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WoW Forever Guide

Engineering Guide: 1 to 300 Leveling, Trainers and Recipes

Professions
By Crix
Updated on Oct 21, 2026
Oct 21, 2026

Engineering Overview

Engineering is one of the most unique crafting professions in the game. Instead of focusing mainly on armor or consumables, Engineers can make a ton of bombs, grenades, guns, ammunition, scopes, goggles, trinkets, target dummies, mechanical gadgets, toys, pets, and a TON of other weird utility items.

A lot of what makes Engineering strong is that it gives you buttons your class normally wouldn't have. Bombs can give you extra damage or crowd control, Masterwork Target Dummy can pull enemies off you when a pull goes bad, and later gadgets can give you things like movement from Goblin Rocket Boots, teleports, stealth, fall protection, and even a small chance to resurrect someone.

WoW Forever expands the profession pretty heavily too. Current Beta data has over 240 Engineering recipes, with more than 70 completely new recipes as well as changes to old Classic ones. There are also new SAF T items, EZ Thro items, bomb satchels, Tinkers, Camping machines, and a MASSIVE amount of gadgets that we'll go over later.

The tradeoff is that Engineering is VERY material hungry. You'll burn through ore, bars, stone, leather, cloth, gems, and profession specific parts constantly, which makes it the most expensive profession to level if you're buying everything from the Auction House.

Why Choose Engineering?

The biggest reason to choose Engineering is utility.

Most professions give you better gear, consumables, or a way to make gold. Engineering can do some of that too, but its real strength is giving you tools that can completely change how you handle certain situations, in and out of combat and both in PvE and PvP.

Need extra AoE damage? Throw a bomb. Need a few seconds to get away from a bad pull? Drop Masterwork Target Dummy. Need to interrupt or stun several enemies at once? Grenades can do that.

Later on you start getting into even crazier stuff like Tinkers, teleporters, parachutes, cloaking devices, jumper cables, gliders, specialized goggles, and gadgets that end up feeling more like class abilities than profession items.

This also fixes one of the biggest problems Engineering had in Classic, which is that so much of the profession only mattered to the actual Engineer. Now a bunch of new recipes are specifically designed to create versions of Engineering items that other players can use even though they're not Engineering, giving the profession a MUCH better reason to craft things for the Auction House instead of making everything for yourself.

If you're someone who likes having an answer for basically every single weird situation the game throws at you, Engineering is extremely hard to beat.

Best Classes for Engineering

Engineering is one of those professions where there honestly isn't a bad class to pair it with. In fact many serious Guilds require Engineering and a majority of hard core Raiders always choose Engineering. Every class benefits from extra damage, crowd control, mobility, escape tools, and utility, so your class choice matters a lot less here than it does with something like Tailoring or Blacksmithing.

Hunter probably has the most obvious direct synergy. Engineers can make guns, ammunition and even scopes for the guns, giving Hunter access to upgrades and consumables that directly affect their normal gameplay. WoW Forever also adds even more Hunter specific Engineering utility later on.

Rogue and Warrior also get a LOT out of the profession because bombs and gadgets give them additional ranged tools, AOE and crowd control they wouldn't normally have access to.

Caster classes like Mage, Priest, and Warlock still benefit heavily too. Having instant damage, stuns, AoE, target dummies for safety, movement tools, and other gadgets can cover weaknesses in their normal kit or just give you another button to press when things start going sideways.

I wouldn't choose Engineering based solely on your class. Choose it because you actually want to USE Engineering items. If you're the kind of player who forgets every consumable and gadget sitting in your bags or in your bank, you're leaving half the profession's value on the table and should just choose another profession.

Best Profession to Pair With Engineering

Mining is easily the best profession to pair with Engineering.

Engineering burns through an insane amount of ore, bars, and stone, and Mining gives you an easy natural source of all three while you're leveling. Copper, Bronze, Iron, Mithril, Thorium, and the different kinds of stone all show up constantly while leveling up the profession.

You still won't be completely self sufficient. Engineering recipes regularly use leather, cloth, gems, enchanting materials, and other weird reagents from other professions, so you'll still need the Auction House or help from players with the other professions eventually. But having Mining cuts out a HUGE portion of the cost.

You can absolutely pair Engineering with another crafting profession if you've got enough gold or another character supplying materials. Just understand that leveling Engineering entirely through the Auction House can get expensive FAST, especially during launch and the few months afterward.

How Engineering Works

Engineering Materials and Parts

Engineering uses materials from all over the place and from other professions, but most of the profession starts with ore and stone from Mining.

Bars get turned into parts like Handful of Copper Bolts, Copper Tubes, Bronze Tube, Whirring Bronze Gizmo and eventually much more complicated parts. Stone gets turned into different types of Blasting Powder, which then gets used in bombs, grenades, dynamite, and other explosives.

You'll also use leather, cloth, gems, oils, enchanting materials and a bunch of other profession reagents as recipes become more complicated. Engineering loves making you craft one thing so you can craft another thing so you can FINALLY make the item you actually wanted. So get used to it.

You'll also need a few permanent tools in your bags in order to craft. Blacksmith Hammer is used by a large number of recipes, while Arclight Spanner and later Gyromatic Micro Adjustor are required for more advanced crafts. These tools aren't consumed when you use them, so once you make or buy one, KEEP IT and REUSE IT!

A lot of recipes also require an Anvil, so you'll find yourself hanging around Blacksmithing areas pretty often until Camping starts giving you more options later on.

Engineering Skill Ranks

Engineering uses the same four profession ranks as the other primary crafting professions.

  • Apprentice: Up to 75 Engineering
  • Journeyman: Up to 150 Engineering. Requires 50 Engineering and Level 10.
  • Expert: Up to 225 Engineering. Requires 125 Engineering and Level 20.
  • Artisan: Up to 300 Engineering. Requires 200 Engineering and Level 35.

You can train the next rank before reaching your current cap, so DO NOT wait until you're sitting at 75, 150, or 225 before thinking about it. Train the next rank when you meet the requirements and save yourself an annoying trip back later.

Apprentice Engineering

Apprentice Engineering covers skill 1 to 75.

You'll spend most of this range working with copper and rough stone, making things like Rough Blasting Powder, Handful of Copper Bolts, early explosives, and eventually your Arclight Spanner.

WoW Forever starts giving you new Engineering toys almost immediately when you pick up Engineering. Merchant's Favor schematics begin appearing as early as 25 Engineering, including SAF-T Dynamite and Schematic: SAF-T Tabs, while SAF-T Copper Bomb becomes available shortly after.

At 20 Engineering you can also make Reagent Bot which is your first Camping item. When you place this at a Camp, anyone nearby can use it to buy common reagents.

This is a good preview of what the profession becomes later. Even at low skill you're already making explosives, utility items, profession parts, and Camping tools instead of just crafting vendor trash until the good stuff unlocks like we've done for so long in Classic.

Journeyman Engineering

Journeyman Engineering raises your cap to 150 and can be trained at 50 Engineering and Level 10.This is where Bronze and Iron start taking over and the profession opens up quite a bit.

You'll start seeing better explosives, scopes, guns, mechanical devices, and more specialized parts. This skill range also introduces several more new recipe like SAF T items, EZ Thro items and the first bomb satchels. At 140 Engineering you can eventually make Repair Bot the second Engineering Camping machine. It keeps the reagent vendor functionality from Reagent Bot, but also lets players repair their gear directly at the Camp. Its Blueprint: Repair Bot currently drops from Sneed in The Deadmines.

By now Engineering starts feeling much more like a giant toolbox than a normal crafting profession.

Expert Engineering

Expert Engineering raises your cap to 225 and requires 125 Engineering and Level 20.

This is where you're going to spend a LOT of time working with Iron, Steel, Mithril, and Solid Stone while crafting more advanced explosives and mechanical parts. You also start getting access to some of Engineering's most recognizable gadgets. Things like Discombobulator Ray, Gnomish Cloaking Device, Mechanical Dragonling, better scopes, stronger bombs, and more advanced goggles start showing up throughout this part of the profession.

At 200 Engineering you'll also be able to start choosing between Gnomish and Goblin Engineering once you meet the quest requirements. Both specializations unlock their own recipes, so we'll go much deeper into that later.

The current Level 30 Beta lets us properly test this entire rank, making 225 the highest Engineering skill we can currently reach through normal progression.

Artisan Engineering

Artisan Engineering raises your cap to 300 and requires 200 Engineering and Level 35.

This is where Engineering gets completely unhinged. Thorium becomes one of your main materials, and the recipes start including things like advanced teleporters, gliders, high end goggles, better guns and scopes, stronger explosives, pets, Tinkers, and some of the profession's weirdest utility items.

At 300 Engineering you'll eventually be able to make Anarchist's Workbench, the final Engineering Camping machine. It's required for some of the profession's most advanced recipes and replaces the lower tier Engineering Camping machines while keeping their functionality.

The current Beta level cap is 30, so Artisan Engineering can't actually be trained yet. We can see most of the 225 to 300 recipes in the game data, but material costs, recipe sources, and even some item effects can still change before players are able to properly test them. So check back once launch is here and we'll have it updated for you.

Device Scaling and Backfires

This is one of the more interesting things about Engineering.

Several Engineering gadgets scale directly with your current Engineering skill. That means making the item isn't necessarily the end of the progression. The same gadget can become more effective as your Engineering skill gets higher, giving you another reason to keep leveling up your Engineering.

Engineering devices are also still Engineering devices, so just like in Classic this means some of them can fail or backfire. This is especially important for Gnome players. The old +15 Engineering racial is gone now. Instead, Engineering Specialization now reduces the chance for Engineering devices to fail or backfire by 20%, which can be very helpful and even life saving.

So Gnome no longer levels Engineering faster than everyone else. They level it exactly the same, but once you're actually USING all of these ridiculous gadgets, theirs are more reliable. Not every Engineering item scales or has a backfire chance, so don't assume every bomb you make magically gets stronger at 300 skill. We'll list out the important devices individually as we get into the sections later.

Trainer Locations

Alliance Engineering Trainers

Alliance has a LOT of Engineering trainers early on, so getting started is pretty painless.

You can learn Apprentice Engineering in Dun Morogh, Loch Modan, Darkshore, Stormwind, Ironforge, Ratchet and from the new Strange Hermit on Zephras Isle. Once you move into the higher ranks, your options narrow down drastically. Journeyman is still available in both Stormwind and Ironforge, while Expert Engineering is trained by Springspindle Fizzlegear in Ironforge.

For Artisan Engineering, both factions eventually share the same trainers, including Buzzek Bracketswing in Gadgetzan and Kaylaena Springwhisper on Mount Hyjal.

Horde Engineering Trainers

Horde has plenty of early trainers too, with options in Durotar, Mulgore, Orgrimmar, Undercity, Ratchet, and Zephras Isle. Orgrimmar is probably the easiest place to treat as your main Engineering hub since you can find trainers there for Apprentice, Journeyman, and Expert progression without needing to bounce between multiple cities.

Once you hit Artisan, Horde shares the same trainers as Alliance in Gadgetzan and Mount Hyjal.

Apprentice Trainer Locations

Apprentice Engineering lets you level from 1 to 75.

Alliance

Trainer

Location

Map Pin

Bronk Guzzlegear

Steelgrill's Depot, Dun Morogh

/mappin 1426 50.2 50.4

Deek Fizzlebizz

Stonewrought Dam, Loch Modan

/mappin 1432 45.8 13.6

Jemma Quikswitch

Tinker Town, Ironforge

/mappin 1455 67.8 43.8

Jenna Lemkenilli

Auberdine, Darkshore

/mappin 1439 38.2 41.0

Sprite Jumpsprocket

Dwarven District, Stormwind City

/mappin 1453 61.8 30.8

Tinkerwiz

Ratchet, The Barrens

/mappin 1413 62.6 36.2

Strange Hermit

Shadowgale Forest, Zephras Isle

/mappin 2521 54.0 39.0

Horde

Trainer

Location

Map Pin

Graham Van Talen

Rogues' Quarter, Undercity

/mappin 1458 75.6 73.2

Mukdrak

Razor Hill, Durotar

/mappin 1411 52.2 40.8

Thund

Valley of Honor, Orgrimmar

/mappin 1454 75.8 24.6

Twizwick Sprocketgrind

Venture Co. Mine, Mulgore

/mappin 1412 61.8 31.4

Tinkerwiz

Ratchet, The Barrens

/mappin 1413 62.6 36.2

Strange Hermit

Shadowgale Forest, Zephras Isle

/mappin 2521 54.0 39.0

Tinkerwiz and Strange Hermit can train both factions, which gives you a couple extra options if you're already questing nearby.

The map pins can be copy pasted into your chat in the game and it will put a pin on the map to that location.

Journeyman Trainer Locations

Journeyman Engineering raises your skill cap to 150 and requires 50 Engineering and Level 10.

Alliance

Trainer

Location

Map Pin

Finbus Geargrind

Darkshire, Duskwood

/mappin 1431 77.4 48.4

Lilliam Sparkspindle

Dwarven District, Stormwind City

/mappin 1453 62.2 30.4

Trixie Quikswitch

Tinker Town, Ironforge

/mappin 1455 67.8 43.2

Horde

Trainer

Location

Map Pin

Franklin Lloyd

Rogues' Quarter, Undercity

/mappin 1458 76.0 73.4

Nogg

Valley of Honor, Orgrimmar

/mappin 1454 75.8 25.2

The map pins can be copy pasted into your chat in the game and it will put a pin on the map to that location.

Journeyman is still easy enough to grab while you're doing normal leveling, so I'd train it as soon as you meet the requirements instead of waiting until you actually hit 75.

Expert Trainer Locations

Expert Engineering raises your skill cap to 225 and requires 125 Engineering and Level 20. Each faction has one main Expert trainer.

Alliance

Springspindle Fizzlegear is located in Tinker Town in Ironforge.

/mappin 1455 68.4 44.0

Horde

Roxxik is located in the Valley of Honor in Orgrimmar.

/mappin 1454 76.0 25.0

This is the highest Engineering rank you can currently fully progress through during the Level 30 Beta, so these two trainers are going to be VERY familiar if you're pushing the profession all the way to 225.

Artisan Trainer Locations

Artisan Engineering raises your skill cap to 300 and requires 200 Engineering and Level 35.

Unlike Expert, both factions share the same Artisan trainers.

Gadgetzan

Buzzek Bracketswing can be found in Gadgetzan, Tanaris.

/mappin 1446 52.2 27.6

Mount Hyjal

Kaylaena Springwhisper can be found on Mount Hyjal.

/mappin 2482 60.2 61.4

The current Beta level cap is 30, so you can't actually train Artisan Engineering yet through normal progression. The trainers and later profession data are already present, but anything tied to 225 to 300 should still be treated as subject to change until we can properly test it.

Leveling Engineering 1 to 300

Engineering Shopping List

Engineering eats materials FAST, especially once you start getting into Bronze, Iron, Mithril, and Thorium. If you're leveling Mining at the same time, you'll save a TON of gold by gathering most of the ore and stone yourself.

These numbers are estimates. Once a recipe turns yellow, you won't get a skill point every craft, so you may need a little more or less depending on RNG.

For 1 to 225, you'll want roughly:

Material

Amount

Rough Stone

60

Copper Bar

66

Linen Cloth

50

Coarse Stone

60

Silver Bar

5

Bronze Bar

110

Weak Flux

25

Moss Agate

10

Heavy Stone

30

Wool Cloth

60

Medium Leather

15

Steel Bar

4

Solid Stone

120

Mithril Bar

74

Mageweave Cloth

20

If Silver Bar is expensive so you can replace those` 5 Bars with roughly 30 Light Leather and 10 Tigerseye by crafting Flying Tiger Goggles instead.

There's also a MUCH better option for the Solid Stone section during the current Beta. Instead of burning through 120 Solid Stone, you can use roughly 20 Solid Stone, 20 Iron Bar, 20 Heavy Stone, and 20 Silk Cloth to make Iron Grenade. You'll actually get something useful out of the materials instead of sitting on a mountain of Solid Blasting Powder you can't really use yet.

For 225 to 300, the current untested route uses roughly:

Material

Amount

Mithril Bar

84

Dense Stone

60

Thorium Bar

225

Runecloth

35

I wouldn't go crazy buying 225 to 300 materials during the Beta. That part of the route can't currently be tested through normal progression, so these numbers can still change.

Leveling Tips

First thing, buy a Blacksmith Hammer.

A LOT of Engineering recipes require one, and nothing is more annoying than standing at an Anvil with every material you need and realizing you're missing a vendor item worth a few silver. KEEP the parts I tell you to keep throughout this route. Engineering constantly has you crafting components that get reused 20, 40, or even 100 skill points later. Vendoring something because it looks useless can mean crafting the exact same thing again later.

Also be careful when mass crafting near a profession cap. Recipes that turn yellow can randomly push you farther than expected, so if you're sitting aroudnd 75, 150, or 225, make sure you've already trained the next Engineering rank before you walk away and let a giant crafting queue run.

Finally, check the Auction House before blindly following any leveling route. Engineering has enough alternative recipes that if one material is insanely overpriced, you can often use something else for a few skill points and save yourself a lot of gold.

Engineering 1 to 75

You'll mostly be working with Rough Stone and Copper Bar here.

1-30

Craft around 60 Rough Blasting Powder using 60 Rough Stone.

KEEP all of it. You'll use the Powder to make Rough Copper Bomb later.

30-50

Craft around 30 Handful of Copper Bolts using 30 Copper Bar.

KEEP these too. You'll also need them for Rough Copper Bomb.

50-51

Craft 1 Arclight Spanner using 6 Copper Bar.

This is one of your permanent Engineering tools, so don't vendor it.

At 50 Engineering and Level 10, train Journeyman Engineering before continuing.

51-75

Craft around 30 Rough Copper Bomb.

You'll need 30 Copper Bar, 30 Handful of Copper Bolts, 60 Rough Blasting Powder, and 30 Linen Cloth.

The recipe turns yellow at 60, so you won't get a point from every craft. You can also end up ABOVE 75 if RNG is nice to you, which is why you want Journeyman trained before starting the full batch.

Engineering 75 to 150

This range moves heavily into Bronze and gives you a lot more actual Engineering parts to hang onto.

75- 90

Craft 60 Coarse Blasting Powder using 60 Coarse Stone.

KEEP all 60. You'll use them immediately.

90-100

Craft around 20 Coarse Dynamite.

You'll need 60 Coarse Blasting Powder and 20 Linen Cloth.

100-105

Craft 5 Silver Contact using 5 Silver Bar.

If Silver is expensive, make around 5 Flying Tiger Goggles instead using 30 Light Leather and 10 Tigerseye.

105-125

Craft around 25 Bronze Tube.

You'll need 50 Bronze Bar and 25 Weak Flux.

Weak Flux is sold by profession supply vendors, so don't pay some lunatic Auction House markup for it.

KEEP the Tubes.

125-135

Craft around 10 Standard Scope using 10 Bronze Tube and 10 Moss Agate.

If Moss Agate is insanely expensive, you can start working on Heavy Blasting Powder instead.

At 125 Engineering and Level 20, make sure you train Expert Engineering.

135-150

Craft both of these:

30 Heavy Blasting Powder using 30 Heavy Stone

15 Whirring Bronze Gizmo using 30 Bronze Bar and 15 Wool Cloth

KEEP both.

You'll need them for Explosive Sheep shortly, so you're basically getting skill points for making materials you already need anyway.

Engineering 150 to 225

This is where Engineering starts getting REALLY fun.

150-160

Craft around 15 Bronze Framework.

You'll need 30 Bronze Bar, 15 Medium Leather, and 15 Wool Cloth.

KEEP all 15.

160-175

Craft 15 Explosive Sheep.

You'll need 30 Heavy Blasting Powder, 15 Whirring Bronze Gizmo, 15 Bronze Framework, and 30 Wool Cloth.

I'd keep at least 5 Explosive Sheep. If you decide to go Goblin Engineering later, you may need them for the specialization quest.

175-194

The traditional route is to make around 60 Solid Blasting Powder using 120 Solid Stone.

During the current Beta, I DON'T recommend doing that unless Solid Stone is dirt cheap.

A much better route is:

Craft around 10 Solid Blasting Powder using 20 Solid Stone.

Then craft around 20 Iron Grenade using 20 Iron Bar, 20 Heavy Blasting Powder, and 20 Silk Cloth.

You save a massive amount of Solid Stone and you end up with Grenades you can actually USE.

194-195

Craft 1 Gyromatic Micro Adjustor using 4 Steel Bar.

KEEP IT.

Just like your Arclight Spanner this becomes one of the tools required for later Engineering recipes.

195-200

Craft around 6 Mithril Tube using 18 Mithril Bar.

KEEP all 6 if you're considering Gnomish Engineering later.

At 200 Engineering and Level 30, you can also start the process of choosing between Gnomish and Goblin Engineering.

200-215

Craft around 20 Unstable Trigger using 20 Mithril Bar, 20 Mageweave Cloth, and 20 Solid Blasting Powder.

KEEP all 20. You'll use them for Hi Explosive Bomb later.

215-225

Start crafting Mithril Casing using Mithril Bar.

You'll eventually want around 40 of these if you're continuing toward 300, so don't worry about making extras. They're used during the next part of the leveling route anyway.

Engineering 225 to 300

The current Beta stops at 225 Engineering, so everything from here forward is based on current profession data and the existing skill ranges rather than normal Beta testing.

Fortunately, Engineering appears to have kept its Classic skill ranges much more closely than professions like Tailoring, so the current route should be pretty close. I still wouldn't treat it as completely final until we can actually test it in game.

225-238

Continue crafting Mithril Casing.

You'll eventually want around 40 total for the next step.

238-250

Craft around 20 Hi Explosive Bomb.

You'll need 40 Mithril Casing, 20 Unstable Trigger, and 40 Solid Blasting Powder.

This is why I kept yelling at you to save everything earlier.

250-260

Craft around 30 Dense Blasting Powder using 60 Dense Stone.

These are yellow, so RNG can make this section a little annoying.

260-285

Craft around 35 Thorium Widget using 105 Thorium Bar and 35 Runecloth.

The Schematic: Thorium Widget is sold by Sovik in Orgrimmar and Gearcutter Cogspinner in Ironforge.

285-300

Craft around 20 Thorium Tube using 120 Thorium Bar.

You'll need Schematic: Thorium Tube, which is sold by Xizzer Fizzbolt in Everlook, Winterspring.

The Schematic is Bind on Pickup(BoP), so MAKE SURE you buy it on the character actually leveling Engineering.

Once you hit 300, you're done with the actual leveling grind and can start worrying about all the absurd toys Engineering gives you at the top end.

Gadgets and Explosives

Bombs and Explosives

Bombs are one of the biggest reasons to take Engineering, especially if you're playing a class that doesn't normally have a ton of AoE damage or extra crowd control.

You'll start with basic explosives like Rough Dynamite and Rough Copper Bomb, then work your way into stronger options like Iron Grenade, Big Iron Bomb, Mithril Frag Bomb, Hi Explosive Bomb, and eventually Thorium Grenade.

A lot of bombs do more than just damage. Most of them can stun enemies in the blast, which makes them insanely useful for interrupting casts, creating space, setting up kills in PvP, or saving yourself when a pull starts going sideways.

The important thing to remember is that bombs share a cooldown. Carrying five different explosives doesn't mean you can throw all five back to back. In the current Beta, bombs generally share the same 1 minute cooldown, including the new SAF-T and EZ-Thro versions. The game currently has 40 different Engineering bomb and explosive recipes in the client, so there are a LOT of options as you move through the profession.

SAF-T Engineering Items

SAF-T is one of the huge new Engineering recipe "families" in WoW Forever.

The easiest way to think about SAF-T is that these are Engineer made versions of the old classic Engineering style items that are designed to be MUCH easier for other players that don't have Engineers to actually use .

You start seeing them almost immediately with SAF-T Dynamite at 25 Engineering and SAF-T Copper Bomb at 55. Later you get things like SAF-T Bronze Bomb, SAF-T Jumbo Dynamite, SAF-T Bomb, SAF-T Clever Dynamite, SAF-T Disposable Parachute, and eventually high level gadgets like SAF-T Nitro Boosts and SAF-T Teleport.

SAF-T Copper Bomb, for example, deals Fire damage and stuns all enemies in a small radius. The big difference is that the finished item doesn't require Engineering to throw.

That's a MASSIVE change from Classic because Engineering finally has more things you can make for other players instead of hoarding every cool toy for yourself.

Some SAF-T items also matter specifically for Druid. Most traditional Engineering bombs still can't be used while shapeshifted, but Blizzard specifically added new SAF-T and EZ-Thro recipes that can be used in forms.

EZ-Thro Engineering Items

EZ-Thro serves a similar purpose, but this family is even more obviously built around letting non Engineers use Engineering style gadgets.

Ez-Thro Dynamite literally describes itself as dynamite for non Engineering, and now the game expands that idea with items like EZ-Thro Copper Bomb XL, EZ-Thro Grenade, EZ-Thro Bronze Mortar, EZ-Thro Thorium Grenade, EZ-Thro Dark Bomb, and EZ-Thro Mana Bomb.

Some of these are INSANELY good too.

EZ-Thro Copper Bomb XL deals Fire damage and stuns enemies in a 5 yard radius for 1 second. It requires 130 Engineering to make, but the finished bomb itself doesn't require the person throwing it to be an Engineer. This is so nice and a great change to the game. This is probably one of the biggest economic changes to Engineering in Forever. Instead of your customer base being mostly other Engineers, you can potentially sell explosives and gadgets to literally every class.

And once again, some EZ-Thro explosives are also specifically usable by shapeshifted Druid players, which gives them access to Engineering style utility they couldn't normally use without dropping form.

Bomb Satchels

Bomb Satchels are one of the coolest new Engineering ideas added to the game.

Instead of being a consumable bomb you throw once, these are actual THROWN WEAPONS that make your ranged attacks EXPLODE ON IMPACT!

Satchel of Copper Bombs is the first one at 85 Engineering. It requires Level 13 and 85 Engineering to equip, gives Stamina, and causes your thrown attacks to deal additional Fire damage to nearby enemies.

The progression continues with:

  1. Satchel of Copper Bombs
  2. Satchel of Bronze Bombs
  3. Satchel of Iron Bombs
  4. Satchel of Dark Iron Bombs

These are especially interesting for Warrior and Rogue because both classes already make natural use of thrown weapons. Instead of the ranged slot just being something you occasionally use to pull a mob, the Satchels can turn those attacks into little AoE explosions.

The early Satchel schematics are also tied into Merchant's Favor, so we'll cover exactly where to buy them and what they cost later.

Target Dummies and Utility Devices

This is where Engineering starts becoming less of a crafting profession and more of a bag full of emergency buttons.

Masterwork Target Dummy is one of the best examples. You drop it during combat and it taunts all enemies around you. When you're leveling solo and accidentally pull too much, this can legitimately save your life. It's saved my life many times in Hardcore WoW. That idea continues with stronger versions like Advanced Target Dummy later on.

Then you get into all the weird stuff:

  • Discombobulator Ray can transform an enemy and reduce its combat effectiveness.
  • Gnomish Cloaking Device gives you temporary invisibility.
  • Goblin Jumper Cables can give you a chance to resurrect a dead player.
  • Parachute Cloak can save you from fall damage.
  • Gnomish Net-o-Matic Projector gives you access to a ranged net.
  • Minor Recombobulator can remove Polymorph effects and restore Health and Mana.

And that list just keeps getting more ridiculous as Engineering gets higher.

This is the real strength of the profession. Even if a device isn't something you press constantly, this gives you the right gadget sitting in your bags that can give you an answer to a situation your class normally has NO answer for.

Goggles and Helmets

Engineering has always been known for goggles, but WoW Forever expands the idea quite a bit.

There are currently 24 goggle and helm recipes in the Engineering data. The classic recipes are still here, including items like Flying Tiger Goggles, Shadow Goggles, Green Tinted Goggles, Fire Goggles, and eventually Spellpower Goggles Xtreme and Spellpower Goggles Xtreme Plus.

It also adds new armor specific goggles at 200 Engineering:

  • Floppy Goggles for Cloth
  • Bent Goggles for Leather
  • Stuckbutton Goggles for Mail
  • Dented Goggles for Plate

These new goggles are especially interesting because they roll random suffixes. For exampleFloppy Goggles,, can roll things like Intellect, Spell Power, Healing, Fire damage, Frost damage, Shadow damage, or other caster stats.

Stuckbutton Goggles can roll melee, caster, healing, or defensive suffixes, while Dented Goggles can roll things like Strength, Stamina, Defense, Attack Power, Healing, and Spell Power. They require Level 40, so we can't use them during the current Level 30 Beta, but in my opinion they're a really good sign of where Blizzard is taking Engineering gear later on.

Guns, Scopes, and Ammunition

Engineering has always had really nice synergy with Hunter because the profession can make guns, ammunition, and scopes.

Early on you'll see guns like Deadly Blunderbuss, followed by options like Silver-plated Shotgun, Moonsight Rifle, Mithril Blunderbuss, and eventually much stronger endgame weapons. You'll also craft strong bullets throughout the profession, starting with Crafted Light Shot and moving into stronger ammunition like Crafted Solid Shot, Hi-Impact Mithril Slugs, and Mithril Gyro-Shot.

Scopes are another big one. Items like Crude Scope, Standard Scope, Accurate Scope, Deadly Scope, and Sniper Scope permanently improve ranged weapons and give Engineers something useful to sell to Hunter players even if the Hunter isn't an Engineer.

The game will continue this at the high end too. Current data includes SAF-T Ultra Precision Scope, which can permanently increase the Crit Chance of a bow, gun, or crossbow by 2%, which is the same as the Sword Specialization racial from Humans!

Engineering Items for Non Engineers

This is by far the bigges change to Engineering in WoW Forever.

Classic Engineering is insanely strong, but a LOT of its coolest items required Engineering to actually use them. That means Engineers mostly craft things for themselves and other Engineers.

WoW Forever has decided to change that and in a MASSIVE way. The new SAF-T and EZ-Thro give Engineers access to bombs, explosives, parachutes, gadgets, and other items that can be used without having the profession yourself. That means an Engineering player can potentially supply their entire group with these tools instead of being the only person who gets use to them.

For example, a Priest can buy an Ez-Thro Dynamite from an Engineer and suddenly have another solid instant AoE damage option. A Druid can use specific SAF-T and EZ-Thro items while shapeshifted, as mentioned earlier A Warrior can use Engineer made explosives without giving up their second profession slot.

This also gives Engineering a MUCH healthier potential Auction House market, because you're no longer trying to sell everything to the same people who can already craft it themselves.

Notable Engineering Gear

Engineering isn't mainly a gear profession, but Forever adds enough actual equipment that you shouldn't ignore it.

At 175 Engineering, Merchant's Favor unlocks three new Level 30 belts:

  • Whimsical Waistwrap for Cloth
  • Gizmo Girdle for Leather
  • Clanking Cord for Mail

These are all available right at the current Level 30 cap, so they're among the first completely new Engineering gear pieces we can actually evaluate during the Beta. Later on, the new goggles gives the profession gear for every single armor type, including Plate, which is a pretty big departure from the mainly caster identity a lot of Engineering goggles had in Classic.

There is also plenty of older Engineering items that remain useful because of what they DO rather than their raw stats. Gnomish Rocket Boots, Parachute Cloak, Goblin Mining Helmet, Deepdive Helmet, and several Engineering trinkets are all worth using because their special effect giving you utility you can't easily get anywhere else.

That is probably the best way to look at Engineering gear overall. You're never really taking Engineering because it gives you the highest stats on a piece of gear. You're taking it because the gear does something weird that helps you.

Tinkers and Tinkerboxes

How Tinkers Work

Tinkers are one of the coolest additions to Engineering in WoW Forever because they basically let you bolt an extra ability onto your belt.

The system starts later in the profession with Tinkerbox, which is currently crafted at 250 Engineering. From there, Engineers can make Tinkerbox gadgets around 260 skill, followed by permanent belt Tinkers around 280. Current Beta data shows three main effects: Teleport, Nitro Boosts, and Magnetic Displacement.

The effects are VERY different from each other.

Tinkerbox: Teleport: launches you forward 20 yards.

Tinkerbox: Nitro Boosts activates jets that increase your movement speed by up to 160% for up to 8 seconds.

Tinkerbox: Magnetic Displacement knocks both you and a nearby enemy away from each other. It can only affect enemies up to 2 levels above you, and some targets are immune to being displaced. All three give Engineering access to movement or positioning tools that can completely change how you play certain situations.

Unfortunately, these are all past what we can actually test during the current Level 30 Beta, so this section is based heavily on the current client data. The system is clearly there, but exact balance and restrictions can still change before launch.

Belt Tinkers

The permanent versions of these effects are crafted directly onto a belt.

Current data has all three permanent Tinkers at 280 Engineering:

Tinkerbox: Teleport

Tinkerbox: Nitro Boosts

Tinkerbox: Magnetic Displacement

Each one requires Tinkerbox, Delicate Arcanite Converter, and another component depending on which effect you're installing. Tinkerbox: Teleportuses a Thorium Widgett, Tinkerbox: Nitro Boosts uses a Thorium Tube, and Tinkerbox: Magnetic Displacement uses two Iron Strut.

The big advantage here is obvious: instead of carrying around another piece of gear just to get some weird Engineering effect, your belt gets the ability directly. And these aren't tiny bonuses either.

Teleporting 20 yards can get you out of a bad position instantly. A massive movement speed boost can be useful basically everywhere. Knocking yourself AND an enemy away from each other gives you a positioning tool almost no normal profession could ever provide.This is exactly the kind of ridiculous utility that makes Engineering Engineering.

Tinkerboxes

Before you permanently augment a belt, you can also craft separate Tinkerbox versions of the same three effects.

Current profession data has:

Tinkerbox: Magnetic Displacement

Tinkerbox: Nitro Boosts

Tinkerbox: Teleport

These are currently learned around 260 Engineering and require a base Tinkerbox, Unstable Triggerr, and an additional Engineering component.

The finished Tinkerbox are Level 45 gadgets that you carry and activate rather than permanently attaching the effect to your belt. Current item data also shows them stacking up to 20. This gives you a way to use the Tinker effects before committing one directly to a piece of gear. There's also a progression here that I REALLY like.You start with the portable Tinkerbox version.

Later, you can build the effect directly into your belt. Then at 300 Engineering, WoW Forever adds SAF T and EZ Thro versions of several of these gadgets, opening the system up even further.

We'll cover those later items more as we get closer to Level 60 and can actually test them.

Choosing the Right Tinker

If the current effects survive to launch mostly unchanged, I think your choice is going to come down to how you actually play.

Tinkerbox: Nitro Boosts is probably the safest general purpose choice. Movement speed is useful in basically everything. Leveling, dungeons, raids, PvP, farming, escaping mobs, getting into position faster, you name it.

Tinkerbox: Teleport is more about instant repositioning. Moving forward 20 yards on demand can be EXTREMELY strong, but it also requires you to pay attention to where you're facing. I can already see people teleporting themselves directly off cliffs.

Tinkerbox: Magnetic Displacement is the weird one, which naturally means it's probably going to have some disgusting PvP applications. It has an 8 yard range and knocks both you and the enemy away from each other, so melee classes can create distance while ranged classes can potentially throw somebody out of position. The same target can only be affected once every 2 minutes, though, so you can't repeatedly bully the same player with it.

There's probably not going to be one universally correct Tinker. For Warrior or Rogue, extra mobility could be insane.

For Mage, Priest, or Warlock, creating more distance from somebody sitting on top of you could be just as valuable. And then you have Hunter, who will probably find some stupid way to abuse all three.

As always with Engineering, the best choice is usually the one that fills a hole in your normal toolkit.

Permanent Tinker Choices

This is the part I would be very careful with.

The permanent recipes specifically say they augment your belt with the Tinker effect. Current data clearly separates those recipes from the portable Tinkerbox versions, so you should treat the permanent option as an actual gear decision rather than something you're constantly swapping around for free.

We DO NOT have enough live Level 60 testing yet for me to confidently tell you exactly how replacing one Tinker with another works, what happens when you replace the belt itself, or whether Blizzard plans any additional restrictions before launch.

So for now, I wouldn't write something like “you can never replace your Tinker” as absolute fact. What we CAN say is that the permanent recipes consume meaningful Engineering materials to augment a belt, while the Tinkerbox versions exist as separate usable gadgets.

Once Level 60 testing opens up, this is absolutely something we'll want to verify before somebody slams the wrong Tinker onto an expensive belt and sends us hate mail.

Gnomish vs Goblin Engineering

How Engineering Specializations Work

Once you reach 200 Engineering and Level 30, you can start the specialization quest chain and choose between Gnomish and Goblin Engineering. The current Forever quest data still uses the familiar Classic setup, where picking one locks you into that specialization and gives you access to its trainers and recipes.

This isn't just a cosmetic choice either. Both specializations unlock completely different gadgets.

Gnomish Engineering leans harder into weird utility, control, and experimental devices.

Goblin Engineering leans much harder into explosives, rockets, and things that are probably going to remove at least one eyebrow.

To finish the specialization, you eventually complete Show Your Work.

For Gnomish Engineering, you'll need:

Mithril Tube x6
Accurate Scope x1
Advanced Target Dummy x2

For Goblin Engineering, you'll need:

Big Iron Bomb x20
Solid Dynamite x20
Explosive Sheep x5

So if you already know which specialization you're taking, you can save yourself some time by preparing those materials ahead of time.

Gnomish Engineering

Gnomish Engineering is the gadget side of the profession.

Instead of focusing mainly on bigger explosions, Gnomish Engineers get a bunch of weird devices that can give you crowd control, defensive utility, pets, movement, and some VERY questionable ways to interact with other players.

Some of the classic Gnomish recipes include:

Gnomish Death Ray

Gnomish Net o Matic Projector

Gnomish Shrink Ray

Gnomish Battle Chicken

Gnomish Mind Control Cap

Gnomish Harm Prevention Belt

Gnomish Rocket Boots

Gnomish Goggles

A lot of these items are incredibly unique.

Gnomish Net o Matic Projector gives you a ranged net.

Gnomish Mind Control Cap can temporarily control another Humanoid.

Gnomish Shrink Ray can reduce an enemy's size and combat effectiveness.

Gnomish Battle Chicken summons a mechanical chicken to fight for you.

And Gnomish Death Ray is exactly as stupid as the name sounds. It charges up and deals a huge burst of damage at the cost of some of your own Health.

Gnomish is usually the specialization I'd look at first if you care about PvP, weird utility, or having more buttons to mess with.

It's also worth noting that several Gnomish items only require Engineering to USE, not specifically Gnomish Engineering. Others are Bind on Pickup or require the specialization itself, so the exact restriction depends on the item.

Goblin Engineering

Goblin Engineering is the explosion side. If your answer to every problem is "what if I used a bigger bomb?", this is probably where you belong.

Some of the major Goblin recipes include:

  • Goblin Sapper Charge
  • Goblin Mortar
  • Goblin Rocket Helmet
  • Goblin Bomb Dispenser
  • Goblin Dragon Gun
  • The Big One
  • Goblin Construction Helmet
  • Goblin Rocket Boots
  • Pet Bombling
  • Goblin Sapper Charge is by far the most famous one and was the main reason most people wentEngineering. It deals AoE Fire damage around you while also damaging YOU, because apparently Goblin Engineering considers self preservation optional.
  • Goblin Mortar gives you a reusable ranged explosive.
  • Goblin Rocket Helmet lets you rocket into an enemy and stun them.
  • Goblin Bomb Dispenser gives you another source of explosive damage.
  • Goblin Dragon Gun gives you a ridiculous cone of Fire damage.

Goblin is usually the better fit if you care more about raw explosives and aggressive utility than control gadgets.

Which Specialization Should You Choose?

For most players, I wouldn't overcomplicate this. Choose Gnomish Engineering if you want:

  • Utility
  • Crowd control
  • PvP toys
  • Weird trinkets
  • Mechanical pets
  • More experimental gadgets
  • Choose Goblin Engineering if you want:
  • More explosives
  • AoE damage
  • Rockets
  • Sapper Charges
  • Aggressive gadgets

If you're mainly thinking about PvP, Gnomish probably has the more interesting toolbox because Gnomish Net o Matic Projector, Gnomish Mind Control Cap, Gnomish Shrink Ray, and Gnomish Rocket Boots all give you ways to control positioning or create weird advantages.

If you're thinking more about dungeons, raids, or large scale AoE, Goblin gets a LOT of value from Goblin Sapper Charge and the rest of its explosive kit.

The annoying part is that the specialization is meant to be a real choice. Current Forever quest text still explicitly warns that membership prevents joining the other discipline.

Classic has had ways to swap later by dropping Engineering and using Soothsaying for Dummies, but I would NOT tell people to plan around that in Forever until we can test the exact behavior ourselves. The current Beta data confirms both specializations and their quest chains, but not enough live testing has been done yet for me to promise that old workaround behaves exactly the same here.

For now, pick the one whose actual recipes you want most and will actually skill up. And if you're completely undecided, I'd lean Gnomish first for the broader utility. Goblin is VERY good, but explosives are easier to replace than some of the weird nonsense Gnomish gives you. Especially with the SAF-T and EZ-Thro.

Merchant's Favor

How Merchant's Favor Works

Merchant's Favor is a MASSIVE part of Engineering in WoW Forever because a lot of the new schematics don't come from your normal trainer.

You'll find Waylaid Supply Crates while playing throughout the world. Once they're filled and turned in at your faction's trade camp, you'll receive Merchant's Favor that can be spent on profession recipes, mounts, pets, cosmetics, and other rewards.

For Engineering specifically, the current vendor sells 28 schematics plus the Engineering Certificate, with recipes starting as early as 25 Engineering.

Current Apprentice Crates give 5 or 10 Merchant's Favor depending on quality, while Journeyman Crates give 10 or 20. That might not sound like much until you realize later Engineering schematics cost 180, 270, or even 360 Favor EACH.

So yeah, DO NOT IGNORE WAYLAID SUPPLY CRATES. You're going to need a LOT of Merchant's Favor if you want more than a couple of the good recipes.

Alliance Engineering Vendor

Alliance players buy their Merchant's Favor Engineering schematics from Fritz Fizzle at the Azeroth Commerce Authority camp in Three Corners, Redridge Mountains.

He's located around:

10.4, 74.2

Fritz sells the same Engineering progression we're covering below, starting with low level SAF T recipes and eventually moving into Level 60 gadgets, gliders, and other endgame schematics.

Horde Engineering Vendor

Horde players buy their Merchant's Favor Engineering schematics from Fizzlefuse at the Durotar Supply and Logistics camp outside the Crossroads in The Barrens.

He's located around:

49.8, 29.6

Both factions get access to their Engineering vendor very early, so there's no reason to wait until endgame before checking what you've unlocked.

Schematic Progression

Engineering gets expensive MUCH faster than Tailoring did.

The first group costs 45 Merchant's Favor each and covers skill 25 through 145.

This includes schematics like:

  • Schematic: SAF-T Dynamite
  • Schematic: SAF-T Tabs
  • Schematic: SAF-T Copper Bomb
  • Schematic: Satchel of Copper Bombs
  • Schematic: EZ-Thro Wrap
  • Schematic: EZ-Thro Copper Bomb XL
  • Schematic: No Slip SAF-T Padding

Once you hit 165 Engineering, the price jumps all the way to 180 Merchant's Favor per schematic.

That tier includes things like:

  • Schematic: Satchel of Bronze Bombs
  • Schematic: Whimsical Waistwrap
  • Schematic: Gizmo Girdle
  • Schematic: Clanking Cord
  • Schematic: SAF-T Bell
  • Schematic: EZ-Thro Fireproof Fuse

and the four new Level 40 goggles.

At 225 Engineering, the price jumps again to 270 Merchant's Favor.

This tier includes:

  • Schematic: Emergency Field Cloak
  • Schematic: Compact Critter Carrier
  • Schematic: Satchel of Iron Bombs
  • Schematic: Gnomish Army Knife
  • Schematic: SAF-T Disposable Parachute
  • Schematic: Loot-A-Rang
  • Schematic: Satchel of Dark Iron Bombs

Finally, the Level 60 schematics at 300 Engineering cost 360 Merchant's Favor each:

  • Schematic: Gnomish Poultryizer
  • Schematic: Stealthman 52
  • Schematic: Ultralight Goblin Glider
  • Schematic: Ultrasafe Rechargeable Battery

So the current price progression is:

  • 45 Merchant's Favor: 25 to 145 Engineering
  • 180 Merchant's Favor: 165 to 200 Engineering
  • 270 Merchant's Favor: 225 to 285 Engineering
  • 360 Merchant's Favor: 300 Engineering
  • 1,000 Merchant's Favor: Engineering Certification

This gets expensive FAST if you try to buy everything.

Which Schematics Should You Buy?

Don't treat this vendor like a checklist.

At the current Level 30 cap, I'd focus first on recipes you can actually use NOW. If you care about explosives or selling consumables to non Engineers, things like Schematic: SAF-T Dynamite, Schematic: SAF-T Copper Bomb, and Schematic: EZ-Thro Copper Bomb XL are worth looking at early.

If you're using thrown weapons, Schematic: Satchel of Copper Bombs and later Schematic: Satchel of Bronze Bombs are much more interesting.

At 175 Engineering, the new Level 30 belts are probably some of the biggest personal upgrades available through Merchant's Favor:

  • Schematic: Whimsical Waistwrap for cloth
  • Schematic: Gizmo Girdle for leather
  • Schematic: Clanking Cord for mail

Since those recipes currently cost 180 Merchant's Favor each, buy the one that actually matches your character instead of collecting all three for no reason.

I'd also PAY ATTENTION to component schematics.

Something like Schematic: SAF-T Bell might not look exciting by itself, but those Engineering parts feed into other Forever recipes later. That's VERY Engineering. Sometimes the boring looking component is what unlocks the cool gadget.

The biggest rule here is SAVE SOME MERCHANT'S FAVOR.

A recipe costing 45 Favor early feels cheap until you hit the next tier and suddenly everything costs 180 or 270.

Engineering Certification

Once you reach 300 Engineering, you can purchase the Engineering Certification for 1,000 Merchant's Favor. Using it permanently unlocks the account title the Engineer, although a character still needs 300 Engineering to actually display the title.

There's no player power attached to it, so this should come AFTER any schematics you actually care about. Spending 1,000 Merchant's Favor on a title while you're still missing gadgets you want would be peak Engineering behavior, but probably not the smart kind.

Camping

Reagent Bot

At 20 Engineering, you unlock your first Camping object, Reagent Bot.

Once placed at a Camp, Reagent Bot acts like a reagent vendor that anyone nearby can use. That means you can restock common profession and crafting supplies without having to run back into town every time you forget something stupid.

The recipe currently uses:

Handful of Copper Bolts x1

Copper Tube x1

The exact source for learning Reagent Bot still isn't clearly listed in the current client data, but the object itself is confirmed at 20 Engineering.

This is a pretty simple first Camping unlock, but it's VERY convenient while leveling professions or doing long dungeon sessions where people start running out of basic supplies.

Repair Bot

At 140 Engineering, you can upgrade to Repair Bot.

Repair Bot keeps the reagent vendor functionality from Reagent Bot, but also lets players repair their gear directly at the Camp. That makes it way more useful in dungeons, long farming sessions, or basically anywhere your group doesn't want to hearth just because somebody's gear is turning red.

The recipe currently requires:

Whirring Bronze Gizmo x2

Bronze Tube x1

Heavy Leather x1

Unlike Reagent Bot, this one comes from Blueprint: Repair Bot, which currently drops from Sneed in The Deadmines. This is probably one of the most generally useful Camping objects in the entire profession system. Everyone needs repairs eventually, and being able to handle that at Camp saves a ton of running around.

Anarchist's Workbench

At 300 Engineering, you eventually unlock Anarchist's Workbench, the final Engineering Camping object.

This one is less about convenience and more about actually progressing the profession. Anarchist's Workbench is required for some of the most advanced Engineering recipes, which makes it part of your endgame crafting setup rather than just a nice Camp bonus.

The current recipe requires:

  • Essence of Anarchy x1
  • Thorium Widget x2

You'll also need Blueprint: Anarchist's Workbench, although the exact source still isn't confirmed in the current data.

We can't properly test this one yet because the current Beta stops before 300 Engineering, so we still don't know exactly how important the workbench is going to be once players are crafting the full endgame recipe list. But based on the current client data, this is clearly something serious Engineers will want access to as soon as they hit 300.

Legacy

Engineering Legacy Milestones

Engineering contributes directly to WoW Forever's Legacy system.

You'll earn a Legacy Point the first time your account reaches each of these milestones:

  • 150 Engineering: Journeyman Engineer, 1 Legacy Point
  • 225 Engineering: Expert Engineer, 1 Legacy Point
  • 300 Engineering: Artisan Engineer, 1 Legacy Point

That gives you 3 Legacy Points total for fully leveling Engineering. These rewards are account wide, but each milestone only gives the point the first time you complete it. Leveling another Engineer to 150 later won't give you another Journeyman Engineer point.

Legacy Points are shared across your account and can be spent separately on each non Hardcore character, so leveling Engineering on one character still helps every other character you play.

Profession Legacy Perks

There are a few Legacy perks that are especially useful if you're leveling Engineering or professions in general. Working Overtime increases your chance to gain a profession skill point by 4% per rank, up to 20% at Rank 5.

This is REALLY good for Engineering because the profession burns through so many materials. Every extra skill up you get can save ore, stone, cloth, leather, and all the random parts you would've had to make again. Performance Bonus gives you a 5%, 10%, or 15% chance to receive double Merchant's Favor when turning in a Waylaid Supply Crate.

Considering how expensive the later Engineering schematics get, this can save you a LOT of crate farming over time. Dedicated Study gives 1 skill point to your lowest Primary or Secondary profession and has a 23 hour cooldown.

That sounds small, but it can be pretty nice when your cheapest Engineering recipe has already turned yellow or green and the next point is going to cost you a stupid amount of materials. If you're planning on leveling several professions across your account, Working Overtime is probably the perk I'd prioritize first. Saving 20% on failed skill ups adds up FAST when you're dealing with something as material hungry as Engineering.

Important Engineering Recipes

Utility Gadgets

Engineering has so many gadgets that listing every single one again wouldn't be very useful, so this section is more about the recipes I think are actually worth remembering.

Mechanical Repair Kit is a good example. It lets you repair mechanical units and also shows up as a possible Craftsman's Writ requirement, which gives it value outside of just using it yourself. Gnomish Army Knife is another one to keep an eye on later. It's purchased for 270 Merchant's Favor at 250 Engineering and combines several useful Engineering functions into one item.

Loot-A-Rang is available through Merchant's Favor at 275 Engineering and lets you loot enemies from range. Is it necessary? No. Will you immediately get annoyed when you play a character that doesn't have one anymore? Probably.

You'll also find things like Goblin Jumper Cables XL, Gnomish Cloaking Device, Emergency Field Cloak, Compact Critter Carrier, teleporters, parachutes, and a ridiculous amount of other utility as you move toward 300. This is why I'd NEVER judge an Engineering recipe only by its stats. Half the value of the profession comes from items that solve one extremely specific problem really well.

Explosives

We've already covered bombs pretty heavily, but there are a few recipes worth specifically calling out. Iron Grenade is one of the best all around explosives during the current Beta. It deals AoE damage, stuns enemies, and is available early enough that you can actually use it through a huge part of the leveling process.

Goblin Sapper Charge becomes one of the signature Goblin Engineering crafts later on. It deals a large amount of AoE Fire damage around you while also damaging YOU, which is about as Goblin as a recipe can possibly get.

At higher skill levels, Thorium Grenade, Dark Iron Bomb, and Arcane Bomb continue the progression into much stronger explosives. Current client data has 40 bomb and explosive recipes total in the game, including several completely new WoW Forever options.

The new EZ Thro and SAF T explosives are especially worth watching because you can potentially sell them to players who DON'T have Engineering. That makes consumable explosives one of the more interesting long term markets for the profession.

Gear

A few Engineering gear recipes stand out because they're either unusually strong or give you effects you can't easily find elsewhere.

The Level 30 Merchant's Favor belts are the obvious current Beta examples:

  • Whimsical Waistwrap
  • Gizmo Girdle
  • Clanking Cord

Later, the new goggle family opens gear for every armor type with Floppy Goggles, Bent Goggles, Stuckbutton Goggles, and Dented Goggles.

Engineering also has plenty of older gear that's useful because of its effect rather than raw stats. Parachute Cloak, Goblin Rocket Helmet, Gnomish Rocket Boots, Deepdive Helmet, and several specialization gadgets all fall into that category. Basically, don't look at Engineering gear the same way you'd look at a normal dungeon drop. Sometimes the stats are the least interesting thing about it.

Pets and Mounts

Engineering also has several mechanical pets scattered throughout the profession. Mechanical Squirrel Box can be crafted as early as 75 Engineering, which makes it one of the earliest profession pets you can get.

Later recipes include:

  • Pet Bombling
  • Lil' Smoky
  • Lifelike Mechanical Toad
  • Tranquil Mechanical Yeti

Pet Bombling currently drops from Mekgineer Thermaplugg in Gnomeregan, while Lil' Smoky comes from Gnomeregan trash.

The current Forever client data groups four recipes under Pets and Mounts, but I haven't found a confirmed new craftable Engineering mount in the Beta data yet. So for now, I'd treat this section mostly as mechanical pets until we see more at Level 60.

Craftsman's Writ Recipes

Craftsman's Writs give Engineering another reason to hang onto recipes that might otherwise look pretty random.

WoW Forever added these new crafting orders that can ask you to deliver specific profession items for reputation with the Azeroth Commerce Authority and Durotar Supply and Logistics. For example, the current Craftsman's Writ: Mechanical Repair Kit asks for one Mechanical Repair Kit and rewards 125 reputation with both trade factions.

Engineering items currently showing up in Writ data include things like:

  • Big Bronze Bomb
  • Moonsight Rifle
  • Practice Lock
  • Crafted Solid Shot
  • Advanced Target Dummy
  • Mechanical Dragonling
  • Goblin Rocket Fuel
  • Mechanical Repair Kit
  • Lifelike Mechanical Toad
  • Thorium Grenade

That means some recipes you would've normally ignored can suddenly become useful because somebody needs them for a Writ. It also creates another potential market for Engineers. If a Writ asks players for an item they DON'T know how to make themselves, the Auction House is probably the first place they're going to look.

Rare and Special Schematics

Some of the best Engineering recipes don't come from your trainer.

  • Schematic: Gnomish Cloaking Device currently drops from Mekgineer Thermaplugg in Gnomeregan.
  • Schematic: Pet Bombling also comes from Mekgineer Thermaplugg.
  • Schematic: Lil' Smoky drops from Gnomeregan trash.
  • Schematic: Thorium Grenade is sold by faction specific Engineering vendors later in the profession.
  • Schematic: Dark Iron Bomb drops from Weapon Technicians in Blackrock Depths.

And several of these new schematics still don't have a confirmed acquisition source in the current Beta data at all. Merchant's Favor adds another huge group of limited recipes too, including Schematic: Gnomish Army Knife, Schematic: Loot-A-Rang, Schematic: Emergency Field Cloak, and the new Level 60 gadgets.

Before you either vendor, learn, or list a random Engineering schematic for 20 silver, LOOK IT UP. A rare schematic might only appeal to a small number of players, but that can also mean there are barely any Engineers on your server capable of making the item.

How to Make Gold With Engineering

Consumable Engineering Items

Consumables are probably going to be one of the most consistent ways to make gold with Engineering because people have to keep buying them.

Bombs, grenades, ammunition, SAF T items, and EZ Thro items all get USED. Once they're gone, somebody has to make more. That gives consumables a huge advantage over something like a piece of gear that somebody buys once and keeps for ten levels.

Some categories I'd keep an eye on are:

  • Iron Grenade
  • Thorium Grenade
  • Goblin Sapper Charge
  • EZ Thro Dynamite
  • EZ Thro Copper Bomb XL
  • SAF T Copper Bomb
  • Crafted Solid Shot
  • Hi Impact Mithril Slugs

Scopes can be good too, especially whenever players are upgrading ranged weapons and want something like Standard Scope, Accurate Scope, or one of the stronger later versions. The big thing here is volume.

You don't necessarily need to make 5 gold profit on every bomb. If you're making a smaller amount of gold on something players are constantly buying, that can end up being MUCH better than waiting three days for one expensive gadget to sell.

Selling Gear and Gadgets

Engineering has a weird market because a lot of its best items aren't just stat sticks. You're selling utility, which means things like Target Dummy, Advanced Target Dummy, parachutes, repair items, scopes, gadgets, and other weird tools can sometimes sell better than actual gear.

The new Forever gear gives you more options too.

The Level 30 belts like Whimsical Waistwrap, Gizmo Girdle, and Clanking Cord are worth watching while players are around that level, especially if one of them ends up being particularly strong for a popular build.

Later goggles can also become valuable, but remember that some Engineering gear requires the profession to use. Always check the actual item requirements before crafting something specifically for the Auction House. There's no point mass producing a cool pair of goggles if your customer base is limited to Engineers who can probably already make them themselves.

Items for Non Engineers

This is where Blizzard really could make Engineering MUCH better for gold making than it was in Classic. SAF T and EZ Thro items let Engineers sell Engineering style utility to players who DON'T actually have Engineering. That completely changes your potential customer base.

Instead of only selling bombs and gadgets to other Engineers, you can potentially sell them to Warrior, Rogue, Mage, Priest, Warlock, Druid, Paladin, Shaman and basically everyone else.

Items like EZ Thro Dynamite, EZ Thro Copper Bomb XL, and the SAF T versions of Engineering gadgets are exactly what I'd watch once the server economy starts developing. If one of these ends up becoming popular for PvP, dungeon runs, or leveling, the demand could be pretty damn high.

Druid is especially interesting because some SAF T and EZ Thro items can be used while shapeshifted. If those become common parts of Druid gameplay, Engineers suddenly have an entire class buying consumables that couldn't normally use traditional Engineering items as easily.

Rare Schematics

Rare schematics can be one of the best ways to separate yourself from every other Engineer on the server. Trainer recipes are easy for everyone to get. A rare dungeon drop, world drop, Merchant's Favor schematic, Blueprint, or specialization recipe isn't.

If you're one of only a few people who can craft something useful, you can usually charge a much healthier margin.

Schematics for items like Gnomish Cloaking Device, Dark Iron Bomb, Lil' Smoky, Pet Bombling, and some of the later gadgets are all worth checking before you blindly learn or sell them.

But rare doesn't automatically mean valuable. A schematic with a 0.1% drop rate can still be completely worthless if nobody wants the item it makes.

Before spending a lot of gold on one, check:

  • How useful the finished item actually is
  • Whether the item can be sold
  • Whether it requires Engineering to use
  • How many classes can realistically benefit from it
  • How expensive the materials are
  • How many other Engineers already know the recipe

Sometimes selling the schematic itself will make you more gold than learning it ever will.

Crafting Cost vs Sale Price

The biggest rule for making gold with Engineering is the same one we talked about with Tailoring:

Your materials aren't free just because you farmed them yourself. If the ore, stone, leather, cloth, gems, and profession parts used to make an item are worth 8 gold, and the finished item sells for 6 gold, you lost gold by crafting it. You could've sold the materials instead.

Engineering makes this even easier to screw up because so many recipes require multiple crafted parts.

You might look at something and think:

"I only need a few Mithril Casing and Unstable Trigger."

Cool. But those parts were made from materials too. You need to count EVERYTHING.

I you're making a Hi Explosive Bomb, don't just look at the final recipe. Count the value of the Mithril Casing, Unstable Trigger, Solid Blasting Powder, and every raw material that went into making them. This is where an Auction House addon can save you a ton of time. Something like Auctionator makes it much easier to compare material prices against the finished item's actual selling price.

Also pay attention to how fast something sells. Making 50 silver profit on an item that sells 20 times a day can be WAY better than making 5 gold on a gadget that sits on the Auction House for a week. Start small. Craft a few. See what actually sells. Then scale up once you know there's real demand. That'll save you from turning 300 gold worth of ore into a pile of mechanical garbage nobody wants.

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