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NTE Team

Chaos Charge Team (Blossom + Remora)

presentationChaos
presentationHathor
presentationZero
presentationJiuyuan
presentationMint
Featured
Updated on Jun 28, 2026
Jun 28, 2026

Overview

Chaos’ best team is built around Remora and Charge reactions. Remora triggers the nuke from his passive, and Charge quickly regenerates his Ultimate energy for massive “Crime” points generation and repeated use of his other nuke.

This team uses the exact same support characters as the Hyper Chiz Team, and is considered a small upgrade over Chiz, especially with Chaos’ signature weapon. Hathor is a must for her extended Remora duration, Zero is the only Cosmos character with access to instant reactions, and Jiuyuan is the best Anima character for adding DPS without taking field time. But any Anima character can fill the last slot.

Team Overview

CharacterChaos
WeaponEmpty
CartridgeStreet Boxer (S)
CharacterHathor
WeaponRaging Flames
CartridgeStreet Boxer (S)
CharacterZero
WeaponDay Off
CartridgeSpeedy Hedgehog (S)
CharacterJiuyuan
WeaponReality Refuge
CartridgeFireflies and the Forest (S)

Chaos's Weapon: What's Desired

This team combines three elements:

  • Cosmos: Zero
  • Anima: Jiuyuan
  • Lakshana: Chaos, Hathor

Beware: Hathor is irreplaceable in this team without losing some serious DPS, as no other character extends Remora duration. Without her 12-second Remora, Chaos’ passive deals a quarter of the damage it would with Hathor.

If you're building a non-Charge team with Chaos, you could use any Cosmos character. But for Charge, which requires two reactions in quick succession, Zero is very hard to replace without using another character who takes long field time to build Esper Meter.

Therefore, the only flexible slot in the Chaos’ Charge team is Anima, where Jiuyuan is best, but not a must. You may use Mint or even Nanally if you have her and don’t want to bench her.

The best character to hold the Speedy Hedgehog support Module is Zero, for a team-wide ATK buff, and faster Ultimate energy regeneration.

The rest of the team uses DPS Arcs and Modules relative to their element. With no focus on secondary DPS, Chaos wants almost all of the field time, and Hathor can just do her job while chilling off-field.

How to Play

Overall Concept

You need to give Chaos most of the field time, to keep building the Crime Bar, and gain Ultimate energy. At the same time, you want the Charge reaction to keep going.

Luckily, Chaos himself builds his Esper Meter with a fair speed to trigger Remora. Meanwhile, Zero takes care of triggering Blossom on a 16-second cooldown. 

Jiuyuan is very effective against AOE enemies, as she groups them for Chaos. She also doubles the number of Blossom buds spawned, which doubles the energy regeneration from Charge reaction. Meanwhile, Hathor doesn’t need to do anything in particular, maybe swap her in occasionally.

Instant Esper Meter Refill

Zero’s skill grants 100 Cycle Energy upon use, which fills Zero’s Esper Meter in one go. You are better off saving this to use after triggering Remora, to have Blossom and Remora going hand-in-hand for maximum Charge triggers.

Natural Esper Meter Refill

With 3 repeats of Chaos’ 5x combo, Chaos fills his Esper Meter, and can trigger Remora on his own. It’s very effective since he stays on-field most of the time, dealing damage and building the Crime Bar.

Jiuyuan and Hathor will rarely build their Esper Meter, but that’s fine with Chaos building enough on his own, and Remora preferring one long trigger versus repeated triggers..

Ultimate Energy Gain

Charge reaction will take care of Chaos’ Energy regeneration. Zero will gain energy fairly quickly with Charge efficiency on their weapon and Cartridge. While Hathor and Jiuyuan build theirs slowly over several rotations without impacting the flow of combat.

Triggering Chaos’ passive for a massive burst

This comes from applying Remora with Hathor in the team to extend Remora duration to 12 seconds. Be careful not to reset it with another Remora in the meantime. 

The burst damage automatically scales with duration, but we need to ensure the enemy has the Warrant debuff when Remora ends and triggers Chaos’ passive. Warrant comes from skill and Ultimate casts, and lasts for 15 seconds on 15-second cooldown. So just cast on cooldown against bosses, and don’t cast on dying enemies in AoE waves.

Building Crime Bar for enchanted Charge Attack

The second source of Chaos’ DPS is the enchanted charge attack at full Crime Bar. The Crime bar has 1000 points, and Chaos fills it through:

  • 150 per second for 12 seconds after Ultimate
  • 100 on skill cast
  • 300 on 5x normal attack combo

So within 15 seconds after casting Ultimate and skill, Chaos can use the Charged attack with full Crime Bar twice, and build up points close to a third cast. And without Ultimate, he can cast once in these 15 seconds.

If Chaos can cast Ultimate on a 20-second cooldown, can can use three charged attacks, assuming minimal field time to both Jiuyuan and Zero, and no field time for Hathor.

Rotation Guide (In Beyond the Rails)

At the beginning of combat in Beyond the Rails mode, all characters start with:

  • Empty Esper Meter
  • Fully charged Ultimate

That means most characters start battle with their Ultimate ready, but in the second rotation, it’s a bit harder to have their Ultimate ready. But for Chaos, it only means shorter second rotation, nothing else changes.

Rotation is hard to execute perfectly because of bosses’ extreme aggression in endgame, which forces players to dodge constantly. So consider the rotation guide as a general guideline, not set in stone.

First Rotation

  • Open with Zero’s Ultimate to kick off the team buffs.
  • Use Zero’s skill (fills Esper Meter, 16-second cooldown begins)
  • Swap to Jiuyuan to trigger Blossom. Use her skill → Ultimate
  • Swap to Chaos, use Ultimate → skill
  • Use his 5x normal attack combo three times
  • Use charged attack whenever the Crime bar is full (roughly after first 5x combo, and near the middle of the third 5x combo)
  • When Esper Meter is full, swap to Zero to trigger Remora
  • Use Zero’s skill
  • Swap to Jiuyuan to trigger Blossom and Charged. Use Jiuyuan's skill.
  • Swap to Chaos and use skill
  • Use his normal attacks until Ultimate is full.
  • Use charged attacks whenever the Crime bar is full.
  • A new rotation starts when the Esper Meter is full and the cooldown of Zero’s skill is over.

This roughly concludes the first rotation, which takes almost 32-35 seconds. 

Second Rotation & beyond

Simply repeat the second half of the first rotation, but stay a little longer on Chaos to use three charged attacks in a 20-25 second rotation, depending on how Chaos refills his Ultimate energy.

Zero can use Ultimate on cooldown, while Jiuyuan may fill her Ultimate once every three rotations.

Additional Notes

If you want to reduce the pressure of enemies attack on Chaos, or want to secure an easy parry, you can swap to Hathor and use her hold skill.

If Hathor fills her Esper Meter while another Remora is on the enemy, don't swap to Zero to avoid triggering another Remora that rewrite the old one. In that case, save Hathor's meter, and swap to her once the old Remora expire and Chaos trigger his passive. This way you get another instant Remora and overall more passive procs.

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