Discover the best teams in Neverness to Everness, teams for every character, F2P teams, in-depth guides, and more.
NTE Neverness to Everness Best Teams
NTE Team Guides
Browse our in-depth Team guides for NTE, or read below for an overall look at team-building
1.4 Best Teams (Blackbird's release)
After months of the game’s release, the structure of endgame teams is taking shape. With certain trends visible in successful teams at the current stage (Hunter level +50, and characters level 70-80)
Below, you will find the best teams that players can strive to build, to clear endgame content.
Introduction to Endgame teams
To properly build teams in NTE, we take the current hardest content as the goal.
In a later update, we might consider the infinite version of Beyond the Rails. As enemies grows very lethal, and we expect some teams value change depending on their survivability in the very highest levels. However, the most meaningful rewards in this mode (the limited pull currency) are acquired from the first levels, which is even easier than the Prime Circle, so we still treat the teams power in both modes as one.
Endgame Mode: Beyond the Rails
Beyond the Rails features two tiers of challenging content: 10 stages of permanent Fracture Circle, and 12 stages in Prime Circle that refresh with every two weeks (previously 10)
- All stages - after the first 5 - require two teams, with no overlapping characters.
- A full star clear requires beating a timer (3-5 minutes).
- At max stage, enemies are level 90 (with max character level 80)
- Early stages split focus between AOE and boss battles. Final two stages are bosses exclusively.
- Stages have weaknesses to certain elements
These restrictions are what shape the endgame team building and overall META. The entry level is building 8 characters from various elements that can split into two teams. And for optional clear time, players might need to build more characters to adapt the teams to the stage restrictions.
Team Ranking Methodology
In this guide, we start with the absolute top two teams, assuming:
- A virtual account that has access to all characters and their weapons
- Unlimited resources to level all characters, weapons, and skills equally to
- Perfect player skill to execute the hardest combos
- Stage elemental weakness is not a factor
From there, we go down into teams for realistic accounts, in broader umbrellas. Then we mention the situational teams depending on stage, with alterative F2P version of them.
Best Teams for Beyond the Rail
The top teams that work together in Beyond the Rail with no restrictions goes as:
Team 1:
Nanally,
Jiuyuan,
Zero,
Hotori (Mono Blossom)
Chaos,
Jiuyuan,
Zero,
Hathor (Chaos Charge)
Shinku,
Iroi,
Zero,
Hathor (Shinku Charge)
Team2:
Zankou,
Sakiri,
Lacrimosa,
Blackbird (Scorch/Nova/Discord)🆕
Mono Blossom Team
- Lineup:
Nanally,
Jiuyuan,
Zero,
Hotori - Elements: 2x Anima + 2x Cosmos
- Reactions: Blossom
- Core Mechanic: Spam Blossom through constant refilling of the Esper Meter with Zero’s skill, and replicated skill with Hotori’s Ultimate.
Character Passives Affecting reactions:
Jiuyuan: Spawns 1 additional Blossom and increases the cap to 6.
Hotori: Prevents Blossom attacks from pausing during her time stop Ultimate
Nanally: Fires 10 smaller attacks for each Blossom spawned, and increases their attack frequency.
Analysis
The team has everything it needs, with the power of two limited characters combined. Nanally plays the main DPS, and buffs her own damage. The combo of Zero and Hotori triples the blossom triggers through instant Esper Meter refill. Jiuyuan groups enemies, enables more Buds to exist on the field, and doubles as healer with A2. Hotori is a burst DPS, a buffer through her signature Arc, and stops the stage timer during her entire rotation.
Zero can also be built for Cycle Intensity to make Blossom Buds deal high damage on their own.
There can be other teams that come close to the damage output, but considering the time stop, actual damage per second skyrockets above all.
Charge Team (Shinku or Chaos)
- Lineup:
Chaos,
Jiuyuan,
Zero,
Hathor - Alternative:
Shinku,
Zero,
Hathor,
Iroi/
Nanally - Elements: 2x Lakshana + 1x Cosmos + 1x Anima
- Reactions: Remora, Blossom, Charge
- Core Mechanic: It's two variations, with two different main DPS, but the same core. Build Ultimate energy for
Chaos or
Shinku quickly through Charge reaction (Blossom hitting a target debuffed with Remora) to keep his Ultimate up, which in return unlock the full power of your main DPS.
Chaos can build Crime points faster, while
Shinku can unleash all her three-phase Ultimate and get back to it quickly.
Character Passives Affecting reactions:
Jiuyuan: Spawns 1 additional Blossom and increases the cap to 6.
Zero: Restore HP to active character when gaining Ultimate energy from Charge, scaling with Zero’s base ATK.
Hathor: Extends Remora duration from 5s to 12s. Team's Crit Rate increased by 10% against enemies affected by Remora
Chaos: Deals massive damage at the end of Remora, scaling with Remora duration.
Shinku: Gain stacking ATK buff and deal some damage in AoE with each Charge hit. Share Ultimate energy regeneration with entire team, not only active character.
Nanally: Blossom buds attacks every 1 second instead of every 2 seconds.
Iroi: Copy a Blossom bud after the duration of an existing bud ends.
Analysis
Chaos team is mutually exclusive with
Nanally’s best team and
Chiz’s best team. It’s considered a sidegrade for Nanally, so you play either one of them in Beyond the Rail as they share two key supports. While
Shinku version can make use of
Nanally's passive to get more ATK buff stacks and more hits against enemy.
Chaos builds up for two nukes: One on his charged attack at full Crime Bar, which refills fastest after using Ultimate. While the other is automatic at the end of an extended Remora duration. This requires Chaos to take most field time to gain Crime points and energy regeneration.
Zero is a must to trigger Blossom without taking field time, while Chaos himself can trigger Remora after using his five-hit normal combo three times. Chaos’s team is the first team that requires
Hathor as a support, and relies on her passive rather than her being on-field to trigger reactions. You can leave Hathor off-field most of the time without affecting the team's performance.
Jiuyuan doubles the Blossom damage, so she's best-in-slot Anima for
Chaos. But she’s not a must, any Anima character can work here in trade of a slightly lower DPS.
Nanally or
Iroi is best pair for
Shinku.
Lacrimosa Discord Team🆕
- Lineup:
Lacrimosa,
Sakiri,
Zankou,
Blackbird - Elements: 1x Chaos + 2x Incantation + 1x Psyche
- Reactions: Scorch + Nova + Discord
- Core Mechanic: Team has several synergies upon synergies, check below for details. But basically, it has infinite Scorch, and constant Nova and Discord from these specific characters kits.
Character Passives Affecting reactions:
Sakiri: Increases DoT taken by the enemy by 25% for each DoT they are affected by, up to 4 stacks
Lacrimosa: Deals burst damage when Discord is triggered on a broken target
Zankou: Anytime a DoT is applied to an enemy who has Scorch, Zanku apply Scorch on enemy. Raises the Scorch cap to three.
Blackbird: Instant Cycle after using skill, and replicates a portion of all damage dealt to the enemy while Nova is active up to a cap.
Analysis
Zankou applies three Scorch stacks and infinitely refresh them alongside a 30-seconds long DoT. These fully activates
Sakiri's DoT Multiplier.
Blackbird allow instant Nova with every skill use (on 16s cooldown), which translate to instant Discord.
Lacrimosa do a powerful joint attack with every Discord trigger.
Zankou goes with a full
Cycle Intensity and
CRIT DMG build to maximize DoT DPS.
Blackbird goes with
Cycle Intensity as well to maximize Nova damage.
Lacrimosa build as normal ATK/Crit/DMG build.
Either of
Lacrimosa or
Zankou can play as on-field main DPS, depending on the investment level.
Best Teams by Archetypes
Here, we explain how to build the best teams for each Archetype - beside the top two above. This section is helpful in the case of stage buffs boosting certain elements or reactions. It also fits for the majority of players who didn’t pull every single character, and have different personal preferences. It helps players reach the best way to play what they want.
Below are six distinct Archetypes, with the best team in each.
Hyper Nanally Team
- Lineup:
Nanally,
Sakiri,
Iroi,
Linko - Elements: 3x Anima + 1x Incantation
- Reactions: Hexed
- Core Mechanic: Relies on Nanally as main DPS, and amplifies her with ATK buffs from Sakiri and Iroi , Anima RES shred from Linko, the Hexed reaction and follow-up attack buff from Linko as well.
Character Passives Affecting reactions:
Iroi: Copy a Blossom bud after an existing bud duration ends.
Nanally: Fires 10 smaller attacks for each Blossom spawned, and increases their attack frequency.
Linko:
Weakness Radar ,
Precision Tuning
This team has good crowd control through grouping skill and added CC from Sakiri. It enables Nanally to fully perform her rotation and stay on the field longer with less interruption. Switch from Nanally and any Anima chracter to Sakiri with full Esper Meter to trigger Hexed, which will replicate a portion of Nanally’s DPS.
Iroi gives important
Attack buff to
Nanally, on top of
Sakiri's buff, making
Nanally much stronger.
The lineup is best when you don’t have a character with chaos element to build Scorch team, so
Sakiri is free to make a Hexed team with
Linko. It will pair perfectly with any Charge team in Beyond the Rails mode. The Charge team can use
Jiuyuan on Anima slot, not interfering with this Hexed setup.
If you don't have
Iroi,
Mint work as a replacement. And if your
Sakiri is busy with another team, you can use
Adler.
Hyper Chiz Team
- Lineup:
Chiz,
Jiuyuan,
Hathor,
Hotori - Elements: 2x Cosmos + 1x Anima + 1x Lakshana
- Reactions: Blossom + Remora + Charged
- Core Mechanic: Relies on Chiz as main DPS, and generate enough Ultimate energy for her through Charged.
Character Passives Affecting reactions:
Jiuyuan: Spawns 1 additional Blossom and increases the cap to 6.
Chiz: Grants the active character 4 additional energy per Charged hit
Hathor: Deals 150% of ATK as burst damage when applying Remora to a target already afflicted by an earlier Remora.
Hotori: Prevents Blossom attacks from pausing during her time stop Ultimate
This is a template for an ideal Charged team, with all three elements required for the full reaction. Chiz, her weapon, and all her dupes are free, so her performance hits a very high ceiling. Then the entire team complement her, with two Burst DPS, and a grouping ability. Chiz takes most field time spending her Ultimate or regaining energy for it.
If your supports are lacking or busy in another team, use
Mint in place of Jiuyuan,
Zero in place of Hotori, or
Skia in place of Hathor. Hyper Chiz team can be very F2P friendly without losing functionality.
Chiz doesn't benefit a lot from
Iroi's Attack buff, so she's not the ideal pair with Chiz.
Mono Scorch Team
- Lineup:
Baicang,
Sakiri,
Adler,
Daffodill/
Zankou - Elements: 3x Incantation + 1x Chaos
- Reactions: Scorch
- Core Mechanic: Trigger Scorch as much as possible, with three characters buffing the reaction.
Character Passives Affecting reactions:
Adler: Applies one of three random debuffs alongside Scorch: -20% ATK, -10% Esper Res, +10% Break Efficiency.
Baicang: Applies a second stack of scorch when generating a Power Word (one of his abilities) on the enemy.
Sakiri: Increases DoT taken by the enemy by 25% for each DoT they are affected by.
A team that focuses on a strong reaction and makes it stronger. Baicang's entire kit synergizes with Scorch, so we go all in Scorch. Sakiri provides buffs, and CC. Adler provides debuffs and shields, and Daffodill brings the entire team together while playing as a quick swap burst DPS and break bosses.
If your support is not available, bring
Haniel in place of Sakiri as a budget option. Or you may consider using
Iroi for another ATK buff and adding Hexed reaction to replicate some of the Incantation DPS.
Zanku is another contender in mono Scorch, with her passive raising Scorch count to three on enemies, and her ability to spread DoTs to nearby enemies.
Mono Nova Team
- Lineup:
Lacrimosa,
Blackbird,
Hotori,
Fadia/
Haniel/
Sakiri - Elements: 2x Psyche + 1x Chaos + 1x Cosmos
- Reactions: Nova (with occasional Scorch in Sakiri's version)
- Core Mechanic: Trigger Nova as many times as possible, exploiting Lacrimosa's instant Cycle on skill use at A6,
Blackbird's instant Cycle, and Hotori replicating skills for more reactions. Without Lacrimosa's A6, the team still function, but leaning more towards Discord team with
Zankou is the safer choice.
Character Passives Affecting reactions:
Blackbird: Instant Cycle after using skill, and replicates a portion of all damage dealt to the enemy while Nova is active - up to a cap.
Fadia: Drains a percentage of Fadia's base max HP to further increase the Nova damage.
Haniel: Drains a percentage of Haniel's base ATK from enemies, to further increase the Attack of all team members when Nova effect ends.
If you get a dupe for
Lacrimosa to unlock her
A6: Morning Spell, she builds a very strong mono Nova team. It might come slightly behind full Discord team with
Zankou
Triggering Nova with a full Cycle Intensity on
Blackbird (or Haniel) provides strong extra DPS that only takes 1-second from rotation to trigger. You gain this DPS boost while Lacrimosa retains her on-field gameplay which deals a lot of direct and DoT damage.
Fadia's passive,
Furnace of Guilt reduces enemy Max HP 5 times, for a total 1000% of Fadia's base Max HP (around 148k total at level 70 unascended), and also reduces the Max break bar of enemy. This makes breaking easier even without Discord.
This team is designed to avoid taking any character from the top or right side of the Esper Circle, leaving the other side in Beyond the Rails with all other premium characters.
Break Discord Team🆕
- Lineup:
Zankou,
Daffodill,
Blackbird,
Sakiri/
Adler - Elements: 1x Psyche + 1x Chaos + 2x Incantation
- Reactions: Nova, Scorch, Discord
- Core Mechanic: Break enemies as much as possible for massive DPS. An optimized setup can break a boss several times before finishing it. Discord enhances break, and Daffodill is the best breaker in the game. Zankou adds more break and infinite Scorch, and Blackbird adds instant cycle for constant Nova and Discord
Character Passives Affecting reactions:
Fadia: Drain a percentage of enemy Max HP on Triggering Nova, granting it to the team.
Daffodill: Further reduces the target's break cap by 10% for 30s, and can stack two times.
Sakiri: Increases DoT taken by the enemy by 25% for each DoT they are affected by.
Blackbird: Instant Cycle after using skill, and replicates a portion of all damage dealt to the enemy while Nova is active - up to a cap.
Zankou: Anytime a DoT is applied to an enemy who has Scorch, Zanku apply Scorch on enemy. Raises the Scorch cap to three.
Blackbird is the new dedicated reaction support in the lower half of Esper Circle. She provides instant Cycle which we utilize for Nova.
Zankou on other hand provide constant Scorch, so Discord became easier than ever.
Daffodill buffs Discord, and focusing on
Zankou break damage, this team can repeat the breaks like no other team. The entire team should build some
Break Intensity as this stat calculate the sum of all characters in team.
Adler is a serious consideration in this team, as he has access to
The Great Thief Arc which buffs entire team
Break Intensity by a lot, if team has three Incantation characters (You have to use
Zankou,
Sakiri,
Adler,
Daffodill. Which leaves no place for
Blackbird, so it's a more budget option if your
Blackbird is either busy or non-existence in your account).
Stain Team - Hyper Hathor/Blackbird🆕
- Lineup:
Hathor,
Zero,
Daffodill,
Blackbird/
Haniel - Elements: 1x Lakshana + 1x Psyche + 1x Chaos + 1x Cosmos
- Reactions: Stain + Remora + Nova
- Core Mechanic: Maximize Hathor’s personal DPS by triggering Stain (Lakshana vulnerability), and keeping up Remora. Haniel buffs DPS through her skill, Ultimate, and through her passive after triggering Nova reaction with Daffodill.
Character Passives Affecting reactions:
Hathor: Extends Remora duration from 5s to 12s. Team's Crit Rate increased by 10% against enemies affected by Remora
Haniel: Drains a percentage of Haniel's base ATK from enemies, to further increase the Attack of all team members when Nova effect ends.
Blackbird: Instant Cycle after using skill, and replicates a portion of all damage dealt to the enemy while Nova is active - up to a cap. Buffs Stain dmg bonus to 30% and increase duration to 20-seconds
Keeping Stain debuff up on enemies is easier than ever with
Blackbird, so all Lakshana and Psyche DPS benefit from it.
Between break damage from Daffodill, and Hathor’s burst DPS, the team has a solid output. Nova is mainly used for either more buffs from
Haniel or more DPS from
Blackbird, depending on whom you use. Remora is a slow that helps the team’s survivability and makes dodging easier, while giving a team wide
CRIT Rate buff from
Hathor
Blackbird own DPS can make this team a Hyper-Blackbird instead, as her dual Ultimate can be used to increase her or DPS and keep her on-field.
If
Zero is busy on another team, you can either use
Hotori for replicating team skills.
Blackbird skill will bring more reactions, while
Hathor's own skill will fill her feathers faster for more enchanted skill uses. That's especially strong with more dupes of
Hathor that make her DPS competitive with limited DPS characters.
Hexed Team
- Lineup1:
Zankou,
Daffodill,
Sakiri,
Iroi/
Linko - Lineup2:
Baicang,
Lacrimosa,
Sakiri,
Linko - Elements: 2x Incantation + 1x Chaos + 1x Anima
- Reactions: Hexed + Scorch
- Core Mechanic: Deal as much Incantation DPS (direct and DoT) after triggering Hexed to replicate a portion of said damage. With
Zankou on the team, that replicated damage is increased. With
Linko on the team, that is buffed even further.
The latest archetype
Zankou adds to the game. Hexed was neglected reaction that barely anyone utilized before the release of
Zankou in 1.3, but now it finds the spotlight.
Any Anima character can fulfill the Hexed requirement, as
Zankou would be the one mostly triggering Hexed. The team needs to Trigger Scorch once at start of battle, then with every new DoT applied,
Zankou will apply a fresh Scorch, so you can focus on triggering Hexed for the rest of the fight.
Baicang can fit this playstyle as well, if you pulled
Linko and doesn't have
Zankou. He's a main DPS with pure Incantation damage, which will be replicated by Hexed. But his DPS is much lower than
Zankou
How to Build Two Teams with Account Restrictions
This section explains how to mix and match the top teams with realistic restrictions. Such as no Nanally, or Hotori, or accounts with only a handful of standard S-Class because of pulling dupes.
Due to the overlap of some characters such as Jiuyuan, Hathor, or Zero in some of the best teams, and the relatively small roster early in game's lifespan, you have to pick a side and build an invested team. Then take out the shared character and place a replacement while keeping the Archetype. Use these examples as a guideline, not a strict best composition.
1. Pick One Main DPS from Top of the Esper Circle
We got three limited main DPS character from the top half of the Esper Circle,
Chaos,
Nanally, and
Shinku. You don't need multiple of them, because they share the same supports, especially
Zero. So getting only one main DPS is sufficient to build a strong team.
Chaos would be a bad pick without
Hathor, and
Nanally would highly prefer
Jiuyuan in her team.
Mint can fill Anima slot, and
Skia can fill Lakshana slot in lack of better alternatives.
Sakiri can pair with
Nanally team if she's not needed in second team.
2. What if We Don't Have Limited Main DPS on Top Half?
Then we resort to using
Chiz Charge team. She's mostly a side-grade with some ceaveats, with her Awakenings unlocked, not a real downgrade.
3. Identify your second DPS
The best DPS characters in lower half of Esper Cycle are
Lacrimosa and Zanku, and you can automatically build the second team around either or both of them. But if you don't have
Lacrimosa nor Zanku, you can resort to building around
Daffodill, either with
Baicang or more accessible A-Class characters such as
Adler, and
Haniel, or other S-Class like
Fadia.
4. What if We Lack Both Daffodill and Lacrimosa
In that case we resort to either play hyper
Aurelia, or Hyper
Hathor as second team. This likely will take out the Lakshana characters from first half, so you resort to Blossom first team instead of full Charge team.
5. What to Do With Hotori and Iroi
Hotori,
Iroi, and
Linko are the only limited supports we got, and
Hotori's most flexible character in the game. Her best team is Mono Blossom with
Zero,
Nanally and
Jiuyuan for maximum Blossom count. You can pair her with
Mint in lack of
Nanally and still have a potent team.
If you pulled her and don't have a Blossom team though, she can still pair with most teams in the game, even in lower half. A quick swap team with
Daffodill can use
Hotori to replicate skills for a quick Esper Meter build-up and more break. Or a Nova team with
Lacrimosa (with one Awakening on
Lacrimosa) to spam Nova reaction.
Iroi on the other hand can be an upgrade over
Jiuyuan in several teams, and she can help creating two teams on top and right side of Esper Circle, or can slot in a Scorch team with
Zankou to form a Hexed Team.
Linko is less flexible, as she's mainly used to buff
Nanally hyper carry team, and
Zankou Hexed team.
Example1:
Nanally,
Hotori,
Jiuyuan,
Sakiri
Shinku,
Iroi,
Zero,
Hathor
Example2:
Hotori,
Jiuyuan,
Iroi,
Zero
Chaos,
Hathor,
Haniel,
Edgar
* These examples assumes player having no character with chaos element (as previous point). If you have
Lacrimosa or
Daffodill, there are better teams as shown before.
Changelog
August, 2026
- Added
Zankou &
Linko to various top teams - New Hexed archetype added
July 31, 2026
- Added
Iroi to various top teams
July 11, 2026
- Added
Shinku to top teams - Reworked Team building with account restrictions section.
June 26, 2026
- Added
Chaos to top teams - Updated Mono Nova with
Lacrimosa version
June 5, 2026
- Added
Lacrimosa to top teams
May 17, 2026
- Complete rewrite focused on two-team endgame setups
- Added
Hotori to top teams
April 28, 2026
- Pre-launch Best Teams (by Reaction) created