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Augments

All TFT Augments in Set 18 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
advanced-loan
Advanced Loan
2

Gain 20 Gold. Your next augment is one tier lower.

advanced-loan
Advanced Loan+
2

Gain 33 Gold. Your next augment is one tier lower.

a-magical-roll-ii
A Magic Roll
2

Roll 3 dice. Gain rewards based on their total. Reward:

arcane-viktor-y
Arcane Viktor-y
2

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

ascension2
Ascension
2

After 12 seconds of combat, your units gain 35% Damage Amp.

tft_augment_backlineblueprint
Backline Blueprint
2

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

beast-within
Beast Within
2

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

big-grab-bag
Big Grab Bag
2

Gain 3 random components, 2 gold, and 1 Reforger.

birthday-reunion
Birthday Reunion
2

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

blossoms-call
Blossom's Call
2

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

bodyguard-training
Bodyguard Training
2

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

bonus-gift
Bonus Gifts
2

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

bonus-gift
Bonus Gifts+
2

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

tft_augment_boosterpackplusplus
Booster Pack
2

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

tft_augment_boosterpackplusplus
Booster Pack+
2

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

tft_augment_boosterpackplusplus
Booster Pack++
2

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

bronzeforlife_ii
Bronze For Life I
2

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

capital-gains-ii
Capital Gains II
2

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

caretakers-favor
Caretaker's Favor
2

Gain a component anvil when you reach level 5, 6, 7, and 8.

celestialblessing2
Celestial Blessing II
2

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

challengers-grace
Challenger's Grace
2

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

chosen-of-the-sun
Chosen of the Sun
2

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

clearmind2
Clear Mind
2

If there are no champions on your bench at the end of player combat, gain 3 XP.

clockwork-accelerator
Clockwork Accelerator
2

Your team gains 10% Attack Speed every 3 seconds in combat.

clutteredmind2
Cluttered Mind
2

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

tft_augment_cognitiveoverload
Cognitive Overload
2

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

consuming-flora
Consuming Flora
2

Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

cookingpot_ii
Cooking Pot
2

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

coven-acolyte
Coven Acolyte
2

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

cry-me-a-river
Cry Me A River
2

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

cybernetic2
Cybernetic Implants II
2

Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

cyberneticuplink2
Cybernetic Uplink II
2

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

dark-ritual
Dark Ritual
2

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

doubletrouble2
Double Trouble
2

When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

duo-queue
Duo Queue
2

Gain 2 random 5-cost champions and 2 copies of a random component.

early-learnings
Early Learnings
2

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

electrocharge2
Electrocharge II
2

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

embiggen
Embiggen
2

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

epic-rolldown
Epic Rolldown
2

When you reach Level 8, gain 20 Shop rerolls.

epoch
Epoch
2

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

epoch
Epoch+
2

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

exclusivecustomization_ii
Exclusive Customization
2

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

explosive-growth
Explosive Growth
2

Now and at the start of the next 3 rounds, gain 7 XP.

explosive-growth
Explosive Growth+
2

Now and at the start of the next 3 rounds, gain 10 XP.

fourcing
FOURcing
2

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

tft_augment_frontlinefoundation
Frontline Foundation
2

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

gain-21-gold
Gain 21 Gold
2

Gain 21 gold.

gilded-steel
Gilded Steel
2

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

glasscannon_ii
Glass Cannon II
2

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

gold-destiny
Gold Destiny
2

Gain a random Gold Augment and 3 gold.

gold-destiny
Gold Destiny+
2

Gain a random Gold Augment and 5 gold.

tft_augment_grouphug2
Group Hug II
2

Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

hard-bargain
Hard Bargain
2

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.

healing-orbs-ii
Healing Orbs II
2

When an enemy dies, a nearby ally is healed for 575 Health.

heart-of-steel
Heart of Steel
2

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

heroic-grab-bag
Heroic Grab Bag
2

Gain 2 Lesser Champion Duplicators. Gain 4 gold.

heroic-grab-bag
Heroic Grab Bag+
2

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

heroic-grab-bag
Heroic Grab Bag++
2

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

hustler2
Hustler
2

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

investmentstrategy_ii
Investment Strategy I
2

Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

item-extraction
Item Extraction
2

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.

its-me-baby
It's Me, Baby
2

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.

jeweledlotus2
Jeweled Lotus I
2

Your team gains 10% Critical Strike Chance and Precision.

know-your-enemy-ii
Know Your Enemy
2

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

late-game-scaling
Late Game Scaling
2

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

legion-of-threes
Legion of Threes
2

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

makeshift2
Makeshift Armor II
2

Champions without items equipped gain 50 Armor and Magic Resist.

mirroredmonetization_ii
Malicious Monetization
2

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

max-build
Max Build
2

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.

money-hungry
Money Hungry
2

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

money-hungry
Money Hungry+
2

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

natures-shelter
Nature's Shelter
2

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

noscoutnopivot_ii
NO SCOUT NO PIVOT
2

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

omega-riftbeast
Omega Riftbeast
2

You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

pandorasitems2
Pandora's Items II
2

Round start: items on your bench are randomized. Gain 2 random components and 4 gold.

patientstudy2
Patient Study
2

After player combat, gain 2 XP if you won or 3 XP if you lost.

pilfer_ii
Pilfer
2

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

portable-forge2
Portable Forge
2

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

promised-protection
Promised Protection
2

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

replication-ii
Replication
2

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

salvagebin2
Salvage Bin
2

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

salvagebin2
Salvage Bin+
2

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

seraphim's-staff
Seraphim's Staff
2

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

slammin
Slammin'
2

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

slammin
Slammin'+
2

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

t2
Small Furry Friend
2

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

solo-leveling
Solo Leveling
2

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

solo-plate
Solo Plate
2

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

speedy-double-kill
Speedy Double Kill
2

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

spirit-of-redemption
Spirit of Redemption
2

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

spreading-roots
Spreading Roots
2

Gain a random Emblems. After 3 combats, gain another.

spreading-roots
Spreading Roots+
2

Gain 2 random Emblems and 2 gold.

staffsmith
Staffsmith
2

Gain 2 random completed items that build from Needlessly Large Rod.

sun-and-moon
Sun and Moon
2

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

sun-and-moon
Sun and Moon+
2

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

swordsmith
Swordsmith
2

Gain 2 random completed items that build from B.F. Sword.

the-golden-dragon
The Golden Dragon
2

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.

time-skip
Time Skip
2

Disable your Shop for the next 3 rounds. Then gain 32 XP.

tons-of-stats-ii
Tons of Stats!
2

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

tradesector2
Trade Sector
2

Gain a Shop reroll every round. Gain 2 gold.

tradesector2
Trade Sector+
2

Gain a Shop reroll every round. Gain 8 gold.

unrivaled
Unrivaled
2

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

u.r.f.
U.R.F
2

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

verticality-ii
Verticality II
2

Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

warpath_ii
Warpath
2

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

weight-the-worth
Weight The Worth
2

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

worth-the-wait
Worth the Wait
2

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

woven-magic
Woven Magic
2

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).