Ability Power and Attack Damage.

Soldiers have 200 Health per stage.

3

16 , 1 statues

5

35 , 2 statues

7

50 , 3 statues, statues explode on death

9

80 , 5 statues, explosion power doubles

HoneymancyHoneymancy

Honeymancers summon Bees, each dealing 10% of their damage dealt and 2.5% of damage taken as magic damage every 3 seconds. When they die, one of their Bees survives and will re-attach to nearby Honeymancers for the rest of combat.

3

3 Bees

5

6 Bees

7

9 Bees, 3 Bees survive instead

PortalPortal

Create a portal. During combat, junk from other universes flies out of the portal every few seconds, helping allies and disrupting enemies. Portal strength increases by 1% for each Portal unit's star level.

Combat start: Portal champions Shield for 15 seconds.

3

Small portal, 200 Shield

6

Medium portal, 450 Shield

8

Large portal, 700 Shield

10

GIGA portal, 1500 Shield

PyroPyro

Pyro champions gain Attack Speed and execute enemies under % Health threshold.

Pyro champions gain an infernal cinder on each kill that you can collect during the planning phase. Your team gains 3% Attack Speed, increased by 2% for every 5 cinders collected.

2

10% AS, execution at 10%

3

25% AS, execution at 10%

4

40% AS, execution at 10%

5

55% AS , execution at 15%

RavenousRavenous

Briar deals 0.8% more damage for each health you are missing.

Each round, gain a Light Snack that can be used on Briar to feed her 3 player health. She permanently gains 180 when she eats it.

1

Bonus Effect

SugarcraftSugarcraft

After each player combat, Sugarcrafters generate Sugar for each item component equipped to your team.

Sugar helps build a cake with up to 10 layers. They gain Ability Power and Attack Damage, increased by 10% per layer. When the cake is complete, gain a special treat every 150 Sugar.

2

2 Sugar per component, 20 AD/AP

4

4 Sugar per component, 30 AD/AP

6

6 Sugar per component, 40 AD/AP

WitchcraftWitchcraft

Witch abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.

Cursed enemies become:

2

smaller, losing 200 of their max health

4

AND green, healing the lowest Health Witch for 15% of damage taken

6

AND frail, taking 25% bonus true damage from Witches

8

AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 40%