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NTE Team

Nanally Hotori Mono Blossom Team Guide

presentationHotori
presentationNanally
presentationJiuyuan
presentationZero
presentationMint
Updated on Jun 7, 2026
Jun 7, 2026

Overview

This team fully commits to the Blossom reaction, adding only Cosmos and Anima characters. Every time a character fills their Esper Meter, a Blossom is guaranteed.

Zero ensures one instant Esper meter refill with their skill, and Hotori ensures a second refill by replicating Zero’s skill. Meanwhile, Jiuyuan doubles the number of Buds spawned by Blossom, and Nanally doubles the hit count of each Blossom bud.

Team Overview

CharacterHotori
WeaponMarching Beyond Time
CartridgeLost Radiance (S)
CharacterNanally
WeaponReady-Ready
CartridgeFireflies and the Forest (S)
CharacterZero
WeaponThe Rain That Shook the World
CartridgeSpeedy Hedgehog (S)
CharacterJiuyuan
WeaponReality Refuge
CartridgeFireflies and the Forest (S)

The team combines the the best of two elements:

  • Cosmos: Hotori and Zero
  • Anima: Nanally and Jiuyuan

For other options, you can slot F2P Mint in place of either Nanally or Jiuyuan. 

The best holder of Speedy Hedgehog support set in this team is Zero, pairing it with Cycle Intensity stat to buff all Blossom damage. The Rain That Shook the World Arc - if available - is another source of Cycle Intensity for Zero, if not, use Day Off. The rest of the team uses a typical DPS build.

Character Passives Affecting Blossom:

  • Nanally: More Than Passionate
  • Jiuyuan: Seize the Moment
  • Hotori: Ghost Orchid Crest

How to Play

Overall Concept

The concept behind this mono team is to eliminate any reactions beside Blossom. Every character triggers Blossom and nothing else, while maximizing the Blossom damage, Bud count, and number of hits. On top of making Blossom Buds keep firing during Hotori's time stop.

A huge part of the synergy comes passively, by having these characters deployed, which make the team very strong without being complex. The other part comes from a simple rotation that maximizes the Esper Meter refilling.

Instant Esper Meter Refill

Zero’s skill Appraise and Engrave grants 100 Cycle Energy upon use. Which fills Zero’s Esper Meter in one go and allows an instant Blossom reaction with a swap to any Anima character.

Replicate Esper Meter Refill

For 5 seconds after using Hotori’s skill, she records one skill use for each character, and after her ultimate, a shadow of characters replicates their skill, including Zero for a second refill of Esper Meter. Swap back to Zero after her Ultimate ends, and a second instant Blossom reaction is ready.

Natural Esper Meter Refill

Other characters refill their Esper Meter through their typical rotation over a longer time, or instantly through a parry. Nanally will be the first to refill her Esper Meter out of the rest of allies, due to being on the field performing more normal and charged attacks. Hotori will be last to refill her Esper Meter, because all attacks in her Ultimate mode count as Ultimate and not Basic Attacks, so they don’t refill the Esper Meter. If you play naturally, you will fill a different character Meter each rotation, causing extra Blossom on top of what Zero triggered.

Quadruple Blossom hits per second

Between Jiuyuan’s passive, which spawns 2 Blossom Buds instead of 1, and Nanally’s passive that makes Blossom Buds hit 10 times instead of 5 times, the number of Blossom hits is effectively 4x.

Assuming three Blossom reactions per rotation (one from Zero first skill, one from zero replicate, and one from another ally filling their Esper Meter naturally), the team spawns 6 Buds, each hitting 10 times, for a total 60 Blossom hits in one rotation.

Scaling Blossom Damage

Blossom damage scales with the highest Cycle Intensity (CI) stat among the two characters involved in the reaction. By building Zero with the highest CI possible, all Blossoms triggered by switching from or to Zero will deal way more damage. 

Each 6 points in CI is 1% Blossom Damage. So an average 300 CI is 50% Blossom damage multiplier, and at absolute max 396 CI for 66% multiplier.

Rotation Guide

At the beginning of combat in Beyond the Rail mode, all characters start with:

  • Empty Esper Meter
  • Fully charged Ultimate

That results in stark contrast between the first rotation with full Ultimate, and subsequent rotations, where you have to fully regain Ultimate energy. That’s especially important for Hotori, who controls the rotation pace with her timing.

First Rotation

  • Open with Zero’s Ultimate to kick off the team buffs.
  • Swap to Hotori and use her skill. 5- seconds countdown starts for recording skills, and 10-seconds for Hotori’s Ultimate energy refill.
  • Use Zero’s skill (fills Esper Meter - records first skill)
  • Swap to Nanally (her portrait should be glowing) to trigger her support skill (triggers Blossom - records second skill)
  • Swap to Jiuyuan, and use her skill (groups enemies, records third skill)
  • Use Jiuyuan Ultimate
  • Swap to Nanally and use her Ultimate
  • Use Nanally’s Skill
  • Follow with 3x charged attacks and 5 normal Attacks
  • Switch to Hotori and use her Ultimate (time stops - recorded skills repeat - Zero’s Esper Meter refills)
  • Use 10x Ultimate-normal attacks, to trigger the Ultimate burst
  • Hotori’s Ultimate ends. Time resumes

This concludes the first rotation, which took only 10-15 seconds on the stage timer thanks to time stop. Hotori’s energy bar is now empty and will need 20 seconds to refill. To use Hotori’s skill, she needs 10 seconds more, taking the duration of the next rotation to +30 seconds, and changing the rotation order.

Second Rotation & beyond

  • Switch to Zero and use Ultimate - if ready - to refresh buffs. If not ready, use a couple normal attacks to regain energy then use Ultimate.
  • Switch to Jiuyuan (whom portrait’s glowing) to use her support skill (triggers Blossom)
  • Use Zero's skill (refills Esper meter, 16 seconds cooldown starts. This cooldown is very important)
  • Switch to Jiuyuan whose portrait is glowing (triggers Blossom)
  • Use Jiuyuan’s skill
  • Use Jiuyuan's 6x charged attacks if her Ultimate is not ready
  • Switch to Nanally, and don’t use her skill
  • Use normal and charged attack with Nanally until her Esper meter refills
  • Switch to Zero with portrait glowing (triggers Blossom)
  • Make sure Zero’s skill cooldown is over, or 1 second away before switching to Hotori
  • Use Hotori’s skill (5 seconds countdown starts for recording)
  • Use Zero's Skill (fills Esper Meter)
  • Switch to Nanally to trigger support skill (triggers Blossom)
  • Use Jiuyuan's skill.
  • Switch to Nanally and go through Ultimate > skill > and repeat 5x normal / 3x charged, until Hotori’s Ultimate is ready.
  • Switch to Hotori and go through Ultimate > recorded skills repeat > 10x Ultimate-normal > burst
  • Time stops ends

This concludes the second rotation, and returns you to almost the same point after the first rotation. Repeat for subsequent rotations.

Beware of small differences between rotations.

  • If Jiuyuan’s Esper Meter didn’t fill in two rotations, it has a high chance of filling in the third rotation. Switch to Zero for another Blossom
  • Jiuyuan’s Ultimate will also fill every two rotations, not every rotation. Use when available
  • Hotori’s Esper Meter will barely refill, because all her Ultimate attacks don't affect it at all. Her skill only refills 12% of her Meter with each use (8 rotations to fill if you don’t use her outside her Ultimate)
  • Parrying against telegraphed attacks instantly refills Esper Meter, for extra Blossoms
  • Dodge counters might bring the team’s Ultimates online a bit early. Feel free to use Zero’s and Jiuyuan's Ultimate at will. But leave Nanally’s Ultimate in the proper order for max DPS

Thing You Should Not Do

  • During Hotori’s recording, don’t switch from Zero to Jiuyuan. This will record and repeat Jiuyuan’s support skill instead of skill, which is weaker. It also forces you into recording Nanally skill instead of her support skill, which locks you into Nanally and be unable to switch her out, in fear of wasting her buff.
  • Don’t waste time using Hotori’s normal attacks outside of time stop to force refilling, It’s not worth it.
  • Never use Hotori’s skill while Zero’s skill on cooldown, this can break the entire synergy and mess a whole rotation.
  • Don’t use Hotori’s skill twice in a row. The game will not stop you from doing so, but it will waste so much energy and time. If you are unsure, check above her HP bar, you will see the number of recorded skills. If it’s empty, you are yet to use her skill and record allies skills.

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