Disclaimer
Keep in mind that anything written in this guide is subject to change, especially during the remaining days leading up the launch of WoW Forever. The Beta is not available anymore and it is very likely for Blizzard to implement changes before and after the game has launched. Even though this guide will be updated, there is always a chance for undocumented changes as well.
While we can already map out certain talent builds and anticipate the gameplay based on chosen talents, other aspects will be shaped during the first few weeks of reaching Level 60. BiS lists or information about professions and their impact on endgame content will be implemented during the upcoming weeks leading up to the release of the first raids.
Leveling Overview
Disclaimer: If you are looking for the most efficient and optimal way of leveling, especially if you are solo leveling for the majority of the time, you should be aware that
Holy is going to be the weakest option out of the three
Priest specs. Compared to a
Discipline
Priest, your playstyle will not change a lot, but you will be missing out on a couple of talents like
Meditation and
Mental Agility which greatly improve your Mana management. On the other hand, you will be picking up lot of healing-oriented talents which will increase your healing throughput, which is great if you plan on leveling with a bigger group or do a lot of Dungeons.
Despite often described as boring and stale, especially if you are not going for a deep
Shadow build, the
Priest class should not be underestimated when it comes to leveling. While other classes have to spend a fair amount of talent points,
Priest has access to powerful talents the second you will unlock your first talent point at Level 10.
The efficient and safe playstyle combines strong defensive abilities such as
Inner Fire and
Power Word: Shield with offensive abilities like
Shadow Word: Pain and using your Wand, which does a lot of damage in the early Levels, especially when combined with
Wand Specialization.
Often people tend to rush one of the three talent trees to have access to talents that can be unlocked at Level 20, 30 and 40 - such as
Penance,
Prayer of Mending or
Shadowform. But there are two talents you should always pick before advancing into any of the trees, even if your goal is to access
Shadowform or
Prayer of Mending as soon as possible.
Wand Specialization will buff your damage output by a lot and will be your number one source of damage while leveling.
Spirit Tap will allow you to navigate from mob to mob with almost no downtime, saving money you would otherwise spend on drinks while also increasing your leveling speed.
These two talents are available in the first tier of the
Discipline and
Shadow tree, making those easily accessible.
Even though
Holy is the least desirable spec when it comes to leveling, your leveling playstyle will still be the same as
Discipline - focus on preserving Mana while constantly using your Wand, at least if you are going for the most efficient way to level. Missing out on talents such as
Meditation will have an impact on your efficiency, but maybe you want to grab
Holy Nova (the only AoE spell available to a
Priest, if you don't count
Devouring Contagion) or
Prayer of Mending (new to WoW Forever) as soon as possible, which is more than fine.
Dungeons give far less experience in WoW Forever than they did in WoW Classic, hence the leveling parts of this guide are built around questing and solo or small group leveling including the occasional Dungeon run. Healing Dungeons is still fine in any spec until the late 50s, but if you are also planning on leveling in a small group thanks to the improved Quest drop behavior, you may as well pick one of the two healing builds to support your group as much as you can.
Class Trainer
While leveling your first character it is also advised to keep an eye on your Gold. You will want to buy your Mount as soon as possible, because
Priest does not have any movement speed abilities - except
Quickness, if you are playing a
Night Elf
Priest.
Therefore, it is advised to skip certain abilities provided by your Class Trainer. I could see Blizzard lowering the cost of the Mount and needed training at Level 40, but it is still reasonable to filter out certain spells.
Mana Burn - usually does not have much of a use in any PvE environment, can be skipped, even if you are on a PvP server.
Holy Fire - a spell you will rarely use during your leveling journey. The long cast time and mediocre scaling makes it an easy choice to not learn any rank of and save your Gold.
Mind Soothe is one of the spells I will list here as well. If you are a new player and aren't familiar with this spell, you could get away with not buying this spell off of your Class Trainer. For experienced players who have made use of this spell in the past, I would suggest to not save Gold on.
Shackle Undead could be skipped as well, but will also has its niche uses just like
Mind Soothe.
Mind Vision - rank 1 of this spell is pretty underwhelming. Rank 2 is available at Level 44, so it is advised to wait on learning both ranks until you have been able to buy your Mount.
Past Level 10 you will most likely use
Smite way less often than before. You may not need to have the highest available rank trained, but remember to keep it somewhat up to date. Whenever you encounter a mob that is immune to your Wands school of magic, you have nothing to use except your two
Shadow spells. One of them is a DoT, the other one is linked to an 8 second Cooldown if not talented - keep that in mind.
Make sure to keep your core abilities such as
Power Word: Shield,
Mind Blast,
Shadow Word: Pain and
Renew up to date.
Leveling 1-30
2/2
Wand Specialization - your Wand is a major part of your damage profile and costs no Mana to use. At Level 10 and 11 chances are quite high that you will have acquired your first Wand already, to take advantage of this talent right away.
5/5
Spirit Tap - to increase your Mana regeneration after killing an enemy that grants experience. It has also been changed in WoW Forever and has the added effect of
Meditation already built in.
There is also a valid argument to put two points into
Improved Shadow Word: Pain after getting
Spirit Tap, instead of going into the
Holy tree and rushing to
Prayer of Mending. This talent will be very strong whenever you are pulling 2-3 mobs at a time and take full advantage of the additional six seconds.
3/3
Twilight Focus - now requires three talent points instead of two (compared to WoW Classic) to reach 70%, but also counts towards damaging spells, not only heals. Very helpful, if you are fighting 2-3 mobs at a time and you need to top yourself.
3/3
Improved Renew - usually not picked in previous Level 60 iterations of the game, it now has a better multiplier which works well with the fact that
Renew can crit now - like any DoT or HoT.
4/5
Divine Fury - while
Holy Specialization is a valid option as well, even if you consider that the multiplier on critical strike heals is x1.5 instead of x2.0 as in later expansions of the game. It will synergize well with
Inspiration. I'd suggest to go with
Divine Fury, because in the later stages of your leveling journey you will also add up to two
Smite casts whenever you are pulling a mob, before you start wanding. Both
Twilight Focus or
Improved Renew are also flexible talents, if you would rather pick
Holy Specialization instead of those.
1/1
Holy Nova - a Mana-intensive spell giving the Priest access to its only AoE spell in the game.
3/3
Inspiration - arguably not needed in the earlier Levels, but still helpful, especially on a PvP server.
You can also visit your Class Trainer at Level 30 and reset your talent points to get
Prayer of Mending and miss out on
Spirit Tap and
Wand Specialization. Personally, I would not recommend this and progress further into the
Holy tree.
Leveling 30-60
5/5
Divine Fury - one last talent point in here to unlock
Binding Heal.
1/1
Binding Heal - new to WoW Forever, it basically replaces
Flash Heal, because it has the same characteristics as
Flash Heal. You will also learn the same ranks of each spell at the same level. It is an option to skip the new
Flash Heal ranks at Level 32, 38 and even 44 to save up for your Mount.
3/3
Improved Healing - 15% Mana cost reduction on two of your most used healing spells.
1/2
Holy Reach or 1/5
Divine Fury - both options are fine and won't have much impact on your leveling experience.
5/5
Spiritual Guidance - a great talent increasing your spell healing based on your Spirit. If you are following the stat priority listed in a later section, you will benefit a lot from this talent.
3/3
Spiritual Healing - a flat out 10% buff to any healing spell, a no-brainer to pick.
1/1
Spirit of Redemption - not as strong as other keystone talents, but worth a talent point compared to anything else you could get at this point.
1/2
Litany of Light - an interesting talent first introduced in WoW Forever. Even though we have access to
Prayer of Mending now, this talent could still enable us to have a more proactive healing rotation other than casting down ranked
Greater Heals on a tank. More about this talent in the Gameplay & Rotation section.
1/1
Prayer of Mending - first introduced in The Burning Crusade, we will now also have access to this spell in WoW Forever. In this iteration of the game it will also jump to another player, if the player affected by this receives a direct heal.
2/2
Litany of Light - finalize this talent with a second talent point before advancing to the
Discipline tree.
5/5
Twin Disciplines - a flat 5% damage and healing increase to spells like
Renew or
Prayer of Mending.
3/3
Mental Strength - kind of a filler talent while running this spec. Only a couple of talent points left and this one is the most reasonable pick to advance further down to
Meditation.
3/3
Meditation - buffed in WoW Forever (30% -> 50%), this is a must have talent for every
Priest running a healing focused build.
1/1
Inner Focus - keeps the five second rule active (more on that later), because your next cast will not cost any Mana. Great to use in combination with
Greater Heal or
Prayer of Healing.
Congratulations on reaching Level 60 - most people will now reset their talent points while also learning Level 60 spells at the Class Trainer. At this point you will most likely have around 200-300 Gold, spend 1 Gold to reset your talent points. You don't want to show up to farm your Pre Raid BiS with
Wand Specialization and
Spirit Tap, but no
Meditation or
Mental Agility.
Endgame
Priest is widely known for being one of the best healing classes in the game, with access to two high performing healing specs -
Discipline and
Holy. With dual spec in the game, you will want to have one of each spec available, especially in a raiding environment, if your goal is to play the most optimal spec based on the encounter.
Despite the addition of a couple of new talents known from other WoW expansions like
Binding Heal and
Prayer of Mending, the
Holy tree still consists of a lot of familiar talents known from WoW Classic. Which is per se nothing negative, as
Holy has always been able to perform really well. The capstone talent
Prayer of Mending is a great addition to the
Holy toolkit and the interesting new talent
Litany of Light encourages some sort of "heal-weaving" playstyle.
Holy may not be the best-performing
Priest spec on every single encounter we will ever face, but it will be the go-to spec for the majority of the game, unless we are going to see some changes to
Discipline. In comparison to the support-focused
Discipline tree,
Holy will likely be played much more often.
Downranking
Downranking, using lower rank healing spells to preserve your Mana, has been changed in WoW Forever. Several "penalties" have been added to a bunch of lower ranked spells to encourage the usage of higher ranked spells.
The most Mana-efficient spells are:
- Rank 4
Binding Heal if you are utilizing it you heal both yourself and the targeted player - Rank 7
Renew - not linked to a cast time, but a full duration not over healing has a really good Mana efficieny - Rank 2
Greater Heal - Rank 4
Heal - Rank 5
Flash Heal