Synergies
The best TFT synergies for every champion in Set 14 - Cyber City. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Anima Squad
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
3
10 Armor & MR, 5% Dmg Amp
5
20 Armor & MR, 10% Dmg Amp
7
30 Armor & MR, 15% Dmg Amp
10
100 Armor & MR, 50% Dmg Amp
BoomBots
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt.
2
150 magic damage
4
330 magic damage
6
Fire two missiles, each dealing 200 magic damage
Cyberboss
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
2
18% Health, 15 AP
3
25% Health, 25 AP
4
All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP
Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power.
3
1x Intel, 25% AD & AP
4
1.50x Intel, 40% AD & AP
5
2x Intel, 50% AD & AP
Divinicorp
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double.
- Morgana - 9% AP
- Rhaast - 6 Armor/MR
- Senna - 8% AD
- Gragas - 50 Health
- Vex - 5% Crit
- Renekton - 5% Attack Speed
- Emblem - 3% Omnivamp
1
100% bonus
2
110% bonus
3
125% bonus.
4
145% bonus
5
165% bonus.
6
185% bonus.
7
200% bonus.
Exotech
Gain 3 out of 7 unique Exotech items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
3
30 Health, 2% AS + 1st Exotech Item
5
110 Health, 3% AS + 2nd Exotech Item
7
200 Health, 7% AS + 3rd Exotech Item
10
500 Health, 40% AS + All Exotech Items
God of the Net
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute
Every time you get a Trait Mod, the next one requires 1 additional round.
Champions can only have one Trait Mod.
1
Bonus effect
Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus.
Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
2
18% Dmg Amp, 20% gold
4
20% Dmg Amp, 30% gold
6
22% Dmg Amp, 50% loot, 8% chance loot is a component
Nitro
Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power.
At 200 Chrome, it upgrades to T-43X!
3
Summon R-080T
4
Fire a giant laser!
Overlord
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.
1
Bonus effect
Soul Killer
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.
1
Bonus effect
Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.
Street Demons double all bonuses.
3
+6% Health, 6 AP, 6% AD
5
+10% Health, 10 AP, 10% AD
7
+15% Health, 15 AP, 15% AD
10
+25% Health, 25 AP, 25% AD & Paint the town!
Syndicate
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.
Syndicate champions gain Health and Damage Amp
3
100 Health, 5% Dmg Amp, 1 Kingpin
5
450 Health, 20% Dmg Amp, 2 Kingpins
7
600 Health, 30% Dmg Amp, Upgrade Kingpin effect
Virus
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 5.
1
Bonus effect