Augments
All TFT Augments in Set 18 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 20 Gold. Your next augment is one tier lower.

Gain 33 Gold. Your next augment is one tier lower.

Roll 3 dice. Gain rewards based on their total. Reward:

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

After 12 seconds of combat, your units gain 35% Damage Amp.

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Gain a component anvil when you reach level 5, 6, 7, and 8.

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

If there are no champions on your bench at the end of player combat, gain 3 XP.

Your team gains 10% Attack Speed every 3 seconds in combat.

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

When you reach Level 8, gain 20 Shop rerolls.

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Now and at the start of the next 3 rounds, gain 7 XP.

Now and at the start of the next 3 rounds, gain 10 XP.

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Gain 21 gold.

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Gain a random Gold Augment and 3 gold.

Gain a random Gold Augment and 5 gold.

Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.

When an enemy dies, a nearby ally is healed for 575 Health.

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

Gain 2 Lesser Champion Duplicators. Gain 4 gold.

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.

Your team gains 10% Critical Strike Chance and Precision.

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Champions without items equipped gain 50 Armor and Magic Resist.

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

Round start: items on your bench are randomized. Gain 2 random components and 4 gold.

After player combat, gain 2 XP if you won or 3 XP if you lost.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Gain a random Emblems. After 3 combats, gain another.

Gain 2 random Emblems and 2 gold.

Gain 2 random completed items that build from Needlessly Large Rod.

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Gain 2 random completed items that build from B.F. Sword.

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Gain a Shop reroll every round. Gain 2 gold.

Gain a Shop reroll every round. Gain 8 gold.

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).