Weapons
These are some of my favorites, but you can give most good weapons a shot.
Do remember we're only at max power while wielding Kinetic weaponry. That's our biggest limiting factor, but it hardly impedes you from using elemental weaponry if needed, especially if they're quick swaps.
T.K's Wave
Extremely high base damage. Access to lots of licenses.
- Atlas (Grenade Underbarrel) or Atlas (Dart Underbarrel) on one of these can make bossing with them very fun and easy.
- Torgue (Sticky Mag) or Torgue (Impact Mag) can work well, and can spawn alongside the Atlas licenses, making for good Enhancement synergy.
- Tediore (Shooting Thrown Gun) can be legitimately nice, though not exactly the best on this setup. Check out Yeet Witch Vex.
- A pure high-end Jakobs roll can get around 2,8k base damage, and is great overall.
Oscar Mike
- With the absurdly powerful 'Space Laser' underbarrel. It benefits from Amp,
Blood Shot and all our bonuses, and then bleed too on top of that. Can get Torgue and Jakobs-licensed parts.
Jakobs Shotgun
Here you have options, in the form of Balor or Dullahan
Jakobs Shotgun, or even another legendary. This could also be just an underbarrel slot or another general gun slot.
- 'Spread Launcher' underbarrel is an obvious pick that can trivialize any encounter.
- Daedalus (Underbarrel/Multi-Loader) 'Sniper Mode' is amazing on these.
Hot Slugger is a great option and has some chunky bleeds.
Hellwalker is a pretty great gun for mobbing and general use, although unfortunately its change to Fire damage directly hurts its potential on this build since it won't benefit from our kinetic boosts and
Leeching Attunement. You can sort of cycle it and a kinetic weapon for attunement uptime I guess.
Seventh Sense
- With Daedalus (Underbarrel/Multi-Loader) 'Sniper Mode' or 'Shotgun Mode', this can be very nice for either bossing or mobbing.
Rooker
- Nice opener before any fight, since you can Repkit and
Blood Shot it. The underbarrel can annihilate bosses by itself, and also act as passive damage during mobbing, since you can shoot out the needles and swap back to another weapon, then repeat when they're gone.
Order AR
- With the Kill Drone underbarrel, this is another nice fight opener.
Infestation;
Prince Harming; Phage
Ripper SMG
- With Torgue (Sticky Mag) or Torgue (Impact Mag), alongside Jakobs (Ricochet Accessory) and the 'Shrapnel Cannon' underbarrel. This underbarrel can melt bosses easily.
Other weapon options include:
Bod,
Bonnie and Clyde,
Stray,
Goalkeeper ,
Rowan's Charge,
G.M.R.,
Fisheye,
Queen's Rest,
Kaoson,
Lumberjack,
Complex Root,
Sweet Embrace,
Rainbow Vomit,
Anarchy,
Wombo Combo,
Borstel Ballista,
Truck...- Purples with Jakobs/Torgue alongside other mixtures of licenses are also great options. Try stuff out!
War Paint with any of Enrage, Reload Speed, Movement Speed or even Amp, situationally.
Triple Bypass with Amp for bossing with hard-hitting underbarrels/nuke-style weaponry.
Triple Bypass with a nice complementary roll like Enrage, Reload Speed or Movement Speed can be nice for general use.
Order Repkit since it has two charges. Take two complementary rolls from the examples above.
- Note: 'Leech' (Lifesteal) Repkits do not apply to
Blood Is Power.
'Crit Knife'
Jakobs Grenade is free damage for bossing.
Slippy is good for dealing with vile crystals and has good damage in general.
Firepot is solid.
Class Mod
Stat rolls to look out for on any Class Mod are:
- Kinetic Damage
- Gun Damage
- Gun Crit Chance
- Fire Rate
- Reload Speed
Teen Witch
This class mod does a lot of heavy lifting, sustaining our health, shields, amp and further boosting
Blood Is Power through its passive Lifesteal.
For skill rolls, prioritize:
- +3
Grave Thirst; +4
Conjunction for the much higher potential due to
Grave Thirst feeding into
Blood Is Power. - +2
Corporeal; +5
Conjunction for maximum passive damage boosts. It won't peak at all peak as high as a
Grave Thirst roll, but is constant for boss damage since we have no
Mortal Terror.
Good for general use. Excellent for bossing with burst damage/high base damage, like
Oscar Mike, 'Spread Launcher' and similar.
For skill rolls, prioritize:
- +5
Bloodletter; +2
Leeching Attunement or +2
Material Components
Watts 4 Dinner
- With 150% Amp, this is our main option. Siphon + Amp is ok if not using
Teen Witch.
Guardian Angel
- If using the Psion
Vex Class Mod, consider a 150% Amp version of this, especially for the big hitter style weapons. - Another reason to use this shield in general is if you don't want the
Watts 4 Dinner shock taking up bleed stacks through its own bleed procs. It can be an issue depending on weapon.
Super Soldier
- Has great synergy with higher mag size weapons.
Protean Cell
- Extremely easy to maintain with
Teen Witch, and its bonus shock damage will even apply to bleed DoTs.
Firewerks
- Can make mobbing an even further cakewalk because the missiles are gun damage, will inherit our bonus elements and will wipe mobbing sections on their own.
Enhancement
The baseline for enhancements is: match your enhancement to you weapons or licenses.
You will inevitably run into overlaps between manufacturers and licenses, where guns will fit any of the enhancements. You will have to judge for yourself what fits best in that case, since I cannot really cover for every possibility here. So, experiment with stuff, that how one finds out cool things anyway!
Stat rolls to look out for on any Enhancement are:
- Gun / Gun Type Damage
- Gun / Gun Type Crit Damage
- Gun / Gun Type Equip Speed (works on mode switches too)
- Gun / Gun Type Fire Rate
- Gun / Gun Type Reload Speed
- Gun / Gun Type Magazine Size
Some weapons will benefit more from something like mag size, others not much. Apply your own judgement.
Multistrike;
Quintain; Piercer
Jakobs Enhancement
- Great for Jakobs or Jakobs-licensed guns.
Multistrike has the highest potential damage.
Quintain has nice utility.
Pumper;
Studfinder; Head Ringer
Torgue Enhancement
- Great for torgue or torgue-licensed guns. These can go very well with either Gyrojets or Stickies.
Combo;
Nexus;
Junction
- These can be nice for bossing with Atlas-licensed guns. Also pretty nice for sticky weapons that have Atlas license.
Hephaestian;
Gatherer;
Scion
- Great for Daedalus and Daedalus-licensed weapons, like a
Stray with Daedalus Mode Switch.
Hero of Bullet;
Dog Movement; Bullet Hose or Underdog
Vladof Enhancement
- Good for Vladof weapons and Vladof weapons that have any underbarrel/mode switch attachment.