Augments
All TFT Augments in Set 17 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 20 Gold. Your next augment is one tier lower.

Gain 33 Gold. Your next augment is one tier lower.

Roll 3 dice. Gain rewards based on their total. Reward:

Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.

Choose 1 of 4 Divine Artifacts.

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

After 12 seconds of combat, your team gains 35% Damage Amp.

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Allies gain 10 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Your team gains 2% Damage Amp for each Bronze-tier trait. Damage Amp Bonus:

After losing your combat, gain 2 gold and a free Shop reroll.

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

If there are no champions on your bench at the end of player combat, gain 3 XP.

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Your team gains 10% Attack Speed every 3 seconds in combat.

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Arbiters add a second effect to their law. Gain a Leona and a Zoe.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Now and at the start of the next 3 rounds, gain 7 XP.

Now and at the start of the next 3 rounds, gain 10 XP.

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Lose all your gold. After 1 player combats, gain back the original amount and another 70 gold. Incoming Gold:

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain 21 gold.

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

When an enemy dies, the nearest ally is healed for 575.

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.

Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Gain 2 Lesser Champion Duplicators and 5 gold.

Gain 2 Lesser Champion Duplicators and 8 gold.

Gain 2 Lesser Champion Duplicators and 14 gold.

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.

Your team gains 10% Critical Strike Chance and Precision. {{TFT_Keyword_Precision}}

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space Matter: /

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Allies without items equipped gain 50 Armor and Magic Resist.

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

Round start: items on your bench are randomized. Gain 2 random components.

After player combat, gain 2 XP if you won or 3 XP if you lost.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Choose 1 of 4 Artifacts.

Gain 2 item components. Every 5 wins gives you an item component.

Gain a Red Buff. Your Burns deal 50% increased damage.

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. Gold earned:

After 10 seconds of combat, your team heals 60% of their missing Health.

Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Gain 2 random Emblems and 1 gold.

Gain 2 random Emblems, a Reforger, and 2 gold.

Gain 2 random completed items that build from Needlessly Large Rod.

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Gain 2 random completed items that build from B.F. Sword.

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

Timebreakers gain 7 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon. (Health:, Attack Speed: )

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.

Gain a free Shop reroll every round. Gain 2 gold.

Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: )

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).

Gain a Recurve Bow. Your team gains 12% Attack Speed.