Explore the variety of weapons (Arcs) in Neverness to Everness, their stats, and which character types can equip them.
NTE Neverness to Everness - Weapons (Arcs) List

Blow up the Crowd
Effect: Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Camellia Society
Effect: Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5/5/5/5/5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK ; the final instance deals double damage.

Contemplative Cat
Effect: Increases Cosmos DMG by 2.5/3/3.5/4/4.5% for every 100000 Fons the wearer holds, up to 10 stacks.

Day Off
Effect: Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Eternal Waltz
Effect: Increases Max HP by 20/23/26/29/32%. Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.

Fluff of Fearlessness
Effect: Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.

Fluff of Ferocity
Effect: Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.

Fluff of Finesse
Effect: Increases wearer's damage by 8/9.6/11.2/12.8/14.4% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.

Fluff of Fleetness
Effect: Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Fluff of Fortitude
Effect: Increases the wearer's DMG by 22/26/30/34/38%. Increases this effect to 28/34/40/46/52% against enemies with HP below 50/50/50/50/50%.

Good Boy's Grand Adventure
Effect: Increases Charge Efficiency by 18/21/24/27/30%. Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Hethereau's Keeper
Effect: Increases ATK by 15/17.5/20/22.5/25%.\ Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.\ Unlocks Arc: Officer Whisker.\ Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/125/150/175/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.