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NTE Team

Chiz Hyper Carry & Charged Team (Blossom + Remora)

presentationChiz
presentationZero
presentationJiuyuan
presentationHathor
presentationMint
presentationSkia
Updated on May 25, 2026
May 25, 2026

Overview

This team aims to increase Chiz's Ultimate uptime, to maximize her DPS. It's the best team to build if you skipped Nanally, and a good match with a Discord team on the other half of Beyond the Rail endgame mode.

We focus on giving Chiz the max field time to execute her full combo, and recharge her Ultimate for next rotation while team cooldowns are recovering. Then complement her with Blossom, Remora, and Charged, combining Cosmos, Anima, and Lakshana.

Team Overview

CharacterChiz
WeaponContemplative Cat
CartridgeLost Radiance (S)
CharacterZero
WeaponDay Off
CartridgeSpeedy Hedgehog (S)
CharacterHathor
WeaponRaging Flames
CartridgeStreet Boxer (S)
CharacterJiuyuan
WeaponReality Refuge
CartridgeFireflies and the Forest (S)

This team combines three elements:

  • Cosmos: Chiz, Zero
  • Anima: Jiuyuan
  • Lakshana: Hathor

For other options, you can use A-Class characters to replace Standard S-Class if they are not available. Mint (Anima) in place of Jiuyuan. And if you don't have Hathor, you can use Skia (Lakshana) to keep the Remora and Charged reactions.

The best character to hold Speedy Hedgehog support Module in this team is Zero, for a team wide ATK buff, and faster Ultimate energy regeneration.

The rest of the team uses DPS Arcs and Modules relative to their element. With focus on Hathor as the second top DPS.

How to Play

Overall Concept

You need to give Chiz the most field time, to deal massive DPS during her 7 seconds Ultimate window, and stay longer to recharge Ultimate energy again. Then switch her out for Burst DPS allies when all her skill charges are on cooldown.

Hathor will take a bit more field time once in a while to use her Hold version of skill to fill out all her six feathers. So she can use three charges of her skill to deal high DPS and fill her Esper Meter pretty quickly (recommended in first rotation)

Jiuyuan gathers enemies with her skill, and deals burst damage. While Zero is the glue that holds all of the Charged Teams together.

Instant Esper Meter Refill

Zero’s skill grants 100 Cycle Energy upon use. Which fills Zero’s Esper Meter in one go. You have to choose which reaction to trigger, Blossom by switching to Jiuyuan, or Remora by switching to Hathor. Or save the reaction for later and switch to Chiz until another character has her Esper Meter full and a reaction is ready.

The decision depends on how close the Esper Meter of other allies to filling. To ensure the team triggers the other reaction fast enough before the first expires.

  • With Hathor's passive, Remora lasts for 12 seconds
  • Blossom Buds on the other hand lasts 10 seconds, and hits every two seconds.
  • It’s slightly safer to trigger Remora first to not waste Blossom hits.

Natural Esper Meter Refill

The second-best character to refill her Esper Meter is Hathor, as getting hit by enemies during her hold skill generates both Cycle energy and Ultimate energy at a high rate. So she’s able to build up for Remora reaction faster than Jiuyuan build for Blossom. 

Chiz is third, with three charges of skill, and 3 seconds cooldown. On top of staying on field longer to use normal attacks. Her skill has three charges which regain 5, 9, and 13 Cycle energy respectively, for a total of 27% of Esper Meter every 9 seconds. And her normal attack 5x combo regains another 27% So she can trigger a reaction by the start of the second rotation.

Ultimate Energy Gain

The easiest way to regain Chiz’s Ultimate energy is through having her on-field longer, attacking enemies. Her passive gives 20% energy regeneration efficiency while she's on the field, and the Charged reaction gives bonus Ultimate energy with every Blossom hit on enemies inflicted with Remora.

So after triggering Charged, you can switch to Chiz to have her benefit from the extra energy, and get her Ultimate ready faster.

Scaling Chiz’s Grain Settlement Damage

Chiz can’t cause Crit with her skill normally, but the first “Grain Settlement” (the use of her skill after Ultimate) is a guaranteed Crit. So her three charges go as: Crit, no Crit, no Crit. Both scale with Cosmos DMG and Universal DMG stats. While Crit Rate is useless, and Crit DMG only affects the first hit. So invest heavily in DMG%, followed by Crit DMG and ignore Crit Rate.

The skill adds an instance of bonus damage based on the amount of “Grain” Chiz has when cast, which she gains from using normal attacks, and using her skill after Ultimate while “the market” (the graph over her HP bar) is high.

The DMG to Grain ratio is 1:1, and Grain cap is 24,000 with no Awakening. Grain cap increases to 26,400 with A1, and the DMG to Grain ratio is increased by 15% with A6, for a maximum 30,360 Bonus DMG.

If you are quick, precise, and have somewhat decent RNG, you can hit with skill a 4th time, or even 5th time in extreme cases.


Rotation Guide (In Beyond the Rails)

At the beginning of combat in Beyond the Rail mode, all characters start with:

  • Empty Esper Meter
  • Fully charged Ultimate

That means most characters start battle with their Ultimate ready, but in the second rotation, it’s a bit harder to find their Ultimate ready. But that’s fine, as long as Chiz fills her energy fast enough, other characters can adapt.

First Rotation

  • Open with Zero’s Ultimate to kick off the team buffs.
  • Use Zero’s skill (fills Esper Meter, 16 sec cooldown begins)
  • Swap to Chiz (her portrait is the only one not glowing) to delay triggering first reaction
  • Use all of Chiz’s skill charges
  • Swap to Jiuyuan, and use her skill → Ultimate 
  • Swap to Hathor, and use skill → Ultimate → skill
  • Swap to Zero
  • Swap to Hathor (triggers Remora)
  • Swap to Zero, use Ultimate → skill
  • Swap to Jiuyuan (triggers Blossom, and Charged)
  • Swap to Chiz, and use Ultimate
  • Use 3-4 skill charges when the market is high, and normal attacks in-between

This roughly concludes the first rotation, which takes almost 30 seconds. 

Second Rotation & beyond

If you used Hathor’s full kit in the first rotation, her Esper Meter is almost full by now. So in the next rotation, you trigger Blossom after Zero’s skill, then swap to Hathor, fill what remains in Esper Meter, and swap to Zero for Remora without waiting. 

Chiz’s Esper Meter will fill next, so you trigger Remora by swapping from Chiz to Hathor, then use Zero’s skill and swap to Jiuyuan for Blossom. 

Then Jiuyuan's turn to trigger the reaction comes in the third rotation. So you keep alternating reactions without waiting. 

Maximum input rotation

In some rotations, you will fill more than one character’s Esper Meter, this will enable you to trigger more than one Blossom for more Buds shooting at enemies and generating more energy for Chiz

So in the more involved and advanced rotations, you can time Chiz’s Ultimate to be used on her 20-second cooldown, effectively using it twice in one rotation. But that requires perfect coordination to have her fed energy from Charged all the time.


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