Augments
All TFT Augments in Set Set 11 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.Get a Support Thief's Gloves and 2 gold.
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
Your champions deal 75% more damage for 2 seconds on every other cast.
Gain a Behemoth Emblem, a Sunfire Emblem, and a Yorick and Thresh.
Gain 2 gold and a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a Guinsoo's Rageblade and a Red Buff and a Magnetic Remover.
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Gain a random three star 1-cost unit and 8 gold.
At the start of the next 5 rounds, gain a random item component.
Gain a powerful and random reward.
As you level, gain more powerful items. As you level, gain more powerful items. Level 4: component anvil - Level 6: completed item anvil - Level 8: choose 1 of 5 Radiant items.
Your champions holding an item gain 500 health.
Your units holding an item gain 200 Health and restore 3.5 Mana per second.
Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna.
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Your units deal 18% more damage. After 15 seconds, this effect triples.
Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
You no longer gain interest. Round start: gain 4 XP and 10 gold.
Your units heal for 25% of the damage they deal, and they convert 100% of excess healing to magic damage on their next attack.
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
You have no interest cap. Gain 23 gold.
You have no interest cap. Gain 30 gold.
You have no interest cap. Gain 40 gold.
Gain a Bramble Vest and a Dragon Claw and a Magnetic Remover.
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Your units' Abilities can critically strike. Your units gain 55% Critical Strike chance.
When you buy XP, gain an additional 2. Gain 8 immediately.
Gain a random Ornn item now and after every 10 player combats.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Gain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
Gain +1 max team size and a Champion Duplicator.
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain an Infinity Force. After 7 Player combats, gain a second Infinity Force.
Gain an Infinity Force. After 3 player combats, gain another.
Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Your units gain 10% Attack Speed. Each round, increase this by 2%.
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Gain a Radiant Thieves Gloves.
Gain a Sage Emblem, an Adaptive Helm, a Zyra and Diana.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them. Gain 4 gold.
Gain a Target Dummy. It has 2 random Support Items equipped, which cannot be removed.
Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.
Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2.0 Gold per round.
Appears only on 3-2. Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2 Gold per round. Gain 15 gold now.
Your units are 50% smaller, but move and attack 30% faster.
Each round, get a copy of the first champion you buy that costs 3 or less. If your bench is full and you are in combat, instead of granting an additional copy on the board, you just get the gold.
Gain an Umbral Emblem, a Redemption, and a Yorick.
Gain a Rabadon's Deathcap and a Jeweled Gauntlet and a Magnetic Remover.
Gain a Training Dummy and 6 gold. It has 2 random emblems equipped.
Gain a Warden Emblem, a Redemption and a Gnar.