Disclaimer
Keep in mind that anything written in this guide is subject to change, especially during the remaining days leading up the launch of WoW Forever. The Beta is not available anymore and it is very likely for Blizzard to implement changes before and after the game has launched. Even though this guide will be updated, there is always a chance for undocumented changes as well.
While we can already map out certain talent builds and anticipate the gameplay based on chosen talents, other aspects will be shaped during the first few weeks of reaching Level 60. BiS lists or information about professions and their impact on endgame content will be implemented during the upcoming weeks leading up to the release of the first raids.
Leveling Overview
Despite often described as boring and stale, especially if you are not going for a deep
Shadow build, the
Priest class should not be underestimated when it comes to leveling. While other classes have to spend a fair amount of talent points,
Priest has access to powerful talents the second you will unlock your first talent point at Level 10.
The efficient and safe playstyle combines strong defensive abilities such as
Inner Fire and
Power Word: Shield with offensive abilities like
Shadow Word: Pain and using your Wand, which does a lot of damage in the early Levels, especially when combined with
Wand Specialization.
Often people tend to rush one of the three talent trees to have access to talents that can be unlocked at Level 20, 30 and 40 - such as
Penance,
Prayer of Mending or
Shadowform. But there are two talents you should always pick before advancing into any of the trees, even if your goal is to access
Shadowform or
Prayer of Mending as soon as possible.
Wand Specialization will buff your damage output by a lot and will be your number one source of damage while leveling.
Spirit Tap will allow you to navigate from mob to mob with almost no downtime, saving Gold you would otherwise spend on drinks while also increasing your leveling speed.
These two talents are available in the first tier of the
Discipline and
Shadow tree, making those easily accessible.
Advancing further down in the
Discipline tree to enable Mana- and regeneration-related talents such as
Meditation or
Inner Focus will complement
Spirit Tap perfectly. While the
Discipline tree may not offer all those shiny talents to improve your healing output, it is the best option if you want to follow the most efficient and safe leveling playstyle, especially in the early Levels. You will be able to heal every Dungeon including Level 60 ones even without talents deep down in the
Holy tree.
Dungeons give far less experience in WoW Forever than they did in WoW Classic, hence the leveling parts of this guide are built around questing and solo or small group leveling including the occasional Dungeon run. Healing Dungeons is still fine in any spec until the late 50s, but if you are also planning on leveling in a small group thanks to the improved Quest drop behavior, you may as well pick one of the two healing builds to support your group as much as you can.
Class Trainer
While leveling your first character it is also advised to keep an eye on your Gold. You will want to buy your Mount as soon as possible, because
Priest does not have any movement speed abilities - except
Quickness, if you are playing a
Night Elf
Priest.
Therefore, it is advised to skip certain abilities provided by your Class Trainer. I could see Blizzard lowering the cost of the Mount and needed training at Level 40, but it is still reasonable to filter out certain spells.
Mana Burn - usually does not have much of a use in any PvE environment, can be skipped, even if you are on a PvP server.
Holy Fire - a spell you will rarely use during your leveling journey. The long cast time and mediocre scaling makes it an easy choice to not learn any rank of and save your Gold.
Mind Soothe is one of the spells I will list here as well. If you are a new player and aren't familiar with this spell, you could get away with not buying this spell off of your Class Trainer. For experienced players who have made use of this spell in the past, I would suggest to not save Gold on.
Shackle Undead could be skipped as well, but will also has its niche uses just like
Mind Soothe.
Mind Vision - rank 1 of this spell is pretty underwhelming. Rank 2 is available at Level 44, so it is advised to wait on learning both ranks until you have been able to buy your Mount.
Past Level 10 you will most likely use
Smite way less often than before. You may not need to have the highest available rank trained, but remember to keep it somewhat up to date. Whenever you encounter a mob that is immune to your Wands school of magic, you have nothing to use except your two
Shadow spells. One of them is a DoT, the other one is linked to an 8 second Cooldown if not talented - keep that in mind.
Make sure to keep your core abilities such as
Power Word: Shield,
Mind Blast,
Shadow Word: Pain and
Renew up to date.
Level 1-30
2/2
Wand Specialization - your Wand is a major part of your damage profile and costs no Mana to use. At Level 10 and 11 chances are quite high that you will have acquired your first Wand already, to take advantage of this talent right away.
5/5
Spirit Tap - to increase your Mana regeneration after killing an enemy that grants experience. It has also been changed in WoW Forever and has the added effect of
Meditation already built in.
There is also a valid argument to put two points into
Improved Shadow Word: Pain after getting
Spirit Tap, instead of going into the
Holy tree and rushing to
Prayer of Mending. This talent will be very strong whenever you are pulling 2-3 mobs at a time and take full advantage of the additional six seconds.
5/5
Twin Disciplines - increases healing done by
Renew and damage done by
Shadow Word: Pain.
3/3
Mental Strength - you can also move one of those points to
Holy Precision if you'd like to - 6% Hit will be all you need while leveling. With access to
Mind Blast and a strong Wand you will cast
Smite way less often, but a 2% increase to your total Intellect is very minor in the early Levels.
3/3
Meditation - perfectly complements
Spirit Tap. Now allows 50% of your Mana regeneration to continue while casting, compared to the 30% in WoW Classic.
1/1
Inner Focus - keeps the five second rule active (more on that later), because your next cast will not cost any Mana. Great to use in combination with
Prayer of Healing you will learn at Level 30.
2/3
Improved Power Word: Shield - this spell will be used almost every single time you engage a combat activity. Helpful for PvP encounters as well and unlocks
Soul Warding.
You can also visit your Class Trainer at Level 30 and reset your talent points to get
Penance and miss out on
Spirit Tap. Personally, I would not recommend this and progress further into the
Discipline tree.
Later in your journey you will also have access to legacy talent points. This is not something you will unlock right away, but keep that in mind once those points are accessible.
Level 30-60
3/3
Improved Power Word: Shield - finish off this talent to unlock
Soul Warding.
1/1
Soul Warding - removes the Cooldown of your
Power Word: Shield ability while also reducing the Mana cost by 15%.
2/3
Mental Agility - while
Smite and
Holy Fire will not see much of a use, the Mana cost reduction to instant spells like
Power Word: Shield and
Shadow Word: Pain is great.
1/1
Penance - first introduced in Wrath of the Lich King, this spell has been discussed quite a bit on the Beta. It is still a very strong ability and should be your first choice whether you want hit an enemy or heal a friendly player.
4/5
Renewed Hope - this talent will see a lot more use in higher Level Dungeons, Raids and PvP. A flat out 10% increased critical strike chance on targets affected by Weakened Soul will synergize really well with
Inspiration.
3/3
Divine Aegis - also known from Wrath of the Lich King, but this version is the worst one out of all the available ones.
5/5
Renewed Hope - finishing off this talent to enable the 31 points keystone talent.
3/3
Mental Agility - not much to add here, put a third talent point in here, so you can advance to the next.
1/1
Power Infusion - somewhat underwhelming, if you consider that this spell will most likely used on a
Mage or
Warlock 9 out of 10 times and a
Holy
Priest gets
Prayer of Mending.
Regarding the first two tiers in the
Holy tree: it is perfectly fine to also go with
Divine Fury or a mix of
Twilight Focus,
Improved Renew and
Holy Specialization.
5/5
Holy Specialization - overall a decent talent, even if you consider that the multiplier on critical strike heals is x1.5 instead of x2.0 as in later expansions of the game.
3/3
Twilight Focus - now requires three talent points instead of two (compared to WoW Classic) to reach 70%, but also counts towards damaging spells, not only heals. Very helpful, if you are fighting 2-3 mobs at a time and you need to top yourself.
2/3
Improved Renew - usually not picked in previous Level 60 iterations of the game, it now has a better multiplier which works well with the fact that
Renew can crit now - like any DoT or HoT.
1/1
Holy Nova - a Mana-intensive spell giving the Priest access to its only AoE spell in the game.
3/3
Inspiration - a mandatory talent for every
Priest doing all sorts of PvE endgame content.
Holy Specialization and
Renewed Hope will increase your chance to keep this buff up on your tank(s).
3/3
Improved Renew - your final talent point should be put in this talent.
Congratulations on reaching Level 60 - most people will now reset their talent points while also learning Level 60 spells at the Class Trainer. At this point you will most likely have around 200-300 Gold, spend 1 Gold to reset your talent points. You don't want to show up to farm your Pre Raid BiS with
Wand Specialization and
Spirit Tap, but no
Binding Heal.
Endgame
Priest is widely known for being one of the best healing classes in the game, with access to two high performing healing specs -
Discipline and
Holy. With dual spec in the game, you will want to have one of each spec available, especially in a raiding environment, if your goal is to play the most optimal spec based on the encounter.
At a first glance, the
Discipline tree looks quite promising as you are reading about talents like
Divine Aegis or
Soul Warding. A lot of those talents have been introduced first in Wrath of the Lich King, hinting towards a similar playstyle in WoW Forever. On paper it could work out like that, but without access to Rapture (Wrath of the Lich King), worse
Power Word: Shield scaling compared to any other version of WoW and a potential
Holy build with access to both
Soul Warding and
Prayer of Mending, we will have to see how raid tuning will be done.
In comparison to other Level 31 capstone talents,
Power Infusion is probably one of the least engaging and fun ones from a healer perspective (assuming at least 9 out of 10 times it will be used on a
Mage or
Warlock), but it fits into the support-focused playstyle the deep
Discipline talent tree is known for.
Don't let this introduction put you off as
Discipline will still be good enough to heal any PvE content. Maybe we might even see encounters requiring a
Discipline
Priest, but I wanted to make sure to emphasize on not getting too excited and comparing the toolkit with the Wrath of the Lich King version.
A couple of builds have been established since the announcement of WoW Forever and while there are more than just two viable builds, this guide will cover two deep
Discipline builds described in the Talents section. A tank healing focused build and an interesting build picking up talents in the
Shadow tree instead of the
Holy tree.
Downranking
Downranking, using lower rank healing spells to preserve your Mana, has been changed in WoW Forever. Several "penalties" have been added to a bunch of lower ranked spells to encourage the usage of higher ranked spells.
The most Mana-efficient spells are:
- Rank 4
Binding Heal if you are utilizing it you heal both yourself and the targeted player - Rank 7
Renew - not linked to a cast time, but a full duration not over healing has a really good Mana efficieny - Rank 2
Greater Heal - Rank 4
Heal - Rank 5
Flash Heal