Augments
All TFT Augments in Set 18 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 2 Thief's Gloves. After 5 player combats, gain another.

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Gain a random 3-star 1-cost champion. Gain 6 gold.

Gain a random item component now and at the start of the next 5 rounds.

Gain a powerful and random reward.

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components.

Your team becomes large, gaining 200 Health and 10% max Health.

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat.

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Gain 22 gold. Your max interest is increased to 10.

Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

When you buy XP, gain an additional 2. Gain 6 immediately.

Gain an Artifact Anvil now and after every 10 player combats.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Gain a Golden Item Remover, 4 random components, and 4 gold.

Gain 7 gold now and every round for the rest of the game.

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Round start: items on your bench are randomized. Gain 1 Radiant item.

Gain a random Prismatic Augment and 4 gold.

Gain a random Prismatic Augment and 7 gold.

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Gain 3 random Emblems and 2 gold.

Gain 3 random Emblems, a Reforger, and 4 gold.

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

Gain 1 Spatula, 3 random components, and 5 gold.

Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.