Synergies
The best TFT synergies for every champion in Set 16 - Lore & Legends. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Arcanist
Your team gains Ability Power, Arcanists gain more.
2
18% 25% for Arcanists
4
25% 40% for Arcanists
6
40% 60% for Arcanists
Bruiser
Your team gains 150 maximum Health. Bruisers gain more.
2
25%
4
45.0%
6
65.0%
Defender
Your team gains 12 Armor and Magic Resist. Defenders gain more.
2
30
4
55
6
80
Disruptor
Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.
2
18.0% bonus damage
4
40.0% bonus damage
Gunslinger
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
2
22.0% 100 bonus damage
4
40.0% 200 bonus damage
Invoker
Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.
2
25% more Mana
4
40.0% more Mana
Juggernaut
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5.0% of their max Health.
2
18.0% or 25%
4
20.0% or 30.0%
6
26.0% or 36.0%
Longshot
Longshots gain Damage Amp and deal more damage to targets farther away.
2
18.0% + 2.0% per Hex
3
24.0% + 3.0% per Hex
4
28.0% + 4.0% per Hex
5
32.0% + 5.0% per Hex
Quickstriker
Your team gains 15.0% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.
2
10.0%-30.0%
3
20.0%-45.0%
4
30.0%-60.0%
5
40.0%-80.0%
Slayer
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
2
22.0% 10.0%
4
33.0% 16.0%
6
44.0% 20.0%
Soulbound
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team while they survive. While Senna is out, all allies gain 7.0% Damage Reduction. While Lucian is out, all allies gain 7.0% Damage Amp.
1
Bonus Effect
Vanquisher
Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.
2
15% 15%
3
20% 20%
4
25% 25%
5
30% 30%