Augments
All TFT Augments in Set 16 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 3 random 2-star 3-cost champions and 6 gold.

Get 25 Gold. Your next augment is one tier lower.

Get 35 Gold. Your next augment is one tier lower.

Roll 3 dice. Gain rewards based on their total.

10 seconds into combat, stun the enemy team for 1.5 seconds. Repeat this 28 seconds into combat. TFT Macao Open, 2024

After 15 seconds of combat, your units gain 60% Damage Amp.

Gain a 2-star 5-cost champion. You cannot field it until 4-3.

For every Yordle you've unlocked or unlock, gain 6 gold. The Bandle Paths reveal a secret Yordle 10.

For every Yordle you've unlocked or unlock, gain 10 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.

Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random 2-star 2 cost. At Level 6, gain a random component. At Level 9, gain a random 2-star 5 cost. Inkborn Fables Tactician's Crown, 2024

Gain a Bloodthirster. Combat Start: Allies holding Bloodthirster lose 20% Health but gain gain 10% AD and a 25% Health shield.

Your champions gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022

Every 2 takedowns Atakhan scores permanently grants him 3% Attack Speed and 15 max Health.

Your team gains 3% Damage Amp for each Bronze-tier trait.

After losing your combat, gain 2 gold and a free Shop refresh.

Now and at the start of each stage, receive a care package with loot and 3 gold.

Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Arcanists gain 1 Mana Regen. After every 150 Mana is spent, a magical effect hits the board: â–ª Fireball: Hits a clump of enemies and Burns + Wounds them. â–ª Magic Missiles: Arcane missiles hit all enemies for 5% max Health true damage. â–ª Healing Wave: Allies heal 10% max Health.

If there are no champions on the bench at the end of player combat, gain 3XP.

Your team gains 10% Attack Speed every 3 seconds.

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

Your Target Dummies launch themselves towards the largest clumps of enemies, stunning units near them for 1.25 seconds. Gain 2 Target Dummies.

Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

Gain a Tear of the Goddess. Your army gains 1 Mana Regen.

Your team gains 13% Damage Amp, increased to 18% if the Noxus trait is active.

Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.

Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.

Your team gains 10% Durability, increased to 13% if the Ionia trait is active.

Demacians gain 7 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 10 bonus Ability Power.

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

When you reach Level 8, gain 23 rerolls. Runeterra Reforged Championship, 2023

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

For every 4 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Kog’Maw and a Cho’Gath.

Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.

Gain 8 experience a round for the next 4 rounds.

Gain 11 experience a round for the next 4 rounds.

Get a Sunfire Cape. Your units gain 15% Omnivamp when attacking Burned enemies.

Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Gain 21 gold.

Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

Gain a random Gold Augment and 4 gold.

Gain a random Gold Augment and 6 gold.

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

When an enemy dies, the nearest ally is healed for 440.

Gain a Steadfast Heart. For every 10 seconds of combat their holder survives, they grant an additional permanent 15 max Health.

Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your army loses the round.

Your team gains 7 Health and size for each time you've rolled this game.

Gain 2 Lesser Champion Duplicators. Gain 7 gold.

Gain 2 Lesser Champion Duplicators. Gain 9 gold.

Gain 2 Lesser Champion Duplicators and 13 gold.

Whenever 3 Piltover modules trigger, gain a random Piltover unit that costs 1 to 3g. Gain a Caitlyn and Vi.

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage

You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

After 4 rounds, choose an augment of the same tier to replace this augment. Gain 12 Gold now.

Gain a Giant Slayer. Your Giant Slayers gain their bonus against all enemies instead of just Tanks.

Gain 8 Gold now. On 3-7 Gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023

Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 15.

Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.

Every 5th attack deals bonus true damage equal to 200% of your Basic Attack Damage.

Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.

The first time each ally falls below 35% Health, they restore 22% maximum Health.

Gain 2 XP every round. Your 5-cost champions gain 20% Health and 20% Attack Speed. CyberCity Tactician's Crown, 2025

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 20% Attack Speed. Reckoning Championship, 2021

At the start of each round, if the combined health of all your unique Bruisers is high enough, gain a reward and increase the threshold. Gain a Shen and a Sion.

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

Allies without items equipped gain 45 Armor and Magic Resist.

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again. Galaxies Championship, 2020

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 magic damage.

If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Round start: items on your bench are randomized. Gain 2 random components.

After player combat, gain 2 XP if you won or 3 XP if you lost.

At the start of each round, gain a 1* copy of the first unit you killed last round.

Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.

Choose 1 of 4 Artifacts.

On takedown, your team dashes to their next target and gains 25% Attack Speed for 3 seconds.

Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Gain 2 item components. Every 5 wins gives you an item component.

Gain a Protector's Vow. Allies holding Protector's Vow gain 15% additional Mana from all sources.

Gain a Red Buff. Your Burns deal 50% increased damage.

Gain 8 gold now and 1 gold every round.

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Choose 1 of 3 components. For the next 2 rounds, gain another copy of that component.

Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

After you earn 60 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

After 10 seconds of combat, your units heal 60% of their missing Health.

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Zaunites explode into Shimmer on death, dealing 8% of their max Health to 2 nearby enemies as magic damage and granting 2 nearby allies 30% Attack Speed for 4 seconds. Gain a Blitzcrank and an Ekko.

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle’s Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.

our team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 2 hexes for 10% of their missing Health.

Enemies have a 30% chance to drop loot when killed.

Gain 2 random emblems and 1 gold.

Gain 2 random emblems and X gold.

Gain 2 random completed items that build from Needlessly Large Rod.

The first Tier 1 and Tier 2 champion you buy are upgraded to 2 star. Gain 7 gold.

Gain 2 random completed items that build from B.F. Sword.

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability. Dragonlands Championship, 2022

Viego shares 30% of his passive with other Shadow Isles units. After collecting 100 souls, his Ability is replaced by a more powerful one. Gain a 2-star Viego.

Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage).

Gain an Ekko. When he casts, he stores XP for the Chronokeeper trait. Enemies hit by Ekko's Ability are damaged by Zilean's bombs faster. After Ekko stores 12 XP, gain a Zilean.

Your team gains 35 Health, 6% Attack Damage, 6 Ability Power, 6 Armor, 6 Magic Resist, 6% Attack Speed, and 6 Mana.

Gain a free Shop reroll every round. Gain 4 gold.

Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.

Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 combats as a 3-star, unlock Zaahen who kills Xin Zhao and takes his items.

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

If you win your next combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 2 gold now.

Gain 2 Lesser Champion Duplicators. Ionia 10 gains a Prismatic upgrade.

Every round, champions on your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

 3-star Yordles become massive, move slowly, and gain 250 max Health & 20% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Gain a random 1-cost unit. After 1 round(s), gain a copy of that unit at the beginning of each round for the rest of the game.

Gain a component. Every 1650 Mana your team spends grants an additional component. (Max 3)