VIDEO UP!
PoB - link.
Clearing with Mace Strike, Stampede and Molten Blast - Video!
So you can compare Sunder that you saw in Guide Video with Molten Blast or Stampede.
Important updates (Jan 6)
- Mods you get from Rares with
Headhunter not count as Buffs, so you only get ~45% Slower Expire Rate from
Temporal Chains, so
Headhunter stacks will last only 1 Min and ~48 Sec. but not 4 mins. - Likely same with Einhar's Beastrite, which actually lasts ~9 Minutes, but not 20.
- Changed Supports for
Hammer of the Gods. First of all Fist of War III instead of 2, and Close Combat II instead of Supercritical.
So what happened
Some of you played Melee Chronomancer back in 0.1, when
Hammer of the Gods was cooldown skill and we could use
Time Snap to use HotG few times at once. It was cool and all, but really clunky with very high Mana/Life Cost of HotG it wasn't great experience.
Out of curiosity i tried to resurrect Melee Chrono, and this is the result.
How build works
- Core items are two
The Hammer of Faith, that grant random Shrine Buff for 20 Seconds every 10 Seconds. - It's strong Effect, but has downsides:
- When you swap out to second weapon set, all Shrine Buffs disappear.
- It ignore your current Shrine buffs, so it can give same Shrine Buff you already have.
- This makes really hard to have high uptime on good Shrine Buffs. - To make it last longer you can either get Slower Expire Rate of Buffs, and self inflict
Temporal Chains which grant "Other Effects Expire 25% Slower". - Slower Expire Rate is capped at 75%, which means any Buffs last 4 times as long.
- So build uses both of these things, and it's reason why it's Chronomancer.
- Chronomancer has 20% Slower Buff Expire Rate from 2 small passives in her ascendancy tree.
- Whole passive tree has another two passives with 10% Slower Buff Expire Rate, while we only need one of them.
- Then we self inflict
Temporal Chains.
Cospri's Will makes Curses you inflict have Infinite Duration, which means you only need to cast
Temporal Chains once per area as long as you didn't swap accidentally.- And to inflict
Temporal Chains on yourself, build use newly added Atziri's Allure Support which simply reflect Curses you inflict back to you. - To counter huge Slow Effect from
Temporal Chains we use
Wanderlust which makes you ignore Slow from
Temporal Chains while keeping full effect of "Slower Expire Rate" part. - Build get enough Curse Magnitude to reach cap of 75% Slower Expire Rate of Buffs, meaning that now Shrine Buffs from
The Hammer of Faith last 80 Seconds.
Other stuff
- Since build use
Giant's Blood, we get half as much Life from Strength, while still need to get decent amount of Strength to equip
The Hammer of Faith. - So instead of running around with ~2k Life, there's very good solution - Black Scythe Training Keystone passives which you get from
Heroic Tragedy (Vorana). - We already not getting much Life form Strength, so instead we get a lot of %Increased Energy Shield from Black Scythe Training - 1% ES per 2 Strength.
- Since build need a lot of Strength for Maces, and Int for Energy Shield Armor, perfect solution is
Astramentis, which simply grant more than +100 to All Attributes instantly fixing any Attribute Requirements. - Then to make mapping much smoother, and have overall good survivability we use
Soul Tether that allow to Leech Energy Shield when Life is full, that's why
Fast Metabolism is allocated. - Normal
Soul Tether won't work, you need one that doesn't have "Lose 5% ES per second", and to do that you use Vaal Cultivation Orb, which replace 1-2 Random Modifiers on this Belt with new Modifiers. So ideally you have to hit "Lose 5% ES" mod and keep ES Leech, as well as not getting "Lose #% Life" mod that can possibly appear when you use Vaal Cultivation Orb. - If Slower Expire Rate wasn't capped at 75%, this build can reach 100% Slower Expire Rate, then any temporary buffs would be permanent - Shrines, Charms, any buffs from Skills and Supports, but unfortunately there's cap.
Other things that work with 75% Slower Expire Rate
You can use this build as core for your own build with 75% Slower Expire Rate, it's not limited only to using
The Hammer of Faith while it's one of best uses for that.
Headhunter stacks will last ~1min 48 sec, because Mods you get not count as Buffs
Death Rush will last 16 Seconds.- Any Charm Effects last 4 times longer.
- Any Temporary Effects from Supports, for example:
- Bhatair's Vengeance will last 80 Seconds.
- Kurgal's Leash will last 1 minute.
- Arcane Surge will last 40 Seconds.
-
Walking Calamity should last 40 Seconds since it's buff, before any Skill Duration, which seems kinda OP, might do build with it.
-
Lunar Blessing lasts 25 Seconds before any Skill Duration passives.
- Einhar's Beastrite will last 9 minutes, but there's issues with this support (read below)
Ascendancy Alternatives
- Lich might be good alternative with
Incessant Cacophony which allow you to drop
Cospri's Will and use high ES Body Armor. - But because it's not Chrono, build lose 20% Slower Expire Rate of Buffs, so you have to use
Shackles of the Wretched with Curse Magnitude Mod to self inflict Temporal Chains because Atziri's Allure has 20% Less Curse Effect. - And you also have to get
Megalomaniac with
Prolonged Assault to get 10% Slower Expire Rate.
Issues
- Einhar's Beastrite also scale with with Slower Expiry Rate, but only from
Temporal Chains, it will last 9 Minutes.
But problem is that whenever you kill anything with Skill you use with that support, buffs you have will disappear, don't know if its bug or not, but to use this support you basically have to sacrifice 1 skill slot because its something you will use once or maybe couple times if you find rare with decent mods. - Maps with
Temporal Chains mod are really bad, they overwrite your infinite
Temporal Chains so you have to swap and lose shrine buffs to get your of Temp Chains back. - Self Chill will not work because build require Slow Immunity/Unaffected by Slows, so self inflicted Chill will have 0% Magnitude.

















































