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Augments

All TFT Augments in Set 13 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
academiccitation_ii
Academic Research
2

Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

crest_academy_ii
Academy Crest
2

Gain an Academy Emblem and a Leona.

rush_ii
Adrenaline Burst
2

Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.50 seconds. Gain a Nocturne and Akali.

guerillawarfare_ii
Aerial Warfare
2

Firelight champions gain 9% Attack Damage and 9 Ability Power for every hex traveled. Gain a Scar.

a-golden-find-ii
A Golden Find
2

Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.

all-that-shimmers-ii
All That Shimmers
2

Open an armory of gold generating Artifact items. Gain a Magnetic Remover. Your max interest is increased to 7.

all-that-shimmers-ii
All That Shimmers+
2

Open an armory of gold generating Artifact items. Gain 4 gold and a Magnetic Remover. Your max interest is increased to 7.

a-magical-roll-ii
A Magic Roll
2

Roll 3 dice. Gain rewards based on their total.

crest_ambusher_ii
Ambusher Crest
2

Gain an Ambusher Emblem and a Camille.

another-anomaly-ii
Another Anomaly
2

After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion with 250 HP and 25 AP.

arcane-retribution-ii
Arcane Retribution
2

When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.

crest_artillerist_ii
Artillerist Crest
2

Gain an Artillerist Emblem and a Tristana.

crest_automata_ii
Automata Crest
2

Gain an Automata Emblem and a Nocturne.

badluckprotection_ii
Bad Luck Protection
2

Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.

balanced-budget-2
Balanced Budget
2

At the start of the next 4 rounds, gain 7 gold.

balanced-budget-2
Balanced Budget+
2

At the start of the next 4 rounds, gain 4 gold

big-grab-bag
Big Grab Bag
2

Gain 2 random components, 1 gold, and a Reforger.

crest_cabal_ii
Black Rose Crest
2

Gain a Black Rose Emblem.

blazing-soul-ii
Blazing Soul I
2

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

brb-ii
BRB
2

You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

bronzeforlife_ii
Bronze For Life I
2

Your team gains 2% Damage Amp for each Bronze-tier trait.

crest_bruiser_ii
Bruiser Crest
2

Gain a Bruiser Emblem and a Sett.

chainsaw-hero-ii
Brutal Revenge
2

Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

builtdifferent2
Built Different
2

Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

bulkybuddies_ii
Bulky Buddies II
2

Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

caretakers-favor
Caretaker's Favor
2

Gain a component anvil when you reach level 5, 6, 7, and 8.

category-5
Category 5
2

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

crest_crime_ii
Chem-Baron Crest
2

Gain a Chem-Baron Emblem and a Renata Glasc.

clearmind2
Clear Mind
2

If you have no units on your bench at the end of a round, gain 3 experience points.

climbtheladder_ii
Climb The Ladder II
2

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

clockwork-accelerator
Clockwork Accelerator
2

Your team gains 10% Attack Speed every 3 seconds.

trickmirror_ii
Cloning Facility
2

Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.

clutteredmind2
Cluttered Mind
2

Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.

crest_conqueror_ii
Conqueror Crest
2

Gain a Conqueror Emblem and a Rell.

cookingpot_ii
Cooking Pot
2

At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

vlad-hero-ii
Crimson Pact
2

Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.

crown-guarded
Crown Guarded
2

Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

will-of-the-crown-ii
Crown's Will
2

Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

domination-ii
Domination
2

Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.

crest_dominator_ii
Dominator Crest
2

Gain a Dominator Emblem and a Blitzcrank.

dragons-spirit
Dragon's Spirit
2

Gain a Dragon’s Claw. Champions who are equipped with a Dragon’s Claw gain 100 HP and 10% Durability.

duo-queue
Duo Queue
2

Gain 2 random 5-cost champions and 2 copies of a random component.

crest_squad_ii
Enforcer Crest
2

Gain an Enforcer Emblem and a Loris.

epoch
Epoch
2

Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.

epoch
Epoch+
2

Now, and at the start of every stage, gain 8 XP and 2 free rerolls for that round only.

crest_experiment_ii
Experiment Crest
2

Gain an Experiment Emblem and an Urgot.

crest_family_ii
Family Crest
2

Gain a Family Emblem and a Violet.

crest_hoverboard_ii
Firelight Crest
2

Gain a Firelight Emblem and a Zeri.

forbiddenmagic_ii
Forbidden Magic
2

Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.50% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.

forwardthinking_ii
Forward Thinking
2

Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.

unstablecrystals_ii
Fractured Crystals
2

When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.

glasscannon_ii
Glass Cannon II
2

Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.

prime-hero-ii
Gloves Off
2

Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 165% increased damage and punches the target backwards, dealing 65% of the original damage to all enemies hit.

goldfordummies_ii
Gold For Dummies
2

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

golemify_ii
Golemify
2

Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage.

health-is-wealth-ii
Health is Wealth II
2

Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.

heavilysmash_ii
Heavily Smash
2

Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

heroic-grab-bag
Heroic Grab Bag
2

Gain 2 Lesser Champion Duplicators and 9 gold.

high-voltage
High Voltage
2

Gain an Ionic Spark. Your Sparks range is increased by +3 hex, and they deal 25% more damage.

inspiring-epitaph
Inspiring Epitaph
2

When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

investmentstrategy_ii
Investment Strategy I
2

Your champions gain 7 permanent max health per interest you earn.

item-collector-ii
Item Collector II
2

Your units gain 20 Health. Your team gains 5 Health and 2 AD/AP for each craftable, non-duplicate item equipped (up to 10).

collectthebounty_ii
Law Enforcement
2

Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

little-buddies
Little Buddies
2

Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

long-distance-relationship-ii
Long Distance Pals
2

At the start of combat, your two furthest champions share 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

lootexplosion_ii
Loot Explosion
2

Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

will-of-the-flail-ii
Mace's Will
2

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

mirroredmonetization_ii
Malicious Monetization
2

Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

manaflow_ii
Manaflow II
2

Your units that start combat in the back row gain 4 additional Mana per attack.

mentorship-ii
Mentorship II
2

If an ally starts combat next to a higher-cost ally, they gain 18% Attack Speed and 220 Health.

moonlight_ii
Moonlight
2

Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power.

anoblesacrifice_ii
Noble Sacrifice
2

When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.

noscoutnopivot_ii
NO SCOUT NO PIVOT
2

Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.50% Attack Damage, and 1.50% Ability Power.

not-today-ii
Not Today
2

Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.

noxianguillotine_ii
Noxian Guillotine
2

Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

allforone_ii
One For All II
2

Your team gains 3% max Health and 2.50% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs

overheal_ii
Overheal
2

Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

symboloffreedom_ii
Paint the Town Blue
2

When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

pairoffours_ii
Pair of Fours
2

If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.

pandorasitems2
Pandora's Items II
2

Gain 2 random item components. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

patientstudy2
Patient Study
2

After player combat, gain 2 XP if you won or 3 XP if you lost.

piercing-lotus-ii
Piercing Lotus I
2

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

pilfer_ii
Pilfer
2

At the start of each round, gain a 1* copy of the first unit you killed last round.

crest_pitfighter_ii
Pit Figther Crest
2

Gain a Pit Fighter Emblem and an Urgot.

portable-forge2
Portable Forge
2

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

defensive-call-ii
Powered Shields
2

While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds.

prizefighter
Prizefighter
2

Gain 2 components now. Every 4 wins gives you an item component.

pumpingup2
Pumping Up II
2

Your units gain 10% Attack Speed. Each round, increase this by 1%.

pyromaniac_ii
Pyromaniac
2

Gain a Red Buff. Your Burns deal 50% increased damage.

crest_quickstriker_ii
Quickstriker Crest
2

Gain a Quickstriker Emblem and an Akali.

raining-gold
Raining Gold
2

Gain 8 gold now and 1 gold every round.

raining-gold
Raining Gold+
2

Gain 18 gold now and 1 gold every round.

crest_rebel_ii
Rebel Crest
2

Gain a Rebel Emblem and an Akali.

reinfourcement
ReinFOURcement
2

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

replication-ii
Replication
2

Choose 1 of 3 components. For the next 2 rounds, gain another copy of that component.

rocketcollection_ii
Rocket Collection
2

Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

rocketcollection_ii
Rocket Collection+
2

Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

salvagebin2
Salvage Bin
2

Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

salvagebin2
Salvage Bin+
2

Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

satedspellweaver_ii
Sated Spellweaver
2

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

scapegoat
Scapegoat
2

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

scavenger_ii
Scavenger
2

The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

scoreboard-scrapper
Scoreboard Scrapper
2

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

crest_scrap_ii
Scrap Crest
2

Gain a Scrap Emblem and a Ziggs.

crest_sentinel_ii
Sentinel Crest
2

Gain a Sentinel Emblem and a Rell.

sentinelassembly_ii
Shield Bash
2

Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.

shopglitch_ii
Shop Glitch
2

During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

slammin
Slammin
2

After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.

slammin
Slammin+
2

Gain 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP

crest_sniper_ii
Sniper Crest
2

Gain a Sniper Emblem and a Zeri.

snipernest_ii
Sniper's Nest
2

Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

crest_sorcerer_ii
Sorcerer Crest
2

Gain a Sorcerer Emblem and a Vladimir.

will-of-the-spear-ii
Spear's Will
2

Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

spiritlink_ii
Spirit Link
2

Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.50% for every 10 missing player Health.

spoils-of-war-2
Spoils of War II
2

When you kill an enemy unit, there's a 35% chance to drop more loot.

starrynight_ii
Starry Night
2

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level.

starrynight_ii
Starry Night+
2

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level.

superstars_ii
Superstars II
2

Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.

support-cache
Support Cache
2

Open an Armory and choose 1 of 4 unique Support items.

teaming-up-2
Teaming Up II
2

Gain 1 random Support item and 2 random Tier 4 Unit. Can only show up at stage 4-2.

themutationmustsurvive_ii
The Mutation Survives
2

Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions

thorn-plated-armor
Thorn-Plated Armor
2

Gain a Bramble Vest. Champions holding a Bramble Vest gain 100% of their bonus armor as AD.

tombraider_ii
Tomb Raider I
2

For the next 3 players eliminated, choose one of their items to keep.

topofthescrapheap_ii
Top of the Scrap Heap
2

Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.

towerdefense_ii
Tower Defense
2

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

tradesector2
Trade Sector
2

Gain a free Shop refresh each round. Gain 1 gold.

ontheropes_ii
Training Arc
2

Pit Fighters permanently gain 1.50 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

teamup_mentorship_ii
Trait: Martial Law
2

When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.

teamup_menaces_ii
Trait: Menaces
2

While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco

teamup_reunion_ii
Trait: Reunion
2

When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.

teamup_sisters_ii
Trait: Sisters
2

When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 5 seconds. When Vi scores a takedown, Jinx gains 50% bonus Attack Speed for 5 seconds. Gain a Jinx and a Vi.

trait-tracker
Trait Tracker
2

The first time you end player combat with 8 different traits, gain 6 random emblems.

teamup_unlikelyduo_ii
Trait: Unlikely Duo
2

Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.

trifecta-ii
Trifecta I
2

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

twomuchvalue_ii
Two Much Value
2

Gain 1 reroll for every 3 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

two-trick-ii
Two Trick
2

Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

unleashthebeast_ii
Unleash the Beast
2

Gain a Sterak's Gage. When its effect triggers, the unit gains 45% attack speed and immunity to crowd control for 10 seconds.

dhampyr_ii
Vampiric Vitality
2

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

crest_visionary_ii
Visionary Crest
2

Gain a Visionary Emblem and a Renata Glasc.

planning-ahead-ii
Voidcaller
2

For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage.

wandering-trainer-ii
Wandering Trainer I
2

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

warfortheundercity_ii
War for the Undercity
2

Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

warpath_ii
Warpath
2

After dealing 60 player damage, gain a chest of high cost champions and items.

crest_watcher_ii
Watcher Crest
2

Gain a Watcher Emblem and a Vander.

welcometotheplayground_ii
Welcome to the Playground
2

If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

what-doesnt-kill-you
What Doesn't Kill You
2

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

coexistence_ii
Why Not Both?
2

While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. (Can only be offered to 1 player)

worth-the-wait
Worth the Wait I
2

Gain a random 1-cost unit. After 2 round(s), gain a copy of that unit at the beginning of each round for the rest of the game.