In this Overwatch Junker Queen guide, you'll learn the fundamentals of their abilities, unique play styles, and fundamental tips. Master ability combos, positioning, and matchup knowledge to excel with other Overwatch heroes!
OverwatchOverwatch Junker Queen Guide and Overview
Junker Queen Overview
As the leader of the Junkers,
Junker Queen is always there to lead the battle charge. Her
Commanding Shout inspires her allies to fight by giving them increased speed and overhealth. No matter what map she's playing on or what Heroes either team is running,
Junker Queen is always looking to rush down the enemy. She’ll take any opportunity she can get to bypass the enemy frontline and take out their Supports through brute force. Without any barriers or damage mitigation, self-healing and smart positioning are what keep her alive and fighting. When she can get her team to stay close and follow her around, they can steamroll right through even the best defenses.
TLDR
Play As
- Only use Shout when you see an opportunity to push up and aggressively attack the enemy team. Don’t use it if everyone is far away.
- Keep up Wound damage. Cycle
Carnage,
Jagged Blade, and Blade melee to always have Wounds applied. - Wait out Ult counters.
Rampage can be easy to counter; don’t use it if the enemy has resources available like
Kiriko's Suzu.
Play Against
- CC her.
Junker Queen has no countermeasure to CC. Stun and knock her around to keep her at bay. - Keep your distance. Keep moving and try to never let her get into axe range.
- Shoot her team. JQ has a lot of self-healing and can be difficult to kill. But she’s smaller for a
Tank and can’t protect her team from your damage.
Strengths And Weaknesses Summarized
- Speed boosts
- Strong brawler
- Self-sufficient
- No barrier
- Abilities can be cleansed
- Short-ranged
Strengths And Weaknesses Explained
Strengths
Team overhealth and speed boost
Commanding Shout is the best utility
Junker Queen brings to her team. The large AOE instantly grants her and her team overhealth and a speed boost. Because of this, she facilitates a very aggressive play style that revolves around Shout’s cooldown.
Deadly brawler
Once
Junker Queen closes the distance on you, she brawls with the best of them.
Scattergun deals high damage up close, and she has
Carnage to penetrate barriers and bypass many Tanks' only means of protection.
Self-sufficient
Between healing from Wounds, overhealth from Shout, and life steal from Savage Satiation Perk,
Junker Queen doesn't even need a Support to heal her. Being self-sufficient enables her to push deep into the enemy team, get kills, and get out alive.
Weaknesses
No barrier or immunity
The biggest weakness
Junker Queen leaves her team with is not having the ability to protect herself or her team. She stays alive through self-healing, but can't stop the enemy from damaging her or her allies. She especially feels her lack of protection against teams with a lot of crowd control because they can just stack one on top of the other, and she's unable to stop it.
Wounds and anti-heal can be cleansed
There are a lot of abilities in Overwatch 2 that cleanse
Junker Queen's wounds and anti-healing. Heroes with Fades like
Moira and
Reaper can cleanse themselves, and heroes with ally cleanses like
Kiriko and
Lifeweaver can cleanse their teammates.
Only effective at close range
If
Junker Queen can't get close to the enemy, she is doing nothing and providing no value to her team. Furthermore, she needs to be touching multiple enemies if she wants to get max value out of
Carnage.
Junker Queen Ability Tips
Primary Fire: Scattergun
Tips for
Scattergun
- Slow rate of fire
- At just over one shot per second,
Scattergun fires very slowly. Therefore, it can be helpful to individually click and fire each shot to improve your accuracy.
- At just over one shot per second,
- Aim for the upper chest
- The spread of
Scattergun hits hardest when aiming for the upper chest. This maximizes bullets landed and ensures some pellets will be critical hits. - At point-blank range, aim straight for the head or chin.
- The spread of
- Reload before engaging
- If you are poking before getting into close range, that’s fine, it builds a tiny bit of ult charge, but make sure you have a full clip before getting into the close range fight. That’s where you want to be, dealing high damage and not stopping to reload.
Secondary Fire: Jagged Blade
Tips for
Jagged Blade
- Cooldown begins immediately upon throwing
- You can leave the Blade in the stuck enemy until you want to pull them in. It won’t decrease its uptime.
- Wounds
- Wounds inflicted on all enemies the Blade passes through on return.
- Wounds always activate on hit when stuck. Only on recall with the Minor Perk.
- Melee wounds
- Anytime JQ is holding the Blade (Not mid-air or stuck in an enemy), her melee attack inflicts wounds. Be sure to take advantage of the extra damage and healing by weaving melee attacks between every few shots.
- Pull back CC
- Against any hero who plans to jump or dash away, stick them with Blade, and only recall it once they have activated their mobility ability.
- Example: stick
Winston, then wait for him to use
Jump Pack, then activate as soon as he leaps to stop him in his tracks.
[SHIFT]: Commanding Shout
Tips for
Commanding Shout
- Use to initiate
- When you are ready to go in, activate Shout to give extra health and movement speed that will empower your assault.
- Take advantage of the speed to run past the enemy frontline and target their more vulnerable backline.
- Use to react
- When the enemy unleashes a high-value attack like an Ultimate, use
Commanding Shout to help you and your team survive. Speed to run away and health to sustain the damage.
- When the enemy unleashes a high-value attack like an Ultimate, use
- Large AoE
- Communicate with your team or ensure there are allies in range to increase the impact of each Shout use.
[E]: Carnage
Tips for
Carnage
- Rotate your camera to cleave
- Quickly rotating your camera horizontally widens the hitbox of
Carnage and can help hit extra targets.
- Quickly rotating your camera horizontally widens the hitbox of
- Watch your cooldown
- Each enemy hit reduces the cooldown by 2 seconds. If you hit multiple, get in position swing to again sooner than usual.
- Try to wait out or bait out knockback abilities
- Against enemies with knockback abilities, try to watch and track when they have them available. Getting hit with a knockback can turn a huge axe swing into a giant miss!
- Save
Carnage for after seeing their knockback ability used.
- Shout and
Carnage - Shouting before using
Carnage can give you the extra speed needed to help land the axe swing. - Shout can also be cast mid
Carnage or
Jagged Blade Throw
- Shouting before using
Ultimate: Rampage
Tips for
Rampage
- Track your Ult counters
- Abilities like
Protection Suzu easily cleanse the Anti-heal and stop the Wound healing. Stuns and knock-back like
Orisa's
Energy Javelin or
Ana's
Sleep Dart can be used on reaction to
Rampage's startup animation. - Be careful not to use your ult when you haven’t seen these types of abilities recently used.
- Abilities like
- Line up enemies
- Stand in front of one enemy, and aim for the enemies behind. You don’t need to hold onto
Rampage waiting for a 5-man ult, but always try to hit multiple targets.
- Stand in front of one enemy, and aim for the enemies behind. You don’t need to hold onto
(Passive): Adrenaline Rush
“Heal from all damage over time dealt by wounds.”
Tips for
Adrenaline Rush
- Keep an eye on your health
- Since
Junker Queen can have a lot of self-healing, it’s important to pay attention to how much health you have. That way, you’ll always know when you can keep attacking, and when you need to fall back to safety and get healed by your Supports.
- Try to always be inflicting wounds by rotating between melee,
Jagged Blade, and
Carnage.
- Since
Perks
Minor Perks
Rending Recall
“Recalling Jagged Blade from a stuck target refreshes its wound.”
- Weaker Minor Perk
- Refresh wound starts the wound timer over, it doesn’t stack
- You need to leave the blade in for the full 3 seconds until it auto recalls if you want to get maximum wound benefit from this Perk.
Battle Shout
“Commanding Shout fully reloads Scattergun and increases allied reload speed by 50%.”
- Stronger Minor Perk
- Battle Shout is better in every way, shape, and form than Rending Recall even after the Rending Recall buffs
- Extra aggression
- Battle Shout empowers JQ and all allies in Shout AoE to be more aggressive thanks to the decrease in reload time.
- Reload speed buff
- Reloading after 5 shots ensures you start reloading before Shout ends and lets you benefit from the 50% increased reload speed.
Major Perks
Deep Wounds
“Scattergun hits extend your wound durations on those enemies by 0.5 seconds.”
- Weaker Major Perk
- Can’t miss any shots
- As soon as you miss a shot on a wounded enemy, the duration will end.
- Duration will continue until JQ has to reload, misses a shot, or when the wounded enemy dies.
Savage Satiation
“Carnage's impact damage gains 100% lifesteal.”
- The stronger Major Perk
- Extra healing
- Each enemy hit with her axe gives 105 HP healing. Multiply by the number of enemies hit, plus consider that each enemy hit also reduces the 8-second cooldown by 2 seconds.
- JQ becomes insanely more tanky when running Savage Satiation.
- If you hit just two enemies with an axe swing, JQ gets 390 total healing (Impact lifesteal plus Wound), and gets to use
Carnage again 4 seconds later.
Maps
Maps with primarily flat areas around the objective are the best for
Junker Queen. She has good ground mobility from Shout, but lacks vertical mobility or the range to contest enemies on high ground. Maps with too much high ground are difficult for her to find consistent value on. Additionally, areas that are really open or have long sight lines are bad for JQ, as she has no way of directly dealing with poke damage.
Best Maps
- Throne of Anubis
- Suravasa
- Oasis
Worst Maps
- Runasapi
- Havana
- Circuit Royal
Team Comp Synergies
Coming Soon!
How to Counter Junker Queen
Coming Soon!
Table of Contents
Role Passive: Tank
Tank reduces knockbacks and critical damage received. Less ultimate generated by healing and damage received. Increases base health in Role Queue game modes.
- Max HP gained in Role queue: 150
- Damage reduction: -25%