Augments
All TFT Augments in Set 16 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 2 Thief's Gloves. After 8 player combats, gain another.

Gain 2 Thief's Gloves. After 6 player combats, gain another.

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Your team gains 0.5% Attack Damage and Ability Power for every 1 gold in champion value on your board (Gold Value: g).

Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: Armor and Magic Resist:

Gain a random item component now and at the start of the next 5 rounds.

Gain a powerful and random reward. Reward:

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Your team gains 5 Health and 0.4% Attack Speed per missing player Health.

Gain 16 free Shop rerolls now and 2 every round for the rest of the game.

After 4 player combats, gain 1 of every item component.

The next 1-cost champion you buy is 3 star. Gain 2 gold.

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20.0% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Gain +2 max team size and your team gains 4.0% Durability, but you take double player damage when you lose a player combat.

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain Ability Power whenever their holders score a takedown.

Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana breathes fire, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Your team becomes large, gaining 200 Health and 10.0% max Health.

You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Gain 50 XP.

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.

Gain 25 gold. Your max interest is increased to 10.

Allies in your back 2 rows gain 10% Ability Power and 9.0% Attack Damage for each ally that starts combat in your front row.

In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Your team gains 25% Critical Strike Chance and 10.0% Critical Strike Damage, and their Abilities can critically strike.

Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

When you buy XP, gain an additional 2. Gain 12 immediately.

Gain an Artifact anvil now and after every 9 player combats.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Gain a Golden Item Remover and 4 random components.

Gain 7 gold now and every round for the rest of the game.

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Gain a random Prismatic Augment and 4 gold.

Gain a random Prismatic Augment and 10 gold.

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.

Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12.0% bonus true damage.

Enemies have a 45.0% chance to drop loot when killed.

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Health Gained: Magic N' Mayhem Tactician's Crown, 2024

Gain 4 B.F. Swords. Your B.F. Swords grant +5.0% Attack Speed.

Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Gain 3 random Emblems and 2 gold.

Gain 3 random Emblems, a Reforger, and 4 gold.

Gain 2 Emblems from random Region traits. Gain 4 XP every player combat, increased to 2 XP if 4 or more Region traits are active.

Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.

Your team becomes small, gaining 30.0% Attack Speed and Movement Speed.

Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen. At the start of the next 3 stages, gain a Lesser Champion Duplicator.

Gain 3 tier-3 champions. Allies gain 5.0% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5.0% Attack Speed.

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025

When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: