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Synergies

The best TFT synergies for every champion in Set 15 - KO Coliseum. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

Battle AcademiaBattle Academia

Battle Academia champions upgrade their abilities and gain Potential %. Potential improves their abilities.

Prismatic: Earn 1 point for every Completed item used in combat. Graduate at 160 points. (X/175).

True Potential Unlocked: +11 %

3

3 Potential

5

5 Potential

7

7 Potential

Crystal GambitCrystal Gambit

Gain Gem Power each time an ally dies and after each round. Every 3 player combats choose to convert Gem Power into rewards or Double Down.

While Double Down is active gain 100% more Gem Power, but losing reduces your Gem Power by 50% and cashes you out immediately.

Gem Power gains increase at stages 3 and 4.

3

2 per death; 10 per round

5

3 per death; 15 per round

7

130% rewards. Crystal Gambit units gain 500 Health and 20% Dmg Amp.

10

Pretty Powerful effect.

LuchadorLuchador

Luchadors gain bonus Attack Damage.

At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1 second(s).

2

15 AD; 15% Health heal

4

40 AD; 35% Health heal

MentorMentor

This trait is active only when you have exactly 1 or 4 unique Mentor.

  • Kobuko: 6% DR
  • Udyr: 8% AD & AP
  • Yasuo: 10% AS
  • Ryze: +2 mana per attack

1

Old Mentor.1:Allies gain the bonus

4

Old Mentors 4: Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.

Mighty MechMighty Mech

Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal.

Prismatic: Unlock the Mightiest Mech! Mighty Mech champions jump into the Mighty Mech, which crashes down onto the board and gains a ton of power. They'll pop out if it's health drops too low.

Each Mighty Mech champion's star level increases The Mighty Mech's power.

3

The Mighty Mech arrives

5

Blade Protocol: Level 1

7

Blade Protocol: Level 2

Monster TrainerMonster Trainer

(1) Choose which monster Lulu summons to replace her in combat! You can choose between Smolder, Kog'Maw and Rammus.

1

Summon a Monster!

Rogue CaptainRogue Captain

Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.

Bounty Cards get better for each player combat.

1

Crew Upgrade!

RosemotherRosemother

Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.

Rosemother plants benefit from Zyra's Ability Power and Attack Speed.

When Zyra casts, her plant restores 35% Health and gains 35% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.

1

Summon Plant(s)!

Soul FighterSoul Fighter

Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks, deal bonus true damage.

Prismatic: Defeat 10 players in combat. Soul Fighters start combat at max power, and then break through that maximum to a new level of empowerent. MAXIMUM SOUL POWER.

2

120 Health, 1 AD & AP, +10 %damage

4

240 Health, 2 AD & AP, +16 %damage

6

425 Health, 3 AD & AP, +22 %damage

8

600 Health, 4 AD & AP, +28 %damage

Stance MasterStance Master

When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

1

Choose a Stance!

Star GuardianStar Guardian

Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

Prismatic: Spend 18,500 mana. Star Guardians call down the stars to damage their foes during combat. THE STARS AWAKEN.

  • Rell: Gain a shield.
  • Syndra: Gain Ability Power every 3 seconds.
  • Xayah: Every 3rd attack deals magic damage. (increases per stage)
  • Ahri: After casting, gain mana over 2 seconds.
  • Neeko: +% healing and shielding.
  • Poppy: At 40% Health, heal %Health.
  • Jinx: 7% Attack Speed and 20% bonus Attack Speed after takedowns, decaying over 3s.
  • Seraphine: Gain +4 of AD, Armor, MR, and Health, and +% AS, Crit, and CritMult.
  • Emblem: Increase bonuses by 10%!

2

100% bonus

3

110% bonus

4

120% bonus

5

130% bonus

6

140% bonus

7

145% bonus

8

150% bonus

9

160% bonus

10

200% bonus

Supreme CellsSupreme Cells

The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.

Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.

2

8% Damage Amp | 12% Damage Amp

3

18% Damage Amp | 30% Damage Amp

4

28% Damage Amp | 50% Damage Amp. Gain a second Supreme.

The ChampThe Champ

The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 100% of your fans.

1

Poro Effect!

The CrewThe Crew

Crew champions gain 5% Health & AS for each Crew member fielded. Every 3-star Crew champion grants an additional bonus.

  • 1x ★★★ : +1 XP per reroll, and Crew unit odds never drop with player level.
  • 2x: ★★★:+1 free reroll / round.
  • 3x ★★★: Deal 280 damage to fire a rocket dealing 80 dmg.
  • 4x ★★★: Fire rockets 2.50% more often per player level.
  • 5x ★★★: Fire the Planet Cracker and immediately end the game!

2

The Crew is online!

WraithWraith

Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

2

20% damage

4

40% damage

6

60% damage