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Update (Jun 29)
Collapsing Horrizon:
- Updated
Collapsing Horizon after playing on
Sadist's Mercy - Tried
Cast on Critical with
Comet, works fine, so have to remove
Idol of the Martyr to fit it. Instead using
Thane Myrk's Rune of Summer and
Lady Hestra's Rune of Winter that add decent amount of Damage for attacks - No changes to tree, if you want to try
Sadist's Mercy, tree stays same, you only swap Weapons and Skills - Currently
Collapsing Horizon feel slightly worse because
Grip of Kulemak mod for double Power doesn't work, once fixed it should be much better
Detonate Dead feels great for clearing, overall better than
Fireball, except when there's no corpses to detonate
Sadist's Mercy:
- Changed skills, build doesn't really need
Hammer of the Gods or
Perfect Strike because they're slow, so i just removed them - Tried
Earthshatter and it works really good on single target - Changed
Fireball to
Detonate Dead. Sure
Fireball looks more fun, but
Detonate Dead does many many times more damage when clearing - Changed tree slightly, removed
Raw Power to take
Hallowed which makes big difference and stops you from being stunned by every mob -_- - Added
Megalomaniac that is better than Rare
Sapphire, as long as it has 2 useful passives, you can find Trade link for that below in Equipment section
Overall:
- IMPORTANT:
Ultimate Life Flask can roll Prefix "#% Increased Life Recovered/Removes 15% of Life Recovered from Mana when used" that goes up to 100% Increased Life Recovered. Downside is ignored because Flask is never used and we have
Blood Magic
*It also cost much cheaper than "#% Increased Amount Recovered" that only goes to 80% and cost 8-10 Div for 76% roll
Grip of Kulemak mod for Double Power unfortunately doesn't work, and unknown when will be fixed, but afaik devs aware about it- I'll swap back to
Collapsing Horizon to make some improvements after playing on
Sadist's Mercy
*End of update
About Build
- Made around underused
Fire Spell on Hit, for a reason, it's not that strong because it's really hard to scale Spell Damage without +# to Levels since you're using Melee Weapon - And because of that i decided to make it work, original version from 0.4 turned out to be very strong, it was Wyvern with
Flame Breath that worked really well with
Fire Spell on Hit and
Cast on Elemental Ailment casting insane number of
Fireball and
Comet. But in 0.5 this build was fully nuked, now
Flame Breath generate almost no energy - Now this build is weaker but still fun, has 2 versions, one with
Collapsing Horizon and other with
Sadist's Mercy
Collapsing Horizon grant +4 Levels to Spells which is only source of +# to Spell Levels out of all Melee Weapons, it also halves required energy to trigger and has high Crit Chance which works well for
Cast on Critical (Didn't try it yet). But it has big downside - very low base Damage, so you have to get all bits of Damage for attacks you can get in order to make it work well, which is possible- And
Sadist's Mercy overall is good weapon with high Damage and Crit Chance, but it also applies debuff that increases enemy Power by 1 per stack, at maximum roll you need only 2 attacks to apply 10 Stacks which will make Normal mobs have 11 Power instead of 1 which literally makes you generate 11 times!! as much energy. But it has downside too - it's Mace, even that it's good. But fortunately
Sunder,
Mace Strike and
Earthshatter feel good enough to use on this build - While
Fire Spell on Hit cost no Mana or Life to trigger, build uses
Cast on Critical, and to sustain it and just have good time, build uses
Reverie with
Shavronne's Satchel. Build has over 800Life(ES)/sec, that amount feels enough for
Cast on Critical with
Blood Magic and build feels fairly tanky with 800ES regen, but vulnerable to oneshots and heavy stuns from sprin because of low ES
Useful links
- My pobb.in (PoB's of all my builds)
- Low Budget Gear Crafting Guide
- Making currency as New Player plus general recommendations and tips








































































