Recommended Items
Warmog's Armor
150
150
Steadfast Heart
20%
20
200
Redemption
15
150
Ability
Dr. Mundo becomes energized and heals himself over 2 seconds. While energized, deal magic damage to a nearby enemy each second. Afterwards, deal (health) magic damage to all enemies within 2 hexes.
Experiment Bonus: On takedown, gain max Health for the rest of combat.
Heal:
450/500/1000 + 0.25 (Health & AP)
Damage:
80/120/500 AP
Health Damage:
0.12/0.12/0.4
Dr. Mundo Stats
MR
Armor
Speed
Mana
30 / 100
Range
Dr. Mundo Synergies
Experiment
Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
3
2 Laboratories, 100 Health
5
3 Laboratories, 200 Health
7
Experiment bonuses increase by 100%!
Dominator
Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power based on the Mana spent.
2
250 Shield, 25% AP
4
500 Shield, 50% AP
6
800 Shield, 75% AP