Synergies
The best TFT synergies for every champion in Set Set 11 Inkborn Fables. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Altruist
Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.
2
10 Armor and Magic Resist
3
20 Armor and Magic Resist
4
40 Armor and Magic Resist
Arcanist
Arcanists gain Ability Power and grant Ability Power to allies.
2
20 to all allies.
4
50 for Arcanists; 20 for others
6
90 for Arcanists; 50 for others
8
135 for Arcanists; 135 for others
Artist
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.
Rounds to Complete = Unit Cost (Decreases with Artist Star Level)
1
Bonus Effect
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
2
25 Armor and Magic Resist
4
55 Armor and Magic Resist
6
80 Armor and Magic Resist
Bruiser
Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
2
20%
4
40%
6
65%
8
80%; Every 3 seconds, Bruisers deal 6% max HP bonus physical damage on their next attack.
Duelist
Duelists gain Attack Speed on each attack, stacking up to 12 times.
2
5% Attack Speed
4
10% Attack Speed
6
14% Attack Speed. Duelists take 12% less damage
8
18% Attack Speed. Duelists take 18% less damage
Exalted
Your team gains 5% bonus damage, plus more based on your level
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
Each game a different set of units is Exalted.
3
1% damage per level
5
3% damage per level
Great
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
1
Bonus Effect
Invoker
Every 3 seconds, your units gain Mana.
2
5 to all
4
Additional 20 to Invokers
6
35 to all, additional 45 to Invokers
Lovers
Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect.
- Front: Altruist Rakan
- Back: Trickshot Xayah
1
Bonus Effect
Reaper
Reapers' Abilities can critically strike and they gain Critical Strike Chance.
2
20% Critical Strike Chance
4
Additionally, Reapers' bleed enemies for 45% bonus true damage over 3 seconds.
Sage
Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.
2
12% Omnivamp, 15 AP
3
20% Omnivamp, 30 AP
4
30% Omnivamp, 45 AP
5
45% Omnivamp, 75 AP
Sniper
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
2
7% damage per hex.
4
15% damage per hex.
6
30% damage per hex. Gain +1 additional Range on top.
Spirit Walker
The first time the Spirit Walker Udyr drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
1
Bonus Effect
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
The reduction also applies to Rakan's healing.
2
1 ricochet; 40% of previous damage
4
2 ricochets; 60% of previous damage