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TFT’s New Set 18: Enchanted Wilds

Enchanted Wilds is the latest Set for Teamfight Tactics, where Charms are back as "Wisps"! They replace your rightmost champion slot and appear in every other shop! Wisps can range from combat power,XP, gold or risky spells!
The new Set is arriving on PBE Tuesday July 28th, and Wednesday August 12th on live servers!

Set Mechanic
Augments
Synergies
Champions
Other Changes

Enchanted Wilds

Charms or Wisps? - NEW Mechanic, Augments, Items, and more.

With Set 18 - Enchanted Wilds, you’ll have a revived Charms mechanic that you already know from Set 12 Magic'N Mayhem - now called Wisps! You can purchase 1 Wisp per round, they appear in every other shop on the furthest right slot - but this time they will disappear on purchase/during combat, revealing the unit behind them. The longer the game goes, the stronger but also more expensive Wisps become - and they will all turn into combat Wisps only after stage 5!

New Game Mechanic: Wisps

See All Wisps
Wisp
Category
Description
Special Appearance Rules
Backrow Star
Backrow Starcoins icon4
Combat
A random back row champion gains 75% AS for 7 seconds.
Circle of Elders
Circle of Elderscoins icon45
Champion
Gain one of each 5-cost champion.
Counterspell
Counterspellcoins icon3
Combat
Increase all enemies' Max Mana by 15 until their next cast.
Hand of Baron
Hand of Baroncoins icon10
Combat
Your team gains Baron Buff, increasing their stats.
riftbeast trait active
Hero of Prophecy
Hero of Prophecycoins icon35
Champion
Permanently gain a copy of the same random 5-cost every round.
level 10 and have 0 copies of at least 1 5-cost
Killer's Regret
Killer's Regretcoins icon5
Combat
Your first 3 champions to die stun their killer for 1 second.
Lucky 7
Lucky 7coins icon7
Shop
Gain 7 shop rerolls.
Mercenary Force
Mercenary Forcecoins icon3
Combat
Gain 3% damage amp for every 10 gold you have.
more than 30 gold.
Yordle Spirit
Yordle Spiritcoins icon3
Combat
Allies have a 99% chance to dodge attacks for 4 seconds.

New Set 18 Augments

See All Augments
Augment
Tier
Augment Bonus
t3
Starring Up
3

After 3-starring 5 champions, set your level to 9. Gain rerolls now and at the start of every round.

t3
Nesting Anvils
3

Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain gold.

t3
Nesting Dolls
3

After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls.

t1
Wisp Rebate
1

Each time you purchase a Wisp, gain gold. Gain gold now.

t1
Iron Assets
1

Gain a component anvil and 3 gold.

t1
Wisp Rebate +
1

Each time you purchase a Wisp, gain gold. Gain gold now.

New Set 18 Traits

See All Synergies

Origins

Apex PredatorApex Predator

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

1

Bonus Effect

AttunedAttuned

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.

1

Bonus Effect

AvatarAvatar

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. Only one person can have an Avatar with a given trait.

An Avatar's chosen Trait is counted twice for Trait bonuses.

1

Bonus Effect

BlossomBlossom

After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and max Health.

3

Wisps are upgraded

5

Wisps are in every shop

7

Gain gold after buying a Wisp

9

You can buy 2 Wisps per round,

11

Wisps overflow with power

Bounty SeekerBounty Seeker

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

1

Bonus Effect

CausticCaustic

Caustic units' damage% Shred and Sunder enemies for seconds.

1

Bonus Effect

CovenCoven

Gather Essence by killing champions, plus more by losing player combat.

Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

3

Essence per kill, Essence per loss

4

per kill, per loss

5

per kill, per loss

7

per kill, per loss

EclipseEclipse

After seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds.

1

Bonus Effect

ElderwoodElderwood

Gain placeable Elderwood plants.

Plants gain Max Health and Ability Power per Elderwood Star Level.

3

A Stonebark Tree and a Lifebloom

5

A second Stonebark Tree

7

and the Deepwood Protector

9

Plants star up to 2-star

11

Plants star up to 3-star

EldritchEldritch

The ally on the Eldritch hex is sacrificed at combat start, granting your team Health.

Eldritch champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

2

sacrifice a champion for Bonus

4

Bonus is stronger

6

The sacrifice doesn't die. It also gains another Bonus

Emerald AspectEmerald Aspect

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.

1

Bonus Effect

FaeFae

Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.

Current Pixies: | 7 Next Pixie: |

2

% and% Heal.

4

% and% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

Flora FatalisFlora Fatalis

Flora Fatalis champions harvest enemies on takedown, gaining:

1

Mana

2

and grant a max Health heal to the lowest Health ally.

GreenfatherGreenfather

Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.

Seeds: |

Current Biome:

1

Bonus Effect

InfernoInferno

Inferno damage Burns and% Wounds enemies for seconds. Inferno Burns stack with other Burns.

Burn: Deals a percent of the target's max Health as true damage every second. Wound: Reduces healing received.

2

% Burn

3

After combat, of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

5

Ignite shop slots,% Burn

7

Ignite shop slots,% Burn

LunarLunar

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.

2

Gain AS & AP

3

Gain AS & AP

4

Gain AS & AP

5

Gain AS & AP

MonolithMonolith

Monoliths gain Armor and Magic Resist for each enemy targeting them.

1

Bonus Effect

Old GrowthOld Growth

Whenever an enemy within hexes dies, gain permanent max Health.

Current:

1

Bonus Effect

PrimalPrimal

Choose one of four Primal Blessings.

2

Choose a Primal Blessing

4

Choose a second Primal Blessing

RiftbeastRiftbeast

Get an Alpha Mark item to enhance your Riftbeast.

3

Use the Alpha Mark to grant a Riftbeast their unique Buff

5

Every X combats, your next shop is overrun with Riftbeasts

7

On combat start and every 5 seconds Riftbeasts grow gaining Bonuses.

10

+ X maximum team size

RivalRival

Rivals collect takedowns, gaining 3 if they takedown another Rival.

1

Only active while fielding 1 Rival.

2

Rivals can be fielded together.

SolarSolar

Your champions gain a max Health shield and deal bonus magic damage. Gain additional bonuses for each unique 3-star champion:

1+: Increase shield and magic damage by for each 3-star. : and : Convert magic damage to true damage. : Your 3-star champions ascend to 4-star during combat.

When the sun shines on heroes three and three...

3

Bonus Effects

SprykinSprykin

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

The BFF's attacks and Ability change if the Rider is melee or ranged.

3

The Rider gains a Bonus and

5

and of the BFF's Ability applies to your team

7

and of the BFF's Ability applies to your Sprykin champions.

ThornmaidenThornmaiden

Your team gains Durability, increased to if or more Zyra plants are alive.

1

Bonus Effect

Classes

AdaptorAdaptor

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.

Adaptors gain Ability Power or Attack Damage, depending on which is higher.

2

AD or AP

3

AD or AP

4

AD or AP

BrawlerBrawler

Your team gains max Health. Brawlers gain more.

2

Gain max Health

4

Gain max Health

6

Gain max Health

DefenderDefender

Your team gains Armor and Magic Resist. Defenders gain more.

2

Gain Armor and MR

4

Gain Armor and MR

6

Gain Armor and MR

ExecutionerExecutioner

Executioners get precision and crit bonuses.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

2

Executioners gain Precision and Critical Strike Chance.

3

Additionally, enemies bleed for bonus true damage over seconds.

4

Bleed damage increased to.

HunterHunter

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain Damage Amp.

2

Gain AD & Dmg Amp

3

Gain AD & Dmg Amp

4

Gain AD & Dmg Amp

5

Gain AD & Dmg Amp

InvokerInvoker

Your team gains Mana Regen, increased for Invokers.

2

Gain Mana Regen

3

Gain Mana Regen

4

Gain Mana Regen

5

Gain Mana Regen

JuggernautJuggernaut

Your team gains Durability. Juggernauts gain more.

2

Gain Durability

4

Gain Durability

6

Gain Durability

RapidfireRapidfire

Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to X stacks.

2

%AS + per Attack

3

%AS + per Attack

4

%AS + per Attack

5

%AS + per Attack

RavagerRavager

Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.

2

Bonus Damage

4

Bonus Damage

6

Bonus Damage

SpellweaverSpellweaver

Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

2

+AP, + per cast

4

+AP, + per cast

6

+AP, + per cast

SummonerSummoner

Summoners empower their summons in different ways.

  • Yorick: + Health
  • Azir: + Damage
  • Raptor: + Damage
  • Zyra: + Plant Attacks

2

Empower Summons

3

Improve each effect by 50%

VanguardVanguard

At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds.

2

max Health

4

max Health

6

max Health. Gain Durability while Shielded.

New Set 18 Champions

See All Champions
Champion cost 5
Attuned
Attuned
Lunar
Lunar
Spellweaver
Spellweaver
Alune
coins icon5

Moonfall

Rain moonshards split among the nearest enemies, dealing magic damage each.

If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.

Champion cost 5
Blossom
Blossom
Hunter
Hunter
Ashe
coins icon5

Spirit Rift

Fire an arrow through the longest line of enemies that deals physical damage, reduced by per enemy hit (minimum ).

The arrow tears open a rift for seconds that deals + max Health physical damage per second to enemies within and% Slows them.

Slow: Reduce Attack Speed

Champion cost 5
Bounty Seeker
Bounty Seeker
Draven
coins icon5

Whirling Death

Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over seconds. Every attack has a chance to deal bonus physical damage and apply bleeds instead.

Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Champion cost 5
Elderwood
Elderwood
Sprykin
Sprykin
Brawler
Brawler
Gnar
coins icon5

Rage Gene

Passive: Gain Rage per second and Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal physical damage to enemies within hexes, reduce their Armor and Magic Resist by, and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Champion cost 5
Greenfather
Greenfather
Ivern
coins icon5

Triggerseed

Passive: Shields from this ability can critically strike with Precision.

Active: Grant allies Shield and Damage Amp for seconds. Then deal magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Champion cost 5
Inferno
Inferno
Executioner
Executioner
Kennen
coins icon5

Firestorm

Charge up, gaining Ability Power per Burning enemy. Then, gain Shield for seconds and rush through a nearby group of enemies, dealing magic damage to each.

After rushing, unleash a Hex firestorm that deals a total of magic damage split among all enemies hit over seconds.

Champion cost 5
Avatar
Avatar
Lux
coins icon5

Final Spark

Passive: On cast, all allies that share a trait with Lux gain mana.

Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by for each enemy hit (minimum ).

Fae Bonus: Heals the lowest percent Health ally for of ability damage dealt.

Champion cost 5
Old Growth
Old Growth
Juggernaut
Juggernaut
Maokai
coins icon5

Sow the Seeds

Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals magic damage. On death, saplings jump out.

Active: Deal magic damage to target and restore + missing Health.

Champion cost 5
Emerald Aspect
Emerald Aspect
Vanguard
Vanguard
Taric
coins icon5

Emerald Radiance

Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting Shield to allies within Hexes for seconds.

Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next attacks.

Other Set 18 Changes

What happened to Carousel?

Enchanted Wilds brought them back!

  • The old Carousel as you knew it from before Set 17 is back!
  • During Carousel rounds, you have to pick a champion with an item attached to it
  • If you don't pick up a champion before time runs out, you will be given a random unit from those remaining