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Synergies

The best TFT synergies for every champion in Set 18 - Enchanted Wilds. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

AdaptorAdaptor

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

2

25% OR

3

35% OR

4

50% OR

BrawlerBrawler

Your team gains 120 max Health. Brawlers gain more.

2

25%

4

40%

6

65%

DefenderDefender

Your team gains 12 Armor and Magic Resist. Defenders gain more.

2

25

4

60

6

120

ExecutionerExecutioner

Executioners get precision and crit bonuses.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

2

Executioners gain Precision and 15% Critical Strike Chance.

3

Additionally, enemies bleed for 30% bonus true damage over 3 seconds.

4

Bleed damage increased to 40%.

HunterHunter

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 0.2 seconds, they gain 10% Damage Amp.

2

20%

3

30%

4

45%

5

65%

InvokerInvoker

Your team gains Mana Regen, increased for Invokers.

2

1 | 3

3

1 | 4

4

2 | 6

5

2 | 9

JuggernautJuggernaut

Your team gains Durability. Juggernauts gain more.

2

20% or 4%

4

30% or 6%

6

40% or 8%

RapidfireRapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

2

+10% per Attack

3

+10% per Attack

4

+10% per Attack

5

+10% per Attack

RavagerRavager

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 12% Health.

2

12% Bonus Damage

4

25% Bonus Damage

6

40% Bonus Damage

SpellweaverSpellweaver

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

2

10%, +1% per cast

4

30%, +1% per cast

6

55%, +2% per cast

SummonerSummoner

Summoners empower their summons in different ways. Yorick: +1% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

2

Empower Summons

3

Improve each effect by 50%

VanguardVanguard

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

2

18% max Health

4

32% max Health

6

42% max Health. Gain 5% Durability while Shielded.