
TFT’s New Set 17: Space Gods
Space Gods is the latest Set for Teamfight Tactics, where gods replaced Carousel Rounds and are looking for worship! Choose your god and get rewarded with divine Boons and Blessings!
The new Set is Live!
Space Gods
Carousel gone? - NEW Mechanic, Augments, Items, and more.
With Set 17 - Space Gods, you’ll have a mechanic that will take you to The Realm of Gods at stage 2-4. 3-4 and 4-4 - replacing the usual Carousel round. You will have to make a wise decision which god to pick during these stages to be deemed worthy and gain a special God Boon as reward!
New Game Mechanic: Space Gods
See Space God Loot Table
Ahri
Aurelion Sol
Ekko
Evelynn
Kayle
Soraka
Thresh
Varus
YasuoNew Set 17 Augments
See All Augments
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Gain +1 max team size and 1 four-cost champions.
New Set 17 Traits
See All SynergiesOrigins
Anima
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
3
Start Researching!
6
After winning a player combat, gain loot!
Arbiter
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
2
Choose a cause and effect for your law
3
Effects are stronger.
Bulwark
Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
1
Bonus Effect
Commander
(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
1
Bonus Effect
Dark Lady
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
1
Bonus Effect
Dark Star
2
Dark Stars create a black hole that consumes enemies at 8% max health.
4
AND they gain 45%.
6
AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
9
All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Divine Duelist
Your Tactician heals for 15% of player damage dealt from winning. Fiora always wins a one on one duel.
1
Bonus Effect
Doomer
Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
1
Bonus Effect
Eradicator
Enemies have 10% less Armor and Magic Resist.
1
Bonus Effect
Factory New
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
1
Bonus Effect
Galaxy Hunter
Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
1
Bonus Effect
Gun Goddess
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
1
Bonus Effect
Mecha
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
3
Energy Cells: Mechas gain 25%.
4
Overclocked Cells: Increased to 45%.
6
Precision Engineering: +1 max team size
Meeple
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
3
2 | 100
5
3 | 400
7
4 | 400. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
10
6 | 500. SUMMON THE FOUR MEEPLORDS!
N.O.V.A.
Aatrox: Ally Damage 30% Shred and Sunders enemiesAatrox: Shred and Sunder enemies Caitlyn: Grant allies 20% Attack SpeedCaitlyn: Grant Attack Speed Akali: Allies gain PrecisionAkali: Allies gain Precision Maokai: Allies heal 12% max HealthMaokai: Heal allies Kindred: Shield the strongest Tank for 800Kindred: Shield an ally Emblem: Allies deal 10% stacking bonus true damageEmblem: Deal bonus true damage
2
6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
5
Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Oracle
Every 3 rounds, Tahm Kench grants a reward! Rounds Remaining: Last Reward:
1
Bonus Effect
Party Animal
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
1
Bonus Effect
Primordian
2
Dealing damage spawns Swarmlings based on unique Primordian star level.
3
Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
Psionic
Gain Psionic items that can be equipped to any ally.
2
Gain the
4
Gain the Psionic items gain extra effects on Psionic units
Redeemer
For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
1
Bonus Effect
Space Groove
The Groove: %, %
1
Groovians can enter **The Groove**. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3
All Groovians start combat in **The Groove** for 3 seconds.
5
Each second spent in **The Groove** grants 5% stacking Attack Damage and Ability Power.
7
Increase these effects by 10%!
10
**Get your Groove on!**
Stargazer
Stargazers chart a different constellation every game. This game: The Medallion. (Current Bonus: %
3
Allies in empowered hexes gain 12% Damage Amp, which increases by 5% for each 3-star ally.
Timebreaker
2
Allies gain 15% Attack Speed.
3
AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
4
AND Timebreakers gain an additional 50% Attack Speed
Classes
Bastion
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
16
4
40
6
60 ; Non-Bastions gain an additional 20.
Brawler
Your team gains 5% Health. Brawlers gain more.
2
+25% maximum Health
4
+45% maximum Health
6
+65% maximum Health
Challenger
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
2
15%
3
22%
4
40%
5
55%
Conduit
Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.
2
1 | 3
3
1 | 5
4
2 | 7
5
3 | 9
Fateweaver
Innate: Fateweavers have Precision.
2
Chance effects on abilities are Lucky.
4
Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Marauder
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
2
5% 20%
4
7% 40%
6
10% 60%.
Replicator
Replicator abilities occur a second time at reduced effectiveness.
2
22% strength
4
45% strength
Rogue
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
2
12%
3
25%
4
40%
5
55%
Shepherd
Shepherds summon the Bond of the Stars to aid them in battle.
3
Summon Bia
5
Summon Bayin
7
Bia and Bayin's bond grows deeper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
18% ; +2% per hex
3
24% ; +3% per hex
4
28% ; +4% per hex
Vanguard
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
2
16% max Health
4
30% max Health
6
40% max Health; 8% while Shielded
Voyager
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
2
175 Shield; 9%
3
250 Shield; 15%
4
350 Shield; 18%
5
500 Shield; 22%
6
700 Shield; 27%
New Set 17 Champions
See All Champions




Ultra Friendly Object
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 magic damage to the target, plus 135/205/1500 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest 1 Meeple allies an additional Meep. Friends abducted: X





Party Crasher
Passive: Every 2/2/1 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 magic damage. They crash down into the disco ball, dealing 175/265/5000 magic damage in a three hex radius. Enter for 1 second per enemy hit.





Perfect Bladework
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777 bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 over 5 seconds.





Collateral Damage
Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 physical damage each. Active: Fire an explosive shell that deals 390/585/5555 physical damage to the target, and 165/245/4110 physical damage to adjacent enemies.





Space Opera
Passive: Jhin has a fixed attack speed of 1 and converts every 1% of bonus Attack Speed into 1 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45/68/688 physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.




Dark Form
Passive: Heal for 20% of Ability damage. Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 0 magic damage per second to each one. At the end of the transfomation, deal 240/360/4000 magic damage to all tethered enemies.





Reality Tear
Passive: On cast, attacks gain 45/75/777 stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain 200/250/3456 Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.





Psionic Crush
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one. Every 5 casts, instead rip off all debris dealing 120/180/999 magic damage, then crush all the debris onto the target, dealing 680/1050/9999 magic damage and briefly stunning them.




Lend Me a Hand, Shadow!
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 magic damage instead.
New Set 17 Team Comps
See All Team CompsNew Set 17 Item Changes
See All Items




Other Set 17 Changes
What happened to Carousel?
How Space Gods manipulate Carousel rounds
- PvE rounds now have a comeback mechanic to help balance this out.
- PvE loot will be based on your placement - meaning you will get better loot the lower your placement (e.g. anvils over components)
- Once you chose to worship a god at least twice - they will always return to your board during Carousel rounds and offer you a variety of items and loot














