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Augments

All TFT Augments in Set Set 10 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
afk1
AFK
1

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

bestfriends1
Best Friends I
1

Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.

red-buff-i
Blistering Strikes
1

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.

blood-money-i
Blood Money
1

Gain 1 gold per 3 Health your Tactician loses.

buriedtreasures1
Buried Treasures I
1

At the start of the next 2 rounds, gain a random item component.

caretakers-ally
Caretaker's Ally
1

When you reach Level 6, gain a 2-star Tier 3 unit ⇒ Each time you level up, gain the same random Tier 3 champion

componentbuffet
Component Buffet
1

Whenever you would get a random component, instead gain a component anvil.

consistency1
Consistency
1

Gain double streak gold.

cutting-corners
Cutting Corners
1

Leveling up costs 3 XP less. You can now reach Level 10.

cybernetic-bulk-i
Cybernetic Bulk I
1

Your champions holding an item gain 200 health.

cyberneticuplink1
Cybernetic Uplink I
1

Your champions holding an item gain 150 Health and restore 2 Mana per second.

good-for-something-i
Good for Something I
1

Champions that aren't holding items have a 30% to drop 1 gold on death.

harmacist-1-2-3-i
Harmacist l
1

Your units heal for 10% of the damage they deal, and they convert 50% of excess healing to magic damage on their next attack.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, the nearest allied unit is healed for 300 health.

help-is-on-the-way
Help is on the Way
1

After 5 player combats, choose 1 of 4 Support items.

indomitable-will-i
Indomitable Will
1

When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.

iron-assets-i
Iron Assets
1

Gain a Component Anvil and 2 Gold.

item-grab-bag-1
Item Grab Bag I
1

Gain 1 random completed item.

keepers
Keepers I
1

At the start of combat, your units grant adjacent allies a 160 health shield for 8 seconds.

lategamespecialist1
Lategame Specialist
1

Gain 44 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)

latentforge1
Latent Forge
1

Gain an Ornn Item Anvil after 7 player combats.

missed-connections-i
Missed Connections
1

Gain a copy of each Tier One champion.

on-a-roll-i
On a Roll
1

Whenever you 2* a unit, gain a free reroll.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

onetwosthree1
One, Twos, Three
1

Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.

pandora
Pandora's Items
1

Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

ascension1
Partial Ascension
1

After 15 seconds, your units deal 33% more damage.

parting-gifts
Parting Gifts
1

When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 35% of their maximum Health.

pumpingup1
Pumping Up I
1

Your units gain 5% Attack Speed. Each round, increase this by 0.5%.

reach-the-summit
Reach The Summit
1

When you reach Level 9, gain 50 XP.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.

rolling-for-days-1
Rolling for Days I
1

Gain 10 free Shop refreshes. These Shop refreshes carry over between round.

silver-spoon-i
Silver Spoon
1

Gain 12 XP.

bronze-ticket-i
Silver Ticket
1

Every 4 Shop refreshes, gain a free refresh.

silver-veil
Silver Veil
1

Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

spoils-of-war-1
Spoils of War I
1

When you kill an enemy unit, there's a 25% chance to drop loot.

stationary-support-i
Stationary Support I
1

Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed.

sticks-and-stones
Sticks and Stones
1

Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

stimpack
Stimpack
1

Gain 4 components after you lose 50 player health.

switching-gears
Switching Gears
1

Gain 2 gold whenever you break your win or loss streak.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.

teaming-up-1
Teaming Up I
1

Gain 1 random component and 2 random Tier 3 Units.

tinytitans1
Tiny Titans
1

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

unifiedresistance1
Unified Resistance I
1

Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist.

vampirism1
Vampirism I
1

Your units gain 60 Health. Gain an additional 10 Health and 1% Omnivamp per 5 missing Tactician Health.

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain a random item component.