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OverwatchOverwatch Junker Queen Guide and Overview

In this Overwatch Junker Queen guide, you'll learn the fundamentals of their abilities, unique play styles, and fundamental tips. Master ability combos, positioning, and matchup knowledge to excel with other Overwatch heroes!

Junker Queen Overview

As the leader of the Junkers, Junker Queen is always there to lead the battle charge. Her Commanding Shout inspires her allies to fight by giving them increased speed and overhealth. No matter what map she's playing on or what Heroes either team is running, Junker Queen is always looking to rush down the enemy. She’ll take any opportunity she can get to bypass the enemy frontline and take out their Supports through brute force. Without any barriers or damage mitigation, self-healing and smart positioning are what keep her alive and fighting. When she can get her team to stay close and follow her around, they can steamroll right through even the best defenses.

TLDR

Play As

  • Only use Shout when you see an opportunity to push up and aggressively attack the enemy team. Don’t use it if everyone is far away.
  • Keep up Wound damage. Cycle Carnage, Jagged Blade, and Blade melee to always have Wounds applied.
  • Wait out Ult counters. Rampage can be easy to counter; don’t use it if the enemy has resources available like Kiriko's Suzu.

Play Against

  • CC her. Junker Queen has no countermeasure to CC. Stun and knock her around to keep her at bay.
  • Keep your distance. Keep moving and try to never let her get into axe range.
  • Shoot her team. JQ has a lot of self-healing and can be difficult to kill. But she’s smaller for a Tank and can’t protect her team from your damage.

Strengths And Weaknesses Summarized

  • Speed boosts
  • Strong brawler
  • Self-sufficient
  • No barrier
  • Abilities can be cleansed
  • Short-ranged

Strengths And Weaknesses Explained

Strengths

Team overhealth and speed boost

Commanding Shout is the best utility Junker Queen brings to her team. The large AOE instantly grants her and her team overhealth and a speed boost. Because of this, she facilitates a very aggressive play style that revolves around Shout’s cooldown.

Deadly brawler

Once Junker Queen closes the distance on you, she brawls with the best of them. Scattergun deals high damage up close, and she has Carnage to penetrate barriers and bypass many Tanks' only means of protection.

Self-sufficient

Between healing from Wounds, overhealth from Shout, and life steal from Savage Satiation Perk, Junker Queen doesn't even need a Support to heal her. Being self-sufficient enables her to push deep into the enemy team, get kills, and get out alive.

Weaknesses

No barrier or immunity

The biggest weakness Junker Queen leaves her team with is not having the ability to protect herself or her team. She stays alive through self-healing, but can't stop the enemy from damaging her or her allies. She especially feels her lack of protection against teams with a lot of crowd control because they can just stack one on top of the other, and she's unable to stop it.

Wounds and anti-heal can be cleansed

There are a lot of abilities in Overwatch 2 that cleanse Junker Queen's wounds and anti-healing. Heroes with Fades like Moira and Reaper can cleanse themselves, and heroes with ally cleanses like Kiriko and Lifeweaver can cleanse their teammates.

Only effective at close range

If Junker Queen can't get close to the enemy, she is doing nothing and providing no value to her team. Furthermore, she needs to be touching multiple enemies if she wants to get max value out of Carnage.

Junker Queen Ability Tips

Primary Fire: Scattergun

Tips for Scattergun

  • Slow rate of fire
    • At just over one shot per second, Scattergun fires very slowly. Therefore, it can be helpful to individually click and fire each shot to improve your accuracy. 
  • Aim for the upper chest
    • The spread of Scattergun hits hardest when aiming for the upper chest. This maximizes bullets landed and ensures some pellets will be critical hits. 
    • At point-blank range, aim straight for the head or chin.
  • Reload before engaging
    • If you are poking before getting into close range, that’s fine, it builds a tiny bit of ult charge, but make sure you have a full clip before getting into the close range fight. That’s where you want to be, dealing high damage and not stopping to reload.

Secondary Fire: Jagged Blade

Tips for Jagged Blade

  • Cooldown begins immediately upon throwing
    • You can leave the Blade in the stuck enemy until you want to pull them in. It won’t decrease its uptime.
  • Wounds 
    • Wounds inflicted on all enemies the Blade passes through on return.
    • Wounds always activate on hit when stuck. Only on recall with the Minor Perk.
  • Melee wounds
    • Anytime JQ is holding the Blade (Not mid-air or stuck in an enemy), her melee attack inflicts wounds. Be sure to take advantage of the extra damage and healing by weaving melee attacks between every few shots.
  • Pull back CC
    • Against any hero who plans to jump or dash away, stick them with Blade, and only recall it once they have activated their mobility ability.
    • Example: stick Winston, then wait for him to use Jump Pack, then activate as soon as he leaps to stop him in his tracks.

[SHIFT]: Commanding Shout

Tips for Commanding Shout

  • Use to initiate
    • When you are ready to go in, activate Shout to give extra health and movement speed that will empower your assault. 
    • Take advantage of the speed to run past the enemy frontline and target their more vulnerable backline.
  • Use to react
    • When the enemy unleashes a high-value attack like an Ultimate, use Commanding Shout to help you and your team survive. Speed to run away and health to sustain the damage.
  • Large AoE
    • Communicate with your team or ensure there are allies in range to increase the impact of each Shout use.

[E]: Carnage

Tips for Carnage

  • Rotate your camera to cleave
    • Quickly rotating your camera horizontally widens the hitbox of Carnage and can help hit extra targets.
  • Watch your cooldown
    • Each enemy hit reduces the cooldown by 2 seconds. If you hit multiple, get in position swing to again sooner than usual.
  • Try to wait out or bait out knockback abilities
    • Against enemies with knockback abilities, try to watch and track when they have them available. Getting hit with a knockback can turn a huge axe swing into a giant miss!
    • Save Carnage for after seeing their knockback ability used.
  • Shout and Carnage
    • Shouting before using Carnage can give you the extra speed needed to help land the axe swing. 
    • Shout can also be cast mid Carnage or Jagged Blade Throw

Ultimate: Rampage

Tips for Rampage

  • Track your Ult counters
    • Abilities like Protection Suzu easily cleanse the Anti-heal and stop the Wound healing. Stuns and knock-back like Orisa's Energy Javelin or Ana's Sleep Dart can be used on reaction to Rampage's startup animation. 
    • Be careful not to use your ult when you haven’t seen these types of abilities recently used.
  • Line up enemies
    • Stand in front of one enemy, and aim for the enemies behind. You don’t need to hold onto Rampage waiting for a 5-man ult, but always try to hit multiple targets.

(Passive): Adrenaline Rush

Heal from all damage over time dealt by wounds.”

Tips for Adrenaline Rush

  • Keep an eye on your health
    • Since Junker Queen can have a lot of self-healing, it’s important to pay attention to how much health you have. That way, you’ll always know when you can keep attacking, and when you need to fall back to safety and get healed by your Supports.
    • Try to always be inflicting wounds by rotating between melee, Jagged Blade, and Carnage.

Perks

Minor Perks

Rending Recall

“Recalling Jagged Blade from a stuck target refreshes its wound.”

  • Weaker Minor Perk
    • Refresh wound starts the wound timer over, it doesn’t stack
      • You need to leave the blade in for the full 3 seconds until it auto recalls if you want to get maximum wound benefit from this Perk.

Battle Shout

Commanding Shout fully reloads Scattergun and increases allied reload speed by 50%.”

  • Stronger Minor Perk
    • Battle Shout is better in every way, shape, and form than Rending Recall even after the Rending Recall buffs
  • Extra aggression
    • Battle Shout empowers JQ and all allies in Shout AoE to be more aggressive thanks to the decrease in reload time.
  • Reload speed buff
    • Reloading after 5 shots ensures you start reloading before Shout ends and lets you benefit from the 50% increased reload speed.

Major Perks

Deep Wounds

“Scattergun hits extend your wound durations on those enemies by 0.5 seconds.”

  • Weaker Major Perk
  • Can’t miss any shots
    • As soon as you miss a shot on a wounded enemy, the duration will end. 
    • Duration will continue until JQ has to reload, misses a shot, or when the wounded enemy dies.

Savage Satiation

“Carnage's impact damage gains 100% lifesteal.”

  • The stronger Major Perk
  • Extra healing
    • Each enemy hit with her axe gives 105 HP healing. Multiply by the number of enemies hit, plus consider that each enemy hit also reduces the 8-second cooldown by 2 seconds. 
    • JQ becomes insanely more tanky when running Savage Satiation.
    • If you hit just two enemies with an axe swing, JQ gets 390 total healing (Impact lifesteal plus Wound), and gets to use Carnage again 4 seconds later.

Maps

Maps with primarily flat areas around the objective are the best for Junker Queen. She has good ground mobility from Shout, but lacks vertical mobility or the range to contest enemies on high ground. Maps with too much high ground are difficult for her to find consistent value on. Additionally, areas that are really open or have long sight lines are bad for JQ, as she has no way of directly dealing with poke damage.

Best Maps

  • Throne of Anubis
  • Suravasa
  • Oasis

Worst Maps

  • Runasapi
  • Havana
  • Circuit Royal

Team Comp Synergies

Coming Soon!

How to Counter Junker Queen

Coming Soon!