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PoE 2 Build

MELEE CHRONO IS BACK!

0.4 TLotD
Creator
Featured
presentationSorceress
presentationChronomancer
End Game
Starter
Updated on Jan 6, 2026
Jan 6, 2026

Build Overview

VIDEO UP!

PoB - link.

Clearing with Mace Strike, Stampede and Molten Blast - Video!
So you can compare Sunder that you saw in Guide Video with Molten Blast or Stampede.

Important updates (Jan 6)

  • Mods you get from Rares with Headhunter not count as Buffs, so you only get ~45% Slower Expire Rate from Temporal Chains, so Headhunter stacks will last only 1 Min and ~48 Sec. but not 4 mins.
  • Likely same with Einhar's Beastrite, which actually lasts ~9 Minutes, but not 20.
  • Changed Supports for Hammer of the Gods. First of all Fist of War III instead of 2, and Close Combat II instead of Supercritical.

So what happened

Some of you played Melee Chronomancer back in 0.1, when Hammer of the Gods was cooldown skill and we could use Time Snap to use HotG few times at once. It was cool and all, but really clunky with very high Mana/Life Cost of HotG it wasn't great experience.

Out of curiosity i tried to resurrect Melee Chrono, and this is the result.

How build works

  • Core items are two The Hammer of Faith, that grant random Shrine Buff for 20 Seconds every 10 Seconds.
  • It's strong Effect, but has downsides:
    - When you swap out to second weapon set, all Shrine Buffs disappear.
    - It ignore your current Shrine buffs, so it can give same Shrine Buff you already have.
    - This makes really hard to have high uptime on good Shrine Buffs.
  • To make it last longer you can either get Slower Expire Rate of Buffs, and self inflict Temporal Chains which grant "Other Effects Expire 25% Slower".
  • Slower Expire Rate is capped at 75%, which means any Buffs last 4 times as long.
  • So build uses both of these things, and it's reason why it's Chronomancer.
  • Chronomancer has 20% Slower Buff Expire Rate from 2 small passives in her ascendancy tree.
  • Whole passive tree has another two passives with 10% Slower Buff Expire Rate, while we only need one of them.
  • Then we self inflict Temporal Chains.
  • Cospri's Will makes Curses you inflict have Infinite Duration, which means you only need to castTemporal Chains once per area as long as you didn't swap accidentally.
  • And to inflict Temporal Chains on yourself, build use newly added Atziri's Allure Support which simply reflect Curses you inflict back to you.
  • To counter huge Slow Effect from Temporal Chains we use Wanderlust which makes you ignore Slow from Temporal Chains while keeping full effect of "Slower Expire Rate" part.
  • Build get enough Curse Magnitude to reach cap of 75% Slower Expire Rate of Buffs, meaning that now Shrine Buffs from The Hammer of Faith last 80 Seconds.

Other stuff

  • Since build use Giant's Blood, we get half as much Life from Strength, while still need to get decent amount of Strength to equip The Hammer of Faith.
  • So instead of running around with ~2k Life, there's very good solution - Black Scythe Training Keystone passives which you get from Heroic Tragedy (Vorana).
  • We already not getting much Life form Strength, so instead we get a lot of %Increased Energy Shield from Black Scythe Training - 1% ES per 2 Strength.
  • Since build need a lot of Strength for Maces, and Int for Energy Shield Armor, perfect solution is Astramentis, which simply grant more than +100 to All Attributes instantly fixing any Attribute Requirements.
  • Then to make mapping much smoother, and have overall good survivability we use Soul Tether that allow to Leech Energy Shield when Life is full, that's why Fast Metabolism is allocated.
  • Normal Soul Tether won't work, you need one that doesn't have "Lose 5% ES per second", and to do that you use Vaal Cultivation Orb, which replace 1-2 Random Modifiers on this Belt with new Modifiers. So ideally you have to hit "Lose 5% ES" mod and keep ES Leech, as well as not getting "Lose #% Life" mod that can possibly appear when you use Vaal Cultivation Orb.
  • If Slower Expire Rate wasn't capped at 75%, this build can reach 100% Slower Expire Rate, then any temporary buffs would be permanent - Shrines, Charms, any buffs from Skills and Supports, but unfortunately there's cap.

Other things that work with 75% Slower Expire Rate

You can use this build as core for your own build with 75% Slower Expire Rate, it's not limited only to using The Hammer of Faith while it's one of best uses for that.

  • Headhunter stacks will last ~1min 48 sec, because Mods you get not count as Buffs
  • Death Rush will last 16 Seconds.
  • Any Charm Effects last 4 times longer.
  • Any Temporary Effects from Supports, for example:
    - Bhatair's Vengeance will last 80 Seconds.
    - Kurgal's Leash will last 1 minute.
    - Arcane Surge will last 40 Seconds.
    - Walking Calamity should last 40 Seconds since it's buff, before any Skill Duration, which seems kinda OP, might do build with it.
    - Lunar Blessing lasts 25 Seconds before any Skill Duration passives.
    - Einhar's Beastrite will last 9 minutes, but there's issues with this support (read below)

Ascendancy Alternatives

  • Lich might be good alternative with Incessant Cacophony which allow you to drop Cospri's Will and use high ES Body Armor.
  • But because it's not Chrono, build lose 20% Slower Expire Rate of Buffs, so you have to use Shackles of the Wretched with Curse Magnitude Mod to self inflict Temporal Chains because Atziri's Allure has 20% Less Curse Effect.
  • And you also have to get Megalomaniac with Prolonged Assault to get 10% Slower Expire Rate.

Issues

  • Einhar's Beastrite also scale with with Slower Expiry Rate, but only from Temporal Chains, it will last 9 Minutes.
    But problem is that whenever you kill anything with Skill you use with that support, buffs you have will disappear, don't know if its bug or not, but to use this support you basically have to sacrifice 1 skill slot because its something you will use once or maybe couple times if you find rare with decent mods.
  • Maps with Temporal Chains mod are really bad, they overwrite your infinite Temporal Chains so you have to swap and lose shrine buffs to get your of Temp Chains back.
  • Self Chill will not work because build require Slow Immunity/Unaffected by Slows, so self inflicted Chill will have 0% Magnitude.

Strengths and Weaknesses

  • Fun and unusual build
  • When doing bosses you can get Immortality Shrine that make you take no damage for 80 Seconds xD
  • Crit Shrine allow to invest into Crit Damage with no investment to Crit Chance
  • Decently fast with Acceleration Shrine
  • With better gear can reach close to 10k ES
  • Can't tell how good is damage compare to other Mace builds, but it feels good enough
  • Sometimes your The Hammer of Faith just refuse to give you Crit Shrine
  • It's Mace, so clearing isn't great
  • Preferably avoid map with Temporal Chains mod, because it override our own infinite duration Curse

Build Variants

Unsure how to level this, i already had Chronomancer that i leveled with Cold Spells.

While it might be decent leveling it with Mace, by using Herald of Ice with Polcirkeln and Mace Strike with Cold Attunement.

Equipment

item
2
item
11
item
1
item
9
item
8
item
5
item
2
item
6
item
10
item
7
item
item
item
item
item
item
item
item
item
Equipment Priority
+11

GEAR NOTES

Weapons

  • Two The Hammer of Faith, ideally 3 sockets and high %Phys Damage Roll.
  • Greater Rune of Alacrity runes and one Fenumus' Rune of Agony.
  • Any Focus with Curse Magnitude on Weapon Swap, no Weapon needed because Slower Expire Rate on Temporal Chains doesn't scale with it's level, so having wand with +3-4 All Spells make no difference.

Helmet

  • High ES with triple Resists

Body Armor

  • Cospri's Will with high Energy Shield, either 3 Rune Sockets or Corrupt for %Evasion/ES, while you can get both with double corrupt

Gloves

  • My current Gloves aren't ideal, i'd rather have high Energy Shield, Attack Speed, Resists and 1 Damage Prefix
  • Or Life Leech if you get none on Ring.
  • How i crafted Gloves:
    1. Buy Magic Rarity Gloves with Attack Speed and high tier Flat ES or %ES.
    2. Use whatever Resist Essence you need.
    3. Desecrate Suffix with Omen of Dextral Necromancy.
    4. Slam Perfect Exalt with Omen of Greater Exaltation.
    4.1. I tried to craft like 4 times, and all 4 times i hit double Flat Damage on Prefix, which is weird.
    5. Reveal Suffix with Omen of Echoes, if you don't have Life Leech on Ring, get it on gloves.
    5.1. It's much cheaper to craft from start than using Omen of Light if you didn't hit what you wanted.

Amulet

  • Astramentis with high roll and Attribute Quality.
  • Trade Link - make sure to buy one WITHOUT Quality, +90 to All Attributes and higher starts at 1 Div
  • Jack of all Trades Instil

Rings

  • Rare Ring with Resists, optionally Life and Item Rarity. If you get Life Leech here, you don't need it on Gloves
  • Second Ring is questionable, i tried using Polcirkeln with Herald of Ice and it was fine as long as you have Crit Shrine.
  • Currently using Blackflame, since we get free Withering Presence, so it's some decent boost to Ignite Damage.
  • Use second Rare Ring on lower budget until you can cap resists while using Blackflame

Belt

  • Soul Tether that must NOT have "Lose 5% Energy Shield per second" or "Lose #% Life per Second"
  • To get it you use Vaal Cultivation Orb on corrupted Soul Tether and hope it remove "Lose 5% ES" and don't add "Lose #% Life" mods.
  • Currently it goes for ~17 Div if buying this Belt - Trade Link
  • But it should be cheaper to make it yourself on average, Soul Tether with %ES Corrupt cost few Exalts, and Vaal Cultivation Orb is around 1 Div each, so you have roughly 13-15 Attempts for budget of 17 Div.

Flasks

  • Currently using Blood of the Warrior which works fine, you can use it to prevent rage loss when you waiting for boss.
  • Mana Flask isn't needed since build use Blood Magic, because of Zerphi's Infamy on Hammer of the Gods

Charms

  • Nascent Hope which is simply better than normal antifreeze charm
  • Sanguis Heroum against bleeding

Jewels

  • Heroic Tragedy (vorana) any seed, placed in socket above tree start
  • Heart of the Well that can roll many good mods, Extra Fire/Chaos Damage, Critical Damage Bonus, Attack Speed, etc
  • Ruby Jewels with Attack/Melee/Damage with Maces, and Stun Buildup with Life Leech Amount
  • Currently using one Emerald with Ignite Duration, Ailment Duration and Magnitude, another Ruby might be better
  • You can use Megalomaniac with one of good passives that almost guaranteed to be very expensive, probably more expensive than this entire build.

Skill Gems

Support Gem Requirements:

Str 90

Dex 85

Int 70

Expand all
1

Mace Strike

Mace Strike
supportrapidattacksplayertwo
supportrageplayerthree
supportlifeleechplayerthree
supportincreasedcriticaldamageplayer
supportancestralcallplayertwo
2

Time Freeze

Time Freeze
prolongeddurationsupportplayertwo
supportcooldownrecoveryplayertwo
supportmagnifiedareaplayertwo
3

Temporal Rift

Temporal Rift
4

Withering Presence

Withering Presence
5

Perfect Strike

Perfect Strike
supportwindowofopportunityplayertwo
supportclosecombatplayertwo
supportxophspyreplayer
supportrapidattacksplayertwo
supportelementalarmamentplayertwo
6

Temporal Chains

Temporal Chains
supportcurseeffectplayer
supportslowpotencyplayer
supportatzirisallureplayer
7

Herald of Ash

Herald of Ash
supportfiremasteryplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
8

Infernal Cry

Infernal Cry
supportragingcryplayer
supportcooldownrecoveryplayertwo
supporttirelessplayer
supportfiremasteryplayer
9

Hammer of the Gods

Hammer of the Gods
supportmeleephysicaldamageplayer
fistofwarsupportplayerthree
supportclosecombatplayertwo
supportzerphislegacyplayer
supporthourglassplayer
10

Overwhelming Presence

Overwhelming Presence
11

War Banner

War Banner
supportdaressospassionplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
12

Sniper's Mark

Sniper's Mark
supportmarkofsiphoningplayertwo
supportchargedmarkplayer
supportmarkfordeathplayertwo
13

Sunder

Sunder
supportincreasedcriticaldamageplayer
supportmagnifiedareaplayertwo
supportrapidattacksplayertwo
supportrageplayerthree
supportrigwaldsferocityplayer
14

Molten Blast

Molten Blast
supportmultishotplayertwo
supportrapidattacksplayertwo
supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportrigwaldsferocityplayer
15

Stampede

Stampede
supportmagnifiedareaplayertwo
supportrapidattacksplayertwo
supportmomentumplayer
supportaftershockchanceplayertwo
supportrigwaldsferocityplayer
Gem Priority
+45

Skills for clearing

  • Sunder on it's own isn't that good in some cases because of slow animation, but works good in mix with Mace Strike. So you use Sunder on large packs from distance, when it's Abyss, Strongbox or Ritual for example, and Mace Strike for smaller packs because its really quick.
  • Molten Blast is good on it's own while sometimes it's better to use quick Mace Strike.
  • Stampede is also good on it's own.
  • Purely using Mace Strike seems fine, but it definitely lack AoE.
  • Above you can see supports to each skills, so try each to find what feel best for you!

At the start of map use Temporal Chains on first pack of mobs ONCE, then never use it again and never swap weapons, otherwise all shrine buffs disappear!

On bosses, use Infernal Cry, use Sniper's Mark and War Banner then drop Hammer of the Gods. Continue with Perfect Strike and Infernal Cry.

If needed use Time Freeze, but it doesn't last long in this build.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

This tree is most optimized for Damage/ES/AoE.

Not sure Time Freeze is even needed, you can drop it to take small passive for 8% AoE

How it Plays

Start map with using Temporal Chains on first pack of mobs once

Then clear with Mace Strike if it's single packs, or Sunder if you see large packs from distance.

On bosses use Infernal Cry, Sniper's Mark and War Banner for Hammer of the Gods, continue with Perfect Strike

If Energy Shield drops, do couple attacks with Mace Strike

Changelog

Jan 4, 2026: Build Added
Jan 4, 2026: Changed Molten Blast to Sunder, while you free to use any Mace skills pretty much.
Jan 6, 2026: Added Molten Blast and Stampede as alternative to Sunder.
Jan 6, 2026: Improved supports on Hammer of the Gods, added corrections to Headhunter and Einhar's Beastrite

Path of Building Code

Video Guide

Table of Contents

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