My attempt at making working build with
Fire Spell on Hit. Current setup looks optimized, so not many changes might happen.
Video tomorrow (Dec 24), that include Map Clearing and max difficulty Xesht being deleted with single use of
Flame Breath
Leveling
I tried to level it from start with
Fire Spell on Hit, which wasn't that great, so i recommend going Wyvern normal way by taking Attack Damage Passives and later respec once you have required uniques, decent rares and like ~80 Level.
Build doesn't require 8 Ascendancy Passives, 6 is enough to take Fire Spell on Hit and Resistance Passives.
About Build
- Chill clearing with
Rend that hit like a truck, has huge AoE, and just nice to use.
Flame Breath that destroys bosses while triggering insane number of
Fireballs and
Living Bombs.- Solid 8-10k ES pool, with option to get more with slightly different tree.
- To scale both Attack and Spell Damage i used
Crown of Eyes, which makes increases to Spell Damage also increase Attack Damage.
IMPORTANT: Only "Increased Spell Damage" works, not "More Spell Damage". - Then there's really strong passive
Mystical Rage, which give 2% Spell Damage per Rage, which also give 2% Attack Damage per Rage, build get around 52 to 64 Rage, so that's roughly 120% Spell/Attack Damage. - I've tried using
Fireflower and wish i could keep it because you can get up to +6 Levels for both Fire Spells and Attacks, but because it cause you to take 100 Fire Damage on Ignite, and
Flame Breath reapplies ignite insane amount of times per second, i couldn't find ways to outheal that damage without loosing too much DPS and ES. - Then i found good alternative:
Yoke of Suffering, it also works for Spells and Attacks at same time, and has drawbacks. So as long as you apply Chill, Shock and Ignite, which is kinda easy, you basically get around ~55% More Damage from this amulet which is similar amount to +4 Levels. - To make mapping easier i use
Soul Tether, but not regular one, in 0.4 you can modify this belt in a way that replace "Lose 5% of Maximum Energy Shield per second" with different mod, making it having no drawbacks, and allowing to Leech Energy Shield.
Quest Rewards
- Venom Draught: Stun Threshold.
- Halls of the Dead: 5% Fire/Lightning/Cold Resists.
- Qimah: 15% ES, 3% Movespeed
Lore
- Decided to make playable build with
Fire Spell on Hit, because in entire league only 6 people at the time of writing ever allocated this Ascendancy Skill, and only one tried to use it as actual Damage Skill. - Previously i wanted to use
Collapsing Horizon with
Whirling Assault. While this staff looks like it made for
Fire Spell on Hit, it has huge drawback of very low damage due to no damage mods, so decent rare staff would be better regardless, because More Damage from Attacks build more Energy and Trigger faster. - Maybe it would've been decent, but
Whirling Assault doesn't have high Attack Rate, and probably would be clunky to use. - Then i tried different things until i found that
Flame Breath count as Melee Attack while not having Melee tag, which kinda makes sense because it's definitely not Projectile Skill. - Besides looking damn cool,
Flame Breath at it's base has WHOPPING 10 Attacks Per Second! - And then i went making this build, trying different things, many tree variations, took a while to make it decently optimized.




















































