In this Overwatch Mizuki guide, you'll learn the fundamentals of their abilities, unique play styles, and fundamental tips. Master ability combos, positioning, and matchup knowledge to excel with other Overwatch heroes!
OverwatchOverwatch Mizuki Guide and Overview
Mizuki Overview
The young member of the Hashimoto, Mizuki, joins the roster as he helps Talon to infiltrate the Yokai in Kanezaka. There is a fear he may be caught between loyalties, but his skills cannot be ignored.
Compared to other supports, Mizuki wants to play and position aggressively. Staying up close to the main team fight allows him to deal more damage, which in turn charges his healing abilities.
When the action starts getting too dangerous for his liking, he can halt his attackers with Binding Chain, escape with his teleport, and activate self-healing. Mizuki has all the tools a hero needs to take games into their own hands, be a playmaker, and carry games.
TLDR
Play As
- Prioritize offense. Your healing is higher the more you deal damage.
- Save Binding Chain to use on enemies that get past your Tank. Keep them trapped and secure the elim.
- Use Kekkai Sanctuary to protect and heal your team, and to counter projectile Ults such as Soujourn’s Overclock.
Play Against
- Stay outside his effective range. His abilities are close to medium-ranged, so attack him from distances where he cannot coutner attack.
- His single-target healing is low; you can burst down his allies even when he’s trying to heal them.
- Go inside his ultimate and force his team out. If you have melee or beam abilities, you can penetrate the Sanctuary walls.
Strengths And Weaknesses Summarized
- Passive healing
- Good CC
- Aggressive Tools
- Ultimate limitations
- Needs to group
- Low-range
Strengths And Weaknesses Explained
Strengths
Passive healing
Passive healing allows Mizuki to focus on dealing damage and securing eliminations.
Good CC
Powerful crowd control in Binding Chain.
Aggressive nature
Can play and position aggressively and has the tools to duel and keep himself alive.
Weaknesses
Ult is only good vs projectiles
Ultimate is only effective against projectile poke comps. Weak against dive and melee heroes.
Need to stick with team
Needs to stay positioned near allies, but limited movement capabilities make it difficult to keep up with high mobility allies.
Low-range
Limited range gives him little counterplay against fliers.
Mizuki Ability Tips
Primary Fire: Spirit Glaive
Tips for
Spirit Glaive
- Limited range, but no bounce limit. Attack enemies inside rooms or around corners with ricochets. Positions where you can hit the enemy but they can’t hit you are ideal for Spirit Glaive.
- All hits inflict impact damage and damage over time.
- The impact damage can crit.
Secondary Fire: Healing Kasa
Tips for
Healing Kasa
- Each bounce grants diminishing healing. Target the ally who needs the most amount of healing, and let your hat auto-bounce to nearby allies.
- The bounces require LoS to track additional allies. If there is a wall or structure blocking the path, the hat returns to Mizuki without using all 3 bounces.
- Needs a target selected to use. Cannot use Healing Kasa to only self-heal.
- Use Healing Kasa frequently. Try to keep multiple allies nearby, but don’t hesitate to use it even if only one ally needs healing. Two charges and a short cooldown make not using it worst that wasting one.
[SHIFT]: Katashrio Return
Tips for
Katashiro Return
- In n’ Out dives. The primary use for Katashiro Return is to initiate an aggressive attack with an ally. Then, TP back to safety before the timer expires.
- 4.5 seconds to TP back, become invulnerable on the return teleport activation.
- Keep in mind the enemy can see the doll, wait for you to TP back to it, and kill you upon return. If you left the doll near enemies, don’t activate the return.
- If you use the speed boost to go aggro, but then get stunned or miss the return TP window, expect to die. Better to use it early and survive than wait to the last second and get eliminated.
[E]: Binding Chain
Tips for
Binding Chain
- Miziki’s most important dueling tool. Save your tether for enemies that get close to you, and are hard focusing on eliminating you. Bind them, and you’ll likely win the duel.
- Hinders and prevents movement abilities, like Cassidy's grenade, and tethers to limit motion, like Mauga’s Ult. It’s not a hard stun; enemies can still attack while tethered.
- Blocked by barriers and deflect abilities. When using against a hero like Genji, who can block the chain, wait until after you see them use deflect before trying to bind them.
- Similar to Brig’s Flail, it is a ranged melee attack. Meaning it beats absorption abilities like Defense Matrix.
- Immediately binds to the ground beneath the target.
- Example: Mizuki can use Binding Chain against Jetpack Cat flying over the well in Illios, and Jetpack Cat will be pulled into the well. Mizuki scores an environmental KO.
Ultimate: Kekkai Sanctuary
Tips for
Kekkai Sanctuary
- Not a barrier. The walls function the same as D.Va’s Defense Matrix. Blocks all projectiles.
- Does NOT block:
- Beams
- Melee
- Shockwaves (Earth Shatter, D.Va Bomb, etc)
- Only the walls absorb projectiles. If the enemy enter inside the Sanctuary, they can shoot your team that is inside.
- When using at close range, stay near the perimeter so you can shield dance, and keep the enemy on the opposite side of the barrier from you, where they can’t shoot you.
Passive: Remedy Aura
Tips for
Remedy Aura
- Base AoE healing is abysmally low at 3.5 for self and 5 for allies. Dealing damage is the quickest way to gain aura charge (including damaging deployables). Healing abilities also charge the aura.
- Important to maintain a high charge for ult farming. Even though the max is 20 healing per second, that quickly adds up when you are grouped up with your team and healing multiple allies.
- Another reason why Mizuki wants to play offensively. The more damage he deals, the more he can passively heal his team.
Perks
Minor Perks
Wellspring
- Helps keep your AoE healing higher and get it up sooner in fights.
- Good when your other Support lacks AoE healing.
Exposed Soul
- Considering enemies tethered by Binding Chain can still attack you, it’s important to eliminate them as quickly as possible. Exposed Soul helps turn every successful chain into a KO.
- Best for duels and countering enemy dives.
Major Perks
Resonant Return
- To mazimize benefit of the extra bounce, try to use Healing Kasa when your team is positioned closely together.
- Good for increasing defensive capabilities.
- Best when you need to serve as the main source of your team’s sustain.
Quickstep
- Best for rush and dive comps, as it enables a hyper-aggressive team initiation.
- Similar to Lucio’s speed aura, communicating with your team via VC, ping, or a voice line like “3-2-1” is important for coordinating ability timings.
- The speedboost window is short, so your team will get more benefit if they are prepared, instead of having to react once they realize the speed aura is active.
Maps
Coming Soon!
Team Comp Synergies
Coming Soon!
How to Counter Mizuki
Coming Soon!
Table of Contents
Role Passive: Support and Survivor
- Main role:
Support begin regenerating health more quickly.
- Cuts time to activate passive health regen in half.
- Begin recovering health after 2.5 seconds of not taking damage.
- Sub role:
Survivor health regen minimum duration 0.25s