Crow-Sourced
And we had to share the rock!
Left of the Murder - Fires random objects
Mechanics
When charged, this gun shoots a number of projectiles equal to the square of the number of rounds fired:
Charge Segments | Projectiles Fired |
|---|
1 | 4 |
2 | 9 |
3 | 16 |
4 | 25 |
6 | 36 |
There are multiple projectile types, at least five known:
Projectile Type/Effect | Mechanics |
|---|
Large Explosion | 1x Card Damage, can Weakspot Crit, is Splash |
Small Explosion | 1x Card Damage, cannot Weakspot Crit, is Splash but not Enhancement Splash |
Crossbow Bolt | 2x Card Damage |
Ricochet | 1x Card, doesn't seem to auto-target |
? Projectile | Normal everything, probably the 'default'. |
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Captain Willis | Hyperion (Accuracy Grip) | GBX Removed most licensed parts on this DLC's Pearls |
Laser-Cutter
Isaac's bestie.
Bone Saw - Shoots Lasers
Mechanics
- Consumes 3 ammo per shot.
- Fires 3 lasers in a horizontal or vertical pattern depending on the firing mode.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Corporal Brennan | Jakobs (Ricochet Accessory) Hyperion (Gun Shield) Hyperion (Accuracy Grip) Ripper (Charge Mag) | Jakobs Ripper Ripper + Jakobs |
Scoot'n'Shoot
Move it or lose it!
Rollin' Deep - Phantom Guns fire from the locations of your previous shots. Phantom Guns reset on reload.
Mechanics
Phantom Guns fire bullets simultaneously to the player.
- Shooting while standing still doesn't spawn Phantom Guns.
- A Phantom Gun can only be spawned if the player moves from their last firing location.
Phantom guns last infinitely until the player reloads, and there can be maximum of 8 on the field.
- They fire the current bullet type selected by the player (Impact or Sticky).
- If Sticky Phantom guns are spawned, switching to Impact mode will turn every Phantom gun into Impact mode, and viceversa.
Phantom guns benefit from On-Hit bonuses, and also some On-Shot bonuses.
- They don't benefit from Amp like AMP Synergized or Flat Amp sources like
Blood Shot. - Unequipping an Enhancement with Gun/Pistol damage removes the On-Shot bonus from an existing Phantom Gun as well.
Swapping weapon de-spawns every Phantom Gun, even if swapping to another
Scoot'n'Shoot.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Crazed Earl | Ripper (Charge Mag) Jakobs (Ricochet Accessory) | Jakobs Ripper Ripper + Jakobs |
Sunspot
Sun Spot! Sun Spot run! Run Spot run!
Eclipse - Damage scales based on the emptiness of the Magazine.
Mechanics
The damage boost is On-Shot Gun Damage.
Magazine Count | Boost |
|---|
Full Mag | +200% On-Shot Gun Damage |
50% Mag | 0% |
49% or less | Damage penalty |
- Firing at max charge consumes 6 bullets and applies the On-shot Gun Damage to every pellet fired.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Big Oil | Hyperion (Gun Shield) Tediore (Throw on Reload) Torgue (Impact Mag) Torgue (Sticky Mag) Hyperion (Accuracy Grip) Atlas (Dart Underbarrel) Atlas (Grenade Underbarrel) Daedalus (Underbarrel/Multi-Loader) | Torgue Impact Daedalus Torgue Impact + Daedalus |
Soul Survivor
At first I was afraid...
Adrenaline - Deals increased Damage for each ally in Fight For Your Life
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
The Pentinent Steel | COV (Unlimited Mag) (Fixed) Hyperion (Accuracy Grip) Atlas (Dart Underbarrel) (Fixed) Atlas (Grenade Underbarrel) (Fixed) | GBX Removed most licensed parts on this DLC's Pearls |
Reminisce
What goes around...
Remnant - Does not reload, and instead refills ammo when the projectiles return
Mechanics
- Shots fired pierce enemies and always home back to the player after being fired, hitting every enemy on their path.
- Cannot be reloaded, even manually.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Captain Willis | Hyperion (Gun Shield) Hyperion (Accuracy Grip) Daedalus (Underbarrel/Multi-Loader) | Daedalus |
Kor
It's building up, building up, building deep inside.
Full Belly - Detonating Stickies triggers a Nova. Nova Damage scales with the number of attached Stickies.
Mechanics
- Fires 4 sticky gyrogets in a wide horizontal pattern.
- 1 set of 3 stickies increases the nova damage by 33.33%. The Nova bonus seems to be uncapped.
If stickies auto-detonate due to their 10s fuse ending, they will not contribute to Nova damage.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Nightmare Rifts | Daedalus (Underbarrel/Multi-Loader) | No License Daedalus |
Crazed Earl Ripper Shotgun
Crazed Earl
Earlescent.
BOGO - Fires Shards that stick into enemies. Meleeing enemies with Shards will explode the Shards and send them towards other nearby enemies.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Crazed Earl | Jakobs (Ricochet Accessory) (Fixed) Hyperion (Accuracy Grip) | GBX Removed most licensed parts on this DLC's Pearls |
Prowler Daedalus Submachine Gun
Prowler
Nope.
Pounce - Bullets slowly homes in on targets. Reloading accelerates them towards their targets.
Mechanics
Does what it says.
- Reloading makes every projectile in flight home on the nearest enemy, or the one they were initially targeting.
- Bullets have a 5s lifespan before vanishing
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Air-Raider Scremulous | Tediore (Throw on Reload) Hyperion (Gun Shield) Hyperion (Accuracy Grip) Ripper (Charge Mag) |
|
Falke Ripper Submachine Gun
Let us become whole again.
Resonance - Fires 3 pellets per shot in a spiral pattern. Consumes 1 ammo per shot.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Nightmare Rifts | Hyperion (Gun Shield) Jakobs (Ricochet Accessory) Tediore (Throw on Reload) COV (Unlimited Mag) Daedalus (Underbarrel/Multi-Loader) |
|
Flash Cyclone
What Cyclone? It's a couple of flakes!
Special Effect - Chance on Hit to Explode and Spawn additional projectiles.
Mechanics
- Shots cause normal 1x Card Damage.
- Explosions cause 6x Card Damage, and shoots out shard at targets in radius for 2x Card Damage.
- Explosions and Shards benefit 2x from On-Hit Gun Damage (additive double dip).
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Bunker: Crisis Scar Weeping | Hyperion (Gun Shield) Jakobs (Ricochet Accessory) Tediore (Throw on Reload) COV (Unlimited Mag) Ripper (Charge Mag) Hyperion (Accuracy Grip) | - Jakobs
- Ripper
- Ripper + Jakobs
|
Fearstalker
Quite right...mauled to death it seems.
Improbable - Critical Hits grant a Stack of Deduction that increases the next Non-Critical Hit Damage by 200% per Stack. Non-Critical Hits grant a Stack of Observation that increases the next Critical Hit Damage by 100% per Stack.
Mechanics
- The Non-Critical Hit Damage 200% boost is On-Hit Gun Damage.
- The Critical Hit Damage 100% boost is Gear Crit Damage.
- At maximum stacks, the bonuses are 1000% and 500%, respectively.
Other Notes
- Stacks are refreshable.
- Missing a shot or swapping weapons doesn't reset the boosts.
- Scoring a non-crit with Fearstalker resets Deduction stacks
- Scoring a crit with Fearstalker resets Observation stacks
- Daedalus Shotgun can grant 3 stacks per shot.
- Source-inheriting bonus elements (like
Blood Is Power) cannot grant more stacks per shot. - Swapping to another weapon and firing doesn't reset any stacks
- Other guns cannot benefit from the bonuses.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Nightmare Rifts | Tediore (Throw on Reload) Hyperion (Gun Shield) COV (Unlimited Mag) Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) | Daedalus Ripper Ripper + Daedalus |
Hemorrhage
Stay back, I have powers.
Black Death - Deals increased Damage the farther away the target is.
Mechanics
- The damage boost is a pure multiplier, capping out at +75%.
- 0 Meters: -25%
- 12 Meters: +0%
- 40+ Meters: +75%
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
DCN Feuermann | Tediore (Throw on Reload) Jakobs (Ricochet Accessory) Hyperion (Gun Shield) Hyperion (Accuracy Grip) COV (Unlimited Mag) Ripper (Charge Mag) | Jakobs Ripper Ripper + Jakobs |