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OverwatchOverwatch Torbjörn Guide and Overview

In this Overwatch Torbjörn guide, you'll learn the fundamentals of their abilities, unique play styles, and fundamental tips. Master ability combos, positioning, and matchup knowledge to excel with other Overwatch heroes!

Torbjörn Overview

Is your backline being harassed all game by pesky flankers? Torbjörn is the answer to all your problems. Equipped with an auto-firing Turret, a long-range projectile, and a shotgun, Torb handles business at all ranges. He contests space almost as good as a Tank, and excels at defending choke points.

Against dive comps, he’ll set up in the back to protect his team, and with brawl comps, he’ll use an Overloaded shotgun to wipe out the enemy. Even if you struggle to aim his primary, Turret puts in so much work it won’t even matter. In close games that go into Overtime, Molten Core burns up the objective area to get you the win.

TLDR

Playing As

  • Protect your backline with Turret by setting it up in corners behind your team.
  • Instead of activating Overload just for extra damage, treat it as a counterattack. Surviving the enemy's attack is more important than desperately trying to get one elim.
  • Save Molten Core for when the fight is centered on the objective. Force them off the point or burn them up.

Playing Against

  • Break his Turret first. Try quickly peeking around corners and hiding between your own shots to minimize the Turret's damage.
  • Bait out Overload. Soft engage without committing all your long cooldowns, then back up when he’s using Overload. It only lasts five seconds, and you can attack again as soon as it ends.
  • Play ranged heroes. Torb is weaker against heroes with range because they can break his Turret from safety and have more consistent damage than his primary fire.

Strengths And Weaknesses Summarized

  • Area control
  • Self-sustain
  • Anti-diver
  • Aim
  • Ultimate
  • Weaker on attack

Strengths And Weaknesses Explained

Strengths

Area control

Torb is easily the best DPS hero for controlling space angles and map areas. Turret Auto fires on anybody who enters its LoS, Overload gives him the sustain and damage to contest the enemy, and Molten Core literally turns the floor into lava. When Torb has the chance to set up before the enemy team arrives at a location, he is very challenging to take out.

Self-sustaining

With armor higher than average health and the ability to heal himself with overhealth every 10 seconds, Torb doesn't need to rely on his team to keep himself alive. Additionally, his Turret protects him and can be used as a shield if needed. Position near a mega health pack and you’ll be set for life.

Anti-dive

Turret and Overload are incredible offensive tools to counter dive heroes. Most other heroes try to deal with dive by escaping, but Torb deals with dive by killing them before they can kill him.

Weaknesses

Bullet drop

Rivet Gun has the worst bullet drop and projectile speed of any weapon in the DPS roster. At medium to long ranges, this makes aiming difficult and hitting shots inconsistent.

Situational ult

Torb’s ult won’t always get you insane value. Anytime the enemy has fliers or high mobility heroes, Molten Core’s potential goes way down, as they can easily avoid the affected areas. It’s also not an ult you can just click and get kills with, like many other DPS ults are.

Weaker on attack

While he’s one of the best defenders, Torb can struggle to get set up when he’s attacking. If the enemy team already controls the objective or its his team’s turn to push the payload, he doesn’t have time to set up crossfire with his Turret before attacking. Overall, Torb is better at keeping space than he is at taking it.

Torbjörn Ability Tips

Primary Fire: Rivet Gun

Tips for Rivet Gun

  • Aim high
    • The farther away your target, the higher you’ll have to aim to hit your shots. Even at mid-range, you’ll need to account for bullet drop.
    • Aim for or just above their heads to go for the critical hits, or let the bullet drop to hit the body.
  • “Head glitch”
    • Technically, you can’t head-glitch in OW, but with Torb, you can shoot and spam crouch on staircases or when on high ground shoot to lower ground enemies.
    • Example: Use the trajectory arc to shoot over the staircase when the enemies are on top. Torb can hide behind the stair ground, and his projectiles will drop enough to still hit the enemy.
  • Better for armor
    • Against Tanks with lots of armor, primary fire will deal higher damage per second than secondary fire. 

Secondary Fire: Rivet Gun (Shotgun) 

Tips for Rivet Gun (Shotgun)

  • Only for extremely close range
    • Unless you are very close, don’t use the shotgun. The bullet spread will cause too many pellets to miss.
  • High burst damage
    • Shotgun can also critical hit. When you manage to barrel stuff and land every pellet, a headshot will one-shot all 250 HP heroes.
  • Anti-dive
    • When you’re getting dove, shotgun is easier to land shots with, and the damage will drive the attacker back.

[SHIFT]: Deploy Turret

Tips for Deploy Turret

  • Create crossfire
    • By default, you should place your Turret at a different location than yourself. That way, the enemy has to decide between looking in two different directions if they want to shoot you or the Turret.
  • Protect your backline
    • Anytime the enemy team has heroes flanking your backline, you should be placing your Turret in the back where it can protect them.
    • As soon as an enemy comes into Turret’s LoS, it will target them. The damage helps win the fight, and the Turret firing also alerts you and your allies that an enemy is nearby.
  • Protect your flank
    • Placing your Turret behind yourself can serve two purposes. First off, it can still shoot the enemies in front of you. Secondly, when enemies try to get behind you, the Turret will see them first and start shooting.
  • Position it in difficult-to-shoot places
    • Your goal is to make them have to make a choice in looking multiple directions and split their focus.
    • They shouldn’t be able to easily corner peek without taking damage.
    • High ground, behind weird cover, and so on are usually all good options
  • Locks onto primary fire’s target
    • When there are multiple enemies in the Turret’s LoS, it will prioritize the enemy that your primary fire shot hits.

[E]: Overload

Tips for Overload

  • Counter enemy aggression
    • The first situation you should be looking to save Overload for is when the enemy starts using their cooldowns to get in close and kill your team.
    • Pop Overload to survive their attack and drive them back with your barrage of fast shots.
  • Capitalize on offensive openings
    • When your team creates an opening through elims, ult use, or forcing enemy cooldowns, use the movement and attack speed to get run in and finish them off.
  • Disengage to live
    • Reengage when you have Turret and Overload back online. 

Alternate Weapon: Forge Hammer

Tips for Forge Hammer

  • Heal Turret
    • The main use of Forge Hammer is healing your Turret after it takes damage, but isn’t destroyed. 
    • Against light amounts of poke, you can heal through the damage and use the Turret like a tiny shield to protect yourself. 
    • If keeping your Turret up is the priority, then stand in front with your back to the enemy and heal your Turret. Use Overdrive or an ally’s healing to tank the damage.
  • Final blows
    • Occasionally, you’ll be dueling an enemy at close range and run out of ammo. In these rare instances, bust out the Hammer and bonk them to death!

Ultimate: Molten Core

Tips for Molten Core

  • Tap fire to spread out
    • Don't hold down primary fire throughout your entire ult, or else you will waste its very limited ammo. Instead, tap primary fire as you aim at different locations to spread the lava out and cover more of the map.
  • Objective contesting
    •  Molten Core is particularly good when used on the objective or during overtime when both teams have to touch.
    • Cover any objective area the enemy wants to stand on, including the payload.
  • Cut off escape
    •  As soon as the enemy hears your Molten Core voiceline, they'll likely try to create space and back away. 
    • Shoot Molten Core behind them to trap them in place or force them to take damage while walking through. 

Perks

Minor Perks

Craftsman

  • Niche Perk, but pairs ok with Overloaded Turret Major Perk
    • Extra healing for the Turret can be useful, but then you're also only going to benefit when babysitting your Turret. So this Perk is wasted when paired with Anchor Bolts, for example.
    • Focus on holding one area and keeping your Turret healthy, even if you have to body block incoming damage.
  • Don’t try to force armor healing
    • Torb shouldn’t be wasting his time trying to heal his allies' armor health. It would be more helpful in most scenarios if he just shot the enemy.

Fully Loaded

  • Best Minor Perk
  • Less reload time
    • Focus on not letting your Overdrive get forced out. That way, you can decide when is best to activate and get the instant reload.

Major Perks

Anchor Bolts

  • Best Major Perk
  • High and inconvenient
    • Find places that are way out of the enemy's LoS where they have to look away from your team in order to shoot the Turret. 
  • Above and behind
    • No enemy is going to be looking above and behind them as they walk through a choke point. Sticking your Turret to the choke point wall won’t shoot the enemy until they come through the choke. But that also means they can’t destroy before walking in. 
  • New locations
    • When running Anchor Bolts, never just stick your Turret to the floor. Keep changing the location and keep the enemy guessing. 

Overloaded Turret

  • Decent Major Perk
  • Overload damage
    • When Torb activates Overload, and this Major Perk causes the Turret to transform into the Overloaded Turret, there is a notable startup animation before the Turret starts firing again.
    • Consequently, you don’t even get the extra damage throughout your whole Overload. So, while this Perk can be helpful because of some extra burst damage, it’s very brief and infrequent due to Overload’s cooldown.
  • Instant Turret heal
    • The best part of this perk is really the extra Turret health to keep it alive when it's being attacked. You can Overload, run to Turret with Craftsman, and it becomes very tanky.

Maps

Torbjörn and his Turrets do best on maps that favor close-range engagements and have choke points that are difficult to break through. When he can set up his Turret behind his team in a position where the enemy team has to walk through a choke to see, it is much harder for them to deal with the Turret. The bullet drop and slow speed of his primary fire put him at a major disadvantage against other ranged heroes on maps with long sight lines.

Although he has decent movement speed from Overload, Torb doesn’t have any vertical mobility. He can deal with the dive comps that traditionally do well on high ground maps, but it's easy for him to fall behind in rotations. 

Best Maps

  • Nepal
  • Numbani
  • New Junk City

Worst Maps

  • Circuit Royal
  • Watchpoint: Gibraltar
  • Junkertown


Team Comp Synergies

Coming Soon!

How to Counter Torbjörn

Coming Soon!