
TFT’s New Set 18: Enchanted Wilds
Enchanted Wilds is the latest Set for Teamfight Tactics, where Charms are back as "Wisps"! They replace your rightmost champion slot and appear in every other shop! Wisps can range from combat power,XP, gold or risky spells!
The new Set is arriving on PBE Tuesday July 28th, and Wednesday August 12th on live servers!
Enchanted Wilds
Charms or Wisps? - NEW Mechanic, Augments, Items, and more.
With Set 18 - Enchanted Wilds, you’ll have a revived Charms mechanic that you already know from Set 12 Magic'N Mayhem - now called Wisps! You can purchase 1 Wisp per round, they appear in every other shop on the furthest right slot - but this time they will disappear on purchase/during combat, revealing the unit behind them. The longer the game goes, the stronger but also more expensive Wisps become - and they will all turn into combat Wisps only after stage 5!
New Game Mechanic: Wisps
See All Wisps








New Set 18 Augments
See All Augments
After 3-starring 5 champions, set your level to 9. Gain rerolls now and at the start of every round.

Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain gold.

After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls.

Each time you purchase a Wisp, gain gold. Gain gold now.

Gain a component anvil and 3 gold.

Each time you purchase a Wisp, gain gold. Gain gold now.
New Set 18 Traits
See All SynergiesOrigins
Apex Predator
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
1
Bonus Effect
Attuned
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.
1
Bonus Effect
Avatar
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. Only one person can have an Avatar with a given trait.
An Avatar's chosen Trait is counted twice for Trait bonuses.
1
Bonus Effect
Blossom
After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and max Health.
3
Wisps are upgraded
5
Wisps are in every shop
7
Gain gold after buying a Wisp
9
You can buy 2 Wisps per round,
11
Wisps overflow with power
Bounty Seeker
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
1
Bonus Effect
Caustic
Caustic units' damage% Shred and Sunder enemies for seconds.
1
Bonus Effect
Coven
Gather Essence by killing champions, plus more by losing player combat.
Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
3
Essence per kill, Essence per loss
4
per kill, per loss
5
per kill, per loss
7
per kill, per loss
Eclipse
After seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds.
1
Bonus Effect
Elderwood
Gain placeable Elderwood plants.
Plants gain Max Health and Ability Power per Elderwood Star Level.
3
A Stonebark Tree and a Lifebloom
5
A second Stonebark Tree
7
and the Deepwood Protector
9
Plants star up to 2-star
11
Plants star up to 3-star
Eldritch
The ally on the Eldritch hex is sacrificed at combat start, granting your team Health.
Eldritch champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
2
sacrifice a champion for Bonus
4
Bonus is stronger
6
The sacrifice doesn't die. It also gains another Bonus
Emerald Aspect
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.
1
Bonus Effect
Fae
Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.
Current Pixies: | 7 Next Pixie: |
2
% and% Heal.
4
% and% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Flora Fatalis
Flora Fatalis champions harvest enemies on takedown, gaining:
1
Mana
2
and grant a max Health heal to the lowest Health ally.
Greenfather
Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.
Seeds: |
Current Biome:
1
Bonus Effect
Inferno
Inferno damage Burns and% Wounds enemies for seconds. Inferno Burns stack with other Burns.
Burn: Deals a percent of the target's max Health as true damage every second. Wound: Reduces healing received.
2
% Burn
3
After combat, of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
5
Ignite shop slots,% Burn
7
Ignite shop slots,% Burn
Lunar
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.
2
Gain AS & AP
3
Gain AS & AP
4
Gain AS & AP
5
Gain AS & AP
Monolith
Monoliths gain Armor and Magic Resist for each enemy targeting them.
1
Bonus Effect
Old Growth
Whenever an enemy within hexes dies, gain permanent max Health.
Current:
1
Bonus Effect
Primal
Choose one of four Primal Blessings.
2
Choose a Primal Blessing
4
Choose a second Primal Blessing
Riftbeast
Get an Alpha Mark item to enhance your Riftbeast.
3
Use the Alpha Mark to grant a Riftbeast their unique Buff
5
Every X combats, your next shop is overrun with Riftbeasts
7
On combat start and every 5 seconds Riftbeasts grow gaining Bonuses.
10
+ X maximum team size
Rival
Rivals collect takedowns, gaining 3 if they takedown another Rival.
1
Only active while fielding 1 Rival.
2
Rivals can be fielded together.
Solar
Your champions gain a max Health shield and deal bonus magic damage. Gain additional bonuses for each unique 3-star champion:
1+: Increase shield and magic damage by for each 3-star. : and : Convert magic damage to true damage. : Your 3-star champions ascend to 4-star during combat.
When the sun shines on heroes three and three...
3
Bonus Effects
Sprykin
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
The BFF's attacks and Ability change if the Rider is melee or ranged.
3
The Rider gains a Bonus and
5
and of the BFF's Ability applies to your team
7
and of the BFF's Ability applies to your Sprykin champions.
Thornmaiden
Your team gains Durability, increased to if or more Zyra plants are alive.
1
Bonus Effect
Classes
Adaptor
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
2
AD or AP
3
AD or AP
4
AD or AP
Brawler
Your team gains max Health. Brawlers gain more.
2
Gain max Health
4
Gain max Health
6
Gain max Health
Defender
Your team gains Armor and Magic Resist. Defenders gain more.
2
Gain Armor and MR
4
Gain Armor and MR
6
Gain Armor and MR
Executioner
Executioners get precision and crit bonuses.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
2
Executioners gain Precision and Critical Strike Chance.
3
Additionally, enemies bleed for bonus true damage over seconds.
4
Bleed damage increased to.
Hunter
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain Damage Amp.
2
Gain AD & Dmg Amp
3
Gain AD & Dmg Amp
4
Gain AD & Dmg Amp
5
Gain AD & Dmg Amp
Invoker
Your team gains Mana Regen, increased for Invokers.
2
Gain Mana Regen
3
Gain Mana Regen
4
Gain Mana Regen
5
Gain Mana Regen
Juggernaut
Your team gains Durability. Juggernauts gain more.
2
Gain Durability
4
Gain Durability
6
Gain Durability
Rapidfire
Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to X stacks.
2
%AS + per Attack
3
%AS + per Attack
4
%AS + per Attack
5
%AS + per Attack
Ravager
Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.
2
Bonus Damage
4
Bonus Damage
6
Bonus Damage
Spellweaver
Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
2
+AP, + per cast
4
+AP, + per cast
6
+AP, + per cast
Summoner
Summoners empower their summons in different ways.
- Yorick: + Health
- Azir: + Damage
- Raptor: + Damage
- Zyra: + Plant Attacks
2
Empower Summons
3
Improve each effect by 50%
New Set 18 Champions
See All Champions
Moonfall
Rain moonshards split among the nearest enemies, dealing magic damage each.
If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.

Spirit Rift
Fire an arrow through the longest line of enemies that deals physical damage, reduced by per enemy hit (minimum ).
The arrow tears open a rift for seconds that deals + max Health physical damage per second to enemies within and% Slows them.
Slow: Reduce Attack Speed

Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over seconds. Every attack has a chance to deal bonus physical damage and apply bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Rage Gene
Passive: Gain Rage per second and Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal physical damage to enemies within hexes, reduce their Armor and Magic Resist by, and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Triggerseed
Passive: Shields from this ability can critically strike with Precision.
Active: Grant allies Shield and Damage Amp for seconds. Then deal magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain Shield for seconds and rush through a nearby group of enemies, dealing magic damage to each.
After rushing, unleash a Hex firestorm that deals a total of magic damage split among all enemies hit over seconds.

Final Spark
Passive: On cast, all allies that share a trait with Lux gain mana.
Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by for each enemy hit (minimum ).
Fae Bonus: Heals the lowest percent Health ally for of ability damage dealt.

Sow the Seeds
Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals magic damage. On death, saplings jump out.
Active: Deal magic damage to target and restore + missing Health.

Emerald Radiance
Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting Shield to allies within Hexes for seconds.
Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next attacks.
Other Set 18 Changes
What happened to Carousel?
Enchanted Wilds brought them back!
- The old Carousel as you knew it from before Set 17 is back!
- During Carousel rounds, you have to pick a champion with an item attached to it
- If you don't pick up a champion before time runs out, you will be given a random unit from those remaining