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Overwatch Tier List

Overwatch Tier List (Standard 5v5 Season 5)

By Mobalytics
Updated on Oct 16, 2026
Oct 16, 2026

Overview

In this tier list, we’ve got you covered with the best heroes in Overwatch. Our tier list always reflects the latest balance changes straight from Blizzard and is currently based on the Season 5 Hotfix patch from October 13th.

Note that our rankings reflects Role Queue, and each tier is organized into Tanks, DPS, and Supports. Within each role, all rankings are ordered.

As always with our tier lists, we want to highlight that we believe that the player always matters more than the character you play as. If you have an off-meta main that is working for you, by all means, no need to switch! Keep rocking it.

This list is meant to help you understand how your characters fit in the current meta and to help players who have run into a plateau.

With all this in consideration, let’s dive into our rankings for the best heroes in Overwatch!

Best Heroes in Overwatch (Season 5)

S
D.Mon
Winston
Hazard
Tracer
Cassidy
Genji
Doctrine
Sombra
Ana
A
D.Va
Doomfist
Sigma
Zarya
Vendetta
Shion
Sojourn
Freja
Torbjörn
Soldier: 76
Ashe
Echo
Reaper
Jetpack Cat
Kiriko
Wuyang
Brigitte
B
Domina
Roadhog
Wrecking Ball
Reinhardt
Orisa
Junker Queen
Emre
Mei
Junkrat
Anran
Symmetra
Pharah
Hanzo
Widowmaker
Juno
Mizuki
Zenyatta
Moira
Lúcio
C
Ramattra
Mauga
Bastion
Sierra
Venture
Baptiste
Illari
Mercy
Lifeweaver

S (Meta)

In S-tier, you’ll find the best heroes in Overwatch, which will be very present in almost all maps and team comp combinations.

A (High Tier)

A-tier heroes are still great choices but tend to be present on fewer maps than S-tier characters in pro play. However, in some situations, A-tier characters might shine more than S-tier characters.

B (Mid Tier)

In B-tier, we’re continuing the trend of heroes that have lower overall presence and are even more specialized. Some heroes here are just worse versions or downgrades of heroes in a similar niche above them (such as Tracer being the better flanking hitscan choice over Reaper).

C (Low Tier)

Lastly, we have the Situational batch of heroes in the C-tier section. These heroes are rarely seen in comparison to their peers and are usually pulled out for specific map areas or by character specialists. If you enjoy them, you can find success with them, so by all means, keep playing them.

Tank Commentary

D.Mon

D.Mon debuted extremely underpowered, but the devs stepped in quickly with multiple hotfix buffs. After having her cooldowns reduced, damage increased, cast and recovery times buffed during Season 4, then a round of nerfs in Season 5, she’s ended up securing the top spot as the strongest Tank in the current Meta.

Across all regions in Master to Champion, she boats an average win rate of 57% on top of being the most frequently banned Tank.

Her mobility and shield allows her to excel at peeling for allies and shutdown the enemies attacks. Unlike the other Tanks with strong close-range capabilities, Fusion Cannons give her great ranged pressure, espeically with Focused Fusion.

As a Tank she is extremely well rounded and can do everything a Tank needs to do. Other than her lack of vertical mobility, she doesn't have any easily exploitable weaknesses. When you want a solid choice you can rely on and not feel pressured to constantly counterswap, D.Mon is an excellent choice this Season. 

D.Va

D.Va is a highly flexible dive tank with strong peel and burst damage. Defense Matrix counters projectile-heavy comps and completely negates high-value cooldowns like Biotic Grenade and Dynamite.

She can struggle against beam heroes like Domina, Zarya, or Symmetra if the map doesn't have the space for her to play around them and avoid their range. Even when this is a problem, the Initiator subrole passive is incredibly powerful with D.Va, as she flies so frequently.

This Season brought dive back into the meta and that combined with a buff to Micro Missiles has moved D.Va back into a strong spot.

Domina

Good for frontlining and area control, Domina's Barrier Array is almost never down because of it's long duration and the section mechanic. Unlike D.Mon and Reinhardt, she can freely shield herself while attacking, and her Photon Magnum has good mi-range and burst damage.

Her self-sustain and damage mitigation enable herself and her team to lock down an area, then rotate to maintain distance. Where she can struggle is against highly mobile dive comps that bypass her control zones and attack her backline directly. Also, if the brawl Tanks like Reinhardt get on top of her, she's going to fall over.

Season 5 gave her some much needed buffs as she'd been one of the weakest Tanks previously. She's still not back to her launch season dominance, but she's good playable position, and performs well in her niche and when making the right bans.

Doomfist

A mobility-focused tank who disrupts backlines, forces cooldown, and looks for quick assassinations. Doomfist is strong when played against immobile Supports or very uncoordinated teams.

With the Sombra rework and the removal of her Hack ability, Doom's hardest counter has been removed from the game. Combined with the prevalence of dive comps in Doctrine's Season 5 meta, we are currently in the best season for Doom in quite some time.

Junker Queen

Junker Queen relies on her burst damage, self-sustain, and debuffs to steamroll team fights. She thrives in close-range fights and rush comps where her whole team goes aggro upon hearing her Commanding Shout. Limited range makes her weak against poke and high mobility comps.

As long as she manages to ban Kiriko to get rid of Protection Suzu, Queen can find a lot of value between Wounds and Anti-Heal. Her biggest issue right now is simply being outclassed by the top tier Tanks.

Mauga

With two machine guns and a smile on his face, Mauga slams in, unloads, and charges out. In isolated Tank 1v1s, he's virtually unbeatable.

Unfortunately for him, such a vacuum doesn't often exist, and Mauga gets all his damage blocked during Cardiac Overdrive, then he either runs away or dies. Even Roadhog now has Trash Compactor to shut down Mauga's curcial lifesteal ability. Anti-heal abilities, such as Biotic Grenade, are basically a death sentence.

Although he still gets a decent amount of bans, this is due to annoyance of Tank matchups rather than a reflection of his raw power. The current meta is too mobile for Mauga and outputs too much damage for a Tank with poor mobility and no damage mitigation abilities to deal with. To drive the nail in the coffin even further, he's boasting a painful 43% average win rate across all regions in Master to Champion.

Orisa

When you want to hold your ground, Orisa is the stable frontline tank who can accomplish this goal. With strong anti-dive tools and survivability, she excels in poke and anti-brawl scenarios.

However, she's completely dependent on Fortify and cooldown cycling to stay alive. One wrong use, and she's a goner. Compared to the rest of the Tank roster, Terra Surge gets far less value on average and is more difficult to secure eliminations with.

In the current Season, Orisa generally gets placed on reserve as a counter pick option. Against the hypermobile meta comps,

Ramattra

Ramattra is the Hybrid tank with poke and brawl forms. The core of his power lies in Nemesis Form, where he gains bonus armor and access to Pummel (Nemesis Form) a hard-hitting melee projectile that pierces barriers such as Reinhardt and Domina's.

His playstyle revolves around chipping down enemy health and resources in Omnic Form, then transforming into Nemesis to rush down the enemy when they are most vulnerable. When the enemy team understands how to kite Nemesis Form, then counter attack while he's limited to Omnic Form, Ram struggles to find counterplay.

Overall, he has good survivability with shields and block, but struggles to force the fight into his own hands and be aggressive.

Reinhardt

When you think of tanking in Overwatch, you think Reinhardt. He's the classic brawl tank who dominates when he gets into swinging range. Unfortunately, this is very hard to do in the current state of Overwatch, as most of the meta and popular heroes have the mobility to completely avoid Rein if they are watching out for him. There are too many heroes that Reinhardt cannot interact with for him to be placed any higher.

That said, his giant shield, Barrier Field signals his team to stand behind him, and he generally performs well because the vast majority of players understand how to play with a Reinhardt on their team.

Roadhog

Against a disjointed and uncoordinated team, Roadhog punishes poor positioning and isolated targetes better than any Tank. The threat of Chain Hook forces the enemy to play and position around it, but any missed Chain Hook is the go-signal for the enemy team.

Due to his Take a Breather self-heal and Trash Compactor, he's also one of the most self-sufficient heroes in the game. He can heal himself and reduce damage taken. While he waits for Take a Breather to refill, he can always stall with Trash Compactor, and force enemies behind cover to wait out the explosive projectile.

After the rework, Trash Compactor is also a great tool to negate abilities like Biotic Grenade which used to be an easy hard counter to hog. These abilities allow Roadhog to survive on his own and makes him difficult to kill.

Without the capability to consistently get solo-kills from Chain Hook, Hog is a better team player but still sits middle of the pack.

Sigma

Sigma functions as a methodical poke tank built around ranged pressure and denying enemy damage. He competes directly with anchoring tanks like Domina, offering strong shield uptime and a fight-swinging ultimate. While Domina is the go-to choice, if she is banned or the enemy team has barrier shredders like Bastion or Roadhog, Sigma becomes the better pick.

He’s strongest on long sightline maps where he can control space slowly and deliberately, but he struggles when rushed down or forced into close-range chaos.

Winston

Winston remains a dive enabler who isolates targets and creates backline pressure, but his single-target damage is a bit low, so he demands some coordination.

Thankfully for Monke, dive is back on the menu, and he synergizes perfectly with heroes like Genji, Doctrine and Sombra. He's also fully capable of countering the dive heroes dominating ranked play right now. Winston is seeing the highest average win rate across all regions for Masters to Champion that we've seen for months at just above 53%.

With so much burst damage, CC, and peel abilities in the game, it's easy for him to get punished for recklessly jumping in, even when he has Barrier Projector.

He has swingy matchups, where he hard counters snipers and low mobility heroes, but gets hard countered by high sustain, CC, and burst damage like Roadhog.

Wrecking Ball

Wrecking Ball thrives in the hands of mechanically refined players who know his rollout paths, how to trade cooldowns, and when to disengage. He is one of the few tanks capable of forcing his own gameplan, initiating fights from any direction.

The addition of Domina and Mizuki has made it more challenging than ever to avoid crowd control and stay alive. He can be shut down quickly, but excels in split-pressure comps and chaotic scenarios.

Zarya

Currently, Zarya functions as an enabler for Vendetta and Tracer. Her bubbles carry games by making these hard, engaging ally DPS unstoppable. There is no easy counter against a Vendetta with lifesteal and a Zarya bubble.

When she uses bubbles at times where the enemy cannot simply wait and do nothing, she maintains high charge and becomes the carry herself. Particle Cannon damage is extremely oppressive in close-range engagements, but can waste a lot of time trying to build up charge and create opportunities to engage.

DPS Commentary

Anran

Anran is one of the more mechanically demanding Damage heroes, defined by combo sequencing and in-and-out assassination potential. She has consistent damage output potential once players optimize her cooldown cycling and dash mechanics. Doing so requires a higher-than-average time investment to unlock her kits' full value.

Mid-fight disruption and punishing isolated targets are where she finds the most value. She may climb up the ranks as the season progresses.

Ashe

Ashe occupies a strong midrange niche, often outperforming Cassidy in poke scenarios, but getting outclassed by him in closer-range brawly fights. She delivers consistent pressure through The Viper and Dynamite. While not as flexible across all ranges as Sojourn, Ashe can shut down enemy approaches with Coach Gun and Dynamite and control objectives with B.O.B.

Anytime you manage to get an un-banned Jetpack Cat on your team, be sure to have them fly B.O.B. around to the enemy backline as it is the one of the most lethal ult strategies this season.

Bastion

Bastion is situationally powerful, but many heroes and playstyles counter him. His saving grace this season is that he is the best Domina counter in the entire game, as he can trade turret mode to instantly burn through her barrier and stop her from being able to do much of anything.

He's also quite good with and against airborne heroes like Jetpack Cat. In controlled bunker or structured poke setups, he can output devastating sustained damage. However, commitment timing is critical, as without Configuration: Assault, the enemy can push in and take over while he waits for his cooldown to refresh.

Cassidy

Cassidy remains a reliable anti-dive and dueling specialist. He provides a stabilizing presence against hyper-mobile threats and can contest heroes like Tracer and Vendetta effectively at close to midrange.

His primary limitation is range as against long-range heroes like Sojourn or Ashe, he risks never being able to get into his own optimal range. He’s a strong pick when enemies are forced into tighter engagements, but less effective in open poke maps.

Echo

Echo excels in vertical maps and coordinated dive comps, offering burst assassination by being extremely sneaky. She floats so the enemy never hears her setting up a Sticky Bombs > Focusing Beam combo to instantly delete her target.

She pairs well with mobility-heavy teammates and can capitalize quickly on partial damage applied to airborne or evasive targets. However, she’s vulnerable to hitscan tracking and coordinated peel.

Emre

Emre features a straightforward, FPS-style kit centered on consistent damage. His Cyber Frag is really good as he gets two charges on a relatively low cooldown. Once he unlocks Cyber Adhesion, his burst damage becomes extra lethal. Alternatively, Heat Sink can be selected to significantly increase his survivability.

At lower ranks, his ultimate Override Protocol is an insta-win button, but at higher ranks, he's been getting shut down by the superior hitscan heroes. He can perform well in pick-based comps if numbers are tuned favorably, yet currently feels more like an entry-level consistency hero than a meta-defining threat.

Freja

Compared to the other ranged DPS heroes, Freja can do a bit of everything and do it all well. She has good, but not instantly lethal, long-range damage from Take Aim (Freja). That insta-kill potential is traded off for superior mobility and better close-to-mid-range combat ability.

Especially with Aerial Recovery and Relentless Barrage, Freja has far better constant pressure and uptime compared to other sniper heroes. When dueling other snipers, she feels at a disadvantage at times since the enemy can wait for Updraft and pick her out of the air. However, she can use her superior versatility to adapt, play outside their LoS, and win by finding more value elsewhere

Genji

Genji's value fluctuates heavily based on the enemy’s ability to deny his engages, or bypass his Deflect with beams. He wants to put opponents in 1v1 duels where he has the upper hand. However, when the enemy has players peeling with heavy CC, his impact diminishes quickly. However, when teams are built around him, and he has the right conditions, he can absolutely carry a map.

Hanzo

Hanzo primarily relies on hoping for headshots, but he lacks the consistency of hitscan options. He's extremely feast-or-famine. Overall, he thrives when uncontested and when enemy movement is predictable, yet dive pressure and high mobility can severely limit his uptime.

Mei

Mei's power lies in crowd control and fight isolation rather than raw damage output. In high-poke environments, her damage feels underwhelming, but a well-timed Ice Wall can earn her team a quick elimination of the enemy Tank, and win the fight. She is strongest in rush comps that capitalize on target isolation, and weaker in metas dominated by mobility and long-range pressure.

Reaper

Reaper is built for close-range brawling and assassinations. The problem is that he struggles to get into optimal shotgun range without being forced to retreat. Against Tanks with armor and damage mitigation, he doesn't have high enough burst damage to really feel like a Tank buster.

Shion

Shion's entire kit is as explosive as her Joyride bike. Her core game plan revolves around burst damage through combos and catching her target by surprise. As it is early in her release, players are currently struggling to deal with her unique kit, but as more of the community learns how to counter her, we expect to see her level out near the top of A tier. Her kit is very strong, but doesn't quite have the consistency of an S tier like Emre.

Sierra

As the newest addition to the fps shooter archetype, Sierra can do everything well, but isn't the very best in any particular niche. She has great mobility from Anchor Drone, and her Tracking Shot paired with Locked In make her a lethal threat at any range. Anytime Sojourn and Emre are banned, Sierra is common alternative as her current power level is just a bit below theirs.

Sojourn

Sojourn remains one of the most versatile and high-impact hitscan DPS options. She performs effectively at short, mid, and long range, with Railgun being capable of nearly one-shotting squishies. Strong mobility, consistent damage, and flexible team comp integration make her universally viable.

In skilled hands, she can single-handedly run lobbies, win team-fights with her ultimate, Overclock, and be nearly impossible to KO thanks to her mobility.

Soldier: 76

Soldier: 76 provides stable, consistent midrange damage with self-sustain and straightforward mechanics. However, compared to higher-impact hitscan like Sojourn or Ashe, he lacks explosive burst potential. He’s serviceable and comfortable for dedicated mains, but rarely the optimal meta pick when alternatives are available.

Symmetra

Symmetra offers strong utility through Teleporter rotations, which enable strategies not possible without her. She's a great pick against all the top Tanks this season, and she'll have no trouble farming beam charge to pump out huge damage. She thrives in choke-based maps and enabling rush comps to bypass enemy poke setups, but struggles in open, poke-dominant environments.

Torbjörn

Torbjörn functions as a defensive counterpick against pesky flankers like Tracer and aerial threats like Jetpack Cat. A well-positioned turret can severely limit mobile DPS, forcing awkward engagements. Unfortunately, he is still bugged at the moment.

  • The Overload rate of fire bug has been patched, making Torb a playable once again.

Tracer

Tracer continues to define high-skill dive play with unmatched 1v1 potential, objective contesting, and persistent backline harassment. Recent patches are constantly adjusting her damage output, but the buff to her projectile size this season has instantly shot her back up to a top pick.

If left unchecked, she'll control the tempo of the enemy team, pull all Support resources away from the rest of the team, and enable her allies to push in for the win.

Vendetta

Vendetta came in swinging on release! She took over the meta faster than any new hero we have seen recently. At this point, she has been hit with multiple nerf patches. While the nerfs did change her breakpoints and take away her one-shot combo, she can still rely on more primary fire-focused combos and maintain a similar level of lethality. Her solo-KOs just take a split second longer than previously, but she is still an absolute menace to backlines.

In Season 1 she's one of the most oppressive DPS in the game when played at a high level. She engages extremely quickly, disengages just as safely, and outputs lethal burst without feeling meaningfully punishable, allowing skilled players to completely take over lobbies.

Her ability to dive, secure eliminations, and escape with minimal risk makes her stronger and more dangerous than most other flankers, including Tracer in many scenarios. She fits into virtually any composition—dive, brawl, or hybrid—because of her mobility, damage profile, and survivability. Unless specifically countered with disciplined peel and hitscan control, Vendetta consistently dictates tempo and forces the enemy team to play reactively.

Venture

Venture distinguishes itself through pre-fight survivability and burst-assassination capability. They can avoid damage pre-fight and stall out the enemy mid-fight with Burrow. If the enemy ignores them, Venture turns into a backline assassin. However, CC like Flashbang or Sleep Dart, and in open sightline maps, Venture's effectiveness drops considerably.

Widowmaker

Widowmaker is highly map-dependent but oppressive on long-range sniper maps such as Junkertown, Havana, and Circuit Royale. A mechanically skilled Widowmaker can single-handedly shut down the enemy team.

Once she demonstrates the ability to click heads, the threat of being one-shot forces passive play and positioning. However, she has no counterplay against her counters and gets forced to swap as soon as the enemy team decides to start diving her.

Support Commentary

Ana

A high-skill Support with massive playmaking through Biotic Grenade and Sleep Dart. Ana excels in tank-heavy comps where anti-heal swings fights, and she’s especially strong against heroes with self-sustain like Mauga. She struggles versus dive heroes like D.Va and Tracer who are extremely powerful in the current meta.

Baptiste

A flexible Support with strong burst healing and Immortality Field. Baptiste is excellent in brawl and poke compositions, where Immortality Field denies can completely halt the enemy's momentum. His mobility is only ok, and his high-value abilities come at the cost of long cooldowns. These two weaknesses leave him vulnerable to dive comps players who track his cooldown timing.

Brigitte

A melee Support who specializes in anti-dive peel. Brigitte strong when protecting backline allies like Ana or Emre against Tracer, Genji, or D.Va. She struggles to keep up with healing poke heavy metas like we are in currently because of the difficulty of procing Inspire consistently.

Doctrine

What makes Doctrine dominate the Support role in Season 5 is a combination of raw healing output, survivability, and the invigorating power of his drone!

To have success with Doctrine, you'll need to focus on resource management rather than spamming abilities. Smart Infuse usage lets him amplify his own abilities and empower teammates at vital fight determining moments.

Eternal Scepter also boasts great damage for a Support hero. Doctrine is a constant threat both offensively and defensively. Even his infused Shrouded Momentum is tricky to deal with as his movement is quick and has a shadow trail effect to confuse the enemies aim.

After the hotfix, his hero stats came down a bit but he still gaps the rest of the role in both pick rate and win rates across nearly every single rank and in every region. He started off so OP that early in the Season he held a 60% win rate in GM and Champion!

Illari

A damage-oriented Support with strong poke and pick potential. If you are a headshot master, Illari is a hard carry. Healing Pylon enables both passive team heal, or aggressive flanks and off angles. She's weak if Healing Pylon is destroyed or against heavy dive. Even after a few Nerfs in the March 10th patch, she remains one of the most oppressive DPS-Supports.

Jetpack Cat

A hyper-mobile disruptor and the only hero in the entire game with the ability to permanently fly. Jetpack Cat has two things that make her so strong. First off, the team plays such as flying B.O.B. around to wipe out the enemy backline, or launching an Ulting Cassidy to shoot over walls and barriers.

Secondly, and even more notable, is her ability to be anywhere at any time for assassinations and peel. Play sneaky, reposition constantly, and hunt down isolated targets, and the Cat will have the entire enemy team in her bag.

Losing Territorial, and having Claws Out moved to a Major Perk has hurt her ability to play as the hyper-aggressive assassin we were all haunted by at release. Overall, she's still a great pick with unmatched mobility and unique playmaking potential.

Kiriko

Even after the TP nerf, where she no longer self-cleanses negative status effects, Kiriko remains one of most versitile Supports in Overwatch. There has never been a season we don't see Kiri in pro play.

For ranked play, however, she may be in the weakest state she's ever been in. Making big plays, hitting consistent Kunai headshots, and having Protection Suzu ready at vital moments are all challenging tasks. Suzu is still one of the best defensive abilities in the whole game, and so if you've been a long time Kiriko main, you can definitely make her work in Season 5.

Lifeweaver

Lifeweaver lacks the versatile utility that many other Supports offer to their teams. He does possess strong repositioning tools in Life Grip and Petal Platform, which makes him a better fit for low-mobility teammates. Strong in niche situations for granting verticality or poke comps for consistent ranged healing.

Lúcio

Speed boost from Amp It Up makes him essential in rush, brawl, and dive comps. The top meta Support Duo is pairing Lúcio and Kiriko together so Kiriko can provide sustain, and Lúcio can enable his team to run over the enemy team. Speed is also the best tool for kiting enemy Ultimates and denying their value. Equally important is how self-sufficient he is, and how good he is at peeling for his fellow backline.

Mercy

The Pocket Support, who enables DPS carries like Pharah or Sojourn. Mercy struggles to keep her team alive because of the DPS passive, which decreases healing, and being limited to single-target healing, while most other Supports possess both single-target and AoE healing. She's still strong in poke comps, or when you identify that your team has a carry that you can pocket for an easy win.

Moira

Moira can be difficult to eliminate but she also struggles to force a win for her team. Weak utility and limited impact compared to other Supports who possess fight-winning abilities, such as Protection Suzu. Her high survivability and consistent AoE healing make her a decent choice in chaotic brawls and scrambly fights.

Sombra

Sombra's rework into a really strong Support has been a major factor in shifting the Season 5 meta to dive comps. Her biggest strengths are Hotfix, which provides passive healing that stays with an ally for up to 12 seconds, even as they move across the map or break line of sight. This allows mobile heroes like Tracer, Genji, and Winston to engage aggressively with a reliable source of healing, without requiring their Supports to follow them into dangerous positions.

With Translocator and Stealth being untouched, Sombra also retains her excellent mobility and survivability. This allows her to participate in dives, flank, pressure enemy backlines, and escape before getting punished.

What really pushes Sombra into S-tier is Cyberspace, which applies the incredibly powerful Weak status effect, reducing affected enemies' damage output by 50%. This can completely shut down an enemy's offensive play, neutralize powerful ultimates, or give diving teammates the freedom to attack without fear of being quickly eliminated.

Between her unmatched ability to enable mobile teammates, powerful defensive utility, and ability to independently pressure the enemy backline, Sombra provides incredible utility value despite having less consistent healing than traditional Supports.

Zenyatta

Zenyatta mostly comes down to finding off angles, getting elims, and staying alive. As long as you can manage Orb of Discord well, your team can blow up the enemy. However, his damage is his only survival tool, so he's generally the first target of every fight as he's extremely vulnerable to dive and flank pressure. He's best in poke and tank-melting comps.

Tiers Explained

In S-tier, you’ll find the best heroes in Overwatch, who will be dominant on almost all maps and team comp combinations.

A-tier heroes are still great choices but tend to be present on fewer maps than S-tier characters in pro play. However, in some situations, A-tier characters might shine more than S-tier characters.

In B-tier, we’re continuing the trend of heroes that have lower overall presence and are even more specialized. Some heroes here are just worse versions or downgrades of heroes in a similar niche above them (such as Tracer being the better flanking hitscan choice over Reaper).

Lastly, we have the Situational batch of heroes in the C-tier section. These heroes are rarely seen in comparison to their peers and are usually pulled out for specific map areas or by character specialists. If you enjoy them, you can find success with them, so by all means, keep playing them.