WEAPONS
On the KS Gun Gal variant, you can basically use any good weapons with varying degrees of effectiveness. The ones listed below are some favorites, alongside very strong meta choices.
Although not the primary focus, Heavy Ordnances can also be used on this variant, and be sustained through
Witchy Trigger Finger.
- Suggestion: check out the Borderlands 4 META Weapons Tier List for a general weapon list. From there, pick weapons based on the build's strengths and match an adequate Enhancement. That way, any good weapon will play well.
Crow-Sourced
Swan Song
Absolutely excellent, top-tier weapons for any activity. Do-it-all guns that will handle whatever you throw at them. Mobbing, bossing, Crystal enemies... anything.
-
Crow-Sourced is a top-tier bossing and mobbing choice, and a great performer all-around for any activity. Favor high fire rate rolls so that it charges faster. - Favor high fire rate rolls so that it charges faster. There's no licensed parts of note on
Crow-Sourced. -
Goalkeeper has access to Jakobs (Ricochet Accessory) and is an ok replacement for mobbing, but doesn't come close at all in overall power.
Swan Song has absurd card stats and great licensed parts, working very well against pretty much anything. - Torgue (Impact Mag) alongside Jakobs (Ricochet Accessory) gives you access to many good Enhancement effects and a lot of versatility.
- The underbarrel of the
Swan Song is excellent for mixed bossing while mobbing, like on the Takedown and Ripper Drill Sites.
Excellent mobbing weapons.
Lockjaw scales absurdly well with higher enemy counts like on the Takedown. Its only mobbing weakness is not having homing, but that hardly matters much under its ideal use cases.- Jakobs (Ricochet Accessory) is essential. You can also experiment with other licenses such as COV (Unlimited Mag), Hyperion (Accuracy Grip) and Ripper (Charge Mag).
- A
Blind Box
Jakobs Enhancement unlocks even more potential out of the
Lockjaw.
Stray just lets you turn your brain off and hold the fire button.- Jakobs (Ricochet Accessory) is essential to make this reach its full potential.
- Daedalus (Underbarrel/Multi-Loader) firing modes, like SMG and AR, are great to extend its ammo pool. Shotgun Mode is also very strong, but ammo sustain won't last too long.
- Stealth and Seek fits a similar role to
Stray and can be arguably better. - It doesn't really have many noteworthy licenses for Vex other than Ripper (Charge Mag) and Daedalus (Underbarrel/Multi-Loader), of which you can get your preference of.
Ohm I Got
A staple choice for Kill Skill Vex, and very powerful. Its main strength is mobbing, however it can do most of the game's bossing just fine. The downsides are completely negated by
Teen Witch.
- Ripper (Charge Mag) is nice and grants it access to Ripper Enhancement effects like Short Circuit.
Darkbeast
Flash Cyclone
Juliet's Sparkle
Wombo Combo
Great mobbing weapons. Good at dealing with Crystal enemies. Bossing performance varies, but is competent at best.
Darkbeast is a highly powerful and comfy gun that can work for a variety of scenarios, has nice licensed parts access and piercing bullets by default.- Jakobs (Ricochet Accessory) is extremely useful and powerful for mobbing.
- Daedalus (Underbarrel/Multi-Loader) Shotgun mode is a very strong option that can quickly nuke dangerous enemies.
- Ripper (Charge Mag) can be nice too, especially for bossing DPS.
Flash Cyclone is very strong in the same ways, however it requires the Mad Ellie DLC.- Jakobs (Ricochet Accessory) and/or Ripper (Charge Mag) are great licenses for it.
Juliet's Sparkle is an excellent base game option, and has piercing bullets by default.- It has fixed Jakobs (Ricochet Accessory), making it not too hard to find a decent to great version.
Wombo Combo is a solid weapon and a nice choice for dealing with Crystal enemies.
Complex Root
Convergence
Great bossing weapons.
Complex Root with Atlas (Dart Underbarrel) and optionally Jakobs (Ricochet Accessory) can make this a very efficient bossing weapon, while also getting access to many good Enhancements.
Convergence with Daedalus (Underbarrel/Multi-Loader) SMG Mode is an ammo-efficient boss killer. Jakobs (Ricochet Accessory) is also good, and it's not a bad mobbing weapon either.
Jakobs Shotgun
Constable
T.K's Wave
Hot Slugger
Epic Rarity Jakobs Shotguns are fun weapons. They won't be breaking records, but feel nice to use.
Pearls and Legendaries like
Constable,
T.K's Wave and
Hot Slugger are also great weapons.
- Balor
Jakobs Shotgun gets very high damage and pellet count. Dullahan
Jakobs Shotgun can roll the strongest version of the Spread Launcher underbarrel. - Spread Launcher underbarrel is an obvious pick that can trivialize many encounters.
- Daedalus (Underbarrel/Multi-Loader) Sniper Mode on Balor is very nice, though it can almost feel a little too accurate due to
Grave Sights.
-
Constable can perform greatly but you have to play around its special effect to maximize its effectiveness.
T.K's Wave is almost a playground of a gun with how many licensed parts it has access to. You can basically go for your preferred combo between two licenses on it and have very solid gun.- Atlas (Dart Underbarrel), Torgue (Impact Mag) and Ripper (Charge Mag) are the main licenses you should be on the lookout for, and they also enable access to many good Enhancement effects.
Hot Slugger is a very solid option with completely fixed parts and easily acquirable.
Seventh Sense
Roulette
Shalashaska
Shoals
Potent sidearms that can fill a 'I don't know what else to equip' role very well.
Seventh Sense with Daedalus (Underbarrel/Multi-Loader) Sniper Mode or Shotgun Mode is a comfy gun that is powerful and feels nice to use.
Roulette with Jakobs (Ricochet Accessory) and Torgue (Impact Mag) is nice for mobbing.
Shalashaska is another excellent option if you play around its special effect. Look for Torgue (Impact Mag) and any other license of your preference.
Shoals is similar in feeling to the
Shalashaska. Look for Torgue (Impact Mag) and any other license of your preference.
Underbarrels
Great options to use in a panic or for a large burst of damage.
- Spread Launcher
Jakobs Shotgun - The classic Spread Launcher can demolish bosses with ease.
- Beam Tosser
Maliwan Shotgun - Perfect for bosses with decently large hitboxes and high HP values, like Thol, Watchgrath and Child of Terra. Under its ideal scenarios, it can outdamage the Spread Launcher.
- Space Laser
Oscar Mike - Airstrike
Fleabag
Potato Thrower IV
Torgue AR - Great for Bloomreaper crystals or damaging a large area.
REPKIT
War Paint,
Order Repkit,
Triple Bypass,
Kill Spring and
Vitae are all good choices of Repkit with their own relative strengths.
Look for these effects, or combinations of them if applicable:
- Enrage (Experimental)
- Fire Rate (Spasmodic)
- Reload Speed (Dextrous)
- Speed (Caffienated)
- Accelarator (Adrenalized)
- Amp (Amplified)
- Note: 'Leech' (Lifesteal) Repkits do not apply to
Blood Is Power.
ORDNANCE
This is the usual pick due to its high utility and DPS-boosting capabilities for our guns.
For fun options to mess around with on mobbing, consider
Countermeasure,
Waterfall,
Blockbuster,
Firepot,
Slippy and anything else of your preference.
Heimdahl
Draupner
Great choices of Heavy Ordnance that can be sustained through
Witchy Trigger Finger, or simply be integrated as part of the damage loop.
Heimdahl has excellent mobbing performance and can even boss nicely.
Draupner is has some of the most disgusting card stats in the game and can absolutely melt bosses.
CLASS MOD
Stat rolls to look out for on any Class Mod are:
- Gun Crit Chance
- Main recommended stat roll due to its usefulness for
Mortal Terror triggers.
- Gun Damage
- Damage Dealt
- Fire Rate
- Reload Speed
Teen Witch
Absolutely excellent class mod. It does a lot of heavy lifting, sustaining our health, shields, amp and further boosting
Blood Is Power through its passive Lifesteal.
- +5
Grave Thirst; +2
Corporeal or +2
Conjunction - Extremely powerful roll due to
Grave Thirst feeding into
Blood Is Power.
SHIELD
Watts 4 Dinner
Cindershelly
Pandoran Momento
Guardian Angel
Great shield choices. All with 150% Amp.
-
Watts 4 Dinner Bonus Shock is some nice extra impact damage and another valid source of
Mortal Terror triggers, making for high utility and a great main choice of shield. - It has a downside. In prolonged fights where Bleed is fully stacked and its DPS matters, the Bonus Shock can override stronger Bleeds with its own weaker Bleeds. It's not that big of a deal though, but when looking to optimize for specific fights, you might want to consider the other shields.
Cindershelly and
Pandoran Momento have good defensive attributes while still being able to roll 150% Amp.
Cindershelly has low part variance and is the easiest shield to get a 150% Amp version of.
Guardian Angel is another good choice with a defensive fallback due to its special effect.
Super Soldier
- Decently choice, but will hardly ever outpace the Amp shields. Mostly just a fun swap.
Firewerks
- Legitimately nice mobbing choice. The missiles are gun damage, will inherit our bonus elements and will wipe mobbing sections on their own.
ENHANCEMENT
The baseline for Enhancements is: match your Enhancement to your weapons' available licenses.
- You will inevitably run into overlaps between Manufacturers and Licenses, where guns will fit many of the Enhancements. You will have to judge for yourself what fits best in that case, since I cannot really cover for every possibility here. So, experiment away!
Stat Rolls to look out for on any Enhancement:
- Gun / Gun Type Damage
- Gun / Gun Type Magazine Size
- Gun / Gun Type Crit Damage
- Gun / Gun Type Equip Speed
- Gun / Gun Type Fire Rate
- Gun / Gun Type Reload Speed
Quintain |
Blind Box | Piercer | Bounce Pass
Jakobs Enhancement
- Great for Jakobs or Jakobs-licensed guns.
Pumper |
Studfinder | Head Ringer
Torgue Enhancement
- Great for Torgue or Torgue-licensed guns.
- The Air Burst effect is extremely powerful for mobbing and against Crystal enemies.
Evolver |
Primadiem | Power Shot
Order Enhancement
Combo |
Nexus |
Junction
Atlas Enhancement
- These can be nice for bossing with Atlas-licensed guns.
Disruptor |
Binger | High Roller | Short Circuit
Ripper Enhancement
- Good options for any Ripper or Ripper-licensed weaponry.
- You can notably fish for Short Circuit procs when using
Ohm I Got and keep the boost up as long as you don't reload.
Hephaestian |
Gatherer |
Scion | Bullet Fabricator
Daedalus Enhancement
- Great options for Daedalus and Daedalus-licensed weapons.
Hero of Bullet | Bullet Hose
Vladof Enhancement