WEAPONS
Any good weapons can be worth trying. These are simply some favorites.
- For Gun Gal and Rainbow Gal, do remember the setups are only at max power while wielding Kinetic weaponry. That's the biggest limiting factor, but it hardly impedes you from using elemental weaponry if needed, especially if they're quick swaps.
- If you want to be rid of this limitation, consider the Kill Skill variants.
T.K's Wave
Extremely high base damage. Access to lots of licenses.
- Atlas (Grenade Underbarrel) or Atlas (Dart Underbarrel) on one of these can make bossing with them very fun and easy.
- Torgue (Impact Mag) is very nice when paired with Torgue enhancements like
Pumper. - Ripper (Charge Mag) can also be very strong.
Jakobs Shotgun
Hot Slugger
Epic Rarity Jakobs Shotguns are very fun and good weapons. Balor gets very high damage and pellet count, while Dullahan can roll the strongest version of the Spread Launcher underbarrel.
- Spread Launcher underbarrel is an obvious pick that can trivialize any encounter.
- Daedalus (Underbarrel/Multi-Loader) Sniper Mode on Balor is very nice.
Hot Slugger is a great option and has some chunky bleeds.
Crow-Sourced
Goalkeeper
Absolutely excellent assault rifles.
-
Crow-Sourced is a top-tier bossing and mobbing choice, and a great performer all-around for any activity. -
Goalkeeper has access to Jakobs (Ricochet Accessory) and is a little more versatile for mobbing.
Seventh Sense
Roulette
Shalashaska
Seventh Sense with Daedalus (Underbarrel/Multi-Loader) Sniper Mode or Shotgun Mode is a comfy gun that is powerful and feels nice to use.
Roulette with Jakobs (Ricochet Accessory) and Torgue (Impact Mag) is amazing for mobbing.
Shalashaska is another excellent option. Look for Torgue (Impact Mag) alongside Shotgun Mode.
Oscar Mike
- With the absurdly powerful 'Space Laser' underbarrel. It benefits from Amp,
Blood Shot and all our bonuses, and then bleed too on top of that. Can get Torgue and Jakobs-licensed parts.
More Weapons...
- Check out Borderlands 4 META Weapons Tier List for a general list. From there, pick weapons based on the build's strengths and match an adequate Enhancement. That way, any good weapon will play well.
- Any strong underbarrels are also viable options.
- Also, Epic weapons with Jakobs, Torgue or any other mixtures of licenses can be great options. Try stuff out!
REPKIT
War Paint,
Order Repkit,
Triple Bypass are all good choices of Repkit with their own relative strengths.
Look for these effects, or combinations of them if applicable:
- Amp (Amplified)
- Enrage (Experimental)
- Reload Speed (Dextrous)
- Fire Rate (Spasmodic)
- Accelarator (Adrenalized)
- Note: 'Leech' (Lifesteal) Repkits do not apply to
Blood Is Power.
ORDNANCE
'Crit Knife'
Jakobs Grenade is free damage for bossing.
Countermeasure,
Waterfall,
Blockbuster,
Skully,
Firepot and
Slippy are fun options for mobbing.
Torgue Heavy Weapon and
Maliwan Heavy Weapon are great picks that have good
High Caliber synergy.
CLASS MOD
Stat rolls to look out for on any Class Mod are:
- Gun Crit Chance
- Kinetic Damage
- Gun Damage
- Fire Rate
- Reload Speed
Teen Witch
Main pick for most activities. This class mod does a lot of heavy lifting, sustaining our health, shields, amp and further boosting
Blood Is Power through its passive Lifesteal.
For skill rolls, prioritize:
- +5
Grave Thirst; +2
Corporeal or +2
Conjunction - Extremely powerful roll due to
Grave Thirst feeding into
Blood Is Power.
- +2
Corporeal; +5
Conjunction - Maximum passive damage boosts. It won't at all peak as high as a
Grave Thirst roll, but is constant for boss damage since we have no
Mortal Terror on these variants.
Good for general use. Excellent for bossing with burst damage/high base damage, like Space Laser, Spread Launcher and similar.
For skill rolls, prioritize:
- +5
Bloodletter; +2
Leeching Attunement or +2
Material Components
SHIELD
Watts 4 Dinner
- With 150% Amp, this is our main option. Siphon + Amp is ok if not using
Teen Witch.
Cindershelly or
Pandoran Momento
- Defensive choices that can still roll 150% Amp.
Guardian Angel
- If using the Psion
Vex Class Mod, consider a 150% Amp version of this, especially for the big hitter style weapons. - Another reason to use this shield in general is if you don't want the
Watts 4 Dinner shock taking up bleed stacks through its own bleed procs. It can be an issue depending on weapon.
Super Soldier
- Has great synergy with higher mag size weapons and is a nice choice for class mods not named
Teen Witch.
Firewerks
- Can make mobbing an even further cakewalk because the missiles are gun damage, will inherit our bonus elements and will wipe mobbing sections on their own.
ENHANCEMENT
The baseline for enhancements is: match your enhancement to you weapons or licenses.
You will inevitably run into overlaps between manufacturers and licenses, where guns will fit any of the enhancements. You will have to judge for yourself what fits best in that case, since I cannot really cover for every possibility here. So, experiment with stuff, that how one finds out cool things anyway!
Stat rolls to look out for on any Enhancement are:
- Gun / Gun Type Damage
- Gun / Gun Type Crit Damage
- Gun / Gun Type Equip Speed (works on mode switches too)
- Gun / Gun Type Fire Rate
- Gun / Gun Type Reload Speed
- Gun / Gun Type Magazine Size
Some weapons will benefit more from something like mag size, others not much. Apply your own judgement.
Multistrike |
Quintain | Piercer
Jakobs Enhancement
- Great for Jakobs or Jakobs-licensed guns.
Multistrike has the highest potential damage.
Quintain has nice utility.
Pumper |
Studfinder | Head Ringer
Torgue Enhancement
- Great for torgue or torgue-licensed guns. These can go very well with either Gyrojets or Stickies.
- The Air Burst effect is extremely powerful for mobbing and against Vile/Ordonite enemies. Don't sleep on it.
Combo |
Nexus |
Junction
- These can be nice for bossing with Atlas-licensed guns. Also pretty nice for sticky weapons that have Atlas license.
Disruptor |
Binger | High Roller | Short Circuit
Ripper Enhancement
- Good options for any ripper or ripper-licensed weaponry.
Hephaestian |
Gatherer |
Scion
- Great for Daedalus and Daedalus-licensed weapons, like a
Stray with Daedalus Mode Switch.
Hero of Bullet |
Dog Movement | Bullet Hose | Underdog
Vladof Enhancement
- Good for Vladof weapons and Vladof weapons that have any underbarrel/mode switch attachment, doesn't matter which manufacturer's, the enhancement effect will apply as long as the gun itself is a Vladof.