Augments
All TFT Augments in Set 16 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 3 random 2-star 3-cost champions and 3 gold.

Gain 20 Gold. Your next augment is one tier lower.

Gain 33 Gold. Your next augment is one tier lower.

Roll 3 dice. Gain rewards based on their total. Reward:

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat. TFT Macao Open, 2024

After 12 seconds of combat, gain 45% Damage Amp.

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.

For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.

For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.

Allies isolated in pairs gain 15.0% Attack Speed and 18 Armor at the start of combat.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20.0% Health but gain a 30.0% Health shield and 10.0% Attack Damage.

Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022

Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: )

Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus:

After losing your combat, gain 2 gold and a free Shop reroll.

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Gain a component anvil when you reach level 5, 6, 7, and 8.

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Neeko and an Ahri.

If there are no champions on your bench at the end of player combat, gain 3 XP.

Your team gains 10.0% Attack Speed every 3 seconds in combat.

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.

Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Your team gains 10.0% Damage Amp, increased to 15.0% if the Noxus trait is active.

Your team gains 8.0% Durability, increased to 12.0% if the Ionia trait is active.

Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your team permanently gains 1 Ability Power whenever they kill an enemy. Combat start: Your team gains 15 bonus Ability Power.

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Now, and at the start of every stage, gain 4 XP and 3 free rerolls.

Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.

Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Now and at the start of the next 3 rounds, gain 7 XP.

Now and at the start of the next 3 rounds, gain 10 XP.

Gain a Sunfire Cape. Your team gains 12.0% Omnivamp when attacking Burning enemies.

Lose all your gold. After 1 player combats, gain back the original amount and another 70 gold. Incoming Gold:

Gain 21 gold.

Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8.0% Durability. K.O. Coliseum Championship, 2025

Allies that start combat in the back row begin combat at 80.0% Health but gain 30.0% Damage Amp.

Gain a random Gold Augment and 3 gold.

Gain a random Gold Augment and 6 gold.

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

When an enemy dies, the nearest ally is healed for 440.

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Your team gains Health and size for each time you've rolled this game.

Gain 2 Lesser Champion Duplicators and 5 gold.

Gain 2 Lesser Champion Duplicators and 8 gold.

Gain 2 Lesser Champion Duplicators and 14 gold.

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20.0% more damage.

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.

In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023

Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.

Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.

Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

The first time each ally falls below 35.0% Health, they restore 20.0% maximum Health.

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12.0% Health and 12.0% Attack Speed. CyberCity Tactician's Crown, 2025

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12.0% Attack Speed. Reckoning Championship, 2021

At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion. /

Your 4-cost and 5-cost champions gain 55 Health and 6.0% Attack Speed for every 1-cost and 2-cost champion on your board.

Gain a Sparring Gloves. Your team gains 8.0% Attack Speed and 20.0% Critical Strike Chance.

Allies without items equipped gain 45 Armor and Magic Resist.

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator. Galaxies Championship, 2020

After 10 seconds of combat, your champions gain 8.0% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 i:scaleAP) magic damage.

Champions that fight in player combat cannot be benched or sold. Your team gains 1.0% Health, and 1.5% Attack Damage and Ability Power after player combat.

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Round start: items on your bench are randomized. Gain 2 random components.

After player combat, gain 2 XP if you won or 3 XP if you lost.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Choose 1 of 4 Artifacts.

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Gain 2 item components. Every 5 wins gives you an item component.

Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.

Gain a Red Buff. Your Burns deal 50% increased damage.

Gain 7 gold now and 1 gold every round.

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned:

After 10 seconds of combat, your team heals 60% of their missing Health.

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Zaunites explode into Shimmer on death, dealing 30.0% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15.0% max Health if they're the only one in their row.

Your team gains 12.0% Attack Damage and 5 Mana. Gain a B.F. Sword.

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Champions restore 5.0% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Enemies have a 30.0% chance to drop loot when killed.

Gain 2 random Emblems and 1 gold.

Gain 2 random Emblems, a Reforger, and 2 gold.

Gain 2 random completed items that build from Needlessly Large Rod.

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Gain 2 random completed items that build from B.F. Sword.

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20.0% Durability. Dragonlands Championship, 2022

Gain a 2-star Viego. Your strongest Viego shares 30.0% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.

Gain a Bramble Vest. Your Bramble Vests deal 20.0%-170.0% more damage (based on Stage).

Gain an Ekko. When he casts, he stores XP for the Chronokeeper trait. Enemies hit by Ekko's Ability are damaged by Zilean's bombs faster. After Ekko stores 12 XP, gain a Zilean.

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Gain a free Shop reroll every round. Gain 4 gold.

Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20.0% Attack Speed.

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15.0% Attack Speed and 2 Mana Regen.

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.

Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: )

3-star Yordles become massive, moving slower but gaining 15.0% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).