Leveling
Leatherworking in WoW Forever is a little different from Classic because Blizzard changed the skill requirements and difficulty ranges on A LOT of existing recipes. Some patterns turn Yellow or Gray much earlier than they used to, so following an old Classic leveling guide could end up wasting a TON of materials.
The good news is that most of your leveling can still be done using recipes learned directly from Leatherworking Trainers. You won't need to spend all your Merchant's Favor or hunt down rare patterns just to get through the early skill levels.
This guide focuses on getting from 1 to 300 Leatherworking while keeping material costs as low as possible. We'll also cover a few alternative recipes since Leather and Hide prices can vary quite a bit depending on your server.
IMPORTANT: The current Beta is capped at 225
Leatherworking, so the 225 to 300 progression is based on available recipe data rather than complete in game testing. Some of those recipes and skill ranges could still change before launch. Make sure to check back once launch arrives for an updated and complete list.
Leatherworking Shopping List
Here's an estimated shopping list for leveling
Leatherworking from 1 to 225 using the recipes below. This is not accounting for any Legacy Tree perks.
Material | Estimated Amount |
|---|
Ruined Leather Scraps | 100 |
Light Leather
| 415 |
Light Hide | 27 |
Medium Leather
| 315 |
Medium Hide | 10 |
Heavy Leather
| 225 |
Heavy Hide | 20 |
Cured Heavy Hide
| 26 |
Thick Leather
| 300 |
Cured Thick Hide
| 5 |
Elixir of Defense
| 5 |
Coarse Thread
| 80 |
Fine Thread
| 145 |
Silken Thread
| 145 |
Salt | 100 |
Gray Dye
| 10 |
The Ruined Leather Scraps are used to make
Light Leather during the first 30 points. If you're purchasing regular Light Leather instead you'll need roughly 35 additional pieces.
You can also make the 26 extra
Cured Heavy Hides yourself rather than purchasing them. That requires another 26 Heavy Hide and 78 Salt.
The exact amounts can vary since some recipes turn yellow or green before you're finished with them. I'd recommend keeping some extra Leather available instead of expecting every single craft to give you a skill point.
Leatherworking 225 to 300
The following is a preliminary shopping list for the Artisan route.
Material | Estimated Amount |
|---|
Rugged Leather
| 710 |
Frostsaber Leather
| 150 |
Black Dye
| 70 |
Rune Thread
| 95 |
These estimates assume you'll use
Wicked Leather Belt for the final stretch. If you use
Heavy Scorpid Helm instead, you'll need a completely different set of materials. However, I'd hold off on purchasing everything for 225 to 300 until we can properly test the Artisan progression after launch.
Leatherworking 1 to 75
The first 75 points are very straightforward. You'll mainly be using Ruined Leather Scraps,
Light Leather, and Light Hide, which are all materials you can gather while leveling through the starting zones.
Skill | Recipe | Estimated Crafts | Materials per Craft |
|---|
1 to 30 | Light Leather
| 33 | 3 Ruined Leather Scraps |
30 to 55 | Cured Light Hide
| 27 | 1 Light Hide, 1 Salt |
55 to 75 | Embossed Leather Gloves
| 21 | 3 Light Leather, 2 Coarse Thread |
1 to 30: Start by turning Ruined Leather Scraps into
Light Leather. If you don't have enough scraps, you can also make
Light Armor Kit using one Light Leather per craft.
30 to 55: Switch to
Cured Light Hide. You'll want to keep at least 24 of these because they're used for
Light Leather Pants later in the guide.
55 to 75: Make
Embossed Leather Gloves. These use regular
Light Leather and some
Coarse Thread, so the materials are pretty easy to obtain.
Make sure you train Journeyman
Leatherworking once you've reached 50 skill and Character Level 10.
Leatherworking 75 to 150
This is where you'll start going through A LOT more Leather.
You'll also begin making intermediate materials and equipment that get used in other recipes, so don't automatically vendor everything you craft.
Skill | Recipe | Estimated Crafts | Materials per Craft |
|---|
75 to 80 | Medium Leather
| 8 | 4 Light Leather |
80 to 90 | Cured Medium Hide
| 10 | 1 Medium Hide, 1 Salt |
90 to 100 | Fine Leather Belt
| 19 | 6 Light Leather, 2 Coarse Thread |
100 to 115 | Light Leather Pants
| 24 | 10 Light Leather, 1 Cured Light Hide, 1 Fine Thread |
115 to 125 | Dark Leather Belt
| 10 | 1 Fine Leather Belt, 1 Cured Medium Hide, 2 Fine Thread, 1 Gray Dye |
125 to 130 | Heavy Leather
| 7 | 5 Medium Leather |
130 to 140 | Cured Heavy Hide
| 20 | 1 Heavy Hide, 3 Salt |
140 to 150 | Hillman's Leather Gloves
| 10+ | 14 Medium Leather, 4 Fine Thread |
75 to 90: Start by converting some Light Leather into
Medium Leather, then make
Cured Medium Hides. Keep all 10 Cured Medium Hides because you'll need them for
Dark Leather Belts.
90 to 115: Make
Fine Leather Belt until 100, then switch to
Light Leather Pants. Save 10
Fine Leather Belts for the next step.
115 to 125: Make
Dark Leather Belt using the
Fine Leather Belts and
Cured Medium Hides you saved earlier. This is why you shouldn't just vendor everything after crafting it.
125 to 140: Convert some
Medium Leatherr into
Heavy Leather, then start making
Cured Heavy Hide. Keep all 20 because you'll need them for
Barbaric Shoulders and
Guardian Gloves.
140 to 150: Make
Hillman's Leather Gloves. These use a pretty ridiculous amount of
Medium Leather, so check the Auction House before committing to a large batch.
Leatherworking 150 to 225
You'll need Expert
Leatherworking to continue beyond 150.
Alliance players can learn Expert from Telonis in Darnassus, while Horde players can visit Una in Thunder Bluff.
This is where materials start getting considerably more expensive, especially once you move into
Heavy Leatherr and
Thick Leatherr recipes.
You'll also start crafting pieces that could actually be useful for your character or sell for a decent amount of gold.
Skill | Recipe | Estimated Crafts | Materials per Craft |
|---|
150 to 155 | Hillman's Leather Gloves
| 10 | 14 Medium Leather, 4 Fine Thread |
155 to 165 | Barbaric Shoulders
| 10 | 8 Heavy Leather, 1 Cured Heavy Hide, 2 Fine Thread |
165 to 195 | Guardian Gloves
| 36 | 4 Heavy Leather, 1 Cured Heavy Hide, 1 Silken Thread |
195 to 205 | Thick Armor Kit
| 15+ | 5 Thick Leather, 1 Silken Thread |
205 to 220 | Nightscape Headband
| Varies | 5 Thick Leather, 2 Silken Thread |
220 to 225 | Thick Leather Ammo Pouch | 5 | 10 Thick Leather, 1 Cured Thick Hide, 1 Elixir of Defense, 6 Silken Thread |
150 to 165: Continue making
Hillman's Leather Glovess for the first few points, then switch to
Barbaric Shoulders. These use the
Cured Heavy Hides you made earlier.
165 to 195: Make
Guardian Gloves. You'll need additional
Cured Heavy Hides beyond the 20 you made previously, so either craft more yourself or purchase them from the Auction House.
195 to 205: Start making
Thick Armor Kit. These use only
Thick Leather and
Silken Thread, making them a pretty straightforward option.
205 to 220: Switch to
Nightscape Headband. The recipe turns Gray at 220 in current Forever data, so you'll need to stop there rather than following the old Classic leveling route.
220 to 225: Finish with Thick Leather Ammo Pouch. These require
Cured Thick Hides and
Elixir of Defense, so they're a little more complicated to craft.
Alternative: You may be able to use
Nightscape Pants for part of the final stretch if you've learned the recipe from Drakk Stonehand or Hahrana Ironhide. However, those recipes aren't taught by the normal Expert
Leatherworking Trainers, so make sure you've actually learned it before committing to that route.
Once you reach 225
Leatherworking, you've hit the current Beta profession cap.
Leatherworking 225 to 300
This is the final stretch of
Leatherworking and where the material costs really start picking up.
The following route is still preliminary. The Level 30 Beta cap prevents players from normally training Artisan Leatherworking, so we can't fully test the progression beyond 225 yet.
You'll need 200 Leatherworking and Character Level 35 to train Artisan.
Alliance players can visit Drakk Stonehand in Aerie Peak, The Hinterlands, while Horde players should visit Hahrana Ironhide in Camp Mojache, Feralas.
Skill | Recipe | Estimated Crafts | Materials per Craft |
|---|
225 to 235 | Rugged Armor Kit
| 20 | 5 Rugged Leather |
235 to 255 | Wicked Leather Gauntlets
| 20 | 8 Rugged Leatherr, 1 Black Dye, 1 Rune Thread |
255 to 278 | Frostsaber Boots
| 25+ | 4 Rugged Leather, 6 Frostsaber Leather, 1 Rune Thread |
278 to 300 | Wicked Leather Belt
| 25+ | 14 Rugged Leather, 2 Black Dye, 2 Rune Thread |
225 to 235: Start with
Rugged Armor Kit. These only require
Rugged Leather, so they're one of the simpler recipes available in this range.
235 to 255: Switch to
Wicked Leather Gauntlets. You'll need to purchase
Pattern: Wicked Leather Gauntlets from Leonard Porter in Western Plaguelands or Werg Thickblade in Tirisfal Glades. The pattern is limited supply, so you might need to check back later if someone has already purchased it.
255 to 278: Make
Frostsaber Boots. You'll need
Pattern: Frostsaber Boots, which is sold by Qia in Everlook, Winterspring.
This is where things can get pretty expensive since you'll need A LOT of
Frostsaber Leather.
278 to 300: Finish with
Wicked Leather Belt, provided you've obtained the pattern. It's a world drop, so availability and Auction House prices could make this route expensive.
Alternative: You can also use
Heavy Scorpid Helm for the final stretch. The pattern is sold by Zannok Hidepiercer in Silithus, but the recipe requires
Heavy Scorpid Scales and
Cured Rugged Hides, which could be considerably more expensive.
I'd recommend comparing the material costs before choosing which recipe to use. Unlike the earlier portions of
Leatherworking, I wouldn't recommend buying everything for this range in advance. We still need proper Level 60 testing to determine which route is actually the cheapest.
Once we have access to Artisan Leatherworking, we'll be able to update the final 75 points with a more definitive route. Make sure to check back once the game launches.