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Synergies

The best TFT synergies for every champion in Set 18 - Enchanted Wilds. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

AdaptorAdaptor

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.

Adaptors gain Ability Power or Attack Damage, depending on which is higher.

2

AD or AP

3

AD or AP

4

AD or AP

BrawlerBrawler

Your team gains max Health. Brawlers gain more.

2

Gain max Health

4

Gain max Health

6

Gain max Health

DefenderDefender

Your team gains Armor and Magic Resist. Defenders gain more.

2

Gain Armor and MR

4

Gain Armor and MR

6

Gain Armor and MR

ExecutionerExecutioner

Executioners get precision and crit bonuses.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

2

Executioners gain Precision and Critical Strike Chance.

3

Additionally, enemies bleed for bonus true damage over seconds.

4

Bleed damage increased to.

HunterHunter

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain Damage Amp.

2

Gain AD & Dmg Amp

3

Gain AD & Dmg Amp

4

Gain AD & Dmg Amp

5

Gain AD & Dmg Amp

InvokerInvoker

Your team gains Mana Regen, increased for Invokers.

2

Gain Mana Regen

3

Gain Mana Regen

4

Gain Mana Regen

5

Gain Mana Regen

JuggernautJuggernaut

Your team gains Durability. Juggernauts gain more.

2

Gain Durability

4

Gain Durability

6

Gain Durability

RapidfireRapidfire

Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to X stacks.

2

%AS + per Attack

3

%AS + per Attack

4

%AS + per Attack

5

%AS + per Attack

RavagerRavager

Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.

2

Bonus Damage

4

Bonus Damage

6

Bonus Damage

SpellweaverSpellweaver

Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

2

+AP, + per cast

4

+AP, + per cast

6

+AP, + per cast

SummonerSummoner

Summoners empower their summons in different ways.

  • Yorick: + Health
  • Azir: + Damage
  • Raptor: + Damage
  • Zyra: + Plant Attacks

2

Empower Summons

3

Improve each effect by 50%

VanguardVanguard

At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds.

2

max Health

4

max Health

6

max Health. Gain Durability while Shielded.